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Things you want to see in NW from STO or CO

varrvarrvarrvarr Member Posts: 385 Arc User
So I logged into STO today for the first time in a long time and I noticed some new and old features that I had forgotten about and that got me to thinking about NW and what features I'd love to see make it into this game. I refer to their names from their game of origin and provide a link to info where applicable.

Nemesis System - Come on, every good adventurer needs a Nemesis!

Duty Officers - I'd love to see once we hit a certain level that we get followers (does 4e have that?) that can do various tasks for us thus making crafting a different sort of experience.

Bridge Officers - I would love to be able to create an "adventuring party" even if their use was limited to certain types of content. I would love to also see the synergy that we are now seeing with the Bridge Officer system and the Duty Officer system in STO.

Off Duty Uniforms - I don't know how gear is going to work, but I would love to be able to have a slot for just appearance clothing, something I can swap easily on the fly for RPing or social things.

Ship Interiors/Hideouts - Every adventurer needs a place to call homebase, even if it is just a place to hide your treasure. I'd love to see a wide variety like rooms in inns, castles, wizards towers, etc...

Fleet Starbases - Guild Halls, come these are staples that have been ignored from too many games lately and in STO they have other functions.

There is a whole list of things I'd like to see in NW that are not in STO or CO in a very easily adaptable format - Mounts come to mind. There are also things like Crafting that I would like to see more depth given too. But the above are those things that I think can translate to this game.
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Post edited by varrvarr on
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  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited October 2012
    varrvarr wrote: »
    So I logged into STO today for the first time in a long time and I noticed some new and old features that I had forgotten about and that got me to thinking about NW and what features I'd love to see make it into this game. I refer to their names from their game of origin and provide a link to info where applicable.

    Nemesis System - Come on, every good adventurer needs a Nemesis!

    Duty Officers - I'd love to see once we hit a certain level that we get followers (does 4e have that?) that can do various tasks for us thus making crafting a different sort of experience.

    Bridge Officers - I would love to be able to create an "adventuring party" even if their use was limited to certain types of content. I would love to also see the synergy that we are now seeing with the Bridge Officer system and the Duty Officer system in STO.

    Off Duty Uniforms - I don't know how gear is going to work, but I would love to be able to have a slot for just appearance clothing, something I can swap easily on the fly for RPing or social things.

    Ship Interiors/Hideouts - Every adventurer needs a place to call homebase, even if it is just a place to hide your treasure. I'd love to see a wide variety like rooms in inns, castles, wizards towers, etc...

    Fleet Starbases - Guild Halls, come these are staples that have been ignored from too many games lately and in STO they have other functions.

    There is a whole list of things I'd like to see in NW that are not in STO or CO in a very easily adaptable format - Mounts come to mind. There are also things like Crafting that I would like to see more depth given too. But the above are those things that I think can translate to this game.


    I love all those suggestions (I guess we'd call 'em strongholds here.) One thing I don't want however is a feeling that I have to "grind" if we get guildhalls though. Not there's anything wrong with earning resources, just they went a little too high on STO's starbases. Have multiple options on getting resources for the goals. Some Dil and rare components were too in demand.
    [SIGPIC][/SIGPIC]
  • nachinekonachineko Member Posts: 0 Arc User
    edited October 2012
    Duty Officers - I'd love to see once we hit a certain level that we get followers (does 4e have that?) that can do various tasks for us thus making crafting a different sort of experience.

    Familiars, but they hardly count. I believe there is at least one paragon path that grants you a thrall. The rest would be summoned creatures and the like.
  • stormdrag0nstormdrag0n Member Posts: 3,222 Arc User
    edited October 2012
    varrvarr wrote: »
    So I logged into STO today for the first time in a long time and I noticed some new and old features that I had forgotten about and that got me to thinking about NW and what features I'd love to see make it into this game. I refer to their names from their game of origin and provide a link to info where applicable.

    Nemesis System - Come on, every good adventurer needs a Nemesis!

    Duty Officers - I'd love to see once we hit a certain level that we get followers (does 4e have that?) that can do various tasks for us thus making crafting a different sort of experience.

    Bridge Officers - I would love to be able to create an "adventuring party" even if their use was limited to certain types of content. I would love to also see the synergy that we are now seeing with the Bridge Officer system and the Duty Officer system in STO.

    Off Duty Uniforms - I don't know how gear is going to work, but I would love to be able to have a slot for just appearance clothing, something I can swap easily on the fly for RPing or social things.

    Ship Interiors/Hideouts - Every adventurer needs a place to call homebase, even if it is just a place to hide your treasure. I'd love to see a wide variety like rooms in inns, castles, wizards towers, etc...

    Fleet Starbases - Guild Halls, come these are staples that have been ignored from too many games lately and in STO they have other functions.

    There is a whole list of things I'd like to see in NW that are not in STO or CO in a very easily adaptable format - Mounts come to mind. There are also things like Crafting that I would like to see more depth given too. But the above are those things that I think can translate to this game.

    Yeah sign me up for all of it! b:victory

    When you mentioned the Nemesis system I had an Epiphany what if a players nemesis could show up randomly in UGC? That could really add a dynamic element to the game

    But yeah I could see all of that working very well.
    Always Looking for mature laidback players/rpers for Dungeon Delves!
  • mythdrannor32mythdrannor32 Member Posts: 44 Arc User
    edited October 2012
    Not to sound like a flame.. but i wish to see none of the features from those games. With the exception of maybe player housing. I miss that in SWG and EQ2.

    I truley hope NW will bring some new fresh ways to the table. After all, that's what the MMO community wants these days. A new, fresh look at the way games roll.

    After my 13+ years MMO playing it was fresh to see new ways in which MMO's work, like SWTOR and TSW. I hope they keep with tradition and lore and show some of the old school crunching that made games like EQ still viable, but i want some fresh injection too.
    Stormfyre03-1.png
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited October 2012
    The problem was the bad things done in SWtOR and TSW when done bad were really bad and hurt the game overall. Sometimes we have new features but classic options.

    Anyway, I'm calling dibs on my nemesis, the Gnome, rarrrr!
    [SIGPIC][/SIGPIC]
  • mythdrannor32mythdrannor32 Member Posts: 44 Arc User
    edited October 2012
    The problem was the bad things done in SWtOR and TSW when done bad were really bad and hurt the game overall. Sometimes we have new features but classic options.

    Very true. I just want some fresh thinking. I am a classic gamer my self. I have played all the big titles and still think EQ from 1999 was the best title =) i love my classic style, but I dont want a copy of STO (a somewhat failed MMO), and yes I played it.
    Stormfyre03-1.png
  • aandrethegiantaandrethegiant Member Posts: 3,369 Arc User
    edited October 2012
    The problem was the bad things done in SWtOR and TSW when done bad were really bad and hurt the game overall. Sometimes we have new features but classic options.

    Anyway, I'm calling dibs on my nemesis, the Gnome, rarrrr!

    LOL! Love that.... who's my minion?.......poor Francis.... lol

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  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited October 2012
    The problem was the bad things done in SWtOR and TSW when done bad were really bad and hurt the game overall. Sometimes we have new features but classic options.
    [fixed my quote there]

    Very true. I just want some fresh thinking. I am a classic gamer my self. I have played all the big titles and still think EQ from 1999 was the best title =) i love my classic style, but I dont want a copy of STO (a somewhat failed MMO), and yes I played it.

    I actually agree. STO failed for a couple years while it had to literally clean up how it started. Is it completely fixed? No, but it's certainly not like it was and much improved. But like the Conan game there always will be strong sentiment on its release and setup, so I respect those who don't like it for that or other reasons.

    Sometimes I like it sometimes I don't. Case in point: I'd love if they could take the mini game of the DOFF system and make it a Neverwinter themed game for me between adventuring/Foundry Authoring (yep, they won me over with that example of innovation in the next gen of Foundry and I will be making mods.)

    As to fresh thinking, a lot of other features mentioned in Neverwinter are nicely innovative (or mostly new such as the fully live action MMORPG combat thing,) Some ways they are handling the social aspects (like blogs for Authors) are revolutionary head-slap why didn't *I* think of that.

    But we have to be careful and not fall so deep into innovation or "signature style" that the rest of the features suffer. I think most of us (and the million plus left subs) can agree one of the main reasons SWtOR has issues was that coupled with the old way subscription model.

    So it's a balancing act between getting new but retaining classically enjoyed.

    I've often come up with things that work or classic features, so why don't I flip the reply over to you and ask what classic MMO feature(s) would you want to see in this game and why?
    [SIGPIC][/SIGPIC]
  • varrvarrvarrvarr Member Posts: 385 Arc User
    edited October 2012
    Not to sound like a flame.. but i wish to see none of the features from those games. With the exception of maybe player housing. I miss that in SWG and EQ2.

    I truley hope NW will bring some new fresh ways to the table. After all, that's what the MMO community wants these days. A new, fresh look at the way games roll.

    After my 13+ years MMO playing it was fresh to see new ways in which MMO's work, like SWTOR and TSW. I hope they keep with tradition and lore and show some of the old school crunching that made games like EQ still viable, but i want some fresh injection too.

    I don't take it as a flame, this is of course a thread of opinion so sharing yours is never going to be a flame.

    I do respectfully disagree about not taking from STO or CO, I think both had some great features and in the long run I think I had more fun with either of them than I did with SWTOR, I can't speak for TSW.

    I loved SWG and EQ will always have a soft spot in my heart as being my first real foray into MMO's. I'd love to see someone re-make the openness of SWG, but improve upon the game. I've played the original recently in that not so secret project and even though I have some really fond memories, I had forgotten how cluncky it was.

    That being said, I don't expect that from Cryptic, I made my list based on features in STO and CO because those are games using many of the same tools that are being used to make NW, so I know what is likely possible.

    Don't get me wrong STO wasn't a good game at launch, but that had more to do with the the terrible lack of content. I have hopes that NW won't share that same fate since PWE has given them more time, not a luxury the STO devs had.
    [SIGPIC][/SIGPIC]
  • mythdrannor32mythdrannor32 Member Posts: 44 Arc User
    edited October 2012
    [fixed my quote there]


    So it's a balancing act between getting new but retaining classically enjoyed.

    Yes, thats very well put.

    I am not one for mini-games inside of MMO's. Not apposed to them, but not a fan of them. they can be turned into revenue stealers (like the trading card game in SWG. where you HAD to buy them to get cool items in game).

    I enjoy "basic" features.

    Instanced dungeons. Your group can go smash out instanced dungeons without worrying about interferance in the zone. Grouping then becomes more important to the game and people develop roles.

    Yes, I like roles. While I was impressed by TSW skill system, and people should be able to play their character the way they like, have Roles to be filled and pick one. I am an old school gamer. Even PnP. I believe the Cleric should heal, not tank and dps all time, letting the group die. If you rolled a healer be the healer. If you want DPS characters, then roll one. Do not be the only Cleric in group, joined as a healer, then turn around and say i am DPS. Very contraversial yes i know, people dont like the "holy trinity" for groups and having a useless class. I feel there are no useless classes so far as long as you know how to squeeze something out of them. Be CC'er, be a DPS, be the tank.. but pick a role and a skill set that supports it.

    I loved Alternate Advancement from EQ. After a few expansions and level cap increases they came out with a way to improve your character and it's role by earning XP at level cap and thus still improving your character in minor ways. Great for non-raid days to dungeon crawl. Enjoy the content more than once and after you got your loot.

    Player housing. As long as it doesnt plaque the landscape and interfere (somewhat like SWG). Even if it was a small room/house isntanced similar to EQ2 and LOTRO. I'd be all for that. Loot options other than hardcore gear for your toon. Give you a little artistic license for designing your own layout (without having to build entire dungeons using Foundry) and a nice place to log off each night with a bonus for being in there.

    A good crafting system. I am not a huge crafter anymore in games, but I miss SWG crafting. A great system as long as the crafted items are not Raid loot quality. I dont mind epic crafted items as long as they are rare and require boss mob components.

    These are just a few of my favorite things.
    Stormfyre03-1.png
  • stormdrag0nstormdrag0n Member Posts: 3,222 Arc User
    edited October 2012
    One thing I would really like to see is the D&D version of lairs, a Thief could have a hideout by the docks in the warehouse district, a mage could have his tower or study, a ranger a nice woodland hut or tree-home, so many possibilities and to have the ability to create ugc that started from your personal lair would lend so many possibilities to story telling .
    Always Looking for mature laidback players/rpers for Dungeon Delves!
  • varrvarrvarrvarr Member Posts: 385 Arc User
    edited October 2012
    One thing I would really like to see is the D&D version of lairs, a Thief could have a hideout by the docks in the warehouse district, a mage could have his tower or study, a ranger a nice woodland hut or tree-home, so many possibilities and to have the ability to create ugc that started from your personal lair would lend so many possibilities to story telling .

    I agree, I mean I would even love to see housing require the completion of a quest series (at the outset you'd pick the kind of house you quest for) that unlocks the house.
    [SIGPIC][/SIGPIC]
  • mythdrannor32mythdrannor32 Member Posts: 44 Arc User
    edited October 2012
    varrvarr wrote: »
    I agree, I mean I would even love to see housing require the completion of a quest series (at the outset you'd pick the kind of house you quest for) that unlocks the house.

    I like that idea. That sounds awesome.

    As the quest develops you could get household items and such as rewards.
    Stormfyre03-1.png
  • singularitariansingularitarian Member Posts: 0 Arc User
    edited October 2012
    varrvarr wrote: »
    Duty Officers - I'd love to see once we hit a certain level that we get followers (does 4e have that?) that can do various tasks for us thus making crafting a different sort of experience.

    Bridge Officers - I would love to be able to create an "adventuring party" even if their use was limited to certain types of content. I would love to also see the synergy that we are now seeing with the Bridge Officer system and the Duty Officer system in STO.
    I don't know about a duty officer equivalent, but Jack Emmert recently strongly hinted at a bridge officer equivalent in the form of mercenaries/henchmen at Gen Con.
    [SIGPIC][/SIGPIC]
  • varrvarrvarrvarr Member Posts: 385 Arc User
    edited October 2012
    I don't know about a duty officer equivalent, but Jack Emmert recently strongly hinted at a bridge officer equivalent in the form of mercenaries/henchmen at Gen Con.

    I really hope they can be like BO's the customization and control was almost a game in and of itself. b:laugh
    [SIGPIC][/SIGPIC]
  • varrvarrvarrvarr Member Posts: 385 Arc User
    edited October 2012
    I like that idea. That sounds awesome.

    As the quest develops you could get household items and such as rewards.

    I like that, its the one thing I like abut EQ and some of the earlier games was the stepping stone approach, your rewards were not only hints to what might be coming for some quests, but sometimes they were useful with the final reward. Vanguard was actually really good at this.
    [SIGPIC][/SIGPIC]
  • subway7850subway7850 Member Posts: 0 Arc User
    edited October 2012
    I dont think we will get Bridge Officers like in STO, but I do think we will get Sidekicks like in CO, that way Cryptic makes money I think.
  • varrvarrvarrvarr Member Posts: 385 Arc User
    edited October 2012
    subway7850 wrote: »
    I dont think we will get Bridge Officers like in STO, but I do think we will get Sidekicks like in CO, that way Cryptic makes money I think.

    Oh they could still make money, I mean the offered special species Bridge officers for sale in the C-store and they were still customizable.

    So let's say I unlock one mercenary slot, I could go to an ingame zen vendor and mercenary's is one of the categories in the shop, from there I can pick what race I want, and for each race there are a number of class options, I can pick from. Make these cost enough to be persistent pets like Bridge Officers are. As I level up I unlock the ability to have more mercenaries in my "stable".

    Heck Mounts could work in much the same way. Does 4e allow for animal pets and familiars or is it just a class power? If it isn't class based then different pet companion options could work the same way.
    [SIGPIC][/SIGPIC]
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited October 2012
    varrvarr wrote: »
    I agree, I mean I would even love to see housing require the completion of a quest series (at the outset you'd pick the kind of house you quest for) that unlocks the house.
    I like that idea. That sounds awesome.

    As the quest develops you could get household items and such as rewards.


    Oh I so love this! FULLY support this!
    [SIGPIC][/SIGPIC]
  • varrvarrvarrvarr Member Posts: 385 Arc User
    edited October 2012
    Oh I so love this! FULLY support this!

    You know Nemesis can and should be implemented in a vary similar way as well.
    [SIGPIC][/SIGPIC]
  • stormdrag0nstormdrag0n Member Posts: 3,222 Arc User
    edited October 2012
    varrvarr wrote: »
    You know Nemesis can and should be implemented in a vary similar way as well.

    Yes they should having your own version of Artemis Entreri or Jarlaxle; nothing says Forgotten Realms more than someone in the shadows ready to drive a knife in your back or blast you with a Fire bolt spell.
    Always Looking for mature laidback players/rpers for Dungeon Delves!
  • varrvarrvarrvarr Member Posts: 385 Arc User
    edited October 2012
    Yes they should having your own version of Artemis Entreri or Jarlaxle; nothing says Forgotten Realms more than someone in the shadows ready to drive a knife in your back or blast you with a Fire bolt spell.

    See I'd love to have a mercenary like Jarlaxle at my disposal, but that just me. b:laugh
    [SIGPIC][/SIGPIC]
  • stormdrag0nstormdrag0n Member Posts: 3,222 Arc User
    edited October 2012
    varrvarr wrote: »
    See I'd love to have a mercenary like Jarlaxle at my disposal, but that just me. b:laugh


    Yes that would be amazing..

    The trick to henchmen is getting the player to actually give a damn about them, in Baldurs Gate and Neverwinter I got very attached to the people in my group.. developers have the ability to do that but they can't just make them bots saying the same dumb one liners over and over again.
    Always Looking for mature laidback players/rpers for Dungeon Delves!
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited October 2012
    varrvarr wrote: »
    You know Nemesis can and should be implemented in a vary similar way as well.
    Yes that would be amazing..

    The trick to henchmen is getting the player to actually give a damn about them, in Baldurs Gate and Neverwinter I got very attached to the people in my group.. developers have the ability to do that but they can't just make them bots saying the same dumb one liners over and over again.

    I really loved my Nemesis experience when I played Champions Online. I loved making my Nemesis and I was shocked when my Nemesis started meddling in on my affairs WHILE I was out just exploring and fighting crime alike, both in the open world and during instance missions too! This was a nice and exciting addition of flavour, excitement, and enjoyment.

    I think a D&D-Style Nemesis system could do really well in a D&D MMO, indeed. Heck, I'd love to see this in Star Trek Online too! Aye!

    I also get really attached to my henchmen in games that have them, save for DDO... I love almost every one of my Bridge Officers in STO too and treat them as though they were an extension of my very character, just like I did in NWN/BG/IWD.
  • stormdrag0nstormdrag0n Member Posts: 3,222 Arc User
    edited October 2012
    zebular wrote: »
    I really loved my Nemesis experience when I played Champions Online. I loved making my Nemesis and I was shocked when my Nemesis started meddling in on my affairs WHILE I was out just exploring and fighting crime alike, both in the open world and during instance missions too! This was a nice and exciting addition of flavour, excitement, and enjoyment.

    I think a D&D-Style Nemesis system could do really well in a D&D MMO, indeed. Heck, I'd love to see this in Star Trek Online too! Aye!

    I also get really attached to my henchmen in games that have them, save for DDO... I love almost every one of my Bridge Officers in STO too and treat them as though they were an extension of my very character, just like I did in NWN/BG/IWD.

    Too true I made much more of a connection with my Nemesis in CO and my Bridge officers in STO than I ever did my companions in SWTOR and I honestly think that cryptic could use that foundation and give us something truly innovative, I mean how cool would it be if your Nemesis Kidnapped one of your henchmen and it was up to you to save her?

    So many epic possibilities.
    Always Looking for mature laidback players/rpers for Dungeon Delves!
  • iamruneiamrune Member Posts: 149 Arc User
    edited October 2012
    Two words;

    Become. Devices.


    I have one alt in Champions that is a "mutant shapeshifter" able to take on nightmare creature forms. She uses her own powers along with Become Vampire, Mummy, Ghost, Demon and Werewolf devices as I like. Possibly the most versatile character ever.


    D&D Become devices? Oh, baby.
  • stormdrag0nstormdrag0n Member Posts: 3,222 Arc User
    edited October 2012
    iamrune wrote: »
    Two words;

    Become. Devices.


    I have one alt in Champions that is a "mutant shapeshifter" able to take on nightmare creature forms. She uses her own powers along with Become Vampire, Mummy, Ghost, Demon and Werewolf devices as I like. Possibly the most versatile character ever.


    D&D Become devices? Oh, baby.

    It would be tough to use Vampirism and lycanthropy as everybody would be one and then it would be World of Darkness and not D&D...if they could figure out a way to make it very rare it would be cool just don't see how though.
    Always Looking for mature laidback players/rpers for Dungeon Delves!
  • sers1sers1 Member Posts: 15 Arc User
    edited October 2012
    mostly i'm just hoping to see something close to cryptic's normal level of customization. i'd liek to decide what my armor looks like instead of the standard "this is what you have" approach. EQ2's appearance tab is a bit better, but still fairly limiting when compared to Champ's clothing options.
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited October 2012
    Just a heads up that in 4e, lycanthropy and vampirism is not a disease/infection.

    So bitten by lycanthrope - you just loose sanity for a while but do not actually become werewolf. Similarly bitten by vampire does not make you one.

    Lycanthropy is caused by DNA manipulation by aliens ... I mean brain distortion bu outsiders/illithids. So it may/maynot be hereditary.
  • stormdrag0nstormdrag0n Member Posts: 3,222 Arc User
    edited October 2012
    gillrmn wrote: »
    Just a heads up that in 4e, lycanthropy and vampirism is not a disease/infection.

    So bitten by lycanthrope - you just loose sanity for a while but do not actually become werewolf. Similarly bitten by vampire does not make you one.

    Lycanthropy is caused by DNA manipulation by aliens ... I mean brain distortion bu outsiders/illithids. So it may/maynot be hereditary.

    Yeah.....but most every DM I know laughed at that and continued using those afflictions the same way they have been used since 1st ed.

    YMMV though.

    But for the purpose of NWO you're right it will be used that way.
    Always Looking for mature laidback players/rpers for Dungeon Delves!
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