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Please remove pre-Module 6 set bonuses before buffing the Warlock class.

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  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited February 2016
    Since the setbonus procs in case you got 1,8 k green gear or 4k+ legendary
    For the green mate the setbonus will do 90% from overall damage, for the 4k player 80%...
    Tbh i don't mind, it's broken like tons of orher stuff
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  • edited February 2016
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  • klangeddinklangeddin Member, NW M9 Playtest Posts: 882 Arc User
    Remove no, but the damage from it has to be capped (so a nerf, yes) to be consistent with a level 60 damage environment. Consider this set is also no longer available from current content and that means that this set is currently in the hands of few warlocks that are being at a considerate, and unfair, advantage compared to all other warlocks that could not get it.
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    The set needs a cap. Something that deals X damage off of % of HP is just plain cheese for some boss fights. They nerfed intimidation, they nerfed deep gash because of that reason. Even the thaumaturge capstone got nerfed so why leave a set bonus as it is that works in a similar fashion?

    TT needs to be either fixed or reworked completely as it behaves badly off party buffs making the SW's base damage skyrocket way beyond the norm. The SW should deal just plain old constant damage where ever it is. Not deal horrible DPS one moment then turn into a god while in a party. TT doesn't even feel that potent in solo, it's like the stupid soul puppet.

    The puppet needs to deal modest fixed damage. Actually the tree needs to be redone and just make the puppet a tough tanking tool for utility. The class doesn't need 2 types of DPS trees.

    Those are the biggest offenders preventing the SW from getting buffs to it without making it broken.
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    The cap on AD though, makes it worthless. completely.

    Overall I am saddened with all new sets, they have ZERO actual use outside of stat bumping..

    I miss the old days where you could mix and match sets , there is nothing interesting with them.. EVERY class has pretty much the SAME stat distribution involved .. some may give more HP defense.. others, crit, power or whatever.. but there is nothing else going on with them..

    you could frankly run around in blue armor and be only a small % lower then the supposed highest tier armor in game dragonflight.

    Its all pathetic.

    REmoval of legacy sets.. just make us all take the same HAMSTER stat distribution.. and no I dont even have this old SW armor set.. though wish I did.

    AM I actually in the minority .. who thinks all new sets are piece of garbage? and that there IS zero creativity in any of it?

    I wish I had more of the old sets.


  • edited February 2016
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  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User

    The cap on AD though, makes it worthless. completely.

    Overall I am saddened with all new sets, they have ZERO actual use outside of stat bumping..

    I miss the old days where you could mix and match sets , there is nothing interesting with them.. EVERY class has pretty much the SAME stat distribution involved .. some may give more HP defense.. others, crit, power or whatever.. but there is nothing else going on with them..

    you could frankly run around in blue armor and be only a small % lower then the supposed highest tier armor in game dragonflight.

    Its all pathetic.

    REmoval of legacy sets.. just make us all take the same HAMSTER stat distribution.. and no I dont even have this old SW armor set.. though wish I did.

    AM I actually in the minority .. who thinks all new sets are piece of garbage? and that there IS zero creativity in any of it?

    I wish I had more of the old sets.


    I agree the new sets are not up to par, but melee classes except GF are stuck not having the option of the level 60 sets. Have you tried doing dungeons with the level 60 sets on TR or GWF? They are useless. Seems only some classes are allowed to be Legacy, the rest are just being told to deal with it. lol We invested just as much time and money into the sets as the other classes. Paladin does not even have the option at all. So, the bonuses need to be removed, or the other classes must be given sets just as powerful.
    paladin has no need , considering they are totally uber class as is.

    GF does in fact have a useful old set.. the knights captain. How did you miss this?

    I tried using royal guard still and old profound sets for my hr.. but they have no intrinsic value per se. royal guard does actual work, but all it does is what trapper does anyways..

    TRs profound set was still useful , but since trs can build perma builds without need of old set, they dont use it.

    I have no doubt the "nerf " everything unique will win eventually, but I will wade against the tide on this one.

    IT was a beautiful part of the game, that was way more elegant then the non creative adaptations they have today.

    If I had my druthers.. I would get rid of all the new sets =P .

    Game would be harder if we all had less then 50k hitpoints!


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  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    well sadly.. the thought was to make difficult content, that required hit points to buffer it. In addition the silly way they implement damage, pretty much makes things that can kill you, kill you weather you have 50k hitpoints or 100k hitpoints. There isnt much difference between the two.

    it is no longer here..

    I disagree about advantages..

    we are talking about a matter of degrees.. blowing up a boss in 25 seconds or blowing one up in 55 seconds..

    There is nothing intrinsically different about or between the two. You have no need to have old sets to do that.. it just makes it slightly faster.

    There is plenty of ways to buff stacking and power creep to kill ALL pve content easily.

    I mean its not like a straight 30% advantage.. when you take in consideration that some of that is eating away with the dump of stats and glyphs and such.. more like a 15% advantage on each old set stack.

    I think its overstated.





  • edited February 2016
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  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    it was no way just the SW set doing that.. I have seen it in action as well.

    you had a confluence of buffs/debuffs going for that to happen.


    In addition when edemo first came out , I was still faithful, wearing dragonflight gear most of the time doing this with my guild.. we were still burning and not throwing.. and defeating edemo in less then 30-40 seconds.

    Whoopieeee doopies.

    Complaints are JUST not that valid on this.

    enough 3k+ people and bam.. things die quick, with or without old sets.. just old sets making things faster.. for a chance AT the same HAMSTER every time.. (OH boy another +2 ring)

    You telling me STRAIGHT up, that they BY removing power creep + old sets , WILL also give me a 50% chance at better loot and REMOVE 50% of the grind?

    or just that I have to do instances 50% longer each time.. for another +2 ring?


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  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    I once saw a +3.. TRUE story!

    but hence the OUTRIGHT lie that getting gold matters.. it only matters for twisted ichor..

    THATS it.

    what a load of effing crock they do to us, I really dont know why we bother playing or giving feedback.

    This is the way I see it..

    Utility set up and old set stacking = about a 5-6 mins instance. (you ARE forced to open same # of portals and set stacking has the least benefit on the lowest hp mobs.. its almost no difference here, you will burn gorristo and demogoron quicker though saving a couple of mins)

    Removal of old sets but geared out teams = 6-7 mins..

    Mix and match.. 6-8 mins

    pug one side = 7-9 mins

    and tooooo many pugs that dont have enough of a clue and you for some reason decided to random queue = failure.

    ONLY the last one doesnt get their poor +2 rings though.

    Advantage ? I dont think so. The last group wouldnt have got it done with removal of old sets from the game.. they DO not get it done because they dont gear up correctly, follow WACKED out form builds (coughs) and enter edemo at 2.5k i level with less then 8k crit and 5k arp involved.. thats WHY they dont get it done. They are simply not ready.

    There is nothing that geared out teams cant do , but maybe just a TAD longer then old set stacking handles. Trust me.. a few really geared out folks can do amazing things as well. Regular buff stacking + people with 50k power and 25k crit..








  • willson#2163 willson Member Posts: 87 Arc User
    edited February 2016



    I mean for when SWs get a buff, which Strum already said will happen. They can't get a buff AND keep the set. That is way too much. Besides, SW is not weak now if played right and is often used in the DPS spot in parties.

    SW doesn't need buff!
    SW may need some buff for pvp but thats all!

    Its already doing much more dmg than HR/TR/CW old set or otherwise!
    With he new dread enchantment the difference will be even bigger!

  • edited April 2016
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  • cromejohnsencromejohnsen Member, NW M9 Playtest Posts: 207 Arc User
    Its very sad that around 80% of the sws dmg atm come from just one attack he has.
  • szejhuludpuchaczszejhuludpuchacz Member Posts: 306 Arc User
    Solution is pretty simple, remove all old gear bonuses from game. I have cleric with HP set, but if we want real balance those thing must be fixed. Same for bonding stones, 3 stacks max and cooldown respected.
    200_s.gif
  • fernuufernuu Member Posts: 453 Arc User
    edited April 2016

    Its very sad that around 80% of the sws dmg atm come from just one attack he has.

    Yeah, it is sad indeed that SW has 2-5 encounters that are useful at all.

    About Fabled set - in hand of skilled warlock with decent buffs this set does ~40% of overall damage. I have it but most of times prefer not to use it as it's stats are damn lower than dragonflight/dusk/drow and as outcome lowering my damage from encounters (which affects Fury capstone and TT damage distribution). Also, it doesn't have overload slots (with SH overload enchants you can deal +20% damage).

    @defiantone99 - that movie you posted isn't related to Fabled but to overpowered damnation's puppet.
    https://youtube.com/c/FernuStormborn

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  • spiritualxblspiritualxbl Member Posts: 66 Arc User
    edited April 2016
    Reading through this thread and trying not to laugh. SWs need more damage, when they're already top DPS. They should be fair like they were with the eLoL set nerf. Fix Damnation Puppet and Soul Spark proccing with eLoL procs before you worry about balancing them.
    Post edited by spiritualxbl on
  • phoenix1021phoenix1021 Member Posts: 532 Arc User
    Just deactivate the old set bonuses already, they should be obsolete. Alternatively put them for cheap in the trade bar store (5 bars a piece), so everyone can get them.
  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    I suspect the level cap will at some point be raised to 80 and by that time (module 12, possibly) everyone will have (and will need) 200.000 HP which will finally make those sets utterly useless.
    Hoping for improvements...
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    adinosii said:

    I suspect the level cap will at some point be raised to 80 and by that time (module 12, possibly) everyone will have (and will need) 200.000 HP which will finally make those sets utterly useless.

    Don't worry, they will introduce some new OP class with divine protector 2.0 that allows players to continue using them :p
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    adinosii said:

    I suspect the level cap will at some point be raised to 80 and by that time (module 12, possibly) everyone will have (and will need) 200.000 HP which will finally make those sets utterly useless.

    I doubt that will happen. They don't have the staff to make this happen smoothly and they'll just end up losing too many more players and ultimately kill the game and it's income.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited April 2016

    Fix... Soul Spark proccing with eLoL procs before you worry about balancing them.

    Already taken care of since LM no longer crits.

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  • tripsofthrymrtripsofthrymr Member, Neverwinter Moderator, NW M9 Playtest Posts: 1,624 Community Moderator
    Pre-Mod 6 High Vizier's (CW) and High Prophet (DC) are still BIS for CW's powerful enough to survive in them. It is not fair that older players have access to such powerful gear while newer players do not.

    Full Disclosure: I do have both sets.

    The intention from removing them from the loot tables and offering "better" gear was presumably to get rid of the very powerful buffs without immediately upsetting players that worked hard for them. That was a good choice then, but it's just not right to leave them in the game anymore unless newer gear with similar powers is made available to newer players.
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  • urabaskurabask Member Posts: 2,923 Arc User
    edited April 2016

    Pre-Mod 6 High Vizier's (CW) and High Prophet (DC) are still BIS for CW's powerful enough to survive in them. It is not fair that older players have access to such powerful gear while newer players do not.

    Full Disclosure: I do have both sets.

    The intention from removing them from the loot tables and offering "better" gear was presumably to get rid of the very powerful buffs without immediately upsetting players that worked hard for them. That was a good choice then, but it's just not right to leave them in the game anymore unless newer gear with similar powers is made available to newer players.

    Honestly with all the buffs/debuffs available to players the difference is pretty marginal.

    A Soulbinder fury warlock is still going to melt Orcus with buffs from a DC, Mof Renegade, and GF. It'll go a bit faster with the old armor sets. What it's not going to do is make a huge difference. Once your party is around 3k everything melts anyways.

    This is such a non-issue that it's ridiculous. We've all see a Fury warlock make a boss in edemo/T2 blink out of existence with DF armor but everyone is still crying tears of blood about these old sets.
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