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Maze Engine Preview Patch Notes NW.60.20160307a.3

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  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User

    Another bad decision. You made monsters - BiS players (op enchantments, sets etc) and now punish all for their OPness. Being dead = no dps at all. And for those who telling about tanks. They will nerf bubble, kv and shield of faith (?) its only 50% damage reduction. Im not one who run 1st and tank all critters, why i have to be punished for t nega sm BiS monsters?

    Sidenote, if empo buff will remain on dragons and kv/dp has already target cap then how melee warrior who has no dodge (frack leap, its useful only to jumpin on roofs) and get no luck with dp can survive acid or thunder dmg in SH DF? Just wanna know.

    TEmporary hp from cleric or shields from cleric is the answer. Or the game is solo and i dont know it ?
    AND now i am thinking about it those changes i like them i want and other classes to have some adjustments to their ability to survive. LETS take as example pvp. IN most cases that cleric just stand on the node alone and noone can kill him while and the other teamates dont die to other nodes. SO with those changes that cleric will need to be with his team instead lock a node.
    No HP stacking in next mod, temp HP on shield cant and wont replace temp HP from current mechanic. Yes, we have tanks, clerics, but we also have one hit mechanics. And sometimes this temp HP allow me to stay alive after thunder attack. Having 132% hp means nothing when simple mob in T2 will clean it. Remember new temp HP disappear as soon as one fight ends. SO if new mobs spawn even 3 seconds between GWF dont have his temp HP, but marking things to get bonus dmg. This mean GWF can get aggro, get one-shot and soul pop (if he use it). You dont have to rush to get aggro, its just simple daring shout or threating rush.

    Not mention how it will impact for PvP GWFs. Temp HP drop fast, new temp HP (up to 32%, can be less, specially if healing depression hit it) getting from taking dmg or dealing dmg. Means: its highly possible GWF will be already halved when it pop. No temp HP between fights, easy meat for TRs with SE slotted. Or even CB users. Even now GWF is only real threat if he use negation combined with fey.
    daring shout doesnt generate threat. is the bug from lostmauth make it sometimes to deal damage thats how you get aggro.
  • cromejohnsencromejohnsen Member, NW M9 Playtest Posts: 207 Arc User
    edited March 2016

    IT DOES by marking everyone in a small radius around you. Also why does the Marking from gwf fall off when a gf uses his mark and gets hit ?
    Another annoying thing is, why do we only receive a blue rank 5 enchantment from epic and greater encounters on the Stronghold map? Thats a bug being around since the release of Stronghold.
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  • kitkathdkitkathd Member Posts: 286 Arc User

    The GWF change is the right direction. Right now, GWFs need nobody, no healer, no defender, no other dps. You get into group content with a GWF and you feel like a little companion to them. Of course a lot of their players feel very comfortable with their indestructable killing machines atm, but sometimes you need to take power away from the player to keep content relevant. You can't go up all the time without a ceiling. Now what needs to be changed next is,

    • Give Lostmauth's Vengeance the same treatment you gave to Stormspell: Can't critically hit, and can only hit once per second.
    • Change Paladins, so they cannot gain any action points while one of their dailies is still active.
    • Fix Bonding Runestones so that you can only gain one stack of Companion's Gift per runestone.
    • Change lifesteal, so that the default lifesteal severity is 50% and 75% for warlocks, to bring it more in line with deflection.
    And only then can we talk about "harder content".
    4 changes that are essential and should have been implemented MONTHS ago. These should ALL be in the next patch.
    Actually the best idea for countering the bubble is to add a reuse timer to it like Lay on hands cause you still gain AP from things like potions and other effects while normal AP gain is disabled. I'd totally be fore a cooldown on bubble as I actually enjoy currently running Heroism AND bubble and making my teammates actually have to worry about content every once in a while.
  • terramakterramak Member, Cryptic Developer Posts: 995 Cryptic Developer

    So, @terramak as you mentioned yourself the temp HP changes were directed to fix the unstoppable bug... It didn't fix it, might lift the nerf again?



    Guess I will be laying on the ground more often again by TRs Shocking execution 1-Shots trough my 150k HP.

    The change wasn't specifically to address the Unstoppable bug, but since the repro had been circumstantially linked to Temp HP before, we were hopeful that it might be incidentally addressed.
  • vida44vida44 Member, NW M9 Playtest Posts: 667 Arc User
    terramak said:

    So, @terramak as you mentioned yourself the temp HP changes were directed to fix the unstoppable bug... It didn't fix it, might lift the nerf again?



    Guess I will be laying on the ground more often again by TRs Shocking execution 1-Shots trough my 150k HP.

    The change wasn't specifically to address the Unstoppable bug, but since the repro had been circumstantially linked to Temp HP before, we were hopeful that it might be incidentally addressed.
    @terramak Can you please check what happens when the determination bar gets filled. I only have the problem going Unstoppable if I let the determination bar fill all the way up.
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  • logarythmlogarythm Member, NW M9 Playtest Posts: 11 Arc User
    edited March 2016
    Unstoppable bug is still on -__-
  • logarythmlogarythm Member, NW M9 Playtest Posts: 11 Arc User
    edited March 2016
    terramak said:

    So, @terramak as you mentioned yourself the temp HP changes were directed to fix the unstoppable bug... It didn't fix it, might lift the nerf again?



    Guess I will be laying on the ground more often again by TRs Shocking execution 1-Shots trough my 150k HP.

    The change wasn't specifically to address the Unstoppable bug, but since the repro had been circumstantially linked to Temp HP before, we were hopeful that it might be incidentally addressed.
    So basically you don't know how to fix this bug and you hoped that nerfing ustoppable will help ?
  • someonediessomeonedies Member, NW M9 Playtest Posts: 1,257 Arc User
    logarythm said:



    terramak said:

    So, @terramak as you mentioned yourself the temp HP changes were directed to fix the unstoppable bug... It didn't fix it, might lift the nerf again?



    Guess I will be laying on the ground more often again by TRs Shocking execution 1-Shots trough my 150k HP.

    The change wasn't specifically to address the Unstoppable bug, but since the repro had been circumstantially linked to Temp HP before, we were hopeful that it might be incidentally addressed.
    So basically you don't know how to fix this bug and you hoped that nerfing ustoppable will help ?
    It sure help a lot. Some folks quit a game; other switched to another class.
    Rimuru?
    Dead 🔪
  • torontodavetorontodave Member, NW M9 Playtest Posts: 992 Arc User
    @terramak - what are the chances we killed the illithilich at the exact moment the room switched upside down and all his loot was left on the ceiling?

    o.O
    NW-DSQ39N5SJ - 'To Infinity, and BEYOND!' - Spelljammer Quest. Skyships, Indiana Jones moments
    NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
    Thanks for all the fish.
  • terramakterramak Member, Cryptic Developer Posts: 995 Cryptic Developer

    @terramak - what are the chances we killed the illithilich at the exact moment the room switched upside down and all his loot was left on the ceiling?

    o.O

    By the way you're bringing it up here, I'd assume pretty high.
    D'oh. I'll forward it on.
  • imperiousshiniimperiousshini Member, NW M9 Playtest Posts: 199 Arc User
    will the dread enchantment be passed to live version once it's fixed with a patch?
  • someonediessomeonedies Member, NW M9 Playtest Posts: 1,257 Arc User
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