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Others Classes to the Balance Table?

imperiousshiniimperiousshini Member, NW M9 Playtest Posts: 199 Arc User
Are there any other classes that will get balanced and there are no news for them to this point?
are gwf,sw,hr,tr,cw getting nerfed/buffed and there are no posts to that direction yet??

Am asking because this feels like raising the end game difficulty and not class rebalance... not that i am complaining just wondering what's coming up.

Comments

  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    I'm wondering when we'll hear of SW reworks.
  • mordockbrmordockbr Member Posts: 32 Arc User
    SW actualy do tons of damage, and i don't see it needing more bufss... But i also dont play with a SW so maybe i'm missing something...

    HR by other way have NO DAMAGE at all (And i don't play with a HR), maybe increasing the HR damage and decreasing a bit it's control ability cold be a good change...

    TR Shocking execution by other way is a skill which MUST BE NERFED in some way, as it actualy can do a Hitkill in pvp agains enemies with 140k of HP, its just like a "I WIN" button skill.

    With the upcoming changes, OP probaly will be balanced to other classes...

    But clerics are probaly going to stay as unkillable GODS in pvp... Maybe they have to be more balanced in some way...

    GF, CW, GWF for me are fine...
  • zekethesinnerzekethesinner Member, NW M9 Playtest Posts: 805 Arc User
    With elol set nerf HR will get rly close to GWF, and will outdps CW, but actually SW will be king of dmg.

    (Sin)cerely
    Kain


  • mythdrannor32mythdrannor32 Member Posts: 44 Arc User
    How about some love for HR. It seems quite pathetic for a DPS class.
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  • spiritualxblspiritualxbl Member Posts: 66 Arc User
    CWs and certain TR build took the biggest hit in terms of DPS balance with the eLoL nerf and are the only classes that need buffs. If they buff SW DPS, they better stop the eLoL set from building extra TT stacks, since no other classes get such a class feature bonus like that.
  • phoenix1021phoenix1021 Member Posts: 532 Arc User
    TT doesn't have stacks. Also, Warlocks need their soul puppet fixed, it is receiving buffs multiple times and dealing tons of damage. Other than that casting times are too long on warlock skills and survivability solo is very bad, those things need to be fixed.
  • fernuufernuu Member Posts: 453 Arc User
    edited April 2016

    TT doesn't have stacks. Also, Warlocks need their soul puppet fixed, it is receiving buffs multiple times and dealing tons of damage. Other than that casting times are too long on warlock skills and survivability solo is very bad, those things need to be fixed.

    This. SW is meant to be DPS (on top along with GWF). GWF has a lot better survivability, weapon damage, self buffs. Warlock has long cooldowns on encounters, long cast animations, bugged encounters (not procing enchants/sets, tier4 extending cooldowns and a lot more). Sure, both class mechanics and playstyles are hell of different but the only option for SW to deal good damage (despite bugged puppet) is becoming glass cannon, while GWF can solo all the content.
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  • spiritualxblspiritualxbl Member Posts: 66 Arc User

    TT doesn't have stacks. Also, Warlocks need their soul puppet fixed, it is receiving buffs multiple times and dealing tons of damage. Other than that casting times are too long on warlock skills and survivability solo is very bad, those things need to be fixed.

    I meant SS stacks. Sorry, I was tired lol.
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User

    TT doesn't have stacks. Also, Warlocks need their soul puppet fixed, it is receiving buffs multiple times and dealing tons of damage. Other than that casting times are too long on warlock skills and survivability solo is very bad, those things need to be fixed.

    It's not just the puppet. Even TT and Murderous Flame behave strangely.

    Also if SW is supposed to have DPS that even closely rivals the GWF, how in the love of god does it manage to have like 1/10th the DPS with solo content!? Every since mod 6 the SW has depended on bugged powers for all it's damage.

    I am tired of it. I want it to just plain and simple function normally like any other class and just do what it's meant to do without all the madness like 50 million blasts from murderous flames and puppets dealing millions per strike. Then you go to do a couple dailies alone then all of a sudden you feel like trash and your mighty puppet is laying there like a dead lab rat half the time.

  • imperiousshiniimperiousshini Member, NW M9 Playtest Posts: 199 Arc User
    you can't even progress the campaigns if you go solo...
  • spiritualxblspiritualxbl Member Posts: 66 Arc User
    edited April 2016

    you can't even progress the campaigns if you go solo...

    Tell me they're any worse off solo than a DC or OP? You can't expect to be top DPS AND have survivability. GWFs have higher defensive stats because they're not ranged. Even though I think their def:power feat needs to be toned down, it at least shouldn't be affected by SH boons or any other outside sources and should be gear-dependent. But that's another story for another time.

    I agree that SWs need a major reworking, but you're not alone. CWs only have 5-6 viable skills and one great class feature now (Chilling Presence). And one of our primary class features (Arcane Mastery) requires the use of Powers that have been nerfed into the ground. Yes, we had decent survivablility before the eLoL nerf. I could solo most IWD HEs and all of the 15+ SH HEs. I also solo'd a lot of T2s, but that's not realistic anymore. I doubt you'll see anymore CWs soloing T2s or CN anymore. I struggle to solo the 10+ IWDs now. Not only did the eLoL nerf affect my DPS (30%), it also affected my survivability. Less eLoL procs=less lifesteal. Even on a MoF Thaum, I see a huge difference. I used to be able to run through the Dread Ring lairs without having to stop, but if I do Spire and try pulling all mobs to the end, I've actually died several times because my lifesteal can't keep up.

    I agree with you 100% that SWs need a reworking, but I hope you guys aren't expecting top DPS AND survivability. That's the one thing CWs had on SWs and kept us balanced with the other classes. We now have 30-50% less DPS (depending on who you ask) and I'd estimate 20-25% less survivability.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User

    Not only did the eLoL nerf affect my DPS (30%), it also affected my survivability. Less eLoL procs=less lifesteal. Even on a MoF Thaum, I see a huge difference. I used to be able to run through the Dread Ring lairs without having to stop, but if I do Spire and try pulling all mobs to the end, I've actually died several times because my lifesteal can't keep up.

    I've never used LM on my CW, and I do Dread Spire in a series of pulls to stop for skill nodes. No trouble whatsoever pulling to golem and stopping. Pulling to just past flame spiker and before stairs and stopping. Then clear the final room.

    I do it like this with every class.

    Dread Ring in general has nothing control immune.

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  • edited April 2016
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