I cant play Neverwinter since last mod was released, i used to play with 60~50 FPS on minimal settings, after mod 14 my game gets 20~15 FPS... my on-demand option is disabled but the game keep patching over and over dont matter where i am, then my FPS drops a lil more, sometimes even freezes the whole game... when i cast skills my character starts to walk in slow-motion... ive seen lots of ppl here talking about that same problem and NOBODY gives some answer, this is going to be fixed? the requirements to play Neverwinter was changed? or i'll have to find another MMO to play?
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ps: i dont think that on-demand bug is an issue with my computer.
Since MOD 14 often I sometimes see their rendering of Combat Effects -then a .15s-.25s pause- render -then a .15s-.25s pause- render it's subtle yet can sometimes can occur quite frequently. Even some Armor Enchants like Barkshield which used to be completely fluid sometimes often display but have a lot of short but recognizable pauses, or Negation only displays one or two of the three shields you should see circling - if they even circling at all... >:)
This can continue for several minutes or even far longer for an half hour or more until you change a map or something. Sometimes changing the angle you're view at like forward to top down suddenly allows some things to REFRESH and be more current. While the pauses often are very short they don't make combat powers or some armor enchant visuals look fluid or free flowing like they always used to be!
Still the frequent pausing of Graphic combat FX for Dailys, Encounters, or At-Wils &/or Armor Enchantment visuals is subtle at times with with short .15s-.25s pauses but if there's a lot in a short period of time it's very noticable. It seems to come and go however so possibly a memory leak / graphic issue on something they changed in MOD 14? I'm wasn't sure it was entirely an FPS issue as the /fpsgraph 1 often shows me in the extremely low blues for me - but the constant pausing - of graphic combat powers seems really strange!
It never used to do this prior to MOD 14 - and I've seen others notice it too or comment on it.
One other thing I've sometimes noticed is weapons &/or armor enchants sometimes can switch to OFF even when ENABLED? I've also noticed while in River sometimes the ritual sites the Mini Bosses stand on, or where you donate MAGIC is sometimes not displayed there's just a big missing item on the map... So there is clearly a sort of Memory or something BUG going on possibly related to the above.
I use:
Windows 10 with 12 GB of Ram
EVGA NVidia 1050 Ti SC 4GB Video Card capable of 120 FPS
Though my Monitor is what limits the display to only 60.
Still I've noticed many who have noticed strange things related to FPS issues since MOD 14 that were not there just previously.
1080 msi gtx
16 gb corsair domi ram.
4k 34 inc monitor
z270 msi motherboard.
______________________
the game already has the optimization problem , No matter how a PC fps originate from the game, we can not do anything.
(UPDATED) I have since tried running through several fence posts, when I purposely set the FPS to 30 down from 60.
At 30 FPS the fence post seem to make 5-7 far sharper definitive and larger gaps with clear spaces in between; while previously at 60 FPS in MOD 13, you'd see so many they almost looked fluid.
Yet since running thru a lot more FENCE POSTS in Mod 14 to confirm, while it was still set at 60 FPS this is clearly a FPS issue; while 'sometimes' they still will appear FLUID, several other times they look worse than 30 FPS, sometimes not even seeing 1-3 far greater GAPS or transitions or not even seeing anything they just suddenly vanish all together.
I do strongly HOPE this issue along with the Bravaria/Ravenloft Instance BUG are two of the HIGHEST priority on the RADAR. I've also reported in the Barovia BUGS tracking thread many of these same issues on 1-2 occasions; along with several others I've noticed in HOPES that they will be resolved in the near to short term.
Still all we can do is PRAY to whom ever your character's god is and HOPE for a speedy resolution.
Windows 10 - 12 GB Ram
EVGA NVidia 1050 Ti SC (Supercharged) 4 GB Video Ram.
NVidia 397.93 Drivers worked FINE prior to MOD 14 on June 25th.
Yet on the 26th many rendering GAPS / FPS issues seemed to suddenly show up.
Installed 398.36 -yesterday-
Yet the most current drivers didn't seem to help, may even have made slightly worse.
The following problems occur:
- Black screen (very common)
- Picture simply stops (very often)
- CrypticError window opens (often)
- The game just goes off (often)
- Write error RAM (very rare)
- Fatal error 3D (very rare)
In most cases, I can quit the GameClient via the Windows Taksmanager. If Task Manager does not open, I need to reboot the PC.
I have already updated all relavant drivers and reinstalled once. Also Neverwinter was 3 times completely removed and reinstalled, without success.
Before the update to Ravenloft, everything ran smoothly, this started after the update.
Trigger is hard to say, since the mistake can occur at any time, whether one stands, walks or travels. Also, the place does not matter, Bavoria, PE, instances, fortress.
My system:
CPU: AMD Rycen 5 1600
MB: MSI B350M Pro-VD Plus
RAM: 2x 4G Crucial BLS4G4D26BFSB.8FBD2
GPU: AMD Radeon RX 550
I know because I played on a dual-core pentium (without hyperthreading) for about 1 year.
I played with only 4GB ram for about 3-4 years.
Module 14 changed all that.
Now you need at least 4 cores (or dual core cpu with hyperthreading).
RAM usage has increased. It might not be possible to play with only 4GB ram.
vram usage is often near 2GB. It might not be possible to play with only 1GB vram.
This game runs fine on thousands of PC's.
disconnects are Cryptic's fault or caused by bad internet connection,
but crashes to desktop or freezes are a PC problem or software problem or Operating system problem.
• OS: Windows® Vista, 7, 8 or 10.
• Processor: Core 2 Duo 1.8Ghz (or equivalent AMD CPU)
• Memory: 2 GB RAM.
• Graphics: NVidia GeForce 6600, ATI/AMD Radeon X1300, or Intel G965 Express (Direct3D Hardware Feature Level 10)
• DirectX: Version 10.
• Network: Broadband Internet connection.
where are the new requirements? they didn't said anything about that.
or they just changed the requirements and are waiting for us to found out that we cant play anymore?
Warframe had the same problem with increased RAM usage few months ago and they FIXED IT, its a bug, not an requirements change.
Since module 14, Neverwinter uses more than two cpu cores,
and uses more than 4GB ram, and uses more than 1 GB vram,
based on personal testing on both preview server and on live server.
Thanks to these changes, frame rate is, by my estimates, 20-30% higher than before module 14.
Neverwinter is running smoother than ever, on PC's which can handle it.
Upgrade your PC and enjoy the higher frame rate.
cpu usage, ram usage, vram usage (red text - upper left side)
https://photoland.io/i/zN01Y
Possible Work Around?
I can get my desktop to jump up 50% on the FPS using /renderscale 0.75 in the chat box. I don't recommend trying less than 0.50 although it can be reduced to 0.01 LOL. /renderscale 1 is default which mean 100% resolution. There is a slider in the options for this but the chat line has better fine tuning. On a good day (rare indeed) I can play the game at 150% which gives me a crisp image.
i play a few games with much more graphics than Neverwinter and dont need more then 2 cores, or more then 4gb ram.. that is just ridiculous.
i didn't see anything different on the graphics on Neverwinter in this new Mod, what can explain this absurd hardware increase?
The final task I wanted to talk about is optimization. It’s a tricky concept, especially for PC games. Developers working on a single platform can optimize very narrowly towards a single target. Since Neverwinter launches at different levels on PC, Xbox One, and PS4, we have to make a game that can run at several different visual fidelity levels. In essence, optimization is making a choice where to lose fidelity in order to gain performance across the entire scene. Things like Levels of Detail (LODs) can make a big impact. LODs sometimes require some really custom work to have a perfectly optimized asset. Some of the assets that I spent the most time optimizing for this zone were the pine trees.
The trees for Barovia are packed especially densely. This helps to establish a spooky atmosphere for players that venture into the woods, but it requires a vast number of trees to accomplish the look. There are only three different tall pine trees in the zone that are all scaled and rotated randomly to mimic the actual variety you’d get in a pine tree forest. Each of the trees has a total of three LODs (the normal model is LOD 0, then two more decreasingly complex models). Originally, we only had two LODs for this model tree, but creating a third allowed us to have a much smaller triangle count.
A good amount of the optimization for Neverwinter happens automatically, behind the scenes. Sometimes, though, this automation can return results that just won’t do. For our low-end PC players, there is a feature called clip fog that simply culls any object farther than a certain distance from the camera. This works really well for interiors, and generally well for exterior levels. The problem with this map, however, was that the Castle of Ravenloft wasn’t drawing! The most iconic and important landmark in the zone was too far away, so low-end PC players just wouldn’t see it at all. It took some clever workarounds and a fair bit of work, but such an important landmark is worth the effort. Optimization is always a balancing act between performance and visuals. We want to make the best looking game that we can, but it’s even more important that players have the best experience we can deliver.
edit: looks like the client is trying to render the skills and it makes my FPS drop, im probably talking HAMSTER but who knows? lol