hello, I've been trying to figure out some functionality behind two feats, namely: Discipline of Strength VS Scoundrel Training. given that discipline of strength states +2/4/6% bonus damage from strength. I was wondering if that was multiplicative, or additional! I don't see it reflecting on my character sheet, but it's possible this is a bug?
ultimately, I'm a tiefling rogue and I'm asking this because if Discipline of strength is functional as additional damage (+6% damage from strength) then 3 points into discipline of strength and 2 points into scoundrel training would give better returns over all than 3 points into scoundrel training and 2 points into discipline of strength.
if anyone has tested this or has conclusive knowledge on this, I would greatly appreciate some input! Thankyou.
Given a situation where your strength is 20, then your damage bonus from strength is 10%. I think the 6% from feat will be 6% more of 10% making damage bonus from strength 10.6%
Another possibility is that 6% will be added to the 10% for a 16% bonus from strength. In this case it is a bit overpowered and the feat should be restated as increase strength by 6 or simply increase damage by 6% in which case would not even have to be related to strength at all, therefore, the prior guess seems more probable.
right -.-so it's either multiplicative, or additional, lol. I appreciate the effort, but it didn't really clarify anything! that being said, I've seen quite a bit of number crunching on this, and it seems multiplicative, though I want to test it myself to be sure. 6% ontop of minute percentages isn't justified, we're looking at a maximum factor of less than a single percent total dps increase in the best case scenario, which just isn't very realistic...
Other classes have similiar feats to this, namely Greater Fortune for the divine cleric. which increases bonus healing from wisdom by 1/2/3% respectively. judging by the taxonomy of Discipline of strength, (Increases the amount of bonus damage strength gives you by 2/4/6%), I feel like this should be 'additional', but it doesn't reflect on the character sheet, so I assume it's bugged.
I don't believe anyone would be stupid enough to even try to justify putting a skill in the game like that if it was multiplicative, especially since str isn't considered a primary stat for rogues. but if it were, that means the best possible gain is just over .8% damage gained from strength (barring buffs). for 3 points this is very very unlikely to be the case.
"(Increases the amount of bonus damage strength gives you by 2/4/6%)"
This sounds for like multiplicative to me. If you have 20 Str it yields 10% bonus damage from strength. Feat says increase the amount of bonus damage (10% as mentioned just above) strength gives you by 2/4/6%. Reading off this, it is basically saying to increase 6% of the 10% bonus damage from strength. 10%*6% = 10.6%
If it was additive there is so many other ways to state it like 'Add 2/4/6 Strength' (we know each strength over 10 is 1% bonus damage, so it is easily understood); rather than what it is now which comes out as multiplicative when read carefully.
On a side note, Str is not primary, but some rogues has strength equal to that of their Dex (primary) because it is for the pure 1% damage bonus. Most people seem to like this better that Cha, but I'd go with the latter. Also, if it was additive it does not matter if your strength is high or low; it will add 6% bonus damage either way whether you have at least 10 Str or 25 Str. Remember that feat is not supposed to be game changing, they are little stuff to make your character more unique so somewhere around 1% bonus would make sense. This damage should not be as large as 6% encounter or 9% at-will feat because strength affects all damages dealt. Encounter feat is only for encounter (most with lengthy cooldowns) and at-will feat only works when enemy is not targeting you.
I'm unfortunately not a number cruncher when it comes to debates over these type of subjects, but I too would like to know "overall" which is better to run with an HR..
my HR is an Elven nature build with points in agile combatant and bloodthirsty, I weapon swap frequently (only able to put 2 in one or the other.. I plan to retrain soon to improve my overall DPS)
so my question in Layman's terms
Which feat should i put 2 points in so the other has 3 points?
I haven't had the time nor money to purchase Zen to retrain frequently to test this theory yet.
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited March 2014
A. Holy necropost.
B. You just bumped an ancient thread in the Trickster Rogue forum to ask your question about Hunter Ranger feats.
I know there's an obnoxious lockout for new accounts to be able to create a thread instead of posting in an existing one, but I would gently suggest that you go to the HR class subforum (a couple of lines down from this one) and look for a relevant, recent thread about HR feats. Anyone reading here is unlikely to be able to give good advice.
Comments
Given a situation where your strength is 20, then your damage bonus from strength is 10%. I think the 6% from feat will be 6% more of 10% making damage bonus from strength 10.6%
Another possibility is that 6% will be added to the 10% for a 16% bonus from strength. In this case it is a bit overpowered and the feat should be restated as increase strength by 6 or simply increase damage by 6% in which case would not even have to be related to strength at all, therefore, the prior guess seems more probable.
Other classes have similiar feats to this, namely Greater Fortune for the divine cleric. which increases bonus healing from wisdom by 1/2/3% respectively. judging by the taxonomy of Discipline of strength, (Increases the amount of bonus damage strength gives you by 2/4/6%), I feel like this should be 'additional', but it doesn't reflect on the character sheet, so I assume it's bugged.
I don't believe anyone would be stupid enough to even try to justify putting a skill in the game like that if it was multiplicative, especially since str isn't considered a primary stat for rogues. but if it were, that means the best possible gain is just over .8% damage gained from strength (barring buffs). for 3 points this is very very unlikely to be the case.
This sounds for like multiplicative to me. If you have 20 Str it yields 10% bonus damage from strength. Feat says increase the amount of bonus damage (10% as mentioned just above) strength gives you by 2/4/6%. Reading off this, it is basically saying to increase 6% of the 10% bonus damage from strength. 10%*6% = 10.6%
If it was additive there is so many other ways to state it like 'Add 2/4/6 Strength' (we know each strength over 10 is 1% bonus damage, so it is easily understood); rather than what it is now which comes out as multiplicative when read carefully.
On a side note, Str is not primary, but some rogues has strength equal to that of their Dex (primary) because it is for the pure 1% damage bonus. Most people seem to like this better that Cha, but I'd go with the latter. Also, if it was additive it does not matter if your strength is high or low; it will add 6% bonus damage either way whether you have at least 10 Str or 25 Str. Remember that feat is not supposed to be game changing, they are little stuff to make your character more unique so somewhere around 1% bonus would make sense. This damage should not be as large as 6% encounter or 9% at-will feat because strength affects all damages dealt. Encounter feat is only for encounter (most with lengthy cooldowns) and at-will feat only works when enemy is not targeting you.
my HR is an Elven nature build with points in agile combatant and bloodthirsty, I weapon swap frequently (only able to put 2 in one or the other.. I plan to retrain soon to improve my overall DPS)
so my question in Layman's terms
Which feat should i put 2 points in so the other has 3 points?
I haven't had the time nor money to purchase Zen to retrain frequently to test this theory yet.
B. You just bumped an ancient thread in the Trickster Rogue forum to ask your question about Hunter Ranger feats.
I know there's an obnoxious lockout for new accounts to be able to create a thread instead of posting in an existing one, but I would gently suggest that you go to the HR class subforum (a couple of lines down from this one) and look for a relevant, recent thread about HR feats. Anyone reading here is unlikely to be able to give good advice.
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