I really like how Cryptic has set for the progression to level 60, however it does come with some flaws. I am a completionist when it comes to games, and consequently this comes with an attempt get all the achievements possible.
I happened to out-level the "Defend the Temple" (Lvl 36) skirmish, and was not able to go back and queue or have any capability to zone into it solo or with a group. This makes the achievement tab for skirmishes something that is potentially unattainable for someone who is focusing on other content. Here is some feedback I have to this system among with a few other off-topic things:
1. Achievements are suppose to be "achievable", so make all the skirmishes have a zone in their corresponding areas so people can choose to group in or go in solo. People like to access all types of content that you, the developers, make in a game. Please give us the accessibility to do so.
2. The friends tab lacks a descriptive format that shows what their character level is when they are online. I like to have an idea what level my friends are at so I know when to slow down, or even when to catch up. Since this is D&D, more features such as their character bio and where they hail from are interesting to read, even when they are offline.
That is it for now; thanks for making a great game overall!
I would like to see a way to Q for the skirmishes as well, regardless of level. I also wouldn't mind see the skirmishes adjust to average party level as long as the group is within a couple levels of each other.
I would like to see a way to Q for the skirmishes as well, regardless of level. I also wouldn't mind see the skirmishes adjust to average party level as long as the group is within a couple levels of each other.
Yes, I would absolutely like to see skirmishes that scale to the party level. They have some really good skirmishes, and I wouldn't mind going back to some of the older ones that adjust to your level just to experience them again. They are a nice break from instances because they are short and fun to practice character mechanics.
Ya I would also like to go back and participate (finish) the skirmishes I happened to skip during normal leveling (and now I will never get the achievement done). Same problem comes with lore achievements though, because some areas are accesible only once and when the quest is done you are screwed .
sh4dowrunn3rMember, Neverwinter Beta UsersPosts: 17Arc User
edited June 2013
Also high level skirmishes are too long imo. The first skirmish is nice, short thing while the one we gotta run at 60 for daily is just not worth the time, rather run a dungeon. Can't all skirmishes be a short thing you can do at anytime when you don't want to invest a lot of time.
Comments
Yes, I would absolutely like to see skirmishes that scale to the party level. They have some really good skirmishes, and I wouldn't mind going back to some of the older ones that adjust to your level just to experience them again. They are a nice break from instances because they are short and fun to practice character mechanics.
foundry Call of the Blood - NW-DTAK6CXZ2
campaign Heart of Nature - NWS-DUKNH9PPZ