mostly i'm just hoping to see something close to cryptic's normal level of customization. i'd liek to decide what my armor looks like instead of the standard "this is what you have" approach. EQ2's appearance tab is a bit better, but still fairly limiting when compared to Champ's clothing options.
Yes! How could I forget this! I mean I expect amazing customization period, but one of the great things about STO is most of the "cool" outfits come from the character customization screen and are not gear drops. Gear are stats in STO, not visuals.
Yes! How could I forget this! I mean I expect amazing customization period, but one of the great things about STO is most of the "cool" outfits come from the character customization screen and are not gear drops. Gear are stats in STO, not visuals.
Yeah it will be nice to be able to customize the color and style of what your'e wearing...finally no more looking like JoJo the clown.
Yeah it will be nice to be able to customize the color and style of what your'e wearing...finally no more looking like JoJo the clown.
*JoJo runs off sobbing, bleating out,* "I thought THIS place would accept me for who I AM!"
*truth looks at Stormdrag0n with a "how could you?!* look, and rushes off to JoJo saying,*
"There there...it's all right. There's always D&D Next...they're accepting all editions including 2nd Edition Kits. Jesters make a good living, and everybody loves a Jester in D&D....."
*JoJo runs off sobbing, bleating out,* "I thought THIS place would accept me for who I AM!"
*truth looks at Stormdrag0n with a "how could you?!* look, and rushes off to JoJo saying,*
"There there...it's all right. There's always D&D Next...they're accepting all editions including 2nd Edition Kits. Jesters make a good living, and everybody loves a Jester in D&D....."
I believe JoJo beta tested STO and took full advantage of the expanded uniform color pallet, I distinctly remember some hot pink running around Earth Space Dock.
[SIGPIC][/SIGPIC]
0
iamtruthseekerMember, Moonstars, Neverwinter Beta UsersPosts: 0Arc User
I believe JoJo beta tested STO and took full advantage of the expanded uniform color pallet, I distinctly remember some hot pink running around Earth Space Dock.
JoJo Stop...NOOO!
*JoJo Transwarps off to the Gamma Quardant and I lose him*
Just downloaded CO so I could check out a Cryptic game 1st hand.
First impressions: First the pros: Amazing physical character design. Open world feel is great. Everything is very lively. Great 3D like buildings and distances, realistic comic book architecture. Creative art design is top notch. You FEEL like you are in a 1950/60s/70s comic book.
Cons. Cant customize stats, you get what you get. Although addicting, game kinda sucks. No where near as polished as games like DDO/LOTRO/GW2/SWTOR. Shelf life is suspect. Combat although is fun is on par with Grand Theft Auto.
Now I've only gotten to level 7 today, so don't consider it a review... just a first impression.
So what would I like to see in Neverwinter? Not much. Hideouts/guild housing for sure. The mix of live city/town feel. Nemesis sounds great as described above but havent seen them yet in game.
Definitely not the combat. I'm sure I'll have more as I play...
*JoJo runs off sobbing, bleating out,* "I thought THIS place would accept me for who I AM!"
*truth looks at Stormdrag0n with a "how could you?!* look, and rushes off to JoJo saying,*
"There there...it's all right. There's always D&D Next...they're accepting all editions including 2nd Edition Kits. Jesters make a good living, and everybody loves a Jester in D&D....."
I believe JoJo beta tested STO and took full advantage of the expanded uniform color pallet, I distinctly remember some hot pink running around Earth Space Dock.
Don't remind me ...just know it was protested by a multitude of Trekkies.
Just downloaded CO so I could check out a Cryptic game 1st hand.
First impressions: First the pros: Amazing physical character design. Open world feel is great. Everything is very lively. Great 3D like buildings and distances, realistic comic book architecture. Creative art design is top notch. You FEEL like you are in a 1950/60s/70s comic book.
Cons. Cant customize stats, you get what you get. Although addicting, game kinda sucks. No where near as polished as games like DDO/LOTRO/GW2/SWTOR. Shelf life is suspect. Combat although is fun is on par with Grand Theft Auto.
Now I've only gotten to level 7 today, so don't consider it a review... just a first impression.
So what would I like to see in Neverwinter? Not much. Hideouts/guild housing for sure. The mix of live city/town feel. Nemesis sounds great as described above but havent seen them yet in game.
Definitely not the combat. I'm sure I'll have more as I play...
For the record, you might want to try STO, simply because it is more recent (only three years old) and has the Foundry (although I believe they still charge secondary currency for making missions but not sure.) I do know their "player housing" is guild-based Starbases and does require group contributions to build and update.
Besides that I recommend you give it a tour yourself to form an opinion. Be warned, the Duty Officer "mini game" is a wonderful time distraction and quite addicting! If you decide to stay and move a chapter of your guild there, let me know. I got an alien who could always group up.
Just downloaded CO so I could check out a Cryptic game 1st hand.
First impressions: First the pros: Amazing physical character design. Open world feel is great. Everything is very lively. Great 3D like buildings and distances, realistic comic book architecture. Creative art design is top notch. You FEEL like you are in a 1950/60s/70s comic book.
Cons. Cant customize stats, you get what you get. Although addicting, game kinda sucks. No where near as polished as games like DDO/LOTRO/GW2/SWTOR. Shelf life is suspect. Combat although is fun is on par with Grand Theft Auto.
Now I've only gotten to level 7 today, so don't consider it a review... just a first impression.
So what would I like to see in Neverwinter? Not much. Hideouts/guild housing for sure. The mix of live city/town feel. Nemesis sounds great as described above but havent seen them yet in game.
Definitely not the combat. I'm sure I'll have more as I play...
Also, in Champions Online, as a free player you are unable to customize your power-set. You have to go along with the prefab set ups. As a subscriber, you can customize that very thoroughly. I doubt this will be similar in NWO as CO was a P2P game that went F2P, so still has a subscription model. NWO is being designed as F2P from the get-go with no subscriptions, so there *shouldn't* be that sort of thing.
I cannot recall off-hand but I don't think the Nemesis system unlocks until around level 20. I only have one character that is both above level 20 and has the Nemesis system, so that's my basis for my foggy memory. Not sure if it is a subscriber thing too as that character is also a premium character that I cannot play now unless I resub or rechoose their power-set.
STO has more freedom in regards to its free to play players' skills and customization. In STO, there really isn't that much difference between a Subscriber and a Free Player, in terms of skill and customization. I have two accounts with STO, a formerly-Sub account and a totally free account. I've yet to see anything, skill and outfit-wise, that is different between the two accounts. The only thing is Cash Shop purchases, which really aren't a factor.
So I've been debating making another thread - Things from other Neverwinter games you want to see in NW. You see I was thinking specifically of NWN 2 and the keep mini-game. Then I got to thinking, the keep mini game is almost like a means to combined both the Duty officer system and the housing systems from STO.
I know people seem to either love or hate the NWN 2 keep mini game, but I would love to see something like this, even if not a launch.
[SIGPIC][/SIGPIC]
0
zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
So I've been debating making another thread - Things from other Neverwinter games you want to see in NW. You see I was thinking specifically of NWN 2 and the keep mini-game. Then I got to thinking, the keep mini game is almost like a means to combined both the Duty officer system and the housing systems from STO.
I know people seem to either love or hate the NWN 2 keep mini game, but I would love to see something like this, even if not a launch.
I say, go for it! That is very much on topic of this forum and is different enough, as the predecessor games are miles apart from STO and CO to allow a new topic easily.
I know people seem to either love or hate the NWN 2 keep mini game, but I would love to see something like this, even if not a launch.
This topic came up before and I am pretty sure many people like the keep mini game. At least I remember comments from me truth and zeb regarding something like private keep being included in the game.
I would say, take it up a notch as we can have motes. So instead include FLYING FORTRESS!!!
0
iamtruthseekerMember, Moonstars, Neverwinter Beta UsersPosts: 0Arc User
edited October 2012
Oh you're welcome Aandre!
As for the current topic, I'd support a new thread if it meant including more people talking abut their favorite features in all games. If I were a Mod I'd have no trouble with it.
Just downloaded CO so I could check out a Cryptic game 1st hand.
First impressions: First the pros: Amazing physical character design. Open world feel is great. Everything is very lively. Great 3D like buildings and distances, realistic comic book architecture. Creative art design is top notch. You FEEL like you are in a 1950/60s/70s comic book.
Cons. Cant customize stats, you get what you get. Although addicting, game kinda sucks. No where near as polished as games like DDO/LOTRO/GW2/SWTOR. Shelf life is suspect. Combat although is fun is on par with Grand Theft Auto.
Now I've only gotten to level 7 today, so don't consider it a review... just a first impression.
So what would I like to see in Neverwinter? Not much. Hideouts/guild housing for sure. The mix of live city/town feel. Nemesis sounds great as described above but havent seen them yet in game.
Definitely not the combat. I'm sure I'll have more as I play...
Zebular's brief assessment of STO is pretty correct. As to your experience with CO, I'd add that the PRIME difference between gold and silver accounts in CO is freeform characters. When it comes to picking your powers a free form character basically gets to drink from the firehose, so there's lots of customization there.
I can't really imagine a way to make the BOff and DOff systems work in any sort of DnD campaign. Other than that, you touched on stuff prevalent in every Cryptic game.
I can't really imagine a way to make the BOff and DOff systems work in any sort of DnD campaign. Other than that, you touched on stuff prevalent in every Cryptic game.
I can agree with you on the DOff system, though I think developing a housing/keep system reminiscent to the NWN 2 system would allow for this.
But I have to disagree about the BOff system, I think it is perfectly suited for DnD giving players access to a full group of companions much the way NWN 2 gave you a party to control.
I can agree with you on the DOff system, though I think developing a housing/keep system reminiscent to the NWN 2 system would allow for this.
But I have to disagree about the BOff system, I think it is perfectly suited for DnD giving players access to a full group of companions much the way NWN 2 gave you a party to control.
If they want to develop a keep system to include something like DOffs, hopefully there's actually a reason to use them, other than for consumables and DOff collecting for the sake of DOff collecting, because that's all the DOff system in STO is.
As for BOff's, I guess I just don't see it in the context of my tabletop experiences. To me, the whole point of playing DnD and its derivatives is to get a group of people together to play. If we make it so that we don't have to do that, it takes that connection away for me.
Also, I would like group content to matter. In STO, they destroyed pretty much all forms of group content over the course of the games life in one way or another. PvP has languished in development hell for years, STF's were whittled down and trivialized almost to the point of pointlessness, and their newest zone meant for groups is nothing more than a grindfest for gear that's no better than stuff you can get anywhere else. This happened due to the fact that for the longest time, it was actually easier to solo everything, and instead of actually balancing team play, they made pretty much all equipment that needed groups to get available to solo players.
All that being said, the BOff system is necessary in STO, because you can't do Star Trek without an away team, and I don't recall too many away teams consisting of five Captains. However, without that necessity here, I can only see something like the BOff system causing problems down the road.
If they want to develop a keep system to include something like DOffs, hopefully there's actually a reason to use them, other than for consumables and DOff collecting for the sake of DOff collecting, because that's all the DOff system in STO is.
As for BOff's, I guess I just don't see it in the context of my tabletop experiences. To me, the whole point of playing DnD and its derivatives is to get a group of people together to play. If we make it so that we don't have to do that, it takes that connection away for me.
Also, I would like group content to matter. In STO, they destroyed pretty much all forms of group content over the course of the games life in one way or another. PvP has languished in development hell for years, STF's were whittled down and trivialized almost to the point of pointlessness, and their newest zone meant for groups is nothing more than a grindfest for gear that's no better than stuff you can get anywhere else. This happened due to the fact that for the longest time, it was actually easier to solo everything, and instead of actually balancing team play, they made pretty much all equipment that needed groups to get available to solo players.
All that being said, the BOff system is necessary in STO, because you can't do Star Trek without an away team, and I don't recall too many away teams consisting of five Captains. However, without that necessity here, I can only see something like the BOff system causing problems down the road.
I think we will have to agree to disagree, I have long since given up on MMO's replacing my table top experience, while I like to group in MMO's I prefer to do it with the people I know and consistently play with, a viable translation of the BOff system into NWO would mean that I'm not pugging without experiencing the adventuring party "flavor" that defines DnD.
I also disagree on the DOff system having now use, I get most of my crafting material from it, while I'd love to see crafting even more integrated into the system for a mini-game it is a pretty good experience.
As for BOff's, I guess I just don't see it in the context of my tabletop experiences. To me, the whole point of playing DnD and its derivatives is to get a group of people together to play. If we make it so that we don't have to do that, it takes that connection away for me.
I agree with this part of your comment. Dungeons and Dragons is not a solo experience. There certainly needs to be a better reason to group than in CO. STO I havent downloaded yet, so no clue what group play is like there...
This game needs to offer clear benefits to those who wish to form a party, or else this game will be soloed by 95+% of the playerbase. That's not going to work... and I guarantee you'll have those screaming loud "What was the purpose of spending all this extra time changing from co-op to mmo, if 95% or more of the playerbase is just running solo?" Damned good question if you ask me.
At the same time, people will want to solo, or play with a friend or two. I know I will on occasion.
I am for a game that offers good solo play and good group play. Cryptic needs to come up with the right balance between the two, and I hope is working on just that right now...
iamtruthseekerMember, Moonstars, Neverwinter Beta UsersPosts: 0Arc User
edited October 2012
Both sides are right here if youl look at the game's history both in tabletop and computer game/MMO histories.
On the tabletop and MMO (I'll use DDO here since it's the only known D&D MMO before this,) the game is made to have a group of live people.
Sure, you can solo with a DM or even hire henchmen (on both,) but the game was designed to work without stop-gap measures or unbalancing results (with exception so some DDO missions) to have multiple players. The community surrounding this grew up on this, even if changes were made deep into its cycle in any time.
On the computer game (non MMO) side, the player was used to first having a turn based text or graphics RPG game, then (over the last decade) a continuously progressive group of scripted companions. In most of these until a few years ago, the game operated in a turn-based environment and/or had the option to pause. Many "live action" RPG games had instead a solo player who occasionally interacted with some others that could follow (The Elder Scrolls series for example.) While recent games (Rusty Hearts) have begun to change the game to a live-action continuous aim and fire environment, the long history suggests a familiarity with Build your party, plan your actions and un-pause.
Now (as D&D on computer games often does,) these two camps of play-style are meeting, as well as the former play-styles of long-existing active D&D multi-player group (NWN and DDO) people. Both sides used to their methods will often mention (if not insist) their way has been their culture's method for many years, and this is why it should be done.
And this is where "both sides being right" gets in conflict.
The best thing that can be done is to learn from this company's architectural abilities and limits for the engine, the successes and failures in their previous games, feedback from all people and not just these groups (but weight their experience as highly useful,) a series of properly focused tests and feedback for each development cycle (and I can say this is being done,) and a constant flow of information on what has been developed so far and the corresponding information that can be released publicly.
So whether the features from former games in STO/CO is appropriate or not needs to have weight from the players of said games, but also have some weight from the D&D people to make sure it's traditionally implemented in the D&D way. For instance, the "henchmen" and "Stronghold" ideas are very clever conceptual ideas for the D&D theme, now it's up to those with the STO/CO experience (and those with the testing/developing knowledge) to guide these features from wish-list to development coding to testing, to polishing to implemented features if it can be done.
first of all id like to say to the people saying no to bringing things from CO/sto. Somethings CO/STO did are really unique and fun and wil in no way make this game less unique. also adding things from co is not mutually exclusive to new content especially since the code framework might already be in the engine.
that being said some general wants.
I'd love the ability to scroll in close to my character and still see my chat window, for rp
I'd love to be able to pan the camera left and right up down with keys.
Id love it to be able to function in combat without my mouse locked into steering
id almost prefer the option of having to click a button to steer.
I want to be clear that im fine with the targeting being center of mass.
i over alll like the action system id just like some motion versitility.
Id like to see the fashion system rely on costume slots rather than actual items.
since it cant be mixed with armour anyhow do we really need fashion items as items
if i purchased all the costume bits id like id have to completely fill up my bank with it.
and right now variety of clothing is this games weakness.
id love to have some costume sets utilizing the peasantgirl tops all the commoners
and barmaids wear, and id love to use some of the hairs as well. id like a trench coat
and or a female tux with tails. id love to see some victorian(steam punk hold the steam)
set with a bussle and a button up to the neck bodice. for those clerics who dont wish to
look like priesteses of sune.
or maybe to be able to toggle on or off the drapey capelike bits on some of the "skirts
" to make more of a bustle/buttcape or apron looklike you can in STO. also would be
nice if the boots were sprate from skirt in fashion items. its obvious a lot of the armours
out there have adjustable components thats why you have 23 different armors all
looking nearly the same. let us...adjust them.
i think the makeover place would sell much more if you nickle and dimed AD for
changes and have the zen coins be for complete makeovers. (also if you had costume
slots people would have to get makeovers for the fashonslots as well)
Also id love to see characteronly(cheaper) and account based(more expencive) pricing
for some things. I saw this in CO.
id like an account bank to make it more convient to swap items between alts thus
adding value to extra character slots.
Id like to see non combat pets as well as combat pets. its always fun in wow with
my hunter to bring out the mini vertion of my hunter pets when i have a different pet out.
this would be action figures in CO.
Combat pets can be our BOFFS just give us more customizability, let us put them in
fashion outfits or dye thier armors/fur/feathers.
(we need more earthtone dyes as well brown/grey/greenish-yellow/orange
white that not in a pack)
ok these next ones are very important. /e sit_chair /e drink, /e sit_floor, /e walllean,
/e sit_ledge, /e sit_bench. /e read_book
/e read_scroll, /e kneel... i think you get the point.
the crafting system already kinda feels like duty officers.
Player housing/guild housing is ALWAYS a good idea.
Comments
And D&D Next means we choose the method those thing work. It's all good, but don't expect to see these in the MMO here as customizable PC options.
Naaa I don't, I'll just have to suspend my disbelief to.....over 9000 b:laugh
*Crushes Scouter...err Monocle*
Yes! How could I forget this! I mean I expect amazing customization period, but one of the great things about STO is most of the "cool" outfits come from the character customization screen and are not gear drops. Gear are stats in STO, not visuals.
Yeah it will be nice to be able to customize the color and style of what your'e wearing...finally no more looking like JoJo the clown.
*JoJo runs off sobbing, bleating out,* "I thought THIS place would accept me for who I AM!"
*truth looks at Stormdrag0n with a "how could you?!* look, and rushes off to JoJo saying,*
"There there...it's all right. There's always D&D Next...they're accepting all editions including 2nd Edition Kits. Jesters make a good living, and everybody loves a Jester in D&D....."
I believe JoJo beta tested STO and took full advantage of the expanded uniform color pallet, I distinctly remember some hot pink running around Earth Space Dock.
JoJo Stop...NOOO!
*JoJo Transwarps off to the Gamma Quardant and I lose him*
First impressions: First the pros: Amazing physical character design. Open world feel is great. Everything is very lively. Great 3D like buildings and distances, realistic comic book architecture. Creative art design is top notch. You FEEL like you are in a 1950/60s/70s comic book.
Cons. Cant customize stats, you get what you get. Although addicting, game kinda sucks. No where near as polished as games like DDO/LOTRO/GW2/SWTOR. Shelf life is suspect. Combat although is fun is on par with Grand Theft Auto.
Now I've only gotten to level 7 today, so don't consider it a review... just a first impression.
So what would I like to see in Neverwinter? Not much. Hideouts/guild housing for sure. The mix of live city/town feel. Nemesis sounds great as described above but havent seen them yet in game.
Definitely not the combat. I'm sure I'll have more as I play...
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I'm a...bad bad man b:sad
lol
Don't remind me ...just know it was protested by a multitude of Trekkies.
For the record, you might want to try STO, simply because it is more recent (only three years old) and has the Foundry (although I believe they still charge secondary currency for making missions but not sure.) I do know their "player housing" is guild-based Starbases and does require group contributions to build and update.
Besides that I recommend you give it a tour yourself to form an opinion. Be warned, the Duty Officer "mini game" is a wonderful time distraction and quite addicting! If you decide to stay and move a chapter of your guild there, let me know. I got an alien who could always group up.
Also, in Champions Online, as a free player you are unable to customize your power-set. You have to go along with the prefab set ups. As a subscriber, you can customize that very thoroughly. I doubt this will be similar in NWO as CO was a P2P game that went F2P, so still has a subscription model. NWO is being designed as F2P from the get-go with no subscriptions, so there *shouldn't* be that sort of thing.
I cannot recall off-hand but I don't think the Nemesis system unlocks until around level 20. I only have one character that is both above level 20 and has the Nemesis system, so that's my basis for my foggy memory. Not sure if it is a subscriber thing too as that character is also a premium character that I cannot play now unless I resub or rechoose their power-set.
STO has more freedom in regards to its free to play players' skills and customization. In STO, there really isn't that much difference between a Subscriber and a Free Player, in terms of skill and customization. I have two accounts with STO, a formerly-Sub account and a totally free account. I've yet to see anything, skill and outfit-wise, that is different between the two accounts. The only thing is Cash Shop purchases, which really aren't a factor.
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TYRS PALADIUM - A Premier Neverwinter Online Guild
No Drama. Camaraderie. TEAM Focus. That's the TYRS way. If that's your style, come join us!
Research our Guild here: Read our official Recruitment thread | Sign up here: Tyrs Guild Website! | NEVERWINTER GUILD LEADERS: Join the Fellowship!
I know people seem to either love or hate the NWN 2 keep mini game, but I would love to see something like this, even if not a launch.
I say, go for it! That is very much on topic of this forum and is different enough, as the predecessor games are miles apart from STO and CO to allow a new topic easily.
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This topic came up before and I am pretty sure many people like the keep mini game. At least I remember comments from me truth and zeb regarding something like private keep being included in the game.
I would say, take it up a notch as we can have motes. So instead include FLYING FORTRESS!!!
As for the current topic, I'd support a new thread if it meant including more people talking abut their favorite features in all games. If I were a Mod I'd have no trouble with it.
I can agree with you on the DOff system, though I think developing a housing/keep system reminiscent to the NWN 2 system would allow for this.
But I have to disagree about the BOff system, I think it is perfectly suited for DnD giving players access to a full group of companions much the way NWN 2 gave you a party to control.
If they want to develop a keep system to include something like DOffs, hopefully there's actually a reason to use them, other than for consumables and DOff collecting for the sake of DOff collecting, because that's all the DOff system in STO is.
As for BOff's, I guess I just don't see it in the context of my tabletop experiences. To me, the whole point of playing DnD and its derivatives is to get a group of people together to play. If we make it so that we don't have to do that, it takes that connection away for me.
Also, I would like group content to matter. In STO, they destroyed pretty much all forms of group content over the course of the games life in one way or another. PvP has languished in development hell for years, STF's were whittled down and trivialized almost to the point of pointlessness, and their newest zone meant for groups is nothing more than a grindfest for gear that's no better than stuff you can get anywhere else. This happened due to the fact that for the longest time, it was actually easier to solo everything, and instead of actually balancing team play, they made pretty much all equipment that needed groups to get available to solo players.
All that being said, the BOff system is necessary in STO, because you can't do Star Trek without an away team, and I don't recall too many away teams consisting of five Captains. However, without that necessity here, I can only see something like the BOff system causing problems down the road.
I think we will have to agree to disagree, I have long since given up on MMO's replacing my table top experience, while I like to group in MMO's I prefer to do it with the people I know and consistently play with, a viable translation of the BOff system into NWO would mean that I'm not pugging without experiencing the adventuring party "flavor" that defines DnD.
I also disagree on the DOff system having now use, I get most of my crafting material from it, while I'd love to see crafting even more integrated into the system for a mini-game it is a pretty good experience.
I agree with this part of your comment. Dungeons and Dragons is not a solo experience. There certainly needs to be a better reason to group than in CO. STO I havent downloaded yet, so no clue what group play is like there...
This game needs to offer clear benefits to those who wish to form a party, or else this game will be soloed by 95+% of the playerbase. That's not going to work... and I guarantee you'll have those screaming loud "What was the purpose of spending all this extra time changing from co-op to mmo, if 95% or more of the playerbase is just running solo?" Damned good question if you ask me.
At the same time, people will want to solo, or play with a friend or two. I know I will on occasion.
I am for a game that offers good solo play and good group play. Cryptic needs to come up with the right balance between the two, and I hope is working on just that right now...
TYRS PALADIUM - A Premier Neverwinter Online Guild
No Drama. Camaraderie. TEAM Focus. That's the TYRS way. If that's your style, come join us!
Research our Guild here: Read our official Recruitment thread | Sign up here: Tyrs Guild Website! | NEVERWINTER GUILD LEADERS: Join the Fellowship!
On the tabletop and MMO (I'll use DDO here since it's the only known D&D MMO before this,) the game is made to have a group of live people.
Sure, you can solo with a DM or even hire henchmen (on both,) but the game was designed to work without stop-gap measures or unbalancing results (with exception so some DDO missions) to have multiple players. The community surrounding this grew up on this, even if changes were made deep into its cycle in any time.
On the computer game (non MMO) side, the player was used to first having a turn based text or graphics RPG game, then (over the last decade) a continuously progressive group of scripted companions. In most of these until a few years ago, the game operated in a turn-based environment and/or had the option to pause. Many "live action" RPG games had instead a solo player who occasionally interacted with some others that could follow (The Elder Scrolls series for example.) While recent games (Rusty Hearts) have begun to change the game to a live-action continuous aim and fire environment, the long history suggests a familiarity with Build your party, plan your actions and un-pause.
Now (as D&D on computer games often does,) these two camps of play-style are meeting, as well as the former play-styles of long-existing active D&D multi-player group (NWN and DDO) people. Both sides used to their methods will often mention (if not insist) their way has been their culture's method for many years, and this is why it should be done.
And this is where "both sides being right" gets in conflict.
The best thing that can be done is to learn from this company's architectural abilities and limits for the engine, the successes and failures in their previous games, feedback from all people and not just these groups (but weight their experience as highly useful,) a series of properly focused tests and feedback for each development cycle (and I can say this is being done,) and a constant flow of information on what has been developed so far and the corresponding information that can be released publicly.
So whether the features from former games in STO/CO is appropriate or not needs to have weight from the players of said games, but also have some weight from the D&D people to make sure it's traditionally implemented in the D&D way. For instance, the "henchmen" and "Stronghold" ideas are very clever conceptual ideas for the D&D theme, now it's up to those with the STO/CO experience (and those with the testing/developing knowledge) to guide these features from wish-list to development coding to testing, to polishing to implemented features if it can be done.
Hope this post helps all sides here.
that being said some general wants.
I'd love the ability to scroll in close to my character and still see my chat window, for rp
I'd love to be able to pan the camera left and right up down with keys.
Id love it to be able to function in combat without my mouse locked into steering
id almost prefer the option of having to click a button to steer.
I want to be clear that im fine with the targeting being center of mass.
i over alll like the action system id just like some motion versitility.
Id like to see the fashion system rely on costume slots rather than actual items.
since it cant be mixed with armour anyhow do we really need fashion items as items
if i purchased all the costume bits id like id have to completely fill up my bank with it.
and right now variety of clothing is this games weakness.
id love to have some costume sets utilizing the peasantgirl tops all the commoners
and barmaids wear, and id love to use some of the hairs as well. id like a trench coat
and or a female tux with tails. id love to see some victorian(steam punk hold the steam)
set with a bussle and a button up to the neck bodice. for those clerics who dont wish to
look like priesteses of sune.
or maybe to be able to toggle on or off the drapey capelike bits on some of the "skirts
" to make more of a bustle/buttcape or apron looklike you can in STO. also would be
nice if the boots were sprate from skirt in fashion items. its obvious a lot of the armours
out there have adjustable components thats why you have 23 different armors all
looking nearly the same. let us...adjust them.
i think the makeover place would sell much more if you nickle and dimed AD for
changes and have the zen coins be for complete makeovers. (also if you had costume
slots people would have to get makeovers for the fashonslots as well)
Also id love to see characteronly(cheaper) and account based(more expencive) pricing
for some things. I saw this in CO.
id like an account bank to make it more convient to swap items between alts thus
adding value to extra character slots.
Id like to see non combat pets as well as combat pets. its always fun in wow with
my hunter to bring out the mini vertion of my hunter pets when i have a different pet out.
this would be action figures in CO.
Combat pets can be our BOFFS just give us more customizability, let us put them in
fashion outfits or dye thier armors/fur/feathers.
(we need more earthtone dyes as well brown/grey/greenish-yellow/orange
white that not in a pack)
ok these next ones are very important. /e sit_chair /e drink, /e sit_floor, /e walllean,
/e sit_ledge, /e sit_bench. /e read_book
/e read_scroll, /e kneel... i think you get the point.
the crafting system already kinda feels like duty officers.
Player housing/guild housing is ALWAYS a good idea.