You typed what I was thinking...it is the modern gaming world where if something hard and does not hold your hand people bleet and bark about it. Sheesh what is the point of it being BiS if EVERYONE has it haha
what is the point to play video game if its less rewording and much harder then real life, or you go in real world for relaxation only ?
But the game is rewarding, this is why so many people play it, myself included. If you want to relax you can, stop wanting to achieve BiS and if you get there great, if not well great too. You do not need to top all the charts to enjoy the game. Take an online FPS for example, you can become the top dog if you put the hours into the game to hone your skills. I have a friend who was in one of the top clans in my country in BF3 and what they did was pracise EVERYNIGHT to ensure they work as a single unit. My clan never did and as such were never the best. Same here - those that put the effort, time, money whatever into this game deserve the highest rewards, those that don't, well simply don't. This is not a "socialist" type game but rather a "captilist" one - I really don't mean to argue politics but this is the best analogy I can give to explain my personal views. Yours may differ and good for you.
“There are always two choices. Two paths to take. One is easy. And its only reward is that it's easy.” -Unknown
Capitalist in the sense that vegas is capitalism. Working hard for what you get is a misnomer. I have a decent job, there are some days I don't work hard at all. I still get a decent wage. There are other days I work really hard, worth more than what I am paid. There are times I struggle with groups in the game and "work hard' to complete a dungeon. There are times I'm with a fotm comp of BISers and it's easy mode.
None of these things guarantee me anything when it is gated behind RNG. This is the issue, you seem to think it has something to do with work ethics. How can you call it work ethics when it's betting at a table and the odds are in the houses favor. That really doesn't make any sense to me.
Ok on the gambling issue you are 100% correct, it is a gamble and one of the new machanics in just about all games nowadays (even paid for single player games have loot boxes you can buy for a chance of better gear - see the new Star Wars Battlefront II game). The game makers have tapped into a human condition and are activedly exploiting it for sure - much like the HAMSTER industry, it aint right but it is a human weakness and as such people will use it to part us from our money while we smile
However having said that though luck is one thing but certainly time is another as it "places more fishing rods in the water to better your chances of catching a fish" - Let me try and explain it this way. I current have 6 toons - 3 are for actively playing, 3 are for praying. Of the 3 playing characters I mostly play my SW more than my other two, with my BF next and finally my CW (which I started and mained about 9 months before the others). My SW is now way ahead in terms of gear & stats with my CW & GF about equal - this tells me that putting more time into my SW has not only caught up with my CW but surpassed it by miles - if time had nothing to do with progression on items then how would this be possible as by pure luck I could get way better drops from my toons which are played least and could have shoddy luck with my main - but the reality does not support this theory.
This is what I am trying to say about Capilism vs Socialism - one wants to be given something while the other has the freedom to expend resources (be it time or money) and achieve greatness.
Another small example of what I am trying to say is taken the rules of project management: There are 3 main items involved, Time, Resources, Quality. If you skimped on Time but want to maintain Quality then you need to add Resources, If you Lack Resources but want to maintain Quality then you add Time, and if you skimp on both Time and Resources you invariable adjust Quality lower - this is inescapable.
Apply that same logic to my theory, if you want to be BiS (Quality) then you need to bump up either you playing time (Time) or spend real world money (Resources) to get there as relying only on luck will not cut IMO
Note that I have NEVER recieved a CWARD from any of the boxes from praying I have always been forced to purchase via the Zen Store - these are like Bigfoot in my eyes, there is talk about them dropping but I dont believe it as I have not experienced it...that is what happens when relying no luck.
Capitalism vs. Socialism doesn't matter here friend, that's what I'm trying to tell you. Statistically, probabilistically, no matter how many "fishing rods" you put in the water, if each of them has a less than 1% chance to catch a fish... each of them has a less than 1% chance to catch a fish. Every single time you put one in. You cannot play 3 toons at one time (at least not without going against ToS) therefore the analogy does not work. I have 8 toons capable of running To9G, I can only play each of them 1 at a time. See where this falls apart?
I understand your sentiment, and I believe in rewarding those that put forth the effort. The problem here is that this paradigm does neither.
On ambush rings: "How would you like PVE if all the mobs were invisible?"
I understand your sentiment, and I believe in rewarding those that put forth the effort. The problem here is that this paradigm does neither.
More importantly with their current low RNG, it's streaky nature and implementation you end up with very few folks that are very happy and a lot of folks that are not happy. Not a smart way to design a games rewards.
I understand your sentiment, and I believe in rewarding those that put forth the effort. The problem here is that this paradigm does neither.
More importantly with their current low RNG, it's streaky nature and implementation you end up with very few folks that are very happy and a lot of folks that are not happy. Not a smart way to design a games rewards.
Yeah, I tend to chalk the "streakiness" up to pseudorng. My biggest issue is the overall % of droprate and what the money gate it lies behind. However, I agree it makes it feel worse when someone's like "I got 2 legendaries in 2 days" and you get none for over a year. With something as necessary as a refining component though, it's just not acceptable really.
On ambush rings: "How would you like PVE if all the mobs were invisible?"
You typed what I was thinking...it is the modern gaming world where if something hard and does not hold your hand people bleet and bark about it. Sheesh what is the point of it being BiS if EVERYONE has it haha
what is the point to play video game if its less rewording and much harder then real life, or you go in real world for relaxation only ?
But the game is rewarding, this is why so many people play it, myself included. If you want to relax you can, stop wanting to achieve BiS and if you get there great, if not well great too. You do not need to top all the charts to enjoy the game. Take an online FPS for example, you can become the top dog if you put the hours into the game to hone your skills. I have a friend who was in one of the top clans in my country in BF3 and what they did was pracise EVERYNIGHT to ensure they work as a single unit. My clan never did and as such were never the best. Same here - those that put the effort, time, money whatever into this game deserve the highest rewards, those that don't, well simply don't. This is not a "socialist" type game but rather a "captilist" one - I really don't mean to argue politics but this is the best analogy I can give to explain my personal views. Yours may differ and good for you.
“There are always two choices. Two paths to take. One is easy. And its only reward is that it's easy.” -Unknown
Capitalist in the sense that vegas is capitalism. Working hard for what you get is a misnomer. I have a decent job, there are some days I don't work hard at all. I still get a decent wage. There are other days I work really hard, worth more than what I am paid. There are times I struggle with groups in the game and "work hard' to complete a dungeon. There are times I'm with a fotm comp of BISers and it's easy mode.
None of these things guarantee me anything when it is gated behind RNG. This is the issue, you seem to think it has something to do with work ethics. How can you call it work ethics when it's betting at a table and the odds are in the houses favor. That really doesn't make any sense to me.
Ok on the gambling issue you are 100% correct, it is a gamble and one of the new machanics in just about all games nowadays (even paid for single player games have loot boxes you can buy for a chance of better gear - see the new Star Wars Battlefront II game). The game makers have tapped into a human condition and are activedly exploiting it for sure - much like the HAMSTER industry, it aint right but it is a human weakness and as such people will use it to part us from our money while we smile
However having said that though luck is one thing but certainly time is another as it "places more fishing rods in the water to better your chances of catching a fish" - Let me try and explain it this way. I current have 6 toons - 3 are for actively playing, 3 are for praying. Of the 3 playing characters I mostly play my SW more than my other two, with my BF next and finally my CW (which I started and mained about 9 months before the others). My SW is now way ahead in terms of gear & stats with my CW & GF about equal - this tells me that putting more time into my SW has not only caught up with my CW but surpassed it by miles - if time had nothing to do with progression on items then how would this be possible as by pure luck I could get way better drops from my toons which are played least and could have shoddy luck with my main - but the reality does not support this theory.
This is what I am trying to say about Capilism vs Socialism - one wants to be given something while the other has the freedom to expend resources (be it time or money) and achieve greatness.
Another small example of what I am trying to say is taken the rules of project management: There are 3 main items involved, Time, Resources, Quality. If you skimped on Time but want to maintain Quality then you need to add Resources, If you Lack Resources but want to maintain Quality then you add Time, and if you skimp on both Time and Resources you invariable adjust Quality lower - this is inescapable.
Apply that same logic to my theory, if you want to be BiS (Quality) then you need to bump up either you playing time (Time) or spend real world money (Resources) to get there as relying only on luck will not cut IMO
Note that I have NEVER recieved a CWARD from any of the boxes from praying I have always been forced to purchase via the Zen Store - these are like Bigfoot in my eyes, there is talk about them dropping but I dont believe it as I have not experienced it...that is what happens when relying no luck.
Here's a nice capitalist idea for you - they can put them in the store and let people pay for them. Same with coal wards; it's great to get one via invokes but if I need one in a hurry I just hand over the AD.
Please Do Not Feed The Trolls
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Comments
I understand your sentiment, and I believe in rewarding those that put forth the effort. The problem here is that this paradigm does neither.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox