I think that as the progress goes on and end game players get bored a quit the game a lot lately we should have something more to compete for other than gear and other bounty rewards. As an idea i would suggest a type of ranking maybe similar to the pvp one, but working and not with weekly resets, to have as an open project where you could add more to it as we go along. For starters i would like to see a ranking for all lvl 70 dungeons where the sorting is done for each class and it displays at least a top 200 ,with players in that class, and made possible to sort by dps, healing, tanking, class efficiency in a specific dungeon and other stuff.
Also i would like to see a guild ranking system aswell where the going up or down on the ladder would be made by each guild's player involvement in pve and pvp aswell as efficiency. For example: if a group with 2 gwfs runs elol and 1 of them out dps's the other by a 10mil margin then he should get a better score for him self and for the guild ranking. Of course each dungeon would have it's own default points being awarded by lvl of difficulty like elol being a relatively easy dungeon for most and then ecc, etos, egwd, cn. It's best if fbi and sva are being left out for now, since many people don't have the gear to get there or they're being left out because they're not good enough.
Anyways this would be a work in progress if it sounds like a good idea for others aswell. I for one can say that i'm pretty jaded of the daily grind and this would be a competitive edge that would make me step up my game
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Like getting titles for a first world completion (Wow had something like this), they would be the only to have the title, and that is quite an achievement. Or a title for beating a boss or a dungeon on hard mode (let's say completing FBI without any deaths in the group).
I remember an achievement from wow, named "I can't hear you over the sound of how awesome I am"...it was close to impossible to get that achievement, you had to beat a very very difficult boss without any deaths in the group and in your first try, without any wipe. Some people got it.
Hælja, Swordmaster Conqueror Guardian Fighter of Thieves World
Since they made quests griefable.
Since they put a pvp element to basic quests.
Paingiver chart.
once more i'm saying that this will give the average player more ambition and stride to succeed at a higher lvl because right now many are not interested in trying out new builds or asking for advice, they just do their own thing and very often it doesn't work out too well. if dungeons are so difficult to put in the game because of different reasons then this ranking system will at least give us something else/more to look up to and not regard the game as such an undesirable grind place where most come to do their dailies and weeklies.
"PVE has never been competitive, only some of the players who take part in it are. They are more often than not, the ones who spoil the game for the rest of the players. This sort of thing should not be encouraged which is exactly what would happen if more 'competitive' elements were introduced to Neverwinter PVE."
This.
Moooaar "I am paingiver/your DPS sucks" mentality will improve PvE? I disagree.
The best part of PvE is inter-party cooperation, not competition.
Cooperative play, synergy of powers, utility of support players and selfless sacrifice for the team are the principles of PvE party adventuring. Teamwork has been the goal ever since Gary Gygax rolled his first natural 20.
But to stay positive, I agree with @neverwinterdevil about being "jaded with the daily grind". Even if I disagree with this proposal, I respect that you are proposing solutions rather than simply complaining.
I am Took.
"Full plate and packing steel" in NW since 2013.
What PvP element is there in basic quests? The only quests I'm aware of that have any touch of a PvP element are the IWD quests that require you to go into the PvP areas to do basic stuff, like prospecting.
Who cares about Paingiver?
this happens wherever we look in so called "real life"...
in neverwinter i'd search for real play!
and it's not THAT easy to find, with all that (in my feeling meaningless) worrying and striving for better gear, better damage etc pp.
paingiver table is already far too much looked at! monsters get overkilled, teamwork gets overlooked a lot.
well, have fun with it! in fact, i wouldn't need to take part in that new "competition" :-)) ... and i wouldn't want to.
And it would only further increase the hate directed at "elitist" players
PvP can be so much more than just killing, and node capture. I mean in this case, the "I see you are heading towards that quest objective, but my character is faster, so I'm going to take it from you" part of it. The race to the objectives, so to speak.
Call it what you will, a disrespectful version of competitive behavior, or <font color="orange">HAMSTER</font> behaving like <font color="orange">HAMSTER</font>. The result is the same.
Everyone who ever rolled a full support character, knows the feeling of being in the middle of a long fight, trying to clear trash mobs, while some jerk off takes whatever they were guarding. I don't want anything to encourage even more of this <font color="orange">HAMSTER</font>.
It's why (or rather one of many reasons) I stopped playing my support classes as support. DC can't heal, GF can't tank for <font color="orange">HAMSTER</font>. Only exception is my OPH, who can tank any t2 but Orcus (haven't tried) while healing the party, but I never EVER send her to adventure zones alone, except to kill red wizards.
Let me guess, GWF rushing ahead, or CW who has yet to figure out how to use shift + wasd in combat?
Oh oh, or maybe any ranged class attacking before tank have had time to pull aggro? I love it when those pull four giants, two bears, and a group of tinies, and subsequently die.
I've done that myself though, either forgetting how much harder those guys hit, or forgetting to see if the rest of the party are in a position to help out. It's embarrassing
A- it is not dps "classes", but "Players" who do that. The class is just there. I would like to add that they are the only ones who can make use of such a system. They focus on charts, and no other charts currently cater to any other roles.
B- Healers Heal, they do not buff/debuff. This is very personal to me, as I'm a cleric who focused on the AC Righteous to buff and debuff. That being said, topping any healing charts at this stage of the game, is mostly a reflection of how bad the group is, and not how good of a healer you are. This is due to the fact that there is no real need for healers. Buffs are not registered, I believe they asked for them but seems complicated.
C- Tanks surviving as well as maintaining aggro, is the job description. Damage taken is not a reflection of how good they are, since a high dps group will kill the enemies before they deal enough damage to top the charts.
D- (people not classes) the only ones who will be interested, are the ones who currently care about those charts and achievements.
Alright, nit-picking done, so back to business:
1- Add group achievements. i.e. Least Damage Taken (by whole group). Maybe even add composition requirement. So 1 Tank, 1 Healer/Buffer, 3 DD. Speed of finishing entire dungeon, Speed of finishing individual bosses. Maybe even make it accessible for everyone to see, they have a target. The elitists can bugger off and do their thing, while others have something to aim for.
2- Individual Achievements: Something like running 25 consecutive FBI runs without dying. Achievements that do take personal skill and a decent group of people as well.
3- For the support classes, this gets tricky. Can't think of ways to give them something to compete on.
Personally, I don't get the whole competitive feeling in PvE. Whether you are top of DPS chart or bottom, you are still clearing the dungeon/whatever and still getting the loot... why people obsess over it is beyond me... but then again I'm a healer turned buffer... so what do I know.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
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