This seems a really petty change to try to sell more bags. I was in SH, wanting to cash in quests then donate to the coffer, nope, stuff in overflow, couldn't complete the quests, trips to the coffer and back to the questgivers and back to the coffer later I'm swearing a lot. You are sucking QoL out of the game. I have no idea what else has changed, were you too scared to actually itemise the changes in the patch notes because of the possible reaction ?
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It's already such a hindrance to have even one item in overflow (can't invoke, can't open HE rewards) that I don't keep anything there.
Another recent issue specific to bag management is loadouts requiring your situational gear to reside in your bags, not your bank. That has potential ramifications for more stuff ending up in overflow even if you'd rather it didn't.
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All this clicking makes me dizzy.
I suggested to make them acc bound - transferred via shared bank a long time ago. Still waiting.
And please do not tell me it's hard to implement, just...don't @nitocris83
A proud member of "mythical horde of DPS GFs"
1). Is SW more dps or tank based?
2). Yes. I am panzer!
3). Get ACT if you want to celebrate your epeen.
4). Horniness will not stand between me and what I believe - "MM"
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The impact on most players is slim, but there are some real downsides for certain situations / play styles. Plus I'm pretty sure besides "lag" they didn't actually dislike the fact that it passively contributes to bag sales.
The limit of 6 active bags is to low for many players.
The inventory management/forced character switches did not really improve my playing experience.
(Owner of 16 runic bags and 8 GBoH, max. shared bank etc.)
Players, as players will do, abuse the gift horse.
They reign it back in, and *they* are terrible, money grubbing HAMSTER.
Please pass the tin foil when you are through with it.
If they let people carry as much as they wanted, some loser could enter a map and black hole everyone. Ok, maybe not with todays machines, but it just has no upside for the game, only the individual (who, btw, is likely an ungrateful sot). imho.
It's not even a super bad change, but the reaction was predictable. @terramak or someone else recently noted they have some long-term plans for the inventory. Should just have made this change alongside whatever they plan and would have experienced way less backlash is all I'm saying. I don't think the server was close to breaking because of overflow data.
- Because I don't remember it was players designing all the gazzilion RP types and binds - The reasoning was save inventory space btw.
- It was not players who added inventory items to most daily quests.
- It is not players who set stack limits.
- It was not players who set double AD/RP events as long term player retention mechanism, that on the same time encourage, and more correctly forces players to fill their inventory.
- It was not players choice to set the bags as BtC instead of BtA, and instead of encouraging buying bags, now people think twice if it worth to bind it to an alt they may not want to play later. Or will want to play and get a bigger bag and hence loose this one.
This is called a design failure and when the design is as such that even the servers can't handle, then it's time to re-design.Or, of course, we can patch it up by limiting it even more, there is probably someone out there that will say "Thank you", instead of consolidating RP types and/or removing some of the quality types from the loot tables until they are slowly out of circulation and simultaneously increase the stack sizes.
- I believe the devs know there is a design issue here, and that the overflow is a patch upon patch and not a real solution. And know perfectly that changes are needed. My gripe is about people who blame the players and/or yelling "Everything is great" when it's obvious to everyone, including the devs, it's not.
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Armor, more armor than just what you're wearing if you're using the loadouts feature to the fullest
Potions and kits, a few spaces if you're very conservative, many spaces if you're a loot vacumn cleaner type
ID scrolls, likely bound and unbound if you're VIP
Reclaimed resources, 3 slots worth
Quest items... sometimes quest items that don't even stack on each other, or don't stack high enough to fulfill the requirements of the quest with a single inventory slot
Only a few of those items can you decide to just not carry or pickup by not engaging with activities that use them, like looting skill nodes or identifying gear. But choosing to engage or not with those activities should be determined by whether or not you want to, not by whether or not you can afford the space for their supporting tat.
The only way of playing NW without gathering things, imo, is to be one of the players for whom PE zone chat is their endgame.
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The worst part is...they clearly did put a lot of thought into doing it and decided that this was the perfect time to implement the change... which speaks volumes
I still don't believe people having hundreds of items in an overflow bag would cause problems - why is this bag seen any differently than a normal bag with inventory? Pretty sure there was a limit on overflow...if there wasn't, then I could see this change.
Still, this is a minor version of the key change debacle all over again. Make a bad change when better options exist.
Anyways, I don't use overflow so not a huge deal to me.
And then what is the expected recourse: Let's say I get myself into a situation where I have tons of r6 r7 enchants in my overflow bag (thanks QM). What is the recommended way I free up room to let them move to my bags?
Or is the idea here that letting your items into overflow should come with a penalty (i.e. you are expected to then have to discard otherwise valuable items for our folly)?
Immediately after 2xRP: 'How can I stock up on all the cheap enchants people want to get rid of?'
3 weeks before 2xRP: 'I'm already stocking up on cheap enchants....'
During 2xRP: 'Why are CWards so expensive?' <<< en passant
If they had never implemented this, you would just have limited bag space, and if you couldn't pick it up, too bad. This gave people some wiggle room. Some people wiggled it into a full fledged 30 space bag, and that's why we can't have nice things.
@micky1p00 Bag space issues and this overflow issue are two different things. Yes, the system needs work. No, this isn't HAMSTERing on you and calling it rain. For all we know, this is the first step towards fixing it.
"people who blame the players and/or yelling "Everything is great" when it's obvious to everyone"
No one is saying everything is great. I am blaming *some* players for abusing a backup system. You exaggerate, but I have come to expect it.
I could say the same about the kajillions of posters who jump on EVERY change (that isn't a Legendary freebie), and call it a HAMSTER parade.
Summer festival? Here have some fireworks and party poppers and a random assortment of event foods. Kicking sahha balls? Have more fireworks than you can ever conceivably use.
Winter festival? Have a bunch of different fire-I-mean-iceworks. Also 4 kinds of fish and 4 kinds of treasures (which are effectively currency but we're going to shove them into your inventory, ok?) that you can only actually use when you collect them in specific quantities. And, I dunno, a bunch more random stuff from fishing and gifting. It's Christmas, so you have lots of free time to deal with it all, right?
Portobello's game? Event foods and enchants and novelties, oh my. We invented a new kind of event trash, just for trolling. We call them "hecklers", and they'll automatically pick up into your bag whether you want them or not. Isn't that adorably hilarious of us? We're also going to make you throw out a useless item that will spawn EVERY time you run Respen's Game FOREVER, even though you only ever needed one and finished the joke campaign two years ago. Because that's fun.
I could go on....
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What it boils down to is, don't use your bags as permanent storage. I understand there are lots of items @beckylunatic , but that does not mean we need to keep each and every one. Fireworks are instant AD (small change, but AD nonetheless) because there will always be RP'ers and people who want to celebrate, be annoyances, etc. People just need to figure what they want to keep, and what the can buy when they need it.
And should anyone say 'If they make it in game, I should be able to use it", I say yes, just not all at the same time.
Even if you immediately get rid of every piece of event garbage that you don't want, you just spent several minutes cleaning out your bags that you didn't technically have to do, because they were reasonably clean before, until you made the mistake of doing the event thing.
I don't engage with events as much as I want to because even when they're fun, the inventory management isn't. I view that as a problem. Even if it's not a problem for you, it's a problem for me, and you dismissing my concerns is disrespectful.
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Seriously, this isn't access to the public library. This is entertainment. I have severe arthritis, and contorting my hands on the keyboard and mouse hurts. But if I want to play, I have to factor that in. When people ask for changes *they* want, they don't factor in what is good for *me*. And thats the way it *should* be.
You can also think that my opinion is 'dismissive' and 'disrespectful', but that doesn't make it so. I have read enough of your posts to think you are not a snowflake, so I don't understand why you would fall back on the 'your opinion disrespects my views' thing. If you feel strongly about it, feel free to send me a PM. I can assure you, I reserve my disdain for my true enemies (like carnies, and people who stand children in front of store doors for 'fund drives').