plasticbatMember, NW M9 PlaytestPosts: 12,424Arc User
It will update all of our characters to be KITTENS.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
0
silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
edited September 2016
removed..
0
demonmongerMember, NW M9 PlaytestPosts: 3,350Arc User
More than likely we won't see any major changes until the new mod comes. So if you asked just to be sure if you can take a break from game. Go ahead and relax and do something else, sethe your smart phone to remind you to check back in a few months. Then hit snooze and chill for another month.
If anything changes before then you will see it here on forums.
[SIGPIC][/SIGPIC]
I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
Hopefully they'll do an M10.5 that brings QoL updates to professions, AH and guild, as well as Loyal gear and thief in the tradebar store as a response to the removal of the gateway. I'm not holding my breath.
profession need full overhaul since those "dungeon kits" nodes nerfed. i assumed those professions when they reach 25th, the gathering amounts would be doubled and leadership need complete redo since astral diamonds got pulled out, leaving some gaps on missions.
let add new recipes for professions. i will discuss more ideas later, i need coffee, just woke up.
And of course a new lockbox, slightly better premade characters, the new title "former gateway user", a PvP campaign completition token and a insignia refinement system.
Maybe they fix the GWF Unstoppable bug? No. But maybe the missing action animation of the Tenser disk...
Mod 11 will introduce the contemplated monk (divine, arcane and body paragon paths), faster than GWF, near as tanky as a GF able to heal himself. Together with at least five critical features/bugs it will rock everything. A new mount perfectly matching the monks needs and style (... must be a T-Rex). A campaign with campaign gear, campaign companion, campaign boons, campaign store. And the new Spellplaque Caverns.
Would love to see the company suddenly acquire alot more dev hours to focus on real content now that the gateway is down but sadly I think we'll just end up with 6 months worth of nothing new and then another round of power changes to force more respec tokens, and then tangent gear gated behind recycled daily quests. A weeks worth of foundry level content added claimed to be worked on for months.
wait!, is that conspiracy grenade? wow, that lot to discuss.
big list. 1. foundry 2. profession kit nodes 3. progession crafters & leadership that need full overhaul. 4. how much remaining class balance left to do? 5. invokings need new updates and better choice selections, ardent tokens not going anywhere, still unspended, some players are near 500 tokens capped. 6. Gateway closing, what about companion gears and lightfoot thief? 7. sharandar reward quest bugged. 8. new optional "indoor strongholds" constructions, (banquet hall, meeting room, trophy room, and any other new rooms), for decoration purposes. 9. what about unlocking one-time quests in older zones where most players never able to complete an armor set/appearance set when they got wrong class pieces and bounded to character, so they can repeat as many time we want. 10. corpse loot drops is pure trash, please convert to "instant cash" when looted. problem with cluttered junks filling up packbags, and also less items from selling on AH to trick others thinking as quest items or to "Grief-flooding" PE's auction house zone as massive lag spikes. 11. companion upgrade tokens should be primary, not those overflooded xp scrolls or books that not going anywhere, we have training runestone and they level the pets pretty fast. 12. streamlined items that are unbounded, accounts, and characters, it's way too cluttered. 13. reconstruct those merchant vendors, items are outdated, some items still doesnt belong in zen market. (example, life/revive scrolls so we can spend ardent tokens). 14. revive mound upgrade token, i would recommemended cost of 350 ardent tokens, that almost a 1/2 half year of invokings. 15. zen market need repricings, most players feel those are overpriced, any green/blue pets or mounds are either outdated or not on par with current base. 16. last one on list, Black Ice crafter gauntlets are almost non-existance, we keep getting loads of unwanted Ice Gravels, and auction house are getting flooded needlessly, just please unlock stronghold mimic to eat excessive unwanted items. 17. stronghold need other "excessive" for "Contunuing Constructions" sort of like "repairs", i see STO's Starbase operations with few other side constructions such as festival decoration repairs, resupply outposts for ammos, and how about "training centers for the crafters" when we dont need them. so we can get other marks while other are still active constructions, but we need other ways to disspose excessive items and we cant do it when other building needs were selected. those are non-rank constructions and can repeat many times.
that about it.
0
micky1p00Member, NW M9 PlaytestPosts: 3,594Arc User
Mod 11 will introduce the contemplated monk (divine, arcane and body paragon paths), faster than GWF, near as tanky as a GF able to heal himself. Together with at least five critical features/bugs it will rock everything. A new mount perfectly matching the monks needs and style (... must be a T-Rex).
ooooh . . . . . . . . a D&D Ed 1 Monk (hard to level but godlike at higher levels), yes please. Immune to magic, immune to physical damage, immune to poison, immune to falling damage, immune to ranged attacks . . . . .hits like a truck . . . . . lol ahhh the good ol' days )
0
silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
due to too many resources fighting in game bots, you will be allowed to log in, but all physical movement is hindered with a captcha phrase every step.
Step 1.. are you human? Step 2. Are you sure? Step 3 Like seroiusly for real your alive?
and so on..
this solves all of thier issues, as a dual announcement of .. we have added EVEN more grindy dailies, just in case you were not bored of the ones we dumped last mod. We are well aware some of you found them fun, this has made us look bad, and as such we will triple the next set. If any of you at all find any of these fun, we will have to close the game down.
0
ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
Devs decided that the sentences in the chat being cutoff will take to much resources to fix and hence chat will be removed from the game.
(Sorry, but I had to)
That is so annoying, I am going to make sure that is being tracked to be fixed right now.
Thanks @panderus this issue is hugely annoying and hopefully shouldn't be too difficult to fix (you guys have encountered and defeated this particular demon before).
I wonder if anyone noticed this during internal t Seems like it would be hard to m
Assuming they don't actually use in-game chat while testing, I think it would be the easiest thing to miss.
They're in a closed test environment, so there's none of the ambient chatter, and the system notifications that I tend to see as defaults on logging in are too short to get cut off.
I wonder if anyone noticed this during internal t Seems like it would be hard to m
Assuming they don't actually use in-game chat while testing, I think it would be the easiest thing to miss.
They're in a closed test environment, so there's none of the ambient chatter, and the system notifications that I tend to see as defaults on logging in are too short to get cut off.
Your explanation makes sense, but that's kind of a disappointment. It wouldn't be difficult to spin up a couple bots to generate chatter (and the irony would not be lost on anyone).
It's industry practice to test all of the core components of your product each time you make a big change, just to make sure nothing got inadvertently broken. I want to believe they do regression testing, but it seems like they leave out some pretty major game components. Given how critical the chat functionality is to the core of this game, perhaps it's time to include it in their regular QA test plan too. Especially since this issue has come up a couple times now.
0
vinceent1Member, NW M9 PlaytestPosts: 1,264Arc User
Comments
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
removed..
If anything changes before then you will see it here on forums.
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
i assumed those professions when they reach 25th, the gathering amounts would be doubled and leadership need complete redo since astral diamonds got pulled out, leaving some gaps on missions.
let add new recipes for professions. i will discuss more ideas later, i need coffee, just woke up.
And of course a new lockbox, slightly better premade characters, the new title "former gateway user", a PvP campaign completition token and a insignia refinement system.
Maybe they fix the GWF Unstoppable bug? No. But maybe the missing action animation of the Tenser disk...
Mod 11 will introduce the contemplated monk (divine, arcane and body paragon paths), faster than GWF, near as tanky as a GF able to heal himself. Together with at least five critical features/bugs it will rock everything. A new mount perfectly matching the monks needs and style (... must be a T-Rex). A campaign with campaign gear, campaign companion, campaign boons, campaign store. And the new Spellplaque Caverns.
c ya,
Bellistor
https://www.theholycrusaders.com/
Martin ConDion PVE only Ranger
Guild Founder: -HunterS-
big list.
1. foundry
2. profession kit nodes
3. progession crafters & leadership that need full overhaul.
4. how much remaining class balance left to do?
5. invokings need new updates and better choice selections, ardent tokens not going anywhere, still unspended, some players are near 500 tokens capped.
6. Gateway closing, what about companion gears and lightfoot thief?
7. sharandar reward quest bugged.
8. new optional "indoor strongholds" constructions, (banquet hall, meeting room, trophy room, and any other new rooms), for decoration purposes.
9. what about unlocking one-time quests in older zones where most players never able to complete an armor set/appearance set when they got wrong class pieces and bounded to character, so they can repeat as many time we want.
10. corpse loot drops is pure trash, please convert to "instant cash" when looted. problem with cluttered junks filling up packbags, and also less items from selling on AH to trick others thinking as quest items or to "Grief-flooding" PE's auction house zone as massive lag spikes.
11. companion upgrade tokens should be primary, not those overflooded xp scrolls or books that not going anywhere, we have training runestone and they level the pets pretty fast.
12. streamlined items that are unbounded, accounts, and characters, it's way too cluttered.
13. reconstruct those merchant vendors, items are outdated, some items still doesnt belong in zen market. (example, life/revive scrolls so we can spend ardent tokens).
14. revive mound upgrade token, i would recommemended cost of 350 ardent tokens, that almost a 1/2 half year of invokings.
15. zen market need repricings, most players feel those are overpriced, any green/blue pets or mounds are either outdated or not on par with current base.
16. last one on list, Black Ice crafter gauntlets are almost non-existance, we keep getting loads of unwanted Ice Gravels, and auction house are getting flooded needlessly, just please unlock stronghold mimic to eat excessive unwanted items.
17. stronghold need other "excessive" for "Contunuing Constructions" sort of like "repairs", i see STO's Starbase operations with few other side constructions such as festival decoration repairs, resupply outposts for ammos, and how about "training centers for the crafters" when we dont need them. so we can get other marks while other are still active constructions, but we need other ways to disspose excessive items and we cant do it when other building needs were selected. those are non-rank constructions and can repeat many times.
that about it.
(Sorry, but I had to)
ooooh . . . . . . . . a D&D Ed 1 Monk (hard to level but godlike at higher levels), yes please. Immune to magic, immune to physical damage, immune to poison, immune to falling damage, immune to ranged attacks . . . . .hits like a truck . . . . . lol ahhh the good ol' days )
Step 1.. are you human?
Step 2. Are you sure?
Step 3 Like seroiusly for real your alive?
and so on..
this solves all of thier issues, as a dual announcement of .. we have added EVEN more grindy dailies, just in case you were not bored of the ones we dumped last mod. We are well aware some of you found them fun, this has made us look bad, and as such we will triple the next set. If any of you at all find any of these fun, we will have to close the game down.
haha I love the HAMSTER
Maybe you could leave a comment in the but report thread too in order to quell some of the smoldering anxiety.
http://www.arcgames.com/en/forums/neverwinter#/discussion/1222661/chat-wraparound-bug-is-ba
You left meme points on the table.
https://www.theholycrusaders.com/
I wonder if anyone noticed this during internal t
Seems like it would be hard to m
They're in a closed test environment, so there's none of the ambient chatter, and the system notifications that I tend to see as defaults on logging in are too short to get cut off.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
It's industry practice to test all of the core components of your product each time you make a big change, just to make sure nothing got inadvertently broken. I want to believe they do regression testing, but it seems like they leave out some pretty major game components. Given how critical the chat functionality is to the core of this game, perhaps it's time to include it in their regular QA test plan too. Especially since this issue has come up a couple times now.