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  • sangrinesangrine Member, NW M9 Playtest Posts: 575 Arc User
    edited July 2013
    2) What? The TR is single target DPS. Things they are attacking tend to die- it doesn't suit the way the class works to give 20 mobs a wedgie then vanish. This is simply a ludicrous assertion. If the odd rare multi-target effect is too much for you, then the group has other problems.:)

    When add's spawn next to a stealthed TR, the add's will not attack the TR. When add's spawn next to a GF/GWF/DC/CW, they will attack the GF/GWF/DC/CW.

    In other words, stealthed TR's attract no aggro away from CW/DC and other party members. If one or more GF/GWF dies, the remaining players will draw aggro. I much prefer DC/CW/GF or DC/CW/GWF than DC/CW/TR. If only DC/CW/TR remain and the TR goes into stealth, then CW and DC will attract all aggro.
    4) When the boss is down, it doesn't matter. What do you have to fear from "a wipe" precisely? Spending a kit, before having to walk over and loot, after the mobs have despawned? In any case, if you managed to stay alive while the boss was up and spawning more adds, why are you suddenly doomed when he isn't? Are you bound by some sort of wierd promise to swap to assless chaps and dance in a lewd manner rather than fighting them as you have previously?:)

    http://dictionary.reference.com/browse/killing
    the act of a person or thing that kills.

    killing boss = boss is being attacked but boss is not yet dead
    I wrote "killing boss", not "killed boss".

    When players are killing (or damaging) the boss very rapidly, it's possible that the party could be overwhelmed by add's.
  • bluedarkybluedarky Member Posts: 1,232 Arc User
    edited July 2013
    If 4th Edition blows your mind with its feebled dribblings then you should take a look at any previous incarnations of D&D where classes weren't laid out or decided for you like your clothes as a child..

    BUT if you want to do away with Rogues from a D&D game then I suggest you pack your bags and move on as Rogues/Thieves have been a part of D&D longer than you've been on the earth judging by your pic..

    4e isn't all cookie cutter builds, there are suggested builds which is what the devs are basing the classes in NW on but you've got free choice on how to build your character so long as your DM approves of the books you're using.
    cinj216 wrote: »
    It's embarrassing that people like him "represent" us as Community Moderators. I'd like to know how our moderator team was chosen because it sure wasn't by factors like intelligence, reading comprehension, or impartiality. But then again, you don't need any of those things when you're a buttkisser and a corporate mouthpiece.

    When you consider his misinformed opinions on this game and the fact that he is one of the people responsible for relaying information to the developers, it's no wonder why we end up with completely idiotic patches to the game like this.

    Wrong way around, they represent the company abet in an unofficial capacity. The company doesn't base their opinions on the community on them but they do have their own opinions on the changes and I have seen them speak out openly against changes they disagreed with.

    Of course you'll probably just ignore this and keep attacking them but what the hell.
  • imsmithyimsmithy Member Posts: 1,378 Arc User
    edited July 2013
    kimberix wrote: »
    Unfortunately, as someone who pays zero into the pot, Cryptic / PWE dont see you as a valid player. They are only interested in the people that pay money into this game one way or another. The people who choose to play for absolutely free are just a by-product of their business model.
    I wouldn't entirely agree with this , yes whilst Cryptic are probably more concerned about the needs of paying players they would be very stupid to just ignore the needs of non paying players , afterall I imagine that without the non paying population the shards would be very empty and desolate places and that would then lead to the paying players leaving because there is nobody else to play or team up with , non payers are just as important in their own way as paying players as far as keeping the game alive and the paying players interested.
  • kattefjaeskattefjaes Neverwinter Beta Users, Neverwinter Hero Users Posts: 2,270 Bounty Hunter
    edited July 2013
    sangrine wrote: »

    [blah blah]

    When players are killing (or damaging) the boss very rapidly, it's possible that the party could be overwhelmed by add's.

    You still haven't made clear what you're smoking.
  • sangrinesangrine Member, NW M9 Playtest Posts: 575 Arc User
    edited July 2013
    kattefjaes wrote: »
    You still haven't made clear what you're smoking.

    Do not post useless comments.
  • kattefjaeskattefjaes Neverwinter Beta Users, Neverwinter Hero Users Posts: 2,270 Bounty Hunter
    edited July 2013
    sangrine wrote: »
    Do not post useless comments.

    That, my little cabbage flower, is the most delightful, precious response of all. You seem to be playing a game of your own invention (with its own curious Heisenberg-bothering mechanics), rather than NW, but I am sure that no-one will hold it against you.
  • dimeforscaledimeforscale Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 5 Arc User
    edited July 2013
    As a non-pvp'er who uses Lurker's Assault continuously in PVE, I have to admit I'm a little bummed about this proposed change. It's still possible for TRs to get PUGs for epics and skirms, but we're certainly not in demand. You never see people begging for a TR the way you do for GFs and DCs. I don't know if this change is going to put us way below other classes in damage, but if it does, why wouldn't a group run with 2 GWFs instead of a 60% less damaging rogue?

    I'm definitely not the hardcore PVP demographic the game seems to want to pander to. I am the guy with a little extra money to blow in the the cash store that the game should want to pander to. If I can't play my class, then my interest in blowing 30 bucks here and there on the next new sparkly thing dies with it. How long will I remain as a player logging in to make some ****ing pants? Not too long.

    At least Rome II is coming out in early September. I'll deal with their buggy *** game instead.
  • kabothoriginalkabothoriginal Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 465 Bounty Hunter
    edited July 2013
    As a non-pvp'er who uses Lurker's Assault continuously in PVE, I have to admit I'm a little bummed about this proposed change. It's still possible for TRs to get PUGs for epics and skirms, but we're certainly not in demand. You never see people begging for a TR the way you do for GFs and DCs. I don't know if this change is going to put us way below other classes in damage, but if it does, why wouldn't a group run with 2 GWFs instead of a 60% less damaging rogue?

    I'm definitely not the hardcore PVP demographic the game seems to want to pander to. I am the guy with a little extra money to blow in the the cash store that the game should want to pander to. If I can't play my class, then my interest in blowing 30 bucks here and there on the next new sparkly thing dies with it. How long will I remain as a player logging in to make some ****ing pants? Not too long.

    At least Rome II is coming out in early September. I'll deal with their buggy *** game instead.

    Go to preview shard and take a gander, its extreme castration of the class.
  • ta1ch0u1ta1ch0u1 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    playing my rogue on live is a kin to watching a loved one slowly die of cancer, sure they look all right now however you know they will die soon.

    its getting harder and harder to log back in; I feel sort of like an abused spouse who keeps going back for more punishment.
  • theacatetheacate Member Posts: 10 Arc User
    edited July 2013
    Economy, Items, and Rewards
    •Bounty items now belong in currency bags.

    This is fine - makes more room in my bag for all the junk I pick up. ^.^


    •Items purchased via Seals and Glory are now bound to the character when purchased.

    Ok binding Glory items.. That's kind of a given. I was blown away that you could buy/sell/trade glory items. It should be that if you want a pvp set for whatever, you go earn it. Kind of pointless overall as there is nothing lower then 60 to buy. Would be of more interest to PvP if we have a few lower level pieces (blues) that we could use or something. Then again, I could care less about PvP overall.

    As for Seal items.. By the time we get enough coins to get the half decent gear that's at the seal traders... We've already lvl'd past it and have better options. Now you're making it so we either don't pick up the seals to begin with or burn them up and resell the stuff for gold just to get rid of the seals out of our currency tab, since we can't discard them. Not to mention some people burn through their coins now just to resell the items to make what little AD they can from the items. That is if they aren't getting something for other guild mates or alts. At least with the Seals gear they could have something to run around in that's a little bit better then the greens that drop everywhere. Why is it we can no longer see other class gears by the way? I would have happily bought a guild mate some GWF stuff on my CW but you took that ability away like a lot of other little things in this game.

    You're starting to limit how the free players make their AD. Seriously? Why?

    It was so much better in Closed Beta BEFORE you guys started catering to the whiney cry babies. Even at Open Beta when the Founder's had first access. I understand fixing the exploits, that's a no brainer. However, some of these other ... patches.. are a big joke. Like why bother removing the nodes from the IceSpire base camp? Really? Oh wait, let me guess.. Bots? Lame. This was useless. As the removal of all the other nodes around the little encampments around all the map entrances.


    As for the TR nerf. Are you guys kidding me? Seriously? You went on and on about how you were not going to let this game be driven around PvP yet.. Thanks to you guys listening to the whiney cry babies about PvP <font color="orange">HAMSTER</font> you just nerfed a class that we used to DPS the bosses in dungeons at a decent speed. There was no real reason to dink with the Rogues at all for PvE.

    You want all the whiney cry baby <font color="orange">HAMSTER</font> to stop? Remove PvP for a month and then see what people have to complain about. Then you can start to fix the classes and all that more accurately. This game is suppose to based on the original D&D layout and game style. Might want to go back and check those books out... No where did anyone ever have to "PvP" for anything at any given point. This is an online thing that most of the original D&D players could care less about. There are plenty of games without a PvP arena in them and they are just as fun. There was no reason to bring PvP into a D&D based game other then it's online aspect. Yet here you are letting this game go into the toilet due to a bunch of brats going on about how they can't win every PvP match or whatever the case is.

    You guys really need to get your heads out of the sand and stop catering to those little whiney brats who have nothing better to do then tug on mommy and daddy's credit card and waste everyone's time. They will only complain about how they don't have it their way, get you to change the game in their favor (for the most part) and then when they get bored of ruling their useless roost, they will move on and let everyone else to deal with the garbage they left. I've seen it happen to a few MMO's that were legitimately fun to begin with.

    I do understand that the PvP aspect of a game gives everyone something to do other then pew pewing the same pixels over and over, however driving a bunch of game changes on PvP <font color="orange">HAMSTER</font> when the game developers themselves said they wouldn't is where my frustration comes from.

    As it has been pointed out a few times.. Fix the current REAL bugs and exploits before you start trying to tweak with class issues. At this point those far out weigh the need to dink with classes for anything relating to PvP. Worse case - don't modify the TR and let the other changes go through. Perhaps with the binding of glory items on purchase, a lot of the PvP issues will die off. At least it will change a few as to why they are constantly farming PvP instead of off doing something else.

    Sorry for the long rant... Just really tired of seeing this game go to hell so soon after it's release..
  • kright0nkright0n Member, Neverwinter Beta Users Posts: 7 Arc User
    edited July 2013
    do Devs ever post replies in these threads....only time I see them is when they're locking them.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited July 2013
    kright0n wrote: »
    do Devs ever post replies in these threads....only time I see them is when they're locking them.

    The community managers and volunteer mods aren't devs. Devs do post something on rare occasions, but reading forums isn't really their job, aye?
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • notmuchleftnotmuchleft Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited July 2013
    trevien29 wrote: »
    While I agree that rogues do not need another change, it would seriously make yours, and every other person who doesn't get its post a lot more readable if you all could get it through your thick skull that the people who work on the cash shop (which any free to play game needs) and those that produce new content, and the those that fix bugs are all completely different divisions of the company. They do not work together on any level. Because a few new cash shop items are released does not mean people quit working on fixing bugs. Also, if the cash shop was not being added to or did not exist, you would not be complaining about this game... because you would not be playing it, as it would not be here.

    What you're saying is quite correct of course. I just have to wonder why the cash shop team seems to be producing result after result each month with new items etc, but the bugs and fixes team seem incapable of more than a few little changes that break more than they fix.

    Why for is this so?
    Only two things in this life are infinite. The universe and human stupidity, and I'm not so sure about the former. ~ Albert Einstein
  • xhritxhrit Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    The bulk of the changes will hurt perma-stealth builds but that build alone was pretty much a PvP only build and really wasn't that effective in PvE.

    So am I getting a free respec token to respec the rogue I just respecced into perma stealth?

    Because if not that will guarantee I never pay any real money to respec, ever.
  • nichivonichivo Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 83
    edited July 2013
    This entire rogue nerf is out of hand and silly!

    So they are basically trying to tell rogues that the one good daily they have should be worth less than 3 feat points in devastating crit a non paragon GWF feat that is active 100% of the time. Slow AP gen that rogues have and a daily that can be bumped off instantly and gives no more than a non paragon feat a GWF gets 100% of the time if he specs it?

    These nerfs do not really do anything about the complaints I see about rogues, not that any of them are really warranted anyway. PVP will still be dominated by GWF and GF, lets face it rogues are nothing more thnn the wiffle balls we use for batting practice anyway!
  • sturmwaffel2sturmwaffel2 Banned Users, Neverwinter Beta Users Posts: 219 Bounty Hunter
    edited July 2013
    This nerf is going to cripple my main so hard I'm going to write a haiku about it:

    Ha! I love this class!
    The P.V.P. is fun too!
    Nerf me? Well **** you!

    That's some hardcore poetry right there. You have to do something crazy to get a redneck to write poetry in a Japanese format.
  • sturmwaffel2sturmwaffel2 Banned Users, Neverwinter Beta Users Posts: 219 Bounty Hunter
    edited July 2013
    One more for giggles.

    Sigh.. I waste my time.
    Yes! Post number two hundred!
    Now they will listen!
  • goddessuniquegoddessunique Member Posts: 0 Arc User
    edited July 2013
    nichivo wrote: »
    This entire rogue nerf is out of hand and silly!

    So they are basically trying to tell rogues that the one good daily they have should be worth less than 3 feat points in devastating crit a non paragon GWF feat that is active 100% of the time. Slow AP gen that rogues have and a daily that can be bumped off instantly and gives no more than a non paragon feat a GWF gets 100% of the time if he specs it?

    These nerfs do not really do anything about the complaints I see about rogues, not that any of them are really warranted anyway. PVP will still be dominated by GWF and GF, lets face it rogues are nothing more thnn the wiffle balls we use for batting practice anyway!

    Only time a stupid rogue can get a kill in pvp is if he ks another player. I'm for 1 happy about this nerf and wish they had've swung the nerf bat a little harder. And btw rogue's weren't meant to solo bosses it's a team effort hence why you need a GROUP for dungeons. When I'm on my gwf we make the lame rogue handle adds while we kill the boss lol :)
    Queen of Dragon Server
    Goddess Uniique, lvl 60 DC.
    PinkSugar, lvl 60 CW.
    Baby Cakes, lvl 60 GWF.
    *******, lvl 60 TR.
    Premium Juicebox, lvl 60 CW.
    Pink Exxxtacy, Ranger

    There is NO pvp in Neverwinter.
  • sturmwaffel2sturmwaffel2 Banned Users, Neverwinter Beta Users Posts: 219 Bounty Hunter
    edited July 2013
    The only time a stupid rogue can get a kill in PVP is if he KS's another player. I for one am happy about this nerf and wish they had swung the nerf bat a little harder. By the way, rogues weren't meant to solo bosses, it's a team effort which is why you need a GROUP for dungeons. When I'm on my GWF, we make the lame rogue handle adds while we kill the boss. lol :)

    Ok you are a troll, go away please. The grown-ups are talking.

    Edit: I edited your quote since you obviously have a fourth-grade education.
  • kabothoriginalkabothoriginal Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 465 Bounty Hunter
    edited July 2013
    Only time a stupid rogue can get a kill in pvp is if he ks another player. I'm for 1 happy about this nerf and wish they had've swung the nerf bat a little harder. And btw rogue's weren't meant to solo bosses it's a team effort hence why you need a GROUP for dungeons. When I'm on my gwf we make the lame rogue handle adds while we kill the boss lol :)

    Oh really? SO who is telling the truth here you with rogues that can only ks others or the people complaining about all these uber one shots and killing with daggers, etc? so they are kill stealing? Hmmmm someone's lying...

    Just an envious GWF that rogues could keep up in damage... that's all...don't worry you got your wish and all the crying from you and the CW's won out. You can live in fantasy land of wild exaggerations.
  • goddessuniquegoddessunique Member Posts: 0 Arc User
    edited July 2013
    Oh really? SO who is telling the truth here you with rogues that can only ks others or the people complaining about all these uber one shots and killing with daggers, etc? so they are kill stealing? Hmmmm someone's lying...

    Just an envious GWF that rogues could keep up in damage... that's all...don't worry you got your wish and all the crying from you and the CW's won out. You can live in fantasy land of wild exaggerations.

    That only happens on my dc. Most rogues use stealth> sneak up on a player use daze or smoke bomb or lash then daze and while their defenseless walking away use dagger to finish the kill.
    What I meant by ks is when a player is 1 v1 and they sneak up behind and kill you.
    Queen of Dragon Server
    Goddess Uniique, lvl 60 DC.
    PinkSugar, lvl 60 CW.
    Baby Cakes, lvl 60 GWF.
    *******, lvl 60 TR.
    Premium Juicebox, lvl 60 CW.
    Pink Exxxtacy, Ranger

    There is NO pvp in Neverwinter.
  • sturmwaffel2sturmwaffel2 Banned Users, Neverwinter Beta Users Posts: 219 Bounty Hunter
    edited July 2013
    Oh really? SO who is telling the truth here you with rogues that can only ks others or the people complaining about all these uber one shots and killing with daggers, etc? so they are kill stealing? Hmmmm someone's lying...

    Just an envious GWF that rogues could keep up in damage... that's all...don't worry you got your wish and all the crying from you and the CW's won out. You can live in fantasy land of wild exaggerations.

    I'm pretty sure that little girl is a DC.

    Regardless, before a troll derails this thread, twenty pages to me looks like something that should actually be noticed and I am quite surprised there is no "Hey guys thanks for the suggestions/feedback!" cameo by PWE yet.

    But if I had to put it simply I would say this. When the general player base (not the testers on the preview shard) get this patch, it will have to be hotfixed due to nobody running dungeons or market crashing or people complaining or what have you.

    Now I am 90% wrong about the hotfixing. We are going to have to deal with this for a week and then bosses are going to be debuffed or rogues will become a debuffing class because nobody plays them anymore and they obviously weren't "intended" to be single target DPS.

    Emphasis on "intended" because that will be their excuse. Or perhaps they will use one of their other generic excuses that we've all come to know and love.

    Point is, people are going to be livid and the developers are going to have to duck and dodge (oh god please don't take that away too).

    I am psychic. I have spoken.
  • silvernitesilvernite Member Posts: 107 Bounty Hunter
    edited July 2013
    Nobody should really worry about the changes to the TR because like many companies, Cryptic will just change to other classes when people start to complain about them, eventually we will end up with a game that is totally not worth playing. Sadly all the changes are a result of people not knowing how to play their classes.
  • milkbonedogmilkbonedog Member, Neverwinter Beta Users Posts: 1 Arc User
    edited July 2013
    I was going to make another long winded rant but changed my mind and deleted it because it is a waste of time. We see the <font color="orange">HAMSTER</font> they do ----> we post about how bad it makes the game ----> nothing changes. I guess TR's will not be running many dungeons in the future.

    Please change the Rogue Tab ability to "Knitting Speed Increase" which helps boost profession completion speed. That is about all mine will be used for now. Actually, instead of Knitting can we get a tab ability that will increase Leadership task speed. That would be much better. Thank you.

    Ok.... I have to rant a little bit.

    Stealth is dead (I do not have a perma-stealth rogue) and we have no daily powers now. I guess that's OK because it took so long to generate the AP anyway (compared to other classes). Our ranged ability has been cut by 1/3 which will also help gimp our DPS even more. Seriously, why didn't you just remove the rogue class from the game? By the way.... Lashing Blade does damage too. Don't forget to nerf that one as well. We can all be Lashing Blade rogues until the next patch. We will have just enough stealth to walk 6 feet to a target and pop our one ability. After that we are done.
  • edited July 2013
    This content has been removed.
  • sturmwaffel2sturmwaffel2 Banned Users, Neverwinter Beta Users Posts: 219 Bounty Hunter
    edited July 2013
    I agree.


    The majority of rogues aka. daily spammers, in NW seem to be <font color="orange">HAMSTER</font> and skillless. (with a few exceptions ofc.) I like this update alot, since now it will show who is a **** and who is a good rogue. (hint: the ones constantly crying about anything on the forums are the bad ones.)


    Peace.

    Translation: "roog is pvp. nerf1! yey roge is spammer an dum (nt my fren tho) u mad brah? im tel mom now"
  • milkbonedogmilkbonedog Member, Neverwinter Beta Users Posts: 1 Arc User
    edited July 2013
    silvernite wrote: »
    Nobody should really worry about the changes to the TR because like many companies, Cryptic will just change to other classes when people start to complain about them, eventually we will end up with a game that is totally not worth playing. Sadly all the changes are a result of people not knowing how to play their classes.

    By the time they are done TRs will fight with dual sporks, CWs will be able to tickle mobs with feathers, DCs will use a flashlight to shine on mobs or players (it won't do anything to either, it will just look cool), GWFs will use a pool noodle as a weapon, and GFs will be armed with a duct tape shield and a wooden spoon and they will finally be able to hold agro because their weapon hurts more than all the others. Unfortunately companions will still be useless. They will end up doing all the DPS and healing but they still die in under 5 seconds. At least they will be on top of the damage/healing meters.

    Edit.....

    I forgot to mention that the only currency in the game will be Zen because everything is BOP and no one can sell anything on the AH so AD become useless.
  • chrono0812chrono0812 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 501 Bounty Hunter
    edited July 2013
    I'm pretty sure that little girl is a DC.

    Regardless, before a troll derails this thread, twenty pages to me looks like something that should actually be noticed and I am quite surprised there is no "Hey guys thanks for the suggestions/feedback!" cameo by PWE yet.

    But if I had to put it simply I would say this. When the general player base (not the testers on the preview shard) get this patch, it will have to be hotfixed due to nobody running dungeons or market crashing or people complaining or what have you.

    Now I am 90% wrong about the hotfixing. We are going to have to deal with this for a week and then bosses are going to be debuffed or rogues will become a debuffing class because nobody plays them anymore and they obviously weren't "intended" to be single target DPS.

    Emphasis on "intended" because that will be their excuse. Or perhaps they will use one of their other generic excuses that we've all come to know and love.

    Point is, people are going to be livid and the developers are going to have to duck and dodge (oh god please don't take that away too).

    I am psychic. I have spoken.


    Hey guys thanks for the suggestions/feedback!!

    There, I copied/paste it, does that help?
    Death_knight.jpg

    Life is a dream for the wise, a game for the fool, a comedy for the rich, a tragedy for the poor.
    ~Sholom Aleichem
  • chrono0812chrono0812 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 501 Bounty Hunter
    edited July 2013
    Maybe Cryptic will read these threads and change a few things before letting these changes to the Tr class go live. If not, I am going to go ahead and post my angry face tonight.


    tumblr_lrz673XjTa1r0esr0o1_400.jpg
    Death_knight.jpg

    Life is a dream for the wise, a game for the fool, a comedy for the rich, a tragedy for the poor.
    ~Sholom Aleichem
  • sturmwaffel2sturmwaffel2 Banned Users, Neverwinter Beta Users Posts: 219 Bounty Hunter
    edited July 2013
    No no, not nearly enough, there needs to be a little "PW" off to the side of this thread. No wait that would bring their business tactics to peoples' attention.

    Oh yes, that's another valid point. The forums will be flooded tomorrow.

    Inb4 i quit.
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