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Sudden rings on companions! too powerful..

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  • owlcat#9823 owlcat Member Posts: 25 Arc User
    edited September 2016
    lantern22 said:

    I will go a step further and say Rank 12s, Legendary gear, and Mythic artifacts are too powerful. Nerf them. The whole discussion leads nowhere. Before it was the LM set, now it is bondings and rings. It goes on and on. I swear some people just want to pay and grind to be weak.

    +1, +1000

    I can't understand why ppl are going on about how the 2k IL content is easy when you are 3-3.5k IL geared ???? Wow really, when your rated at 2x the min IL? Of course its easy, it should be, its called character progression.

    We should be asking for harder content, not nerfing everything, dragging us all back to where we were at 18 months ago. I didn't spend the last 12 months of grinding to have it all taken away. Stuff that.
    I've already explained this many times before, You can scroll up read, because I'm not going to keep typing the same thing over and over again.

    Oh! and again.. I'm asking for a fix, not a nerf. learn the difference.
  • oldbaldyoneoldbaldyone Member Posts: 1,840 Arc User


    Oh! and again.. I'm asking for a fix, not a nerf. learn the difference.

    A fix implies they are not working as intended. Considering they work exactly as the tooltips suggest, you are asking for a nerf because you don't think they should work that way. I think you need to learn the difference to be honest. The Subject of your post even SAYS you want them nerfed, not fixed. IE "Too Powerful".

    Be honest with yourself.
  • owlcat#9823 owlcat Member Posts: 25 Arc User


    A fix implies they are not working as intended. Considering they work exactly as the tooltips suggest, you are asking for a nerf because you don't think they should work that way. I think you need to learn the difference to be honest. The Subject of your post even SAYS you want them nerfed, not fixed. IE "Too Powerful".

    Be honest with yourself.

    Yes, they aren't WAI. You're supposed to get 4k stats every 30s from them, not 18k+ with a cd that's less than 10s. I'm not sure why you seem to be having too much trouble understanding this.

    The Subject of your post even SAYS you want them nerfed, not fixed. IE "Too Powerful".

    Yes, it's too powerful because it's being misused, and I never used the word"nerf" I said "fix" in every post. Because the rings should stay the same, but they shouldn't be usable by companions. do I have to explain why again?
  • tom#6998 tom Member Posts: 952 Arc User
    4k stats to your companions = wai
    300% of companion to your char = wai
    and they dont have 100% uptime
    And btw u say anyone gets them for free
    i cant recall that my +5 brutality where handed to me when i logged into the game i must have done smth wrong
  • owlcat#9823 owlcat Member Posts: 25 Arc User
    edited September 2016
    tom#6998 said:

    4k stats to your companions = wai

    300% of companion to your char = wai

    and they dont have 100% uptime

    And btw u say anyone gets them for free

    i cant recall that my +5 brutality where handed to me when i logged into the game i must have done smth wrong

    Yeah? and where's the 30s cd? Oops..
    (the cd isn't even half 30s)

    and most of the players have +4 rings (Or even the +3 ones) since they're very easy to get. And again, the cd isn't wai on them. so there isn't much of a difference.
  • oldbaldyoneoldbaldyone Member Posts: 1,840 Arc User
    edited September 2016
    The rings cooldown resets on players once you leave combat, so it's hard to say that it is not working as intended there. It is at least working consistently. The ring states the effect only applies during combat.

  • owlcat#9823 owlcat Member Posts: 25 Arc User
    edited September 2016

    Suffice to say, I disagree that something is broken here. I'll agree they probably did not consider the sudden rings when they changed the bonding stones, but that is hardly exclusive to those rings (IE other buffs interacting with companions).

    I have no trouble understanding that you are asking for a nerf, whether you want to admit it or not. If something is not broken, it is a nerf to request it be reduced in functionality. Is it needed? Maybe.

    /exits conversation

    So the CD is WAI with bondings? yeah, sure xD keep using them, and believing in that if it makes you feel better.
    You're ignorant.

    Edit:

    The rings cooldown resets on players once you leave combat, so it's hard to say that it is not working as intended there. It is at least working consistently. The ring states the effect only applies during combat.

    what about the long fights?
  • oldbaldyoneoldbaldyone Member Posts: 1,840 Arc User


    So the CD is WAI with bondings? yeah, sure xD keep using them, and believing in that if it makes you feel better.
    You're ignorant.

    Switching the topic of your discussion from the rings to the bondings, and then calling me ignorant? That is an interesting choice.

    If you want to say the bondings are not working as the tooltip lists, I'll 100% agree with you. However, I believe that a developer said that the bondings were working the way they intended them to after the change (can't find the quote though).
  • oldbaldyoneoldbaldyone Member Posts: 1,840 Arc User


    Edit:

    The rings cooldown resets on players once you leave combat, so it's hard to say that it is not working as intended there. It is at least working consistently. The ring states the effect only applies during combat.

    what about the long fights?
    What about them? Unless the companion gets out of combat somehow (which would be entirely random), the ring stays on cooldown the correct time (as far as I can tell anyways). IF there is a way to get the buff 100% of the time during extended combat, that's not right and should be fixed (I can personally say my pet does not have 100% up time unless I kill things fast).
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  • owlcat#9823 owlcat Member Posts: 25 Arc User
    edited September 2016



    So the CD is WAI with bondings? yeah, sure xD keep using them, and believing in that if it makes you feel better.
    You're ignorant.

    Switching the topic of your discussion from the rings to the bondings, and then calling me ignorant? That is an interesting choice.

    If you want to say the bondings are not working as the tooltip lists, I'll 100% agree with you. However, I believe that a developer said that the bondings were working the way they intended them to after the change (can't find the quote though).
    I'm not sure what you're trying to get to? and you sound really salty.

    I didn't change the topic. but you're trying to, right now

    everything I said is clear, bondings are WAI, rings are WAI, however the rings 30s cd isn't WAI if you're using them with the bondings. So that THAT(The cd) needs to be fixed, so it either procs every 30s instead of.. how long was it? 8s? OR make them unusable by your companion.

    I'm done talking to you, you're not forced to agree with me, if you enjoy using an exploit then so be it, but you should have at least admitted that something is broken here.

    Suffice to say, I disagree that something is broken here. I'll agree they probably did not consider the sudden rings when they changed the bonding stones, but that is hardly exclusive to those rings (IE other buffs interacting with companions).

    I have no trouble understanding that you are asking for a nerf, whether you want to admit it or not. If something is not broken, it is a nerf to request it be reduced in functionality. Is it needed? Maybe.

    /exits conversation

  • btairbornebtairborne Member Posts: 352 Arc User
    oh yes such bad design :P Let's conveniently ignore the fact Rank 12 bondings AND Rank 12 enchantments are going to cost you (hmm gateway down) what over 20 MILLION AD? SO MANY PLAYERS HAVE THEM!! Right. Why not let the people who got to that point enjoy it? Maybe these customers spent real $$, which could be around $400 USD. They deserve it. It's fun. Why do I think these kind of posts come from whiny PVPers all the time?
  • owlcat#9823 owlcat Member Posts: 25 Arc User
    edited September 2016

    It is not 100 percent uptime. And, the rings do not give you an advantage because of the downtime. There are gaps where you have only the enchantment stats. The Adorable Bites gear is much better.

    Maybe you're right, but that doesn't change the fact the it is not WAI.
  • owlcat#9823 owlcat Member Posts: 25 Arc User
    edited September 2016

    oh yes such bad design :P Let's conveniently ignore the fact Rank 12 bondings AND Rank 12 enchantments are going to cost you (hmm gateway down) what over 20 MILLION AD? SO MANY PLAYERS HAVE THEM!! Right. Why not let the people who got to that point enjoy it? Maybe these customers spent real $$, which could be around $400 USD. They deserve it. It's fun. Why do I think these kind of posts come from whiny PVPers all the time?

    that doesn't change the fact the it is not WAI. (The cd, in case that wasn't clear)
  • reg1981reg1981 Member, NW M9 Playtest Posts: 1,435 Arc User
    The sudden rings last the first 8 seconds of your battle then they die off until the next proc. I didn't think the rising would proc on a companion!

    And if they nerf the bondings to 1 R12 @ 95% none will be worth using and augments will come back again. I can't see this happening because of the limited pet use. The way it is now you can use any pet in the game even if it has 2 off and 1 def for a DPS toon. I love the flexibility of the current setup and wouldn't ask a thing to be changed!
  • niadanniadan Member Posts: 1,635 Arc User
    edited September 2016
    You can take my rank 12 Bondings, fire archon, and sudden ring from my cold dread fingers....not likely because I do not die easily since I have them. Please take your wine and cheeze somewhere else.
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    They dont need to nerf bondings. They dont even really need to prevent pets from using sudden/rising rings. (Although that would be the easier fix) All they really need to do is prevent the rings from being amplified by bondings. They should work at a flat value. Because, I dont think anyone at Cryptic planned on anyone wearing the equivalent of 10.5 rings. (2 worn, 3 on the pet multplied by 2.85)
  • owlcat#9823 owlcat Member Posts: 25 Arc User

    They dont need to nerf bondings. They dont even really need to prevent pets from using sudden/rising rings. (Although that would be the easier fix) All they really need to do is prevent the rings from being amplified by bondings. They should work at a flat value. Because, I dont think anyone at Cryptic planned on anyone wearing the equivalent of 10.5 rings. (2 worn, 3 on the pet multplied by 2.85)

    Finally! someone who actually understands what's going on here, and how it should be fixed.

    Thank you.
  • oldbaldyoneoldbaldyone Member Posts: 1,840 Arc User
    edited September 2016
    I'm salty, LOL. Re-read posts and see who is insulting people that don't agree (and in some cases, posts that DO agree but you can't understand that). Anyways, ignored.

    They dont need to nerf bondings. They dont even really need to prevent pets from using sudden/rising rings. (Although that would be the easier fix) All they really need to do is prevent the rings from being amplified by bondings. They should work at a flat value. Because, I dont think anyone at Cryptic planned on anyone wearing the equivalent of 10.5 rings. (2 worn, 3 on the pet multplied by 2.85)

    /agree, though IMO, there are bigger fish to fry in relation to runaway stat levels. These rings are just the FOTM topic.

  • ajlir#7970 ajlir Member Posts: 367 Arc User


    everything I said is clear, bondings are WAI, rings are WAI, however the rings 30s cd isn't WAI if you're using them with the bondings. So that THAT(The cd) needs to be fixed, so it either procs every 30s instead of.. how long was it? 8s? OR make them unusable by your companion.

    Not sure what's the problem. Do you mean the sudden rings cooldown needs to be fixed to proc every 30 seconds in companions? Or is it the fact that bondings amplify them to 12k per stat? Once the ring is on cooldown, the bondings became useless.
  • tom#6998 tom Member Posts: 952 Arc User
    when u are fighting your ring +5 brutality procs for 10 secs then goes of cooldown for 20 secs so its WAI
    if your companion dies the cooldown resets. Btw thats working the same way in Charakter so i think its WAI.
    The only thing questionable is that it seems that the cooldown resets when u leave combat.
    I dont know where u get ur 8 sec cooldown. Dont just take sharps say for fact (he was only guessing in that thread) better test for yourself befor complaining.

    and why the HAMSTER are you changing your opinion every post? 1 time 12k stats are broken
    1 time only the CD is broken (which isnt even broken). dude whats the prob u have?

    in terms of making the content to easy:

    Go run FBI where the fights take a bit longer u will see the downside of these rings.
    and If you run eLOL or so it doesnt matter anywhay u take down bosses in seconds regardles of UD rings or Avenger or adorable if you have the right group/gear and know hot to play

    These 12k on top dont even matter that much when your op and dc boost you to 200k power imo
  • emilemoemilemo Member Posts: 1,718 Arc User

    You are not understanding-XBOX and PS4 have to use normal gear for pets. The only companion-only gear they have is the SH junk gear and the rare Adorable gear. So, the OP's idea is horrible.

    And you're making the right arguments on the wrong forum.
    Row, row, row your boat, Gently down the stream.
    Merrily, merrily, merrily, merrily, Life is but a dream.
  • emilemoemilemo Member Posts: 1,718 Arc User

    I will go a step further and say Rank 12s, Legendary gear, and Mythic artifacts are too powerful. Nerf them. The whole discussion leads nowhere. Before it was the LM set, now it is bondings and rings. It goes on and on. I swear some people just want to pay and grind to be weak.

    Honestly, defending broken stuff is bad.
    Row, row, row your boat, Gently down the stream.
    Merrily, merrily, merrily, merrily, Life is but a dream.
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  • ajlir#7970 ajlir Member Posts: 367 Arc User
    tom#6998 said:

    when u are fighting your ring +5 brutality procs for 10 secs then goes of cooldown for 20 secs so its WAI
    if your companion dies the cooldown resets. Btw thats working the same way in Charakter so i think its WAI.
    The only thing questionable is that it seems that the cooldown resets when u leave combat.
    I dont know where u get ur 8 sec cooldown. Dont just take sharps say for fact (he was only guessing in that thread) better test for yourself befor complaining.

    and why the **** are you changing your opinion every post? 1 time 12k stats are broken
    1 time only the CD is broken (which isnt even broken). dude whats the prob u have?

    in terms of making the content to easy:

    Go run FBI where the fights take a bit longer u will see the downside of these rings.
    and If you run eLOL or so it doesnt matter anywhay u take down bosses in seconds regardles of UD rings or Avenger or adorable if you have the right group/gear and know hot to play

    These 12k on top dont even matter that much when your op and dc boost you to 200k power imo

    Thanks for clarifying. Now I know why he insists that he's right. It's a better version of Rampaging Madness, just way better and it lets you choose the 3 stats you want most and let your melee companion die often.
  • owlcat#9823 owlcat Member Posts: 25 Arc User
    edited September 2016


    everything I said is clear, bondings are WAI, rings are WAI, however the rings 30s cd isn't WAI if you're using them with the bondings. So that THAT(The cd) needs to be fixed, so it either procs every 30s instead of.. how long was it? 8s? OR make them unusable by your companion.

    Not sure what's the problem. Do you mean the sudden rings cooldown needs to be fixed to proc every 30 seconds in companions? Or is it the fact that bondings amplify them to 12k per stat? Once the ring is on cooldown, the bondings became useless.
    Both, since the cd is broken.

    You're supposed to be getting these stats every 30s. not every 8s.

    Don't forget that these rings are meant to be used by our characters, and that we have two ring slots for a reason, and that loyal/adorable gear exists for a reason.
    tom#6998 said:

    when u are fighting your ring +5 brutality procs for 10 secs then goes of cooldown for 20 secs so its WAI
    if your companion dies the cooldown resets. Btw thats working the same way in Charakter so i think its WAI.
    The only thing questionable is that it seems that the cooldown resets when u leave combat.
    I dont know where u get ur 8 sec cooldown. Dont just take sharps say for fact (he was only guessing in that thread) better test for yourself befor complaining.

    and why the **** are you changing your opinion every post? 1 time 12k stats are broken
    1 time only the CD is broken (which isnt even broken). dude whats the prob u have?

    in terms of making the content to easy:

    Go run FBI where the fights take a bit longer u will see the downside of these rings.
    and If you run eLOL or so it doesnt matter anywhay u take down bosses in seconds regardles of UD rings or Avenger or adorable if you have the right group/gear and know hot to play

    These 12k on top dont even matter that much when your op and dc boost you to 200k power imo

    See the above + don't forget that companion's gift refreshes every 20s.
    So, without the ring's 30s cd, it isn't WAI.
    tom#6998 said:

    These 12k on top dont even matter that much when your op and dc boost you to 200k power imo

    Ok, let's ignore the power for now: how about the 30% life steal/30% deflect/30% dr.

    Edit: i know it resets when you leave the combat, i'm talking about long fights here.

    Again:
    companion's gift refreshes every 20s.
    So, without the ring's 30s cd, it isn't WAI.
    Seems like some people in this thread are REALLY having trouble understanding something that simple, so replaying again to them would be a waste of time.
    Post edited by owlcat#9823 on
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  • owlcat#9823 owlcat Member Posts: 25 Arc User
    edited September 2016
    I typed a long replay, but it's gone for some reason..?

    Anyways, the companions gift refreshes every 20s, so without the rings 30s it isn't working as intended.

    If that's hard to understand, then I won't be wasting my time explaining something that simple again.
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  • tom#6998 tom Member Posts: 952 Arc User
    The companion gift is refreshing with every attack your comp makes.
    pls stop presenting your guessing as facts
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