lol i can one shot most people on my tr with no enchantments in how is that balanced....
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lol i can one shot most people on my tr with no enchantments in how is that balanced....
Tr is still very strong. The tr thing is more balanced for sure, but tr is still the perfect warrior in domination IMO. It's just they still have everything... they have the dunks to kill people, SE bypassing all dr and stuff. If two TRs running together they can time their SE and just eliminate almost anyone. They have stealth and good dodges. and they have a good CC. Smoke bomb IMO is absurdly OP. it makes the control from CWs a joke, and it only loses for HRs in CC IMO. Common, a recovery build Tr barely loses DMG by adding recovery, and throws smoke bomb all the time. It is al ot more balanced, and I think the way the game is right now it is very unlikely a TR kill me on 1 x 1 by himself, but what a single TR is a really advantage against a comp that runs no tr, that is for sure.
SS CW/iron vanguard GWF Legacy/Kevlar Look Good Play Good STREAMING NEVERWINTER DAILY 7:00PM -2:00AM TWITCH ID: MHHAVOC LOVE TAKING CHALLENGES COME FIND ME IN I.W.D.
tons of broken stuff on the rouge there dots there stealth they can stay hidden and reflect almost anything the class is down right pathetic and takes no skill i pity anyone who plays them....
SS CW/iron vanguard GWF Legacy/Kevlar Look Good Play Good STREAMING NEVERWINTER DAILY 7:00PM -2:00AM TWITCH ID: MHHAVOC LOVE TAKING CHALLENGES COME FIND ME IN I.W.D.
tons of broken stuff on the rouge there dots there stealth they can stay hidden and reflect almost anything the class is down right pathetic and takes no skill i pity anyone who plays them....
You make me lol. Try running whisper knife and then talk.
Any thing you say really doesn't prove you know anything with your comments. Keep trolling.
lol i can one shot most people on my tr with no enchantments in how is that balanced....
Tr is still very strong. The tr thing is more balanced for sure, but tr is still the perfect warrior in domination IMO. It's just they still have everything... they have the dunks to kill people, SE bypassing all dr and stuff. If two TRs running together they can time their SE and just eliminate almost anyone. They have stealth and good dodges. and they have a good CC. Smoke bomb IMO is absurdly OP. it makes the control from CWs a joke, and it only loses for HRs in CC IMO. Common, a recovery build Tr barely loses DMG by adding recovery, and throws smoke bomb all the time. It is al ot more balanced, and I think the way the game is right now it is very unlikely a TR kill me on 1 x 1 by himself, but what a single TR is a really advantage against a comp that runs no tr, that is for sure.
Yes they are strong I agree. But they are where they should be pretty much with a few different tweaks. It's the other classes that need more work.
Smoke bomb is really good but only when used in combo with a Hunter's Roots or CB. Honestly Smoke Bomb is one of the easiest CC's to dodge in game. You have like 2s to react after the smokes shows up if you aren't CC'd to dodge out of it or run out of it with CC immunity as a GWF or SW.
Comparing it to CW's CC really isn't comparable, where they shine is the ability to put put repel on tab and constantly push ppl off a node continuously. Have 2x CW and they can keep a node cleared of 3-4 ppl if they are good enough the opposing team can't stay on the cap long enough to cap it.
A recovery build is more of a Sabo line build. Most rogues i know run this, It is the one rogue line that needs actual work. They keep their damage without having to focus on it to much so they can focus on other things. There's a reason why i don't run that build, its too cookie cutter and really easy to play for the most part. Kinda why I don't run MI either. Too many skills that can be used as crutches that aren't needed.
But in all honestly people will pick apart rogues for awhile cause they are strong. OP? for the most part no. But there are quite a few things on other classes that need huge fixes also. Pally needs a lot. Lifesteal stat in general needs to be fixed for pvp. I don't think a HR or GWF should be able to survive on that alone. I know HR's that can tank 3 ppl solo constantly just because of LS. Even GWF's that can tank a team of 5 due to LS it shouldn't happen.
And these 5 man premades running 3 support classes with a mix of Cleric OP and GF's and only 2 DPS shouldn't be dominating the 5v5 teams. It's a broken comp setup cause its near impossible to kill anyone unless you catch someone with their pants down and catch a DPS solo fast enough that no one can save them. It's boring, cheap, and show's no skill, It's just ppl abusing broken mechanics. One easy fix on that is group classes into a dps/support style setup and you can't run dom without more than 2 support classes. Problem fixed. Max of 2 DC, or OP, or GF combo per team. Things will be interesting again.
There are so many things i could rant and rave about all day that would make the game better but all in all, unless the dev's actually listen to us and want to save the pvp in this game it won't happen.
Smoke-bomb is the #1 CC in Domination. Smoke-bomb the node and you can't do much. Have 2 TR's on a team that are smoke-bombing together and no CW can push anything without stepping off, no dps can attack, no pally can bubble, it's the one thing I hate to see. I can only get around it because of a OP gimmick.
hate to say it but it would take 4 smoke bombs to cover the whole node, hell a CW can use a daily to CC and cover more than the whole node and we all know with the right setup you can have daily's spam quite fast.
There is room on the node it just restricts the playing area when its dropped.
-Edit- Well it does take 2 well placed to restrict a large portion of the node playing field.
I think tr is in a good place with the exception of se, it can one shot anyone regardless of il or stats
It's very easy to dodge. Just listen and be aware for the opening noise it makes if a TR is in your AO. I rarely use it on someone at full health unless they're stationary. I would rather pop CB, SB, and at will to death.
Super Saiyan God- TR Lvl 70 (PVP) Unleash The Wolves- HR Lvl 70 (PVE) <font color="Aquamarine">"Non-Pay-To-Win"</font> I hunt GWF "Magik" on sight.
hate to say it but it would take 4 smoke bombs to cover the whole node, hell a CW can use a daily to CC and cover more than the whole node and we all know with the right setup you can have daily's spam quite fast.
There is room on the node it just restricts the playing area when its dropped.
-Edit- Well it does take 2 well placed to restrict a large portion of the node playing field.
a daily and an encounter have very different duration time. Don't forget one of tr's daily is also a very very annoying CC too. smoke bomb may not cover the entire node, but pretty much close of it. if your buddies or yourself as a tr stay in the middle of it you are protected . if we leave node or close to leave, we are pretty much useless. it also interrupts attacks and combos.. to be honest, I still think trs are overpowered in the sense that they have way too many advantages in pvp compared to other classes: -high cc -high dps -high survivality -high mobility -stealth (pretty game changer also).
a team running 2 trs have a really high advantage, if it is a tr and a ranger together there is nothing much you can do even as a gwf running unstoppable.
CB is more fun followed by SB. The annoying CC daily you were referring to was most likely Courage Breaker. I use SE when the target isn't at full health so my AP automatically refills.
Super Saiyan God- TR Lvl 70 (PVP) Unleash The Wolves- HR Lvl 70 (PVE) <font color="Aquamarine">"Non-Pay-To-Win"</font> I hunt GWF "Magik" on sight.
almost forgot that, SE refill your AP if used right... another advantage for TRs. I believe it is a lot more balanced, but a good tr in the team facing a premade with no tr has a huge advantage. I dare to say smoke bomb is more effective than a rangers CC IMO
Smokebomb covers the most important part of the node. If the smokebomb is in the middle and you're standing on the edges to do your cc you're going to get knocked off and lose the node. You want to stand on the edge of the node 0% of the time. It's #1 CC hands down for domination node fighting on #2 at the start.
I guess this is now one of those NERF ROUGE OMG SO OP discussions
Every class has a broken mechanic but yet we still bash on rouges lol
Pally- bubble or immortal deflect pally GWF- high ls high hp you can take on 5 ppl HR-you can keep your target trapped/dazed till it's dead Cw-replenish purple shield making you extra tanky Gf- I know some that can 2-3 shot ppl Dc- gift of faith Warlock- there's a bug where they knock you down and your hp goes down almost instantly I know 2 warlocks that do this
I don't think, or never intented to m ake a "nerf tr" thread. I even said I believe it is a lot more balanced. I just think that all the capabilities a TR have now, having one against a team that have not is a huge advantage. At the end of the day, if you run two good team running a DC+PALLY combo, it is very unlikely anyone will die anyway. So in that situation, what is better to bring? A GWF that has a good dps and survivality (not enough dps to kill anything), or a tr that can smoke bomb and time SE with another good dps?
that is the point of the discussion I think. For example, prior mod 3, takedown would prone and so did frontline surge. and they made these two skills only STUN. And with so much CC resistance, our CCs last less than half of a second. My point is, a gwf trying to run a CC build is very outdated and will be better replaced for a HR or a TR that can deliver a higher burst damage thanks to SE, but still keep a very effective CC. And high hp is not really an advantage of a GWF IMO, any class can build a high HP if built for that purpose... I am ok they keep STUN on frontlinesurge, but the cooldown should be lower (18 sec is stupid), or they should bring pron eback on takedown. both skills have very low damage that is not even worth using them.
On the CW side, I think CWs are very ok... I never lost 1v1 for a CW until I fought Ray. I am not sure what hes using, but it worked. He got me two times, and I got him once, it was pretty balanced.
CW's are good, it would be nice to balance classes around them. GWF need a prone and GF's...need something just not sure. I haven't met a GF where his damage meant anything in a Dom, but Bullcharge and Into the Fray are great additions to a Dom team. As slow as a Pally so that's no good.
Eliminate Pally Bubble, I'm down for that. It's not going to stop invincibility of 5's teams though in the higher tiers, but will make everything that's under 3.2ish fun again.
Pally bubble fights just aren't fun, plain and simple. I don't take pvp too serious, but standing at a node playing node math and who has the fastest rotation is just boring.
Trs are way more balanced and actually have a group role now, which I highly prefer. I do play wk though as itc and shocking seem a bit op to me.
Fighting endless bubbles is not fun. Faithful clerics with seemingly endless auto heals, not fun. Double hunters not fun. Smoke bomb added in is damn near torture. Reflect lag nonsense is not fun for either team.
I'm ok with some inbalance, always will be, but way too much in pvp just isn't fun. I'd love to see these fixes, until then I try to play siege and gaunt more since there's more options than stuck at a node.
Pally bubble fights just aren't fun, plain and simple. I don't take pvp too serious, but standing at a node playing node math and who has the fastest rotation is just boring.
Trs are way more balanced and actually have a group role now, which I highly prefer. I do play wk though as itc and shocking seem a bit op to me.
Fighting endless bubbles is not fun. Faithful clerics with seemingly endless auto heals, not fun. Double hunters not fun. Smoke bomb added in is damn near torture. Reflect lag nonsense is not fun for either team.
I'm ok with some inbalance, always will be, but way too much in pvp just isn't fun. I'd love to see these fixes, until then I try to play siege and gaunt more since there's more options than stuck at a node.
Yeah, I agree. bubble sshould be removed, but haste and gift of faith are just as broken. I would even be down to have another healing nerf for pvp so we dont have any other class immortal.
ive rolled ever sta the cw has..... get off my d kid your the worst cw to play this game the only way u get kills is with a pally and a haste cleric and two dps behind u sensi's kd 0 kills-100000000000000000000000000000000000000000000000000000000 deaths
SS CW/iron vanguard GWF Legacy/Kevlar Look Good Play Good STREAMING NEVERWINTER DAILY 7:00PM -2:00AM TWITCH ID: MHHAVOC LOVE TAKING CHALLENGES COME FIND ME IN I.W.D.
almost forgot that, SE refill your AP if used right... another advantage for TRs. I believe it is a lot more balanced, but a good tr in the team facing a premade with no tr has a huge advantage. I dare to say smoke bomb is more effective than a rangers CC IMO
tend to disagree with you on that, try going against a pre-made with 2 OP, 2HR and 1 dc. i know a certain guild and their A team running that comp every time. TR have been nerfed a lot after mod 5 OP pvp build on the other hand is ..........
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It's just they still have everything...
they have the dunks to kill people, SE bypassing all dr and stuff. If two TRs running together they can time their SE and just eliminate almost anyone.
They have stealth and good dodges.
and they have a good CC. Smoke bomb IMO is absurdly OP. it makes the control from CWs a joke, and it only loses for HRs in CC IMO. Common, a recovery build Tr barely loses DMG by adding recovery, and throws smoke bomb all the time.
It is al ot more balanced, and I think the way the game is right now it is very unlikely a TR kill me on 1 x 1 by himself, but what a single TR is a really advantage against a comp that runs no tr, that is for sure.
DENIAL
Pugs with no tenacity? lol well i can just about chew threw them with a single full rotation of DF.
Or are you Pre 70? Which you can't use to compare to 70 pvp. Do you actually run premades with your rogue if it is 70?
Or you rely on 1 shot SE kills? Cause if it's SE that's pretty much the only thing broken on rogue atm.
I have yet to be 1 shotted by a rogue since Mod 6/7 came out even SE lol.
Pyx - LvL 60 PvP AC DC Retired
XB1 GT - suDnd3th
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Legacy/Kevlar
Look Good Play Good
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LOVE TAKING CHALLENGES COME FIND ME IN I.W.D.
Any thing you say really doesn't prove you know anything with your comments. Keep trolling.
Yes they are strong I agree. But they are where they should be pretty much with a few different tweaks. It's the other classes that need more work.
Smoke bomb is really good but only when used in combo with a Hunter's Roots or CB. Honestly Smoke Bomb is one of the easiest CC's to dodge in game. You have like 2s to react after the smokes shows up if you aren't CC'd to dodge out of it or run out of it with CC immunity as a GWF or SW.
Comparing it to CW's CC really isn't comparable, where they shine is the ability to put put repel on tab and constantly push ppl off a node continuously. Have 2x CW and they can keep a node cleared of 3-4 ppl if they are good enough the opposing team can't stay on the cap long enough to cap it.
A recovery build is more of a Sabo line build. Most rogues i know run this, It is the one rogue line that needs actual work. They keep their damage without having to focus on it to much so they can focus on other things. There's a reason why i don't run that build, its too cookie cutter and really easy to play for the most part. Kinda why I don't run MI either. Too many skills that can be used as crutches that aren't needed.
But in all honestly people will pick apart rogues for awhile cause they are strong. OP? for the most part no. But there are quite a few things on other classes that need huge fixes also. Pally needs a lot. Lifesteal stat in general needs to be fixed for pvp. I don't think a HR or GWF should be able to survive on that alone. I know HR's that can tank 3 ppl solo constantly just because of LS. Even GWF's that can tank a team of 5 due to LS it shouldn't happen.
And these 5 man premades running 3 support classes with a mix of Cleric OP and GF's and only 2 DPS shouldn't be dominating the 5v5 teams. It's a broken comp setup cause its near impossible to kill anyone unless you catch someone with their pants down and catch a DPS solo fast enough that no one can save them. It's boring, cheap, and show's no skill, It's just ppl abusing broken mechanics. One easy fix on that is group classes into a dps/support style setup and you can't run dom without more than 2 support classes. Problem fixed. Max of 2 DC, or OP, or GF combo per team. Things will be interesting again.
There are so many things i could rant and rave about all day that would make the game better but all in all, unless the dev's actually listen to us and want to save the pvp in this game it won't happen.
Pyx - LvL 60 PvP AC DC Retired
XB1 GT - suDnd3th
There is room on the node it just restricts the playing area when its dropped.
-Edit- Well it does take 2 well placed to restrict a large portion of the node playing field.
Pyx - LvL 60 PvP AC DC Retired
XB1 GT - suDnd3th
Unleash The Wolves- HR Lvl 70 (PVE)
<font color="Aquamarine">"Non-Pay-To-Win"</font>
I hunt GWF "Magik" on sight.
Unleash The Wolves- HR Lvl 70 (PVE)
<font color="Aquamarine">"Non-Pay-To-Win"</font>
I hunt GWF "Magik" on sight.
smoke bomb may not cover the entire node, but pretty much close of it. if your buddies or yourself as a tr stay in the middle of it you are protected . if we leave node or close to leave, we are pretty much useless. it also interrupts attacks and combos..
to be honest, I still think trs are overpowered in the sense that they have way too many advantages in pvp compared to other classes:
-high cc
-high dps
-high survivality
-high mobility
-stealth (pretty game changer also).
a team running 2 trs have a really high advantage, if it is a tr and a ranger together there is nothing much you can do even as a gwf running unstoppable.
DENIAL
DENIAL
Unleash The Wolves- HR Lvl 70 (PVE)
<font color="Aquamarine">"Non-Pay-To-Win"</font>
I hunt GWF "Magik" on sight.
I dare to say smoke bomb is more effective than a rangers CC IMO
DENIAL
http://www.arcgames.com/en/forums/neverwinter#/discussion/1210102/hi-question-about-charisma
I guess this is now one of those NERF ROUGE OMG SO OP discussions
Every class has a broken mechanic but yet we still bash on rouges lol
Pally- bubble or immortal deflect pally
GWF- high ls high hp you can take on 5 ppl
HR-you can keep your target trapped/dazed till it's dead
Cw-replenish purple shield making you extra tanky
Gf- I know some that can 2-3 shot ppl
Dc- gift of faith
Warlock- there's a bug where they knock you down and your hp goes down almost instantly I know 2 warlocks that do this
that is the point of the discussion I think. For example, prior mod 3, takedown would prone and so did frontline surge. and they made these two skills only STUN. And with so much CC resistance, our CCs last less than half of a second.
My point is, a gwf trying to run a CC build is very outdated and will be better replaced for a HR or a TR that can deliver a higher burst damage thanks to SE, but still keep a very effective CC.
And high hp is not really an advantage of a GWF IMO, any class can build a high HP if built for that purpose...
I am ok they keep STUN on frontlinesurge, but the cooldown should be lower (18 sec is stupid), or they should bring pron eback on takedown. both skills have very low damage that is not even worth using them.
On the CW side, I think CWs are very ok...
I never lost 1v1 for a CW until I fought Ray. I am not sure what hes using, but it worked. He got me two times, and I got him once, it was pretty balanced.
DENIAL
Eliminate Pally Bubble, I'm down for that. It's not going to stop invincibility of 5's teams though in the higher tiers, but will make everything that's under 3.2ish fun again.
Trs are way more balanced and actually have a group role now, which I highly prefer. I do play wk though as itc and shocking seem a bit op to me.
Fighting endless bubbles is not fun.
Faithful clerics with seemingly endless auto heals, not fun.
Double hunters not fun. Smoke bomb added in is damn near torture.
Reflect lag nonsense is not fun for either team.
I'm ok with some inbalance, always will be, but way too much in pvp just isn't fun. I'd love to see these fixes, until then I try to play siege and gaunt more since there's more options than stuck at a node.
bubble sshould be removed, but haste and gift of faith are just as broken.
I would even be down to have another healing nerf for pvp so we dont have any other class immortal.
DENIAL
DENIAL
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DENIAL
Character:
7thS1n---Trickster Rouge LV 70(perma-Stun build)
7ThH3AL3R-- Devoted Cleric LV 70 (Divine Oracle Haste/DPS build)
7ThM4G3-- Control Wizard
7ThW4rL0CK-- Scrooge Warlock
7THW4R--Great Weapon Fighter