starkaosMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited May 2013
The Perfect MMO would be where the world is so realistic that you can't tell that you are playing a game. As long as we are using a monitor, keyboard, and mouse, then no MMO will be the perfect MMO. So we would actually be killing Orcs, drinking potions, and riding mounts instead of our characters doing that. If you want to see what a close approximation to the the Perfect MMO is, then check out the Sword Arts Online anime. Of course, I am only talking about the world of Sword Arts Online and not the permadeath aspect of the game.
The Perfect MMO would be where the world is so realistic that you can't tell that you are playing a game. As long as we are using a monitor, keyboard, and mouse, then no MMO will be the perfect MMO. So we would actually be killing Orcs, drinking potions, and riding mounts instead of our characters doing that. If you want to see what a close approximation to the the Perfect MMO is, then check out the Sword Arts Online anime. Of course, I am only talking about the world of Sword Arts Online and not the permadeath aspect of the game.
You're talking TRUE Virtual Reality and it's making me wet.
The Perfect MMO would be where the world is so realistic that you can't tell that you are playing a game. As long as we are using a monitor, keyboard, and mouse, then no MMO will be the perfect MMO. So we would actually be killing Orcs, drinking potions, and riding mounts instead of our characters doing that. If you want to see what a close approximation to the the Perfect MMO is, then check out the Sword Arts Online anime. Of course, I am only talking about the world of Sword Arts Online and not the permadeath aspect of the game.
if only SAO was real a side for the death of course.
The Perfect MMO would be where the world is so realistic that you can't tell that you are playing a game. As long as we are using a monitor, keyboard, and mouse, then no MMO will be the perfect MMO. So we would actually be killing Orcs, drinking potions, and riding mounts instead of our characters doing that. If you want to see what a close approximation to the the Perfect MMO is, then check out the Sword Arts Online anime. Of course, I am only talking about the world of Sword Arts Online and not the permadeath aspect of the game.
The perfect MMO would be as you said realistic beyond belief... there would be 100% no balancing issue, no exploits, no botters, no afk-ers, no hacks. Economy is beyond perfect where the difference between the rich and poor are negligible if not non-existant. Contents are constantly updated to the extend everytime you play, it's something new. There will never be patching and there will be zero lag what so ever. You can have 100000000 player in the same room and it will never lag, graphically or in terms of latency. Your character will be so realistic you can even count the hair on your head. There will be zero cash seller spamming. Everyone is polite and happy with the bloody game.... and the list goes on...
You're talking TRUE Virtual Reality and it's making me wet.
Exactly. The Perfect MMO contains at least True Virtual Reality. Obviously, there would be no Perfect MMO that can satisfy everyone. Can't even have players agree on the Perfect Science Fiction MMO or the Perfect Fantasy MMO. Although, I would imagine the Perfect MMO is a program to easily create highly customizable True Virtual Reality worlds. By inputting certain parameters into the program, it will come up with the Perfect MMO according to my needs.
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starkaosMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
The perfect MMO would be as you said realistic beyond belief... there would be 100% no balancing issue, no exploits, no botters, no afk-ers, no hacks. Economy is beyond perfect where the difference between the rich and poor are negligible if not non-existant. Contents are constantly updated to the extend everytime you play, it's something new. There will never be patching and there will be zero lag what so ever. You can have 100000000 player in the same room and it will never lag, graphically or in terms of latency. Your character will be so realistic you can even count the hair on your head. There will be zero cash seller spamming. Everyone is polite and happy with the bloody game.... and the list goes on...
Maybe we are currently playing the Perfect MMO and to get to the stage you want requires going through a specific event. :eek:
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pherratoMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 3Arc User
The Perfect MMO would be where the world is so realistic that you can't tell that you are playing a game. As long as we are using a monitor, keyboard, and mouse, then no MMO will be the perfect MMO. So we would actually be killing Orcs, drinking potions, and riding mounts instead of our characters doing that. If you want to see what a close approximation to the the Perfect MMO is, then check out the Sword Arts Online anime. Of course, I am only talking about the world of Sword Arts Online and not the permadeath aspect of the game.
Thank you for introducing me to this anime. I've never heard of Sword Arts Online before. Just got through episode 1 and all I can say is wow.
The Perfect MMO would be where the world is so realistic that you can't tell that you are playing a game. As long as we are using a monitor, keyboard, and mouse, then no MMO will be the perfect MMO. So we would actually be killing Orcs, drinking potions, and riding mounts instead of our characters doing that. If you want to see what a close approximation to the the Perfect MMO is, then check out the Sword Arts Online anime. Of course, I am only talking about the world of Sword Arts Online and not the permadeath aspect of the game.
TRUE, but Dev is not God, they are human, so what you can get is as real as it could.
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starkaosMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
You lost me at wanting it to look like GW2. The animations and graphics there aren't all that great really, never really impressed me.
The problem with a "perfect mmo" is it will never be possible. You seem to like PvP and raids, you would also have to have equal rewards for those who don't like those activities, but then the raiders and pvpers would complain about "welfare epics". People that hate pvp would hate any open world pvp, but the people who want it would complain there isn't any or it has to be consensual. Going a step further, exploiters would want one they can exploit freely while others would want them banned.
Perfect isn't possible. You may find one that comes close to what you want, but there will never be one that is perfect for all.
I was fortunate enough to attend the neurogaming Conference in SF earlier this month, things like the Oculus rift is the pong ( Palmer Luckey readily admits this) of this technology and it is going to advance at an exponential rate that makes the advancement in cellular devices look slow in comparison. Once this technology is mainstream you are going to see a reduction in 3rd person gaming and a huge increase in 1st person immersive experiences. Anyone who is Fifty and younger; it is a very exciting time to be alive, you are going to see amazing things in the next decade.
How could you possible have RIFT style raiding, with GW2 style dungeons? In GW2, aggro and healing mechanics are such that you cannot have dedicated healers or tanks. RIFT, on the other hand, uses a hard trinity (granted, with the addition of "Support" specs.)
Without aggro and tanks, you'd wipe in RIFT raids, every time. In fact, it's not possible to make these sort of challenging encounters you see in RIFT when you don't have tanks and healers, because without those dedicated classes, developers are forced to nerf boss damage to a point where anyone can successfully be responsible for their own survivability. This means bosses can't hit as hard in GW2 as they can in RIFT, because tanks are not there to take the hits, nor are healers there to heal the tank through whatever damage he suffers.
Guild Wars 2 has a terrible PvE system built around zerg rushing everything, with very little cooperation needed from players. As long as you dodge, you'll live. If you don't dodge, you'll die. But what will never happen is that no one will ever come to rescue you, because the mechanics are not there to allow for it.
I'd much rather see a system built somewhat similar to TERA, with a little less emphasis on everyone but the tank standing directly behind the boss.
-Travail.
Eagles may soar, but weasels don't get sucked into jet engines.
You lost me at wanting it to look like GW2. The animations and graphics there aren't all that great really, never really impressed me.
The problem with a "perfect mmo" is it will never be possible. You seem to like PvP and raids, you would also have to have equal rewards for those who don't like those activities, but then the raiders and pvpers would complain about "welfare epics". People that hate pvp would hate any open world pvp, but the people who want it would complain there isn't any or it has to be consensual. Going a step further, exploiters would want one they can exploit freely while others would want them banned.
Perfect isn't possible. You may find one that comes close to what you want, but there will never be one that is perfect for all.
Why would we want perfection for those who are evil? Perfect is good. It's not neither good or bad, it's good.
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rragleMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
Err the perfect mmo economy would be like real life.
Oh that's right, there are rich people and there are poor people, if you don't like being poor, do something about it and stop *****ing others have more than you.
Ofc exploits wouldn't exist, but there would still be those who do much better than others, and there would be still be whiners who can't be arsed yet want it all for no effort.
The true test of PvE raiding challenge, is moving. Literally. The hardest encounters I was ever in required near nonstop moving while using every single gcd(which yes exists in all games in some way) possible, with almost only a sliver of of room for error(ie not pressing an ability intelligently). The hardest PvE content will never broadcast in a Top MMO(player volume wise) due to preferences and, yep, you guessed it, money.
Err the perfect mmo economy would be like real life.
Oh that's right, there are rich people and there are poor people, if you don't like being poor, do something about it and stop *****ing others have more than you.
Ofc exploits wouldn't exist, but there would still be those who do much better than others, and there would be still be whiners who can't be arsed yet want it all for no effort.
You should be put into someone else's shoes that was born with greater difficulties... lets say crippled. Yeah, and lets add an IQ of say around 140. Go, Be rich.
L2 castles sieges were amazing. Not just the mechanics, but because they were important. (As opposed to say gw2 where they didn't mean anything.)
I've played the arenas in l2 and WoW. I don't care for them. WoW BGs are a lot more fun. All of these have gear gaps, which I don't like. In that way gw2 sPvP is much better.
I'm not a fan of either RIFT or WoW PvE. It's just too gimmicky. Stack here, jump up and down, whatever. I'd rather have an easier to kill but open world contested boss like L2 or Aion. I dislike min/maxing, holy trinity, enrage timers, etc.
I think Aion had better graphics than gw2. But either is fine. As long as it doesn't slow down gameplay.
I actually like the combat / control / skills in neverwinter better than any other game. Just the way WASD and the camera / targeting work, the limited number of skills, etc. I've imagined a game doing that for a long time but never seen it done well.
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kimberixMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
Whilst not the 'perfect MMO', may I suggest you read about OASIS in the book; Ready Player One.
It's a virtual world that has become so ubiquitous that people goto school in it, chat in it, live in it. There are worlds based on the real world, sci-fi worlds, fantasy worlds - you get to choose where, and how you live. Also, there are 'elite' guilds who live in the world and run on the best equipment possible. Everyone spends so much time in OASIS that the real world itself has gone to '<font color="orange">HAMSTER</font>'.
Then, one day, the owner of OASIS dies and sends out a cryptic message that causes users all over the world to start looking for clues to finding the ultimate prize; the owner's multi-billion dollar savings.
If anything, it shows that there can never be a 'perfect MMO' as long as people exist inside it as we, ourselves, end up disrupting and destroying it.
Comments
You're talking TRUE Virtual Reality and it's making me wet.
The perfect MMO would be as you said realistic beyond belief... there would be 100% no balancing issue, no exploits, no botters, no afk-ers, no hacks. Economy is beyond perfect where the difference between the rich and poor are negligible if not non-existant. Contents are constantly updated to the extend everytime you play, it's something new. There will never be patching and there will be zero lag what so ever. You can have 100000000 player in the same room and it will never lag, graphically or in terms of latency. Your character will be so realistic you can even count the hair on your head. There will be zero cash seller spamming. Everyone is polite and happy with the bloody game.... and the list goes on...
Exactly. The Perfect MMO contains at least True Virtual Reality. Obviously, there would be no Perfect MMO that can satisfy everyone. Can't even have players agree on the Perfect Science Fiction MMO or the Perfect Fantasy MMO. Although, I would imagine the Perfect MMO is a program to easily create highly customizable True Virtual Reality worlds. By inputting certain parameters into the program, it will come up with the Perfect MMO according to my needs.
Maybe we are currently playing the Perfect MMO and to get to the stage you want requires going through a specific event. :eek:
Thank you for introducing me to this anime. I've never heard of Sword Arts Online before. Just got through episode 1 and all I can say is wow.
TRUE, but Dev is not God, they are human, so what you can get is as real as it could.
No problem. IMO it is one of the best animes out there. Half the season is in one MMO while the other half is in another MMO.
The problem with a "perfect mmo" is it will never be possible. You seem to like PvP and raids, you would also have to have equal rewards for those who don't like those activities, but then the raiders and pvpers would complain about "welfare epics". People that hate pvp would hate any open world pvp, but the people who want it would complain there isn't any or it has to be consensual. Going a step further, exploiters would want one they can exploit freely while others would want them banned.
Perfect isn't possible. You may find one that comes close to what you want, but there will never be one that is perfect for all.
+1 First time ive heard of it
http://www.neurogamingconf.com/
http://advancedbrainmonitoring.com/neurogaming-berka-2010-2/
I was fortunate enough to attend the neurogaming Conference in SF earlier this month, things like the Oculus rift is the pong ( Palmer Luckey readily admits this) of this technology and it is going to advance at an exponential rate that makes the advancement in cellular devices look slow in comparison. Once this technology is mainstream you are going to see a reduction in 3rd person gaming and a huge increase in 1st person immersive experiences. Anyone who is Fifty and younger; it is a very exciting time to be alive, you are going to see amazing things in the next decade.
Without aggro and tanks, you'd wipe in RIFT raids, every time. In fact, it's not possible to make these sort of challenging encounters you see in RIFT when you don't have tanks and healers, because without those dedicated classes, developers are forced to nerf boss damage to a point where anyone can successfully be responsible for their own survivability. This means bosses can't hit as hard in GW2 as they can in RIFT, because tanks are not there to take the hits, nor are healers there to heal the tank through whatever damage he suffers.
Guild Wars 2 has a terrible PvE system built around zerg rushing everything, with very little cooperation needed from players. As long as you dodge, you'll live. If you don't dodge, you'll die. But what will never happen is that no one will ever come to rescue you, because the mechanics are not there to allow for it.
I'd much rather see a system built somewhat similar to TERA, with a little less emphasis on everyone but the tank standing directly behind the boss.
-Travail.
Why would we want perfection for those who are evil? Perfect is good. It's not neither good or bad, it's good.
Oh that's right, there are rich people and there are poor people, if you don't like being poor, do something about it and stop *****ing others have more than you.
Ofc exploits wouldn't exist, but there would still be those who do much better than others, and there would be still be whiners who can't be arsed yet want it all for no effort.
You should be put into someone else's shoes that was born with greater difficulties... lets say crippled. Yeah, and lets add an IQ of say around 140. Go, Be rich.
Lineage was point and click. Never ever want to play with controls like that. NW combat is fun and I think it's the way of the future.
Get the combat right then we can start talking.
I've played the arenas in l2 and WoW. I don't care for them. WoW BGs are a lot more fun. All of these have gear gaps, which I don't like. In that way gw2 sPvP is much better.
I'm not a fan of either RIFT or WoW PvE. It's just too gimmicky. Stack here, jump up and down, whatever. I'd rather have an easier to kill but open world contested boss like L2 or Aion. I dislike min/maxing, holy trinity, enrage timers, etc.
I think Aion had better graphics than gw2. But either is fine. As long as it doesn't slow down gameplay.
I actually like the combat / control / skills in neverwinter better than any other game. Just the way WASD and the camera / targeting work, the limited number of skills, etc. I've imagined a game doing that for a long time but never seen it done well.
It's a virtual world that has become so ubiquitous that people goto school in it, chat in it, live in it. There are worlds based on the real world, sci-fi worlds, fantasy worlds - you get to choose where, and how you live. Also, there are 'elite' guilds who live in the world and run on the best equipment possible. Everyone spends so much time in OASIS that the real world itself has gone to '<font color="orange">HAMSTER</font>'.
Then, one day, the owner of OASIS dies and sends out a cryptic message that causes users all over the world to start looking for clues to finding the ultimate prize; the owner's multi-billion dollar savings.
If anything, it shows that there can never be a 'perfect MMO' as long as people exist inside it as we, ourselves, end up disrupting and destroying it.
I also want to say thank you again lol. Already on episode 16. This show definitely is competing with clannad for my favorite.