New patch and no changes to ranged damages. HR is dead. Being forced to use both melee and ranged in order to play is not the way it should be. If I want to strictly use ranged I should be able to. But with the nerf to ranged damages, you are being forced to use both stances.
New patch and no changes to ranged damages. HR is dead. Being forced to use both melee and ranged in order to play is not the way it should be. If I want to strictly use ranged I should be able to. But with the nerf to ranged damages, you are being forced to use both stances.
The need to accumulate data after the recent nerfs. Just like they gathered data with the previous build of rangers. I agree that the HR is a bit underpowered right now, but it is not "dead."
I guess you don't read. I have been playing MMOs since 2000, playing ranger style char all these years. This is the worst ranger ever. The nerfs killed the ranged damage big time. It is as if the ranger is using a sling shot not a bow.
I have been playing MMOs since 2000, playing ranger style char all these years. This is the worst ranger ever. The nerfs killed the ranged damage big time. It is as if the ranger is using a sling shot not a bow.
I, too have been playing Rangers in mmo's, and single-player games, and in the D&D PnP games, since 1984, and I am forced to agree that this is the worst Ranger, even the worst dual-stance Ranger I've ever played.
Having said all of that, We all need to test this one to death, and make as many suggestions we can, in the hopes of making it the BEST Ranger that we've ever seen, heard of, or PLAYED!!!
We've already made improvements in the melee stance, let's keep going, we can do it!
Go for the eyes, Boo!GO FOR THE EYES!!! (Where's a Miniature Giant Space Hamster when you need one?)
Right now i cant even say which role ranger will take...
A striker with his current dps? No way!
A supporter with his awful buffs? No way!
A controller with a singletarget root? No way!
So pls help me out, maybe i'm missing something that makes this class HALF decent!
I, too have been playing Rangers in mmo's, and single-player games, and in the D&D PnP games, since 1984, and I am forced to agree that this is the worst Ranger, even the worst dual-stance Ranger I've ever played.
Having said all of that, We all need to test this one to death, and make as many suggestions we can, in the hopes of making it the BEST Ranger that we've ever seen, heard of, or PLAYED!!!
We've already made improvements in the melee stance, let's keep going, we can do it!
To make the ranger viable and keep up with dc's in terms of dmg atleast, they would need to buff ALL our encounters by like 50%... i cant see this will ever happen.
And yes im saying to keep up with dc's dps, i cant even think about being equal to a tr anymore.
New patch and no changes to ranged damages. HR is dead. Being forced to use both melee and ranged in order to play is not the way it should be. If I want to strictly use ranged I should be able to. But with the nerf to ranged damages, you are being forced to use both stances.
Then play wizard or cleric. HR ain't a pure ranged class so...
Don't tell me what I can and can not play. HRs need their ranged damage fixed. We have said their ranged damage needs to be increased but instead the class keeps getting nerfed to the point that no one is going to want to play it.
Everytime I come past this thread to read responses and post my own thoughts I stop and really cannot be bothered.
It is almost as if 80% of the playerbase who is actively testing the Ranger cannot help but post dribble that does no one any favours. Every Page over the last 10 Pages has a least one person crying and spreading their tears.
I understand that People want to be able to play a Class in a Specific way and there is absoultely nothing wrong with that. But instead of posting worthless drivel that does no one any favours, wastes the Mods and Devs time with reading useless posts why not come back with some CONSTRUCTIVE criticism.
I am sure the Devs Particularily those paying close attention to this thread (Please notice that every other thread has had some sort of Dev interaction periodically - via posts - , but we haven't) would appreciate not having to read post after post about how the time and hard work they have put into the class is worthless.
Like all Good things in games Balancing is never an overnight issue, and will never be perfect. Instead of hindering the process and crying about why certain things suck, post about how they could possibly be improved.
Desidus@Xtraordinary91
19.9k PvP Control Wizard
<Complaints Department>
Everytime I come past this thread to read responses and post my own thoughts I stop and really cannot be bothered.
It is almost as if 80% of the playerbase who is actively testing the Ranger cannot help but post dribble that does no one any favours. Every Page over the last 10 Pages has a least one person crying and spreading their tears.
I understand that People want to be able to play a Class in a Specific way and there is absoultely nothing wrong with that. But instead of posting worthless drivel that does no one any favours, wastes the Mods and Devs time with reading useless posts why not come back with some CONSTRUCTIVE criticism.
I am sure the Devs Particularily those paying close attention to this thread (Please notice that every other thread has had some sort of Dev interaction periodically - via posts - , but we haven't) would appreciate not having to read post after post about how the time and hard work they have put into the class is worthless.
Like all Good things in games Balancing is never an overnight issue, and will never be perfect. Instead of hindering the process and crying about why certain things suck, post about how they could possibly be improved.
We have and keep getting ignored. We have said the skills need damage back but are ignored. We have said the huge damage nerf has made the class unplayable for certain play styles. We are being forced to use both melee and ranged to even survive. But none of that works cause they nerfed another of our skills in damage.
We have and keep getting ignored. We have said the skills need damage back but are ignored. We have said the huge damage nerf has made the class unplayable for certain play styles. We are being forced to use both melee and ranged to even survive. But none of that works cause they nerfed another of our skills in damage.
I am sure you are not getting ignored. If anything the devs will be collecting information accross all sources and doing their own testing to balance the skills. I am fairly confident that they are aware of the state of the Ranged Ranger at the moment, but none of us can deny that what we did have damage wise definitely needed an adjustment. Better that they adjust too far than not enough.
Being forced to use Melee and Ranged to survive is part of the Class design. Sorry to break it to you, but that is how the Tab function works. Don't view the class as a pure Ranged Ranger or a Pure Melee Ranger. View it more as a Ranger who Specialises in Ranged but has some meele capacity, or vice versa. Unless you are speccing as Nature or going for a true Hybrid, that is how the class has been designed.
If you spec into ranged you will be Better at Ranged than a Melee specced Ranger, but you will also benefit from having some Melee abilities to use at the same time.
Desidus@Xtraordinary91
19.9k PvP Control Wizard
<Complaints Department>
art of the Class design. Sorry to break it to you, but that is how the Tab function works. Don't view the class as a pure Ranged Ranger or a Pure Melee Ranger. View it more as a Ranger who Specialises in Ranged but has some meele capacity, or vice versa.
As much as i would like to agree we're not switching stances to do better or maximize output or anything like that we're required to switch stances to just SURVIVE combat.
If u look at range dmg it looks like ranger<dc<tr<cw, when it should be like dc<tr<cw<ranger
Or maybe cw=ranger, but since ranger doesnt offer any kind of useful control or ae dmg i put him over the cw.
0
werealchemistMember, Neverwinter Beta UsersPosts: 0Arc User
If u look at range dmg it looks like ranger<dc<tr<cw, when it should be like dc<tr<cw<ranger
Or maybe cw=ranger, but since ranger doesnt offer any kind of usefull controll or ae dmg i put him over the cw.
I wish. For some reason the devs seem to think that a class that has a no CC and "lot of mobility" deserves to do no damage
As much as i would like to agree we're not switching stances to do better or maximize output or anything like that we're required to switch stances to just SURVIVE combat.
At the moment. I disagree. My Ranger is only level 39 and he Has NO problems with any pve encounter as it stands. Split the Sky and Thorn Ward both still function extremely well for leveling. I do understand that concerns at 60 are a big part at the moment. And here is hoping the devs pay attention to the feedback from those players at 60 who are testing. As I said. Balance is an ongoing process.
wait til your a higher levle i'm level 50 ranger and it sucks I die in every solo dungeon i do and I have rank 5 or higher enhansments of all POWER to boost my damage as well as life steal for the defense and movement for utility... I maxed out my ranged powers with feats and still I die a lot it the level 48+ solo dungeons. the hardest hitting attack i have is rain of arrows and I have to either kite til its available spamming my pots or CC with the slowing shots while i dash out of their ranged attacks making them run through it... I have respec'd 11 times now trying each power and every build to try and find a strong ranged attack that works now that the binding arrow has been nerfed I have to rely totally on rain of arrows as I do NOT want to be hit using the sky arrow because i have 1/5 of my health bar left after a boss hit at that level and they take less damage than what my thorn can hit for.
No the current ranger does not compare to ANY other damage class in the game even a cleric can do as much if not more damage than a ranger with a HEALING build... it needs to be fixed again and not with more nerfs. a CW aoe's can kill entire groups of minions in 1 hit... a rangers takes 5 to 8 hits to kill minions now UNLESS you let the enemies wail on you non stop while you spam pots and hope they don't crit you or knock you down consistantly to keep you from using a pot or running. High level ranger is unplayable right now.
I know I use a cleric healer to try and keep me alive and most times its the cleric companion I have that kills enemies before I do as I run to try and survive... keep in mind I'm in updated same level gear with those high level enchantments.
Before the nerfs I had no troubles with HR it was actually very enjoyable and easy to play class on par with a TR because we still took damage and had to fight the stronger enemies but we could 1 shot most minions if we got the jump on them with first hit and from max distance with the boost of the no target damage boost and max range damage boost.
The Class name is Hunter Ranger. Not just Ranger. Even Rangers need to hit things in Melee every now and then. See Aragon from LOTR.
Legolas is a better example he didn't use a 2h sword like Aragon did he used knives for melee but rarely used it but his ranged shots killed most everything in ONE HIT. he didn't have to run from his enemies shooting something 100 times while yelling for heals. even his spread shot killed that giant elephant with one charge.
Legolas is a better example he didn't use a 2h sword like Aragon did he used knives for melee but rarely used it but his ranged shots killed most everything in ONE HIT. he didn't have to run from his enemies shooting something 100 times while yelling for heals. even his spread shot killed that giant elephant with one charge.
I wish my Ranger used a Two Handed Sword of badassery.
You Cannot realy expect to be able to run around and one shot all the mobs in Pve surely. That would be incredibally boring.
Desidus@Xtraordinary91
19.9k PvP Control Wizard
<Complaints Department>
xtra you make many valid points but even as a striker/utility build, right now the HR fails due to the lack of damage it deals. As for the TAB function in the build, it's a function to maximize a class potential and not a requirement in play, I can do just fine as a TR without ever using stealth in PvE.
0
werealchemistMember, Neverwinter Beta UsersPosts: 0Arc User
wait til your a higher levle i'm level 50 ranger and it sucks I die in every solo dungeon i do and I have rank 5 or higher enhansments of all POWER to boost my damage as well as life steal for the defense and movement for utility... I maxed out my ranged powers with feats and still I die a lot it the level 48+ solo dungeons. the hardest hitting attack i have is rain of arrows and I have to either kite til its available spamming my pots or CC with the slowing shots while i dash out of their ranged attacks making them run through it... I have respec'd 11 times now trying each power and every build to try and find a strong ranged attack that works now that the binding arrow has been nerfed I have to rely totally on rain of arrows as I do NOT want to be hit using the sky arrow because i have 1/5 of my health bar left after a boss hit at that level and they take less damage than what my thorn can hit for.
No the current ranger does not compare to ANY other damage class in the game even a cleric can do as much if not more damage than a ranger with a HEALING build... it needs to be fixed again and not with more nerfs. a CW aoe's can kill entire groups of minions in 1 hit... a rangers takes 5 to 8 hits to kill minions now UNLESS you let the enemies wail on you non stop while you spam pots and hope they don't crit you or knock you down consistantly to keep you from using a pot or running. High level ranger is unplayable right now.
I know I use a cleric healer to try and keep me alive and most times its the cleric companion I have that kills enemies before I do as I run to try and survive... keep in mind I'm in updated same level gear with those high level enchantments.
Before the nerfs I had no troubles with HR it was actually very enjoyable and easy to play class on par with a TR because we still took damage and had to fight the stronger enemies but we could 1 shot most minions if we got the jump on them with first hit and from max distance with the boost of the no target damage boost and max range damage boost.
I lvled my ranger in the first few nights when it was on the ptr, and i wanna be honest i had soo much fun!
I dont know how it is now after the several nerfs, but after i hitted 60 and getting full r10s and perf vorpal ect i still found myself kinda weak compared to other classes with this maximum of enchants.
The only thing that needed a nerf 4 sure was split the sky and thorn ward, EVERYTHING else was OKish.
I would rather buffed hawk shot so it doesnt do 2k crits in close range or scales from 5k crits to 20k crits on max range and bring those numbers even closer, so buff the minimum dmg it could do to like 10k on max range but lower the max dmg u can get to only like 15k so we have an reliable burst encounter since it was our ONLY viable burst encounter!
Also since we should use melee and range kills, why the hell does hawkshot 188dmg in meleerange at lvl 60? thats the worst design i've ever seen.
It's like nerfing tr encounters by 99% when they arent in stealth....
xtra you make many valid points but even as a striker/utility build, right now the HR fails due to the lack of damage it deals. As for the TAB function in the build, it's a function to maximize a class potential and not a requirement in play, I can do just fine as a TR without ever using stealth in PvE.
Your 100% correct, however, in saying that, what is the point of playing a class without maximising it's potential? For both PvP and Pve?
I wish my Ranger used a Two Handed Sword of badassery.
You Cannot realy expect to be able to run around and one shot all the mobs in Pve surely. That would be incredibally boring.
You don't 1 shot all mobs you only 1 shot mobs that are weak minions and only at max ranged before combat starts if after the first shot more enemies spawn or you get jumped you won't be 1 shotting anything. all the lieutenants and bosses take a lot of effort to kill still and enemies that hide or are too far apart you will have to combat you can't 1 shot them. It's not boring at level 50 trust me on that... its a complete F' up... the only way I beat some of the bosses was to use my daily shot that does knock back to knock a boss off a ledge that would kill them instantly. I would have to shoot them and lure them near the ledge, dash behind them and use the shot to knock them off... I miss out on their drops that way but its sometimes the only way to win the fight as you can not take them 1 on 1 without doing it. they can nearly kill you in 1 hit. I have 18k life and when they hit me I have less than 800 life left and that is NOT a skill hit or a critical.
What's the point in playing a class without wanting to maximize it's potential? For fun. For flavor. I'm not a player looking to pawn everything and everyone I come across in 1-2 blows, I want to enjoy a few hours of entertainment.
"Is the problem to do with bad skill design or are the skills scaling badly?"
the problem isn't scaling skills its the way the skills work, instead of basing the skills that are ranged on the distance they just flat out cut the damage down to nothing no matter how far away you are or the number of targets you hit... if you hit a single target with a charged attack that takes a long cooldown and it hits for as much as your at will quick shot that has no cooldown and you can spam... what is the point of using it? there are no strong attacks now on a HR no matter the distance or cooldown at any level... that is what is broken... the scale for level works just fine because the damage does go up but it does very little to same level enemies or players. at low levels you'd do 100 damage and at level 50 you do 600 damage but enemies at level 10 have 2k health and at 50 they have 60k health... so you can imagine how long it takes to defeat those enemies with skills that do that small damage. its a little like trying to paint a 100 story building with a nail polish brush and try to cover it all.
You Cannot really expect to be able to run around and one shot all the mobs in Pve surely. That would be incredibally boring.
Truth is that with my DC (Righteous spec) when leveling and still in solo zones I would pop divinity up then drop Chains of Light or Glow and wipe an entire mob of weak critters; eg Zombies in Ebon Downs or the 2 weak Redcaps in Sharandar.
With my CW I would drop Chill Strike and then just DPS down the few mobs that were left with no problems.
So that's the 2 direct comparisons to the ranged HR.
For the HR its; THorn Ward, Split, Man-at-arms to hold them, shoot them some and then finally get better dps by breaking out the melee.
Sorry I can expect to kill the mobs with less difficulty than I have had with the latest round of nerfs to the HR.
Feedback: Damage The damage of Ranger At-Wills seems ok at the moment, however the problem is that while you have been reducing the at-will DPS you have been simultaneously reducing the Encounter DPS, this now needs to be moved back up to bring the class back in line with the other ranged classes (CW would be the target - note the buff Scorching just got!).
Feedback: Constricting Shot Where did the melee side of this power go?
Obsidian Moonlight - Paladin Obsidian Oath - Warlock A whole lot of other Obsidian toons as well.
What's the point in playing a class without wanting to maximize it's potential? For fun. For flavor. I'm not a player looking to pawn everything and everyone I come across in 1-2 blows, I want to enjoy a few hours of entertainment.
To this I can simply agree that we find enjoyment in different things within the game.
Desidus@Xtraordinary91
19.9k PvP Control Wizard
<Complaints Department>
Comments
The need to accumulate data after the recent nerfs. Just like they gathered data with the previous build of rangers. I agree that the HR is a bit underpowered right now, but it is not "dead."
I, too have been playing Rangers in mmo's, and single-player games, and in the D&D PnP games, since 1984, and I am forced to agree that this is the worst Ranger, even the worst dual-stance Ranger I've ever played.
Having said all of that, We all need to test this one to death, and make as many suggestions we can, in the hopes of making it the BEST Ranger that we've ever seen, heard of, or PLAYED!!!
We've already made improvements in the melee stance, let's keep going, we can do it!
(Where's a Miniature Giant Space Hamster when you need one?)
A striker with his current dps? No way!
A supporter with his awful buffs? No way!
A controller with a singletarget root? No way!
So pls help me out, maybe i'm missing something that makes this class HALF decent!
To make the ranger viable and keep up with dc's in terms of dmg atleast, they would need to buff ALL our encounters by like 50%... i cant see this will ever happen.
And yes im saying to keep up with dc's dps, i cant even think about being equal to a tr anymore.
Then play wizard or cleric. HR ain't a pure ranged class so...
Then look at our archery tree and tell me again that it isnt intended to play a ranger on range only.
It is almost as if 80% of the playerbase who is actively testing the Ranger cannot help but post dribble that does no one any favours. Every Page over the last 10 Pages has a least one person crying and spreading their tears.
I understand that People want to be able to play a Class in a Specific way and there is absoultely nothing wrong with that. But instead of posting worthless drivel that does no one any favours, wastes the Mods and Devs time with reading useless posts why not come back with some CONSTRUCTIVE criticism.
I am sure the Devs Particularily those paying close attention to this thread (Please notice that every other thread has had some sort of Dev interaction periodically - via posts - , but we haven't) would appreciate not having to read post after post about how the time and hard work they have put into the class is worthless.
Like all Good things in games Balancing is never an overnight issue, and will never be perfect. Instead of hindering the process and crying about why certain things suck, post about how they could possibly be improved.
19.9k PvP Control Wizard
<Complaints Department>
We have and keep getting ignored. We have said the skills need damage back but are ignored. We have said the huge damage nerf has made the class unplayable for certain play styles. We are being forced to use both melee and ranged to even survive. But none of that works cause they nerfed another of our skills in damage.
I am sure you are not getting ignored. If anything the devs will be collecting information accross all sources and doing their own testing to balance the skills. I am fairly confident that they are aware of the state of the Ranged Ranger at the moment, but none of us can deny that what we did have damage wise definitely needed an adjustment. Better that they adjust too far than not enough.
Being forced to use Melee and Ranged to survive is part of the Class design. Sorry to break it to you, but that is how the Tab function works. Don't view the class as a pure Ranged Ranger or a Pure Melee Ranger. View it more as a Ranger who Specialises in Ranged but has some meele capacity, or vice versa. Unless you are speccing as Nature or going for a true Hybrid, that is how the class has been designed.
If you spec into ranged you will be Better at Ranged than a Melee specced Ranger, but you will also benefit from having some Melee abilities to use at the same time.
19.9k PvP Control Wizard
<Complaints Department>
As for the Hunter part. Even hunters have to shoot things at distance.
As much as i would like to agree we're not switching stances to do better or maximize output or anything like that we're required to switch stances to just SURVIVE combat.
Or maybe cw=ranger, but since ranger doesnt offer any kind of useful control or ae dmg i put him over the cw.
I wish. For some reason the devs seem to think that a class that has a no CC and "lot of mobility" deserves to do no damage
At the moment. I disagree. My Ranger is only level 39 and he Has NO problems with any pve encounter as it stands. Split the Sky and Thorn Ward both still function extremely well for leveling. I do understand that concerns at 60 are a big part at the moment. And here is hoping the devs pay attention to the feedback from those players at 60 who are testing. As I said. Balance is an ongoing process.
I disagree, Ranged damage should look like this:
dc<tr< ranger / cw.
Ranger and Cw are both ranged classes that fufill different roles.
The Cw is a Striker / Controller, while the ranger should be a Striker / Utility (Buffer). That is how they have currently designed the class skills.
19.9k PvP Control Wizard
<Complaints Department>
ye i agree with that, but right now ranger has pretty bad utility (buffer) and horrible dps.
The Class name is Hunter Ranger. Not just Ranger. Even Rangers need to hit things in Melee every now and then. See Aragon from LOTR.
19.9k PvP Control Wizard
<Complaints Department>
No the current ranger does not compare to ANY other damage class in the game even a cleric can do as much if not more damage than a ranger with a HEALING build... it needs to be fixed again and not with more nerfs. a CW aoe's can kill entire groups of minions in 1 hit... a rangers takes 5 to 8 hits to kill minions now UNLESS you let the enemies wail on you non stop while you spam pots and hope they don't crit you or knock you down consistantly to keep you from using a pot or running. High level ranger is unplayable right now.
I know I use a cleric healer to try and keep me alive and most times its the cleric companion I have that kills enemies before I do as I run to try and survive... keep in mind I'm in updated same level gear with those high level enchantments.
Before the nerfs I had no troubles with HR it was actually very enjoyable and easy to play class on par with a TR because we still took damage and had to fight the stronger enemies but we could 1 shot most minions if we got the jump on them with first hit and from max distance with the boost of the no target damage boost and max range damage boost.
I wish my Ranger used a Two Handed Sword of badassery.
You Cannot realy expect to be able to run around and one shot all the mobs in Pve surely. That would be incredibally boring.
19.9k PvP Control Wizard
<Complaints Department>
well there's the problem here, you're level 39, mid 50's to 60 is just survival
I lvled my ranger in the first few nights when it was on the ptr, and i wanna be honest i had soo much fun!
I dont know how it is now after the several nerfs, but after i hitted 60 and getting full r10s and perf vorpal ect i still found myself kinda weak compared to other classes with this maximum of enchants.
The only thing that needed a nerf 4 sure was split the sky and thorn ward, EVERYTHING else was OKish.
I would rather buffed hawk shot so it doesnt do 2k crits in close range or scales from 5k crits to 20k crits on max range and bring those numbers even closer, so buff the minimum dmg it could do to like 10k on max range but lower the max dmg u can get to only like 15k so we have an reliable burst encounter since it was our ONLY viable burst encounter!
Also since we should use melee and range kills, why the hell does hawkshot 188dmg in meleerange at lvl 60? thats the worst design i've ever seen.
It's like nerfing tr encounters by 99% when they arent in stealth....
Your 100% correct, however, in saying that, what is the point of playing a class without maximising it's potential? For both PvP and Pve?
Then that beggers the following question:
"Is the problem to do with bad skill design or are the skills scaling badly?"
19.9k PvP Control Wizard
<Complaints Department>
the problem isn't scaling skills its the way the skills work, instead of basing the skills that are ranged on the distance they just flat out cut the damage down to nothing no matter how far away you are or the number of targets you hit... if you hit a single target with a charged attack that takes a long cooldown and it hits for as much as your at will quick shot that has no cooldown and you can spam... what is the point of using it? there are no strong attacks now on a HR no matter the distance or cooldown at any level... that is what is broken... the scale for level works just fine because the damage does go up but it does very little to same level enemies or players. at low levels you'd do 100 damage and at level 50 you do 600 damage but enemies at level 10 have 2k health and at 50 they have 60k health... so you can imagine how long it takes to defeat those enemies with skills that do that small damage. its a little like trying to paint a 100 story building with a nail polish brush and try to cover it all.
With my CW I would drop Chill Strike and then just DPS down the few mobs that were left with no problems.
So that's the 2 direct comparisons to the ranged HR.
For the HR its; THorn Ward, Split, Man-at-arms to hold them, shoot them some and then finally get better dps by breaking out the melee.
Sorry I can expect to kill the mobs with less difficulty than I have had with the latest round of nerfs to the HR.
Feedback: Damage
The damage of Ranger At-Wills seems ok at the moment, however the problem is that while you have been reducing the at-will DPS you have been simultaneously reducing the Encounter DPS, this now needs to be moved back up to bring the class back in line with the other ranged classes (CW would be the target - note the buff Scorching just got!).
Feedback: Constricting Shot
Where did the melee side of this power go?
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
To this I can simply agree that we find enjoyment in different things within the game.
19.9k PvP Control Wizard
<Complaints Department>