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Suggestion for the "chest rewards"

crystal892fcrystal892f Member, NW M9 Playtest Posts: 385 Arc User
I'm sorry if something like this has already been suggested, but I don't have time to go through all the pages of the "Dungeon Key and Useful Items for Preview" thread, so I make a separate one.

When you're forced in the future to use a dungeon key, it'd be nice if you can actually choose the item you used the key for.
What do I mean by that?
In the dungeons like Epic Temple of the Spider, Epic Grey Wolf Den, Lair of Lostmauth ... when you open the chest and RNG gives you a ring, you can choose between 2 available rings via a radio button. If RNG gives you an armor piece, you can choose which one, etc.
I'd be nice, if something similar was implemented for all the remaining chests. From the top of my head:
- (Epic) Demogorgon
- Prophecy of Madness
- Throne of the Dwarven Gods
- Castle Never
- Fangbreaker Island
- Svardborg

Take for example Castle Never. In the dungeon chest at the end there is always (as far as I'v seen) a ring. Which one (Lifesteal, Crit, ...), is completely random. The rarity (+1 - +5) is random as well. I'd like to eliminate the "which one" randomness. RNG determines the rarity - say +2. But you can actually choose which +2 ring you want. With a radio button just like in the chest at the end of i.e. Lair of Lostmauth.
I mean, what good is a legendary +5 ring from Castle Never, if it's a ring you don't actually need?! It's a wasted key.

I hope I got my idea across.

Comments

  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    If they did this, you have to realize they would also divide the drop chance of receiving an epic or legendary ring by the number of types of rings the content can drop. Same as if they offered a 1:1 exchange service. The system is designed to be a treadmill. Solutions that are viable for devs and players have to be aimed at improving the low end, not the high end.

    Frankly, I agree that there are too many useless bullhamster types of rings that not a soul wants to see cluttering up the loot table and reducing the odds of receiving something decent. I feel the solution is to weight these lower, or simply phase them out. Variety is not interesting when most of it is useless.


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  • sundance777sundance777 Member Posts: 1,097 Arc User
    Yes, that is a good suggestion, it gives choice back to the players and we seem to enjoy choice. I suggested something similar as well, but it did not make it into this phase of the change.
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