You get that if you skip killing the trolls in front of the gate during the first stage. It's a great waste of time to "save time" on not killing those mobs.
sometimes they respawn back
dont know the cause but it might be when someone got dc , leave pt or dies
You ONLY get the Trolls if you don't kill all of the trolls at the start when you light the barrels. So make sure to kill all of the trolls.
killed all mobs
then some dies at 2nd boss and tells mobs are blocking our way (reason? some respawned back)
happened twice before i rarely do mc now bec of crash so havent checked if it still happens
killed all mobs
then some dies at 2nd boss and tells mobs are blocking our way (reason? some respawned back)
happened twice before i rarely do mc now bec of crash so havent checked if it still happens
PS read please
Last boss: There is a mechanic that spawns Trolls in with the Dragon & Val fight. This is caused by not killing the TROLLs at the start of the game. We can duplicate the mechanic by intentionally leaving Trolls alive at the start of the map.
I'm not referring to random re-spawning trash outside of boss fight.
Last boss: There is a mechanic that spawns Trolls in with the Dragon & Val fight. This is caused by not killing the TROLLs at the start of the game. We can duplicate the mechanic by intentionally leaving Trolls alive at the start of the map.
I'm not referring to random re-spawning trash outside of boss fight.
ill repeat again
already said that "killed it, cleared all mobs" but it still respawn sometimes at last boss
and some random mobs resspawn back at some area
dont know if the patch fixed it i dont do mc now i just do sharandar quest then log out
killed all mobs
then some dies at 2nd boss and tells mobs are blocking our way (reason? some respawned back)
happened twice before i rarely do mc now bec of crash so havent checked if it still happens
PS read please
Don't forget any mob because when you forget one, the whole group respawns. It may very well be a small hidden witherer.
Don't forget any mob because when you forget one, the whole group respawns. It may very well be a small hidden witherer.
The Trolls that are by the last thing you have to burn before opening the 1st gate. If you skip those trolls and just kill the trash by the gate. They will spawn in the last boss.
Also there is sometimes a goblin hidden by the 2nd gate to the left next to the Fighters Profession kit on the left. If you don't kill him he can cause a wandering pack to spawn when you are killing the red wizards after the 1st dragon fight.
thank you very much for guide/work/time.
I'm a GF , 14.3k at the moment, never did this malabog cave yet .just unlocked/got the key (lol since open beta ).
I read your guide so i will know what to dealing with, even if i might go inside when i reach 15k or if i can get better gear from higher caves, i need to do it once to get off the key from inventory or for curiosity before to take a break again from the game after i finish dragon campaign.
To bad there is no Normal version of malabog so we can see what to expect to. I like the idea of the Normal dungeon final map quest before 60. Any 9200+ dungeon such as Malabog, Castle Never, Valindra should be added as Normal run version with a map final quest from Sharandar, Dread Legion, etc. And a completed Normal version should be a requirement before to do the epic version.
I'm not that kind of player who just got 9k gs and joining to 8300 to fail (seen to many Dread Vault fails).
Yes, most epic fails are in Dread Vault,maybe because this dungeon is made as daily quest for AD and 9k players are joining right away..
Reading your guide at some point , a boss fight, looks like Idris, i mean we have teleport boss , summons adds, which must be taken asap, like in idris when most of parties , 98%, are made from at least 2 "paper" classes (2 wizards or 1 warlock+1 hunter or 2 warlock or 2 hunters) and those Idris's archers and direhelms are a pain for arcane or light armor.
open beta player of some PWE games - north america launched versions:
- PWI - November, 2008 (2 months after North-America-West Coast open beta)
- Forsaken World - open beta
- BOI - open beta
- Star Trek Online - ftp January, 2012 and rank 14 STO Wiki contributor
- Neverwinter open beta June, 2013 Daily Foundry "Canyon of the Dead" ( NW-DBPJYKMRE ) - dungeon
0
dualisticMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 24Arc User
edited September 2014
Look, this guide was written a year ago where as it says, 13k was considered high. You really don't need to take it so seriously.
Here's my pro tip: grab 3 or 4 CW's and press the buttons on your keyboard every now and again, then collect your loot at the end.
The only thing which can get abit more demanding is the last fight but aslong you stay out of the red and your party pays attention to what's happening around you it's a pice of cake.
Fulminorax, the actual boss, is your average dragon. He just stands there waiting to get killed, while occasionally using some AoE skills etc. Of course a bit stronger than the dragons from module 4, but if you did Karrundax, he's not much different.
Valindra is no "real" participant. It doesn't really matter that it is Valindra, it could just aswell be an object or having Fulminorax do it. Most of the time she is not attackable anyways. And when she comes down, you simply have to burst her before she creates a portal or kills a player with her force grip. If you're doing it right, there will be no adds. A strong CW can even do that part alone if she doesn't grab him or if the game doesn't decide to randomly screw up your targetting.
Comments
OR you can spend IRL cash on the RNG boxes and then craft a weapon that has 1 % better stats then the CN weapons hurray , great game rofl.
sometimes they respawn back
dont know the cause but it might be when someone got dc , leave pt or dies
killed all mobs
then some dies at 2nd boss and tells mobs are blocking our way (reason? some respawned back)
happened twice before i rarely do mc now bec of crash so havent checked if it still happens
PS read please
it is 3% better overall (OH my gosh what a huge increase >.< lol)
and yes i am with you on this lol stay with CN if that is the case
Last boss: There is a mechanic that spawns Trolls in with the Dragon & Val fight. This is caused by not killing the TROLLs at the start of the game. We can duplicate the mechanic by intentionally leaving Trolls alive at the start of the map.
I'm not referring to random re-spawning trash outside of boss fight.
When you are already BiS Geared, CN is a waste of time and boring. MC is much more fun even with the godly blue drops.
ill repeat again
already said that "killed it, cleared all mobs" but it still respawn sometimes at last boss
and some random mobs resspawn back at some area
dont know if the patch fixed it i dont do mc now i just do sharandar quest then log out
Don't forget any mob because when you forget one, the whole group respawns. It may very well be a small hidden witherer.
The Trolls that are by the last thing you have to burn before opening the 1st gate. If you skip those trolls and just kill the trash by the gate. They will spawn in the last boss.
Also there is sometimes a goblin hidden by the 2nd gate to the left next to the Fighters Profession kit on the left. If you don't kill him he can cause a wandering pack to spawn when you are killing the red wizards after the 1st dragon fight.
You never ran with a good TR i think.
I love theese "DD" GFs..../ironie off
I'm a GF , 14.3k at the moment, never did this malabog cave yet .just unlocked/got the key (lol since open beta ).
I read your guide so i will know what to dealing with, even if i might go inside when i reach 15k or if i can get better gear from higher caves, i need to do it once to get off the key from inventory or for curiosity before to take a break again from the game after i finish dragon campaign.
To bad there is no Normal version of malabog so we can see what to expect to. I like the idea of the Normal dungeon final map quest before 60.
Any 9200+ dungeon such as Malabog, Castle Never, Valindra should be added as Normal run version with a map final quest from Sharandar, Dread Legion, etc. And a completed Normal version should be a requirement before to do the epic version.
I'm not that kind of player who just got 9k gs and joining to 8300 to fail (seen to many Dread Vault fails).
Yes, most epic fails are in Dread Vault,maybe because this dungeon is made as daily quest for AD and 9k players are joining right away..
Reading your guide at some point , a boss fight, looks like Idris, i mean we have teleport boss , summons adds, which must be taken asap, like in idris when most of parties , 98%, are made from at least 2 "paper" classes (2 wizards or 1 warlock+1 hunter or 2 warlock or 2 hunters) and those Idris's archers and direhelms are a pain for arcane or light armor.
- PWI - November, 2008 (2 months after North-America-West Coast open beta)
- Forsaken World - open beta
- BOI - open beta
- Star Trek Online - ftp January, 2012 and rank 14 STO Wiki contributor
- Neverwinter open beta June, 2013
Daily Foundry "Canyon of the Dead" ( NW-DBPJYKMRE ) - dungeon
Here's my pro tip: grab 3 or 4 CW's and press the buttons on your keyboard every now and again, then collect your loot at the end.
The only thing which can get abit more demanding is the last fight but aslong you stay out of the red and your party pays attention to what's happening around you it's a pice of cake.
Fulminorax, the actual boss, is your average dragon. He just stands there waiting to get killed, while occasionally using some AoE skills etc. Of course a bit stronger than the dragons from module 4, but if you did Karrundax, he's not much different.
Valindra is no "real" participant. It doesn't really matter that it is Valindra, it could just aswell be an object or having Fulminorax do it. Most of the time she is not attackable anyways. And when she comes down, you simply have to burst her before she creates a portal or kills a player with her force grip. If you're doing it right, there will be no adds. A strong CW can even do that part alone if she doesn't grab him or if the game doesn't decide to randomly screw up your targetting.
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