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Confused about need, greed or pass

missaniteemissanitee Member Posts: 38
edited October 2013 in The Moonstone Mask (PC)
I thought i new what these 3 things meant but after reading some forum stuff Im not sure at all. ok.. this is what I thought:
Greed= u absolutely need that item very badly
Need.= Yes, u need it but not so badly
Pass= dont need it at all

Just once I greeded an item but didnt get it, Need im completely confused about.
Post edited by Unknown User on

Comments

  • arcmoon99arcmoon99 Member Posts: 499 Arc User
    edited September 2013
    I think you put Greed and Need backwards.
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  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited September 2013
    Focusing on strictly the game mechanics, its fairly simple. Need overrides greed. Put simply, if someone needs on a roll they will automatically win against anyone who picked greed, regardless of what is actually rolled.

    Obviously, this could easily be abused, and was. The game recently changed to allow people to need only on items they can equip. So you cant need on a wizard item as a rogue. This only solved part of the complaints.

    Generally speaking you should only pick need on something you can actually use and is an upgrade. There is nothing, of course, stopping someone from needing on everything of their class that drops. Especially if they are the only member of that class in the group. But its generally frowned upon if done to excess or for stuff you clearly dont need. Like rolling for T1 gear when you are clearly decked out in full T2.

    Most groups counter this by running "full greed" groups. If everyone rolls greed on everything, it puts them all on an equal footing and with the same odds. Obviously, this needs to be agreed on and understood by everyone in the group. All it takes is one person needing to screw it all up.

    It can be a touchy subject, there are as many opinions and ideas of proper group etiquette as their are people. Always strive to over communicate rather then too just assume people will roll the same as you would.
  • missaniteemissanitee Member Posts: 38
    edited September 2013
    ty sockmunkey for that explaination. This probably explains why I NEVER get a single item. Im an honest person, but I guess honesty goes out the window on runs..sad
  • misssmooziemisssmoozie Member, Neverwinter Beta Users Posts: 204 Bounty Hunter
    edited September 2013
    sockmunkey wrote: »
    Most groups counter this by running "full greed" groups. If everyone rolls greed on everything, it puts them all on an equal footing and with the same odds. Obviously, this needs to be agreed on and understood by everyone in the group. All it takes is one person needing to screw it all up.
    Most groups I've runned with lately tho has gone "Need what you can" PUGs and Guildies. This usually start by someone needing a blue class item (We're all more or less BiS, so blue isn't needed..) which leads to i.e. someone else needing the firsts boss loot if possible. And then it continues like that the rest of the dungeon, your AD/gold gain is about the same, as tbh. how many TR's greeds on a Swash helmet, or a CW needing on High Vizeer?

    This problem is (if one sees it as a problem) is created by all the unidentified greens and blues during leveling, as you have to Need all there. So when one reaches 60 you're used to Need what you can, Greed the rest and hope to win.
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  • mbllanes199mbllanes199 Member, Banned Users, Neverwinter Beta Users Posts: 429
    edited September 2013
    I run few times in dungeon where before running the dungeon everyone agrees to "greed" then somewhere along the way, someone click "need" and start saying he/she badly need that item/s. just rolled my eyes and continue playing and let it go but can't help not saying something nice about this privately".

    So be careful when you agreed to run greed then use only greed on epic, you may say sorry and would be accepted by some (Guildy or friends) but they will look down upon you as a Ninja.
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited September 2013
    Is there a loot setting that *only* permits "greed"? If not, they should add one. Furthermore, they should add a team vote option for loot modes - that way the leader can't change it on a whim and give something to themselves.

    Another option would be to add a sort of "item pool", where all drops are placed into a pool, and at the end of a dungeon, (or perhaps at some point within an instance like a campfire), all players can bid on each item that dropped with a secret amount of ADs. The winner gets the item and the other teammates get whatever their bid was, distributed equally among them.
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  • ladymythosladymythos Member, Neverwinter Knight of the Feywild Users Posts: 637 Bounty Hunter
    edited September 2013
    It's really simple:

    Do you need the item on your current character? Press Need.

    Do you want the item for whatever reason? Press Greed. It doesn't matter if you want it to sell it, to use it on an alt, to give to a friend or whatever. Keep in mind *everyone* has an alt of at least one other class, which is why alts don't count in Need/Greed rolls.

    Do you want to pass on the item? Press Pass.

    Of course, there are exceptions to this rule, just like any other rule. If you really want an item your character can't use, feel free to ask the group if it's ok if you press Need. If anyone need it, they will press Need anyway. To my experience (and personal opinion), I think it's usually ok to press Need if you want the item on an alt. But needing on an item someone else can use, just so you can see it is wrong, wrong, wrong.
  • grom5674grom5674 Member Posts: 100 Bounty Hunter
    edited October 2013
    This whole "Need; Greed; Pass" thing is the main reason I will not group up and just stay solo. The first time I did a skirmish I had no idea what these pop-up boxes for loot were about, and clicked need on an item. I got a few rude comments from the other players, but when I asked what the problem was... No reply. No one would explain what my error had been, so I was in the dark about the "need; greed; pass" thing for a good long while. I felt bad about it, and so just keep to the solo route.

    I still say, some kind of manual for this game would go a long way to making players who are new to MMO's feel a lot more welcome here and maybe have them stick around longer. So much of this game is a mystrery and even the WIKI is unclear in it's explainations at times.
  • ordensmarschallordensmarschall Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,060 Bounty Hunter
    edited October 2013
    So why don't more groups just use the "Round Robin" loot option? You can also select that it will still do "NGP" for purples.
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  • grom5674grom5674 Member Posts: 100 Bounty Hunter
    edited October 2013
    What's the "round robin" option?
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited October 2013
    Each person gets a turn at the loot, regardless of who picked it up. So If I got an item last. The next time an item is picked up, by anyone. It would go to the next person in the group. I would only get a turn again, once everyone in the group has had theirs.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited October 2013
    Round robin means everyone gets loot and you don't get constantly interrupted by rolling. I've been using this option while playing regular content with a friend, with a sort of gentlemen's agreement that we trade off when we pick up class items that might be useful for the other.

    A form of round robin loot is also in place for special events involving team play, so nobody has to worry about being a treasure hog.

    It seems that entering a queue defaults your loot rule to n/g/p, regardless of what your party leader might have initially had selected. I can't say whether it's possible for the leader to change it again once you are in your instance. Makes sense that you should be able to though.
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  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited October 2013
    sockmunkey wrote: »
    Each person gets a turn at the loot, regardless of who picked it up. So If I got an item last. The next time an item is picked up, by anyone. It would go to the next person in the group. I would only get a turn again, once everyone in the group has had theirs.

    The way it appears to work here is that you actually only see the drops that are yours to pick up. Which is already how it works for common items.
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  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited October 2013
    The way it appears to work here is that you actually only see the drops that are yours to pick up. Which is already how it works for common items.

    Ahh thats good to know. I never actually tried it here. Figured at the very least, it had to be similar to other systems. :D
  • grom5674grom5674 Member Posts: 100 Bounty Hunter
    edited October 2013
    I must say, I don't understand this at all. But as this is my first time playing a on-line MMO with these kind of rules, I guess that's to be expected! :-)
    So what your saying is... if I'm in a group, I'll only see loot that is mine, if Round-robin is the choice, but the N/G/P option I have to make one of those choices when loot is dropped? Or is it when I step on the loot, I get the choice?

    I'm thinking I'm not near ready to try playing in a group... I best stay solo for now. Thanks for the info though you two.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited October 2013
    If the party leader has set the loot rule to round robin, everything you can see is yours to pick up. There is no rolling.

    If the party leader has set the loot rule to n/g/p, everyone can see loot and pick it up, and anyone picking it up will trigger the roll popup.

    There are different thresholds as well, with the default being that rolls trigger for uncommon items (green). Seems you can set it to start kicking in only for rare and above as well.
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