The companion gift is refreshing with every attack your comp makes.
pls stop presenting your guessing as facts
When they reworked the Bonding Stones, they changed the way they work, but didn't change the tooltip. When this hit preview, most people assumed the constant uptime was a bug, because they thought the rework was going to reduce the effectiveness of the stones, not increase it.
I 'believe" a dev said this was the intended effect, that you pet would constantly refresh the buff and you would essentially get it all the time while your pet attacked. I may be mistaken though.
Either way, the bonding stones do not work as their tooltip states, so there is a problem there. Since the stones don't refresh on a 20 second cooldown, this makes the Sudden Rings and Rising Rings able to be used on companions, causing the "issue" in this post (depending which issue is being addressed at any given time - its shifting). If the 20 second cooldown was in play, the Rising/Sudden rings wouldn't be used because you'd rarely get the buff (it would have to be a perfect storm of procs).
The companion gift is refreshing with every attack your comp makes.
pls stop presenting your guessing as facts
When they reworked the Bonding Stones, they changed the way they work, but didn't change the tooltip. When this hit preview, most people assumed the constant uptime was a bug, because they thought the rework was going to reduce the effectiveness of the stones, not increase it.
I 'believe" a dev said this was the intended effect, that you pet would constantly refresh the buff and you would essentially get it all the time while your pet attacked. I may be mistaken though.
Either way, the bonding stones do not work as their tooltip states, so there is a problem there. Since the stones don't refresh on a 20 second cooldown, this makes the Sudden Rings and Rising Rings able to be used on companions, causing the "issue" in this post (depending which issue is being addressed at any given time - its shifting). If the 20 second cooldown was in play, the Rising/Sudden rings wouldn't be used because you'd rarely get the buff (it would have to be a perfect storm of procs).
I see..
I wasn't 100% sure about what I said, so thanks for clearing that up.
Why u say they dont work as their tooltip states? Theres nothing there witch says that u cant proc it again or that u can only refresh it after 20 secs
and btw very few spells in NW do exactly what their tooltip says cause the tooltips give only few unaccurate informations
In fact wouldnt the rings be even better when buff stays for 20 secs cause the rings proc when comp enters combat When he gives u companion gift u will have the sudden ring stats for 20 secs
Interesting, I stand corrected on the tooltips for the bonding stones - they did update them. My error there I guess.
You can't really keep the bonding stones out of a discussion like this, as they are the main reason you are talking about it. If they didn't pass the buff to the toon, this wouldn't be an issue.
I do think this is being blown a little out of proportion though. The buff lasts 8 (10 at legendary) seconds, and goes on cooldown for 30 seconds right away, which resets when combat ends. If combat ends within 30 seconds, it probably didn't make much of a difference. If it lasts more than 30 seconds, you get the buff again for a short time. All said, I haven't really noticed a difference using a Brutality ring versus a Avenger ring. I wouldn't be against them fixing it so these rings couldn't transfer to the player at all.
There is also one thing to mention concerning pets and these ring. For characters you can only wear one ring of them at a time. So e.g. not possible to wear 2x Ring of brutality. For companions this limit is not existing as far as i know.
There is also one thing to mention concerning pets and these ring. For characters you can only wear one ring of them at a time. So e.g. not possible to wear 2x Ring of brutality. For companions this limit is not existing as far as i know.
The companion triggers the ring, and then the companion gets a debuff that prevents it from going again. So while you can equip it on a companion twice, it won't do much good. At best it may refresh the duration, but I am unsure. Most likely you are better off with a different type of ring.
You people are pathetic all u do is find stuff you think is op. Omg thats so op nerf it, nerf it now quit being a scrub and getting jelous over other people that out dmg you sure they get crazy power for 10 seconds guess what then there back down to normal it doesnt make you op its called Burst damage, everyone has a playstyle find one and play, enough with the nerf <font color="orange">HAMSTER</font> people throw that word around like its candy guess what I vote to Nerf all you people straight off this forum... play the game and quit whining about everything unless its a real problem like how they straight up broke warlocks in this last update then we can have a discussion thank you have a nice day.
Been testing on my leg. Fire archon between avenger ring and ring of sudden precision +4. Basically aggro'ing 3 grps of mobs in wod, laying down a thornword to keep my lifesteal ticking, then letting them beat on me while I watch my critchance go up and down on my sheet. I did this for about an hour. This my main HR btw., with 2xrnk12 bondings, and a regular bonding.
99% of the time, the sudden precision buff fell off just as expected. Once, and just once, it seemed to get stuck on the buff leaving me with a permanent 92% critchance until all the mobs were dead. This seemed to happen when mid-fight, I took off the precision ring on my own toon and replaced it with a medic ring. Not something you can do routinely when it matters, also, when I repeated the switch, I failed to replicate the glitch.
So, I guess it's working as intended, at least on my HR. And I'm sticking with loyal avenger gear.
Comments
I 'believe" a dev said this was the intended effect, that you pet would constantly refresh the buff and you would essentially get it all the time while your pet attacked. I may be mistaken though.
Either way, the bonding stones do not work as their tooltip states, so there is a problem there. Since the stones don't refresh on a 20 second cooldown, this makes the Sudden Rings and Rising Rings able to be used on companions, causing the "issue" in this post (depending which issue is being addressed at any given time - its shifting). If the 20 second cooldown was in play, the Rising/Sudden rings wouldn't be used because you'd rarely get the buff (it would have to be a perfect storm of procs).
I wasn't 100% sure about what I said, so thanks for clearing that up.
Theres nothing there witch says that u cant proc it again or that u can only refresh it after 20 secs
and btw very few spells in NW do exactly what their tooltip says cause the tooltips give only few unaccurate informations
In fact wouldnt the rings be even better when buff stays for 20 secs cause the rings proc when comp enters combat
When he gives u companion gift u will have the sudden ring stats for 20 secs
The main issue here is this: the ring's 30s cd doesn't apply on companions for some reason, It's alot shorter than that.
So if someone is using +4 defl and +4 def and +4 LS, That's 30%LS 30% defl 30% DR.. and a very short cd.
They are also able to use another ring of the same type on their character (In this case it's a +3 or a +5)
You can't really keep the bonding stones out of a discussion like this, as they are the main reason you are talking about it. If they didn't pass the buff to the toon, this wouldn't be an issue.
I do think this is being blown a little out of proportion though. The buff lasts 8 (10 at legendary) seconds, and goes on cooldown for 30 seconds right away, which resets when combat ends. If combat ends within 30 seconds, it probably didn't make much of a difference. If it lasts more than 30 seconds, you get the buff again for a short time.
All said, I haven't really noticed a difference using a Brutality ring versus a Avenger ring. I wouldn't be against them fixing it so these rings couldn't transfer to the player at all.
Changing it would be a nerf.
Dont mix these things up.
For characters you can only wear one ring of them at a time. So e.g. not possible to wear 2x Ring of brutality.
For companions this limit is not existing as far as i know.
Nerf out.
99% of the time, the sudden precision buff fell off just as expected. Once, and just once, it seemed to get stuck on the buff leaving me with a permanent 92% critchance until all the mobs were dead. This seemed to happen when mid-fight, I took off the precision ring on my own toon and replaced it with a medic ring. Not something you can do routinely when it matters, also, when I repeated the switch, I failed to replicate the glitch.
So, I guess it's working as intended, at least on my HR. And I'm sticking with loyal avenger gear.