I've basically been in this queue for about 4 hours now:
It was even worse when I did Pit Fighter above it - for both of the characters in that level band. I had to leave m GF sitting in town AFK all night last night because I hit one below the level cap before the queue popped...
On the other hand since Dungeons have no level cap I keep getting groups for those with one level 60-70 with a speed boost who kills the entire dungeon before I can even reach anything...
(I think dungeons scale them, but they still seem to move so fast no one else can keep up, and they one shot mobs as they run past them...
PST timezone older player. Mostly play tanks and healers. Don't game outside of MMOs.
Comments
Skirmish rewards before level 60-ish are kind of garbage, anyway. Garrundax has a CTA event for it, so you could always wait for that to come around again.
So, there are at least two new players around, and I am sure there are some more out there!
No more fun for you.
And yeah, I want to make sure I get the achievements for them all, so these are ending up as level blocking issues.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
Took a day or so, but queue finally popped for Garrundax and it was pretty easy to "semi-tank". A few control-casters that chain shutdown your abilities (which I gather everyone here knows, but I didn't know in advance), but once I had aggro they just bounced me around the field like a football while my cooldowns kept me at max health... which is pretty much the job of a tank anyway I guess.
Obviously not great tanking as the others have high damage taken too. There was at least one GF who was putting up marks on things so locking down aggro wasn’t easy.
(I like to lock down aggro so I can face things away from the group. A ‘classic era WoW’ move that even most WoW tanks don’t do anymore, and I rarely see in any modern MMO. But once done, you can usually keep damage others take down to a minimum. Only place people seem to be ‘aware’ of this these days is Wildstar - where you are highly mobile like you are here, but ALSO need to focus on facing).
I think this was actually the third or fourth time the queue popped on me, but the ones before it happened when I was glancing away and I'd come back to the screen too slow to hit enter, or somebody else would cancel out...
Right now when I do dungeons it has been a poor experience all but once. The higher level characters steamroll over the content and the lower level ones just follow behind and click on loot... Often the higher level character has a speed boost so gets so far ahead we can't see them anymore... But even when I do catch up, its a miracle to even be able to get a hit in on anything.
The one good experience was a group at level, and I got to see what the dungeons were designed to feel like. That was last night... but it was somewhat spoiled by trying out the voice chat application 'Discord' that cut my FPS down to a mere third or less of normal (so laggy I was often moving in the wrong direction or targeting empty air...)
- so the challenge was there, but that dungeon had other issues.
If you want to get a better feel for AT level things, then you need to create your own at level groups for that content.
Otherwise, you will never get that actual feeling. You will just make other people miserable by your actions.
After you run something a few times, you run things for AD.
I get enough of the skirms during CTAs, I wouldnt run them again per se, and KR is the best skirm and will be the best skirm. You get the free salvage, skirm AD and black ice, and a chance at a artifact you can sale for 300k or so. The other skirms do not give you the free salvage piece, nor do they replenish black ice. They do have a chance at a lantern, cataloge, waters, but they are pretty rare (so doesnt the non epic dungeons as well actually)
Its also the only one that pop by itself, so you can be doing weeklies and wait for it.
Skirms are like anything else in this game, they are fairly easy, pretty unrewarding in the end , so you either do them randomingly or not at all.
Elols are still the fastest way to make AD, followed by etos and CN. The less you run actually the more CN earns for you, say you only have time for two dungeons at all a day, CN will most likely give you more, but if you are running 10-12 a day.. then elol usually is, as per min AD will net you higher in elol .
After you have already run everything 1-2k+ times, its not like you care about the content, you just need to feed the AD machine.
I simply will state this again, this game needs ALL new slate of content, new bosses, new mechanics, new everything, and generally ramped up.
It would be nice if they could do that twice a year actually like many other mmos manage to do.
But if they cant, then they could at least add new tiers on everything.
If they add skirms to end game, I want them really redone, amped up and give a free salvage at least. Otherwise they will rot around with no one doing them.
The vast majority of players, play to progress, yes there is always a minority that doesnt, but they are that.. a minority in the game.
There's a middle in there of 'play through' and do each fight, and let people who are actually moving on the map, keep up. I get voting out the person who's camped on a campfire and not moving... or something equally bad. But people who are trying to keep up, shouldn't get thrown back by a speed runner.
I don't so much as blame players as I do bad optimization. If you are going to open up content to every level, you need to scale the people that zone into that content so it actually is a challenge for them and they can't power rush it - unless they do something like a private queue for it where they set a 'don't scale me' flag.
Wildstar does this - if you random for content, you get scaled to it, properly. If you 'walk in the door' you can choose to not be scaled. Neverwinter lets you private queue without needing the door - that's the place where you could allow no-scaling or 'lax scaling'. But the random queue should scale people to the 'middle level range' of the content - and cut down powers / gear / etc to match.
And as for people that can speed run it even 'at gear and at level' - The good manners go both ways. People need to keep up, and others need to not rush off. Teamwork works both ways on that. So I like greywynd's response here.
What per se is the non geared person waiting for, they dont have to fight? all they need to do is pick up a few pieces of junk on the floor if they want to, they just need to follow, its not like I need them ahead of me. They just need to be generally at the last door in the last 20 seconds or so after everyone is done fighting.
Thats all that is asked for them. So I can only contend that the few poeple I see , are upset about geared people entering and refuse to come to the door, because it doesnt take 3 mins to follow someone. Thats ludicrous. At most 30 seconds behind is reasonable.
This looks like a flaw in design.
The dungeon scaling should scale down higher level characters more, AND change the loot tables so that people get loot equivalent to their own level, and not something like a group average. I've come out of many level 13-20 dungeons with level 70 blue gear... For my first week here I held on to that stuff like precious shinies that would one day be amazing... until it started filling my bags and I figured I'd just get enough of it when I did hit 70.
After I got past about level 35 or so, the max-level players have vanished, and the dungeons got better. And after I got past the once skirmish in my screenshot, the queues for those got better -down to only a few hours each now (which is still amazingly bad). I guess I missed some memo to avoid that one... O.o
It might be a good idea to give characters higher queue priority in the the low levels... so that lowbies are more likely to group together.
Getting into a dungeon and having some max level person zerg run it ahead of you is a great way to turn people who are new off of a game. I stuck it out because I've seen this drill before in many MMOs. But I've also seen people quit over it in many games.
I think some people in here are being very poor in judgement by only looking at this issue from their own perspective of an old player running easy content, and not at how that impacts the segment of the playerbase that content is intended for.
Look at it from both sides... and its not ideal for either.
I say if you want to speed-run something, then speed-run it with your buddies in a private queue. But if you decide to speed-run something in a public queue where you intentionally decide to treat your fellow teammates disrespectfully, like little more than valets and companions, then don't be surprised if I respond in kind by treating you disrespectfully, by dragging my feet, picking up *all* the loot, and daring you to try to kick me.
It even says it's going to ignore requirements, but then forced requirements. *sigh*
This leads me to believe that if someone is doing this, they are simply upset and refusing to come.
Simply put, this is valuable "stepping" stone for people who do not have enough gear to earn AD otherwise.
If you want to get upset at someone, DONT get upset at players, get upset at a development team that implemented the system as is.
Are you basically stating that only people at level should do these? good luck with the queue then, because it will never pop.
If you want to have a queue at range only, I would be fine with that.. so those in those level ranges can try to get a group together.. this is how OTHER mmos wouldve handled this.