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Bug on underdark +4 rings

korden1korden1 Member, NW M9 Playtest Posts: 61 Arc User
edited February 2016 in Bug Reports (PC)
When the underdark +4 rings were passed to two slots, if a jewel enchantment was on them (es: +100 Regen), the jewel came back visible into the second slot, and is unremovable. Please fix it asap.

Comments

  • eion311eion311 Member Posts: 338 Arc User
    Yup, my +4 defense ring which was enchanted with the Stamina Jewel is now bugged. The new second slot is filled with the Stamina Jewel enchant and there is no way to remove it.
  • hugienwnhugienwn Member, NW M9 Playtest Posts: 54 Arc User
    Ditto. It is pretty ridiculous that this bug made it into production. :(
  • edited February 2016
    This content has been removed.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    tousseau said:

    Are saying that this bug was present on preview?



    If so... nothing new there... loads of reported bugs on preview have made their way to the live game, unresolved...

    I haven't been able to find any public reports of this bug from preview. Which is not to say that nobody tried to report it privately, but....
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  • icyphishicyphish Member, NW M9 Playtest Posts: 1,255 Arc User
    edited February 2016
    This bug has hit me too... my ring's +100 Action Point jewel has now un-enchanted, and the armor kit has automatically slotted into Defense slot and is not removable, please advise a workaround if there is plan of any quick fix, thanks....


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  • eion311eion311 Member Posts: 338 Arc User
    Have any devs commented on this either here on the forums or elsewhere?
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    eion311 said:

    Have any devs commented on this either here on the forums or elsewhere?

    @terramak

    (I still can't find any evidence that anyone who says they saw this bug on preview actually bothered to tell anyone about it.)
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  • akira#3219 akira Member Posts: 22 Arc User
    This has happened on my Paladin as well. An important note is that not only is the second (new) slot being occupied by the Action Point/Stamina Gain Jewel, but the stats are not being applied to the character at all. If it was just that the slot was unavailable but the stats still applied, it would have been effectively the same as when the +4 rings were only one socket. But as it stands now, the user is completely unable to use the jewel on said ring, costing a minimum 100k AD plus mats and time to that character, and no way to even fix it at personal cost. I tried unsocketing, deleting, sending for GM help in-game... Hopefully this gets fixed soon.
  • capkokocapkoko Member, NW M9 Playtest Posts: 90 Arc User
    At least they should make us able to remove those reinforce enchants/ítems. Make it that it cost some AD or even gold to do but this way we could transfer the VERY Expensive reinforce ítems to the new armors/rings/whatever.
  • icyphishicyphish Member, NW M9 Playtest Posts: 1,255 Arc User
    Just to confirm this has now been fixed, thank you for the effort! Mods pls feel free to close this thread, thanks again.
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