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Stormwarden Archery Crit build

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  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User

    If you have any ideas about how to improve either of these rotations, I'm all ears. Happy to test anything you suggest....

    Yeah, I got nothing. I've pretty much settled on Rapid, RoA, Longstrider's and CoA plus TBS on trash and Rapid, RoA, Longstrider's and TW plus Seeker's on bosses. I always cast Longstrider's -> RoA in that order to maximise Rain's damage and also activate Lantern just before Longstrider's if the artifact is off CD. I did try Disruptive and Stormstep Action for a spell and DS was critting for just shy of 40k on mobs with the Longstrider's buff but I switched back to Seismic because it's more damage and AoE.

    I am sort of in limbo atm waiting for the next 2xRP event as I have decided to lvl up the Lostmauth set. So my main concern will be balancing my stats around that set with my current load-out. My Recovery will take a massive hit though.

    I am surprised that the rotation with Longstrider's gave you 10% less damage than the one with TW. But then you have not factored in the 40% buff that the party will receive too, which will most likely provide more than 10% damage overall.
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • troutslayer#3410 troutslayer Member Posts: 30 Arc User
    edited April 2016
    That's interesting actually, I usually fire longstrider last of my three encounters, for no reason other than that it was convenient for me (cordon first to group them up, rain of arrows next to get as many targets while they're still grouped up).

    I was reading the tooltip very literally, I just assumed that it only buffs allies (but not me). I never bothered to test if it buffs my next attacks too. Mine's at rank 4, so I should be getting lots of damage bonus on the longstrider shot itself, but are you sure it gives you an additional damage buff for other attacks you do afterwards? I'll go test it later when I have some time, but curious to know what you've found out already. If so, I'd do cordon, then longstrider, then rain.

    The reason I use disruptive is not because of how much damage it does compared to other dailies, it does way less than seismic and probably others. I use it because I found it does more damage in the same amount of time as any other daily because it's so fast to use and is only 25% AP cost (mine recharges every 6 seconds). So I can use it a lot, it takes no time to trigger it, and that lets me get back to other attacks faster. I'll go retest that theory though, a lot has changed in my build since the last time I tested, and I'll test it on preview.
    Post edited by troutslayer#3410 on
  • troutslayer#3410 troutslayer Member Posts: 30 Arc User
    Ran some tests. Disruptive in the rotation does 6% more damage than seismic in a 90 second span. I think I was using seismic 3 times in that period (51% recharge speed unbuffed), but I used disruptive about 12-13 times.

    I tried using longstrider before and after rain of arrows, made no difference in overall damage for me.
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User

    Ran some tests. Disruptive in the rotation does 6% more damage than seismic in a 90 second span. I think I was using seismic 3 times in that period (51% recharge speed unbuffed), but I used disruptive about 12-13 times.

    I tried using longstrider before and after rain of arrows, made no difference in overall damage for me.

    The Longstrider buff definitely applies to you as well, the speed boost does for sure. I guess because the buff only lasts 4 seconds that Rain, with a 6-sec burst, would do the same amount of damage in that window whether you cast it before or after Longstrider's. But what I find even more mystifying is that your rotation without Longstrider's did more damage than with it.

    With regards to Disruptive, I think it's damage is really good on a single target and I have begun to use it again on single-target fights, along with Stormstep Action for the extra CD reduction (I only have to delay DS by 2 secs to get full CD reduction). Where Seismic makes up the numbers and surpasses Disruptive is on trash, which is why I still use it there.
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • troutslayer#3410 troutslayer Member Posts: 30 Arc User
    edited April 2016
    Ha, I'm usually too lazy to switch powers on the fly for trash vrs bosses :)

    As for with and without longstrider, the only thing that did more in the rotation than longstrider was thorn ward, I assume because it's a DoT so it's the gift that keeps on giving, fire it once and then start doing damage with something else while it's still adding its own damage. Nothing can match the damage from cordon of arrows and rain of arrows though, I always use them.

    I think the last things I want to test are (a) finding a way to stack more recovery for faster encounters, and (b) dread enchants.
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User

    I think the last things I want to test are (a) finding a way to stack more recovery for faster encounters, and (b) dread enchants.

    Are you using Stormstep Action as one of your class features? A 2.5-second reduction every 9 seconds isn't bad, not that it can compare with Trappers, but hey it's something.

    Also which artifacts besides Lostmauth's Horn of Blasting are you using? I am also trying to find more Recovery, and looking at the options available, there aren't many to choose from. Sigil of the Hunter is probably the best, with Heart of the Blue Dragon next if you don't already have an artifact with Combat Advantage. The others are all poor imo.

    There is a HR in my guild who was playing an Archer but recently switched to Trapper, and has the Imperial set. Some nice Recovery on there, but he doesn't have ACT or access to preview so cannot tell me how the Imperial set performs at present or in the future.
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • troutslayer#3410 troutslayer Member Posts: 30 Arc User
    lirithiel said:

    Are you using Stormstep Action as one of your class features? A 2.5-second reduction every 9 seconds isn't bad, not that it can compare with Trappers, but hey it's something.

    Yep, Rank 4 Stormstep Action and Rank 4 Aspect of the Pack (though when not lazy, I replace aspect of the pack with Twin Blade for trash clearing multiple targets).
    lirithiel said:

    Also which artifacts besides Lostmauth's Horn of Blasting are you using?

    Lantern of Revelation, Lostmauth's Horn, Sigil of the Controller, Kessell's Spheres. I like Kessell's for the power and combat advantage, don't need the arpen though. I have a Sigil of the Hunter obviously, but dont use it, I should probably test it again at this point as a way to stack more recovery as you suggest. I'd be giving up some combat advantage bonus though (I'm at 2000 for that now, which is a 10% damage bonus - there are some boons involved there as well). But since I just picked up some more Combat Advantage from the Maze Engine campaign, it might be ok to swap to Sigil of the Hunter and see what difference it makes. Time to retest my artifacts! But I won't be able to do that for a couple of weeks due to real life.... Heart of the Blue Dragon is definitely an option, maybe Black Ice Beholder if you need arpen and don't mind losing the opportunity to stack power.
  • troutslayer#3410 troutslayer Member Posts: 30 Arc User
    And I just found out that losing 400 CA from Kessell's is probably going to have almost no impact on the % damage bonus (steep diminishing returns after 1000 CA apparently) so Hunter's Sigil is probably a good one to swap for it.
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User

    And I just found out that losing 400 CA from Kessell's is probably going to have almost no impact on the % damage bonus (steep diminishing returns after 1000 CA apparently) so Hunter's Sigil is probably a good one to swap for it.

    The DR for secondary stats is just too steep to invest more than 1000 in. Having more than 1 artifact with Combat Advantage is unnecessary imo. For that reason I wouldn't suggest Heart of the Blue Dragon. My CA rating is currently 1400 but that's only due to the new boon from Maze Engine. The thing is, there aren't better options to stack over CA.
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • aslan3775aslan3775 Member, NW M9 Playtest Posts: 295 Arc User
    Going back a little in the thread:

    Anyway, I find two top choices overall:

    1. Disruptive, Rapid Shot, Cordon of Arrows, Rain of Arrows, and Thorn Ward

    2. Disruptive, Rapid Shot, Cordon of Arrows, Rain of Arrows, and Longstrider

    If you have any ideas about how to improve either of these rotations, I'm all ears. Happy to test anything you suggest....

    I have to admit my ignorance here--why do you start with Disruptive? Is it just because it is a fast daily, and you were doing target dummies that don't move? I typically start with Cordon to lock them in (which doesn't last as long as it used to last :-( and then go with Rain and Rapid--Does the Disruptive have a buff that I forgot about?

    If you are in the testing mood--or maybe you already included this rotation in your testing already, what do you think about this one? I don't see too many people mentioning careful attack (although everyone complains about it's 'Astral Seal lag effect')
    aaramis75 said:

    ^^ Single target is actually where Archery shines. Prey in this regard is superior to Master Trapper, and the combination of Careful Attack + Gushing + Rain of Arrows + whatever else is pretty disgusting dps.

    The issue I have with gushing (and I like the attack and definitely use it) is the fact that we now have to go to close quarters again, then go back out--which you mentioned in your comments above. Gushing is a great attack/debuff, but it's as if the trapper tree switches stance for their dps, and archers run in and out of battles for their dps. Not the greatest strategy for a squishy, and certainly not as quick as a stance switch. And with HR dodge mechanic being the shortest distance dodge of all the characters, well . . .

    Not to hijack the thread, but--wouldn't the HR dodge be really cool if you had the same animation, but if you held tab down, it would keep the animation going and the character would continue to move as long as you had stamina? Now that would be effective!!! Imagine ghosting across a battle. Awesome!



  • troutslayer#3410 troutslayer Member Posts: 30 Arc User
    Sorry, I was on vacation. Those "rotations" were not in order of attack, which I now realize is misleading. It was just a list of the encounters, dailies, and powers I use in rotation. I use them like this:

    Cordon -> Rain -> Longstrider -> Disruptive -> Rapid Shot until something (anything) else comes off cool down

    I didn't see a difference moving longstrider to before rain of arrows. I use disruptive because it does more damage than rapid shot and is just as fast, so no harm done by using it and you get a tiny bit more damage by including it. It's not a lot, and maybe every once in a while it will actually disrupt something? I have no idea, I haven't paid attention to whether it does anything special. It's just fast damage that never runs out and only uses 25% AP so I can blast one off every 6 seconds.

    I might try Seismic instead, i was avoiding it because i thought it had a short range, but I see that's not true, silly me.
  • kangkeokkangkeok Member Posts: 1,123 Arc User
    edited April 2016

    Sorry, I was on vacation. Those "rotations" were not in order of attack, which I now realize is misleading. It was just a list of the encounters, dailies, and powers I use in rotation. I use them like this:

    Cordon -> Rain -> Longstrider -> Disruptive -> Rapid Shot until something (anything) else comes off cool down

    I didn't see a difference moving longstrider to before rain of arrows. I use disruptive because it does more damage than rapid shot and is just as fast, so no harm done by using it and you get a tiny bit more damage by including it. It's not a lot, and maybe every once in a while it will actually disrupt something? I have no idea, I haven't paid attention to whether it does anything special. It's just fast damage that never runs out and only uses 25% AP so I can blast one off every 6 seconds.

    I might try Seismic instead, i was avoiding it because i thought it had a short range, but I see that's not true, silly me.

    i have the similar rotation except after longstrider, instead of disruptive > rapid, i use seismic shot > splitshot. Seismic shot is definitely better than disruptive shot in term of dps. Its an AOE of multiple Aimed shot like dmg on multiple mob without charging. It also group up the mob for ur next cordon.
  • troutslayer#3410 troutslayer Member Posts: 30 Arc User
    I equip splitshot and occasionally use it instead of rapid when there are 4-5 targets, but a lot of the time rapid shot will do more damage than split shot due to the shorter cast time and the fact that it cant be interrupted, but there have to be a lot of targets or it's a waste.

    Initial testing in a 2 minute fight against 3 targets is that Seismic does about the same damage as Disruptive. Sure, it will do more damage if you're only using it once to quickly clean up some trash, but in any sustained fight (i.e bosses, especially where there are less than 2-3 targets), the fact that it takes a long time to build up the AP to use it means you can't use it very often (for me, it was 3 times in 2 minutes vrs 12-13 times for disruptive). A single attack of seismic obviously does more damage than a single attack of disruptive, but in sustained fights, they seem to be about the same over time for me. Which one you choose probably depends more on personal preference and playstyle, how many targets you're fighting at the time, whether or not you're clearing trash in quick fights or doing longer fights, etc.. One upside of seismic is that you don't have to pay as much attention to cooldowns since it takes so long and you get an audio cue when you have enough AP to use it.

    Given that they're roughly the same damage and it's a little easier to manage, Seismic is probably a good idea, it simplifies things, although I find it gets interrupted more often than disruptive. I'll do more test runs later to verify this, I only did 3 tests of each rotation this morning.
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User

    I equip splitshot and occasionally use it instead of rapid when there are 4-5 targets, but a lot of the time rapid shot will do more damage than split shot due to the shorter cast time and the fact that it cant be interrupted, but there have to be a lot of targets or it's a waste.

    Initial testing in a 2 minute fight against 3 targets is that Seismic does about the same damage as Disruptive. Sure, it will do more damage if you're only using it once to quickly clean up some trash, but in any sustained fight (i.e bosses, especially where there are less than 2-3 targets), the fact that it takes a long time to build up the AP to use it means you can't use it very often (for me, it was 3 times in 2 minutes vrs 12-13 times for disruptive). A single attack of seismic obviously does more damage than a single attack of disruptive, but in sustained fights, they seem to be about the same over time for me. Which one you choose probably depends more on personal preference and playstyle, how many targets you're fighting at the time, whether or not you're clearing trash in quick fights or doing longer fights, etc.. One upside of seismic is that you don't have to pay as much attention to cooldowns since it takes so long and you get an audio cue when you have enough AP to use it.

    Given that they're roughly the same damage and it's a little easier to manage, Seismic is probably a good idea, it simplifies things, although I find it gets interrupted more often than disruptive. I'll do more test runs later to verify this, I only did 3 tests of each rotation this morning.

    Can Split Shot be interrupted? I haven't noticed this myself. When I do use it I hold the bar in about halfway, so I still get decent damage along with TBS feature. Mostly only sees action in dungeons on trash packs.

    Disruptive is amazing with Stormstep Action and I use the two together on boss fights. I got a 120k crit on Disruptive in eLoL the other day. Longstrider's will also boost the damage of Disruptive which is why I try to cast it right after the damage buff is applied.
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • troutslayer#3410 troutslayer Member Posts: 30 Arc User
    lirithiel said:


    Can Split Shot be interrupted? I haven't noticed this myself. When I do use it I hold the bar in about halfway, so I still get decent damage along with TBS feature. Mostly only sees action in dungeons on trash packs.

    I'm pretty sure it can, I made the decision to not use it for that reason a long time ago so I don't notice so much now since I don't use it often. I remember it was great for leveling though. It's always in my bar, it's just a matter of judgment about when it's worth throwing into the rotation on the fly. If there are lots of mobs and the tank is holding aggro well, I might slip a couple split shots into the mix.

    I think you also suggested testing the Careful Attack + Gushing + Rain of Arrows rotation? I probably won't test it. It might be awesome, I just don't want to play that style. I like the ranged (and the longer range the better for me :smile: ) part of archer, the only time I get that close to targets is when I accidentally pull aggro, so any rotation that requires being that close is a non starter for me. If you're going to get that close, might as well be a trapper hehe. But if you're already using longstrider and you do get swarmed by mobs, I usually switch stance and pop plant growth, and you could then also pop gushing wound before you run away. So I could see using some of that rotation in emergencies, but I would never use that as my main rotation due to playstyle preference.

  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User

    lirithiel said:


    Can Split Shot be interrupted? I haven't noticed this myself. When I do use it I hold the bar in about halfway, so I still get decent damage along with TBS feature. Mostly only sees action in dungeons on trash packs.

    I think you also suggested testing the Careful Attack + Gushing + Rain of Arrows rotation? I probably won't test it. It might be awesome, I just don't want to play that style. I like the ranged (and the longer range the better for me :smile: ) part of archer, the only time I get that close to targets is when I accidentally pull aggro, so any rotation that requires being that close is a non starter for me. If you're going to get that close, might as well be a trapper hehe. But if you're already using longstrider and you do get swarmed by mobs, I usually switch stance and pop plant growth, and you could then also pop gushing wound before you run away. So I could see using some of that rotation in emergencies, but I would never use that as my main rotation due to playstyle preference.
    Nope, wasn't me. I play SW too. Plant Growth I may employ when I need to change position and can risk casting it behind the mob before moving to my new spot.
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • troutslayer#3410 troutslayer Member Posts: 30 Arc User
    lirithiel said:


    Nope, wasn't me. I play SW too. Plant Growth I may employ when I need to change position and can risk casting it behind the mob before moving to my new spot.

    Ooops, it was aslan3775. Well anyway, when plant growth actually roots a target, it definitely helps me return to a safe distance for continued ranged attacks.
  • aslan3775aslan3775 Member, NW M9 Playtest Posts: 295 Arc User
    My preference is the ranged attacks as well. It seems that when I solo, that's when the mobs rush me and I have that "OH $@#% moment". I wish I had four encounter slots, because it would be nice to slot Marauders to escape after pushing plant growth and gushing, but I just can't justify that in my rotation. Maybe a slightly better dodge mechanic? Move more than 3 or 4 feet? That would be nice.
  • silence1xsilence1x Member Posts: 1,503 Arc User
    Nice to see other HRs like the "kill from a distance" mantra like I do :)

    I also use Lantern then CoA, RoA, Longstriders and rapid until cool-down. I only go melee stance if I get swarmed. I'm still using the LoL belt and neck for the combined stats but may switch back to the greater dex belt.
    I aim to misbehave
  • jhpnwjhpnw Member, NW M9 Playtest Posts: 611 Arc User
    edited April 2016
    til they fix HR dodge . Try ring of ambush for pve soloing @ +4 you take a step and your gone its great just try it vs Drake commander in WOD you can strike move strike move and totally deal damage its lots of fun with a little practice
  • valwrynvalwryn Member, NW M9 Playtest Posts: 1,620 Arc User
    lirithiel said:





    - I gave Electric Shot a try for a bit and while I like the control it offers (limited AoE) as well it firing off other encounters without interrupting ES, Split Shot just provides too much damage to pass up.

    The one bonus with Electric Shot is that it's safer. When hunting thru areas where mobs are close together, whatever you may have been aiming for with Split Shot could move and then you've invited unwelcomed guess's to the party. It's totally situational, so best to have both ready to use and switch out. :#

  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    valwryn said:

    lirithiel said:





    - I gave Electric Shot a try for a bit and while I like the control it offers (limited AoE) as well it firing off other encounters without interrupting ES, Split Shot just provides too much damage to pass up.

    The one bonus with Electric Shot is that it's safer. When hunting thru areas where mobs are close together, whatever you may have been aiming for with Split Shot could move and then you've invited unwelcomed guess's to the party. It's totally situational, so best to have both ready to use and switch out. :#
    That's what I meant about the limited AoE range - you don't pull unwanted mobs to the back or sides, which happens with Split Shot as it fires through mobs and has a wide arc if spammed.
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • troutslayer#3410 troutslayer Member Posts: 30 Arc User
    Just tested the Lostmauth set vrs Imperial vrs Black Ice. I didn't do the others because I figured these three were the most likely to do the highest damage, which is what I'm after. 10 rounds of testing per set, two minute encounter on single static target, same rotation each time, etc., etc, minimizing the variables as much as possible. No buffs, but I had my shadow demon out for all the test runs (has bonding stones).

    Anyway, Lostmauth did the most damage for me. Imperial was next at 3.4% less damage, and Black Ice was last at 4.1% less damage than Lostmauth. Do with that info what you will.

    I didn't (and probably won't) test mixing and matching all the various possible combinations of belts, necks, and artifacts, just too many possibilities. Although I'm kinda curious about a greater belt of dexterity, since it's 4dex at highest rank. But if theres a particular combo you think might outperform Lostmauth, let me know and I'll have a go at it on the preview server.
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    I guess the question is, how much percent damage did LM set give you in those tests? 3.4% and 4.1% less damage than say 10% isn't as bad as I expected but if either of them equate to 1% extra damage or less I would not bother with Imperial or BI sets.
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • jhpnwjhpnw Member, NW M9 Playtest Posts: 611 Arc User
    Food for thought! I have been doing a lot of testing with los set( note imperial set tested and damage is even less both enchants), Dread and Vorpal. 1st thing With vorpal los set does around 5% of my damage thru act this is due to triggering off of Careful At and rapid shot, but my thorned roots dps is around 29 to 33% . With Dread Los set does 2% to 3% total damage due to Dread does not work off of CA or rapid shot but heres the kicker CA stays same @16% of dps but dread gives me around 10 to 12% more over all DPS due to thorned roots does 34 to 36% of my damage and all my encounters are up around 10 % more damage. I ran Tia with same group back to back only thing we changed was vorpal to dread with vorpal total dps was 101 mil and with vorpal was87mil I was second in total dps behind GWF how did 130 mil 1st round and 131 mil second
    My rotation was same thru both fights.
    for every thing but dragon heads
    rapid ist then cordon, by then shadow demon has 2 or 3 procts of bonding so apply CA, hindering strike, plant growth, constrict, cordon, hindering strike, plant growth sezmic or slashers mark if need to close distance are what I us to fill gaps between rotation when they are up or rapid shot if they are not which is rare
    For Dragon heads
    it depends on other things that are lagging head fight
    sezmic shot ist due to Shadow Demon has me at least at 3 bonding stones and it hits like a train with 570 to 635k per shot then constrict. cordon and hindering strike, plant growth at that point the party starts lagging due to all the DOTs I spam CA (which if crits just does insane dot) till range powers are all full then start with sezmic again.

    through out fight the big damage encounters are why dread does so well over vorpal cordon hits in the 450k and and so does plant growth constrict get 250 to 270k a pop and roots is 35mil damage

    Conclusion dread is over all better as well as los set even with high crit build on Trapper

    los set with vorpal did 4.47 % 3.9mill damage /imperial set did 1.6mil damage

    los set with Dread did 2.75% 2.6 mil damage/ imperial set did 1.8 mil damage

    I also did 4 runs of PF in Dread rings with same setup and the percentages were pretty close to the same on imperial vs los and dread vs vorpal.The only thing I did different was no armor no rings just gemed shirt and pants and both drowned shore weapons also used companion stone of allure so all stats were fixed.
  • troutslayer#3410 troutslayer Member Posts: 30 Arc User
    lirithiel said:

    I guess the question is, how much percent damage did LM set give you in those tests? 3.4% and 4.1% less damage than say 10% isn't as bad as I expected but if either of them equate to 1% extra damage or less I would not bother with Imperial or BI sets.

    I may be thinking about this differently than others, but LM percentage of damage is irrelevant for me. What I'm measuring is only total damage, because all I care about is how much total damage I do regardless of where it comes from. If I can find a way to do more total damage, then yay. I find that this approach simplifies things a lot. I just read jhpnw's post above, and it made my head hurt. :) That's too complicated for me, so I just track total damage and look for ways to make that one number go up.

    So my tests show me that when I stop using the Lostmauth, I do 3.1% less damage *overall*. For example, if I were to do 10,000,000 damage with Lostmauth in a single fight, I would do 9,660,000 with Imperial and about 9,590,000 with Black Ice. At 10 million total damage, it's only 350-400K damage difference. At 100,000,000 damage, like a complete epic dungeon run, it's 3.5 to 4 million. Which is still not a lot, really.
  • wdj40wdj40 Member Posts: 1,958 Arc User
    I always had Seismic Shot equipped for PvE and Disruptive Shot for PvP. Anyhoo I have just unlocked Shephard's Devotion Mount Bonus (When using a Daily my team mates get 5% of my power to their Movement, Defence and Deflect). Unbuffed for me they would get 1824 to each of these stats... heck of a lot more during battle.

    I do not know the cool down time of this Mount Bonus yet though as unlocked it right now, so I`m going to test both Disruptive and Seismic in a mo, if Disruptive activates this bonus every time then I think it would probably be better to equip than Seismic in PvE too :)
    Main - Rydia (HR70) - Xbox One Player only
    Alts :
    Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)

    Member of Q-Snipe
  • wdj40wdj40 Member Posts: 1,958 Arc User
    Nevermind just ignore me, it last for 15 seconds and you cannot refresh it until it expires anyway so it makes no difference which Daily you equip lol, you still have to wait out that 15 seconds.
    Main - Rydia (HR70) - Xbox One Player only
    Alts :
    Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)

    Member of Q-Snipe
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User

    lirithiel said:

    I guess the question is, how much percent damage did LM set give you in those tests? 3.4% and 4.1% less damage than say 10% isn't as bad as I expected but if either of them equate to 1% extra damage or less I would not bother with Imperial or BI sets.

    I may be thinking about this differently than others, but LM percentage of damage is irrelevant for me. What I'm measuring is only total damage, because all I care about is how much total damage I do regardless of where it comes from. If I can find a way to do more total damage, then yay. I find that this approach simplifies things a lot. I just read jhpnw's post above, and it made my head hurt. :) That's too complicated for me, so I just track total damage and look for ways to make that one number go up.

    So my tests show me that when I stop using the Lostmauth, I do 3.1% less damage *overall*. For example, if I were to do 10,000,000 damage with Lostmauth in a single fight, I would do 9,660,000 with Imperial and about 9,590,000 with Black Ice. At 10 million total damage, it's only 350-400K damage difference. At 100,000,000 damage, like a complete epic dungeon run, it's 3.5 to 4 million. Which is still not a lot, really.
    Very true. Those numbers don't make a great deal of difference. I guess it is all about balancing the stats around whichever set you use that is key.
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • jhpnwjhpnw Member, NW M9 Playtest Posts: 611 Arc User
    edited May 2016
    to simplify my post. Los set beat every other set I tried. tested with vorpal and dread, I used these because they work best for PVE in my opinion.
    You will do more over all damage with Los Set than other sets , and dread over all beats vorpal in total dps .

    exception is more and more are using the Orcus set and the numbers im seeing for CW and GWF are impressive.Just the thought of grinding 3 items to orange for a HR Trial makes me ill.
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