I used 6 keys and had only 1 epic. I didn't see the new mount or an artifact. I assume this some kind of mistake or North Korean cyber attack. I eagerly await an artifact, mount or a refund of keys.
P.S. (Can you please make the stags go away from our guildhall? Everyone's a vegan now a days and no one wants to eat them.)
Thanks.
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Or, well, maybe I've just been imagining things all this time, and I've always only gotten 3 bars per box.
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Classic bait and switch. Give you what sounds like a sweet deal in the form of the VIP 1xday enchanted key, but then ninja-nerf the lockboxes so they don't drop as many tradebars. Nevermind the long term consequences of people feeling like they've been burned (however rightly or wrongly they may feel about that) and deciding that they're not spending another dime on this game.
Cryptic seems to be getting their contract negotiations skills from Darth Vader these days. "I am altering the drop rates. Pray I do not alter them any further..."
Or perhaps the Ferengi Rules of Acquisition.
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This page in the wiki contains the probability of getting various items from some of the lockboxes. 0.2 - 0.5% or worse, basically.
What a scam. I exchanged 500k AD to get grade 1 and well...got a rank 8 enchant from 1st lockbox and stuff so i guess it might pay back the 500k AD it costed in 30 days of time. But not going to buy it again.
Trade bars ninja nerf while releasing the VIP.
It sounds so fishy. Such an underhanded move. Seriously.
Speechless.
Man...they don't even care about giving people who buy stuff from zen store something worth the price. A lockbox cointaining only 1 trade bar? They're out of their minds.
Its a gamble, gamble means most of the time, you don't gain from it, its random, its chance, luck whatever, its not a guarantee.
I've gotten 5 bars from all my lockboxes. Maybe the new lockbox just gives fewer tradebars?
Well, I've pointed out in other threads, that Mod 6 caused a massive player exodus from this game (tends to happen when 85% of your player base hates the new module/game rework with the passionate fury of a thousand exploding suns.) Many of those were probably paying customers who regularly bought Zen. As a result, revenune is probably down to dangerous levels, and they're probably panicking. So someone like came up with the VIP idea to make it a quasi-subscription game. But at the same time, they don't want to lose the revenue from Coal Wards, which, lets face it, are probably the main thing purchased these days at the equivalent of $10 a pop. So they come up with the idea to cut the tradebars in the lockboxes to where you can buy VIP, but you still probably have to purchase coal wards.
On paper, it seems an ideal way to boost your revenue stream. But in reality, it'll leave players feeling burned once again and as the saying goes, once bitten, twice shy. And after mod 6, that's the last thing Cryptic needs. It'll just cause more people to go "nope, never again" and may permanently damage trust (like the whole 'Account Wide Companion Debacle' that to my understanding, still hasn't been resolved and which The Powers That Be seem to be quietly hoping will just go away).
What Cryptic needs to do is bite the bullet, and start trying to rebuild player trust and bring in more players. Only then, will the revenue flow like it used to.
The issue is when the supplier of a given asset/security/investment misrepresents the value of said asset/security/investment. Changing the tradebar drop rate upon releasing VIP pack amounts to a bait and switch. It's not quite fraud, because while there's an implicit "we won't change things without notice" there's not an explicit promise of that sort, but if the tradebar drops were decreased with the advent of VIP packs, then it's at the very least taking advantage of players blindspots.
I dunno, but 5 bars total from 5 boxes isn't bad luck, that's good old fashion con job.
Way to troll, bra.
Bro, do you even read?
Well, the OP was full of <font color="orange">HAMSTER</font>, so maybe you're only responding to them, in which I apologize for my dismissiveness. The rest of us are simply pointing out the following:
Out decision to purchase VIP packs-and thus get enchanted keys-was based on a cost/benefits analysis that included tradebars. Changing the tradebar drop rate without informing the player base constitutes a deliberate attempt to mislead the player base as to the benefits of enchanted keys.
That being said, I'm not 100% convinced that they changed the tradebar drop rate. It's entirely possible that there's a problem where only those people who have gotten consistently unlucky are mentioning it. Observation bias, essentially.
But if they did reduce the tradebar drop rate without informing us, it's not wrong to complain about being fleeced.
What's frustrating is people complaining about not getting purple mount drops, because then people such as yourself treat all objections as though they're maniacal.
Not anymore.
Seems they just halfed the droprate of those trade bars from lockboxes with Strongholds. And i don't think that it's to far fetched to suspect, that they also reduced the droprate on any good item from all lockboxes too.
It looks like they can't come up with something decent and nice for the players, without hitting the players with some hidden nerfs to spoil this at the same time...
90 enchanted keys, i got only junk and not even enough trade bars for at least a handfull of coalescent wards.
But on the upside, i can cross another item from my "ZEN shop items, that are worth buying" list:
Enchanted Keys
I'm reall curious on what they have planed to ninja nerf with Underdark...
At the rate things are going? I'm half expecting a ninja nerf to Wards.
WAY back in the day, yah, you could pretty easily at least break even using the trade bars and making a lesser.
After the first nerf, up until what I read now, it took at least $20+ in lockboxes (20 approx+1 to 5 give or take
) to get 200 trade bars.
Ill have to look at it more closely next time I open some. But just heads up after the first nerf to trade bars monthes and monthes ago, you normally never broke even just with trade bars. You needed $20 at least to get enough for the $10 coal ward.
"90 enchanted keys, i got only junk and not even enough trade bars for at least a handfull of coalescent wards."
- If you got 3-4, that sounds about right/avg that I was receiving prior SH and after the original nerf
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At current AH rates, buying 3 months at a time, I will just barely break even selling items on the AH if I'm lucky, and that's assuming that a coal ward is actually worth the 1000 zen that you'd normally have to pay for it (an arguable proposition).
In the same time, i got 2 coalescent wards from 20 coffers...
I know, RNGesus and so on, but it still feels like they messed the droprate from those lockboxes intenionally up with Strongholds.
...might've been part of the STO licensing deal. :^D
Honestly, I'm neither amazed that the TarmaBar content has been lowered, nor that it's been done stealthily. So very Cryp-typical.
On the bright side: The VIP thing still will pay for itself with all its assorted discounts, perks and goodies. And yes, this includes the assorted gimmicks one gets from the daily keys, too (though it might be wise to give some thought to which boxes to open exactly...). PLUS at the same give some considerable QoL improvements. So it's a notch down from F2P-P2W towards Freemium, and I have to concede that this is bundled up nicely enough to be attractive enough...
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Edit: This thread makes me want to buy Vip even more. Just to find out the true drop rate.
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That's why i was counting on at least 4 coalescent wards from those 90 lockboxes, and of course hoping for at least one epic snail.
I got two of those epic chickens, and a legendary artifact from a lot less Elemental Evil lockboxes before...
Anyway, even if an "official" stated, that they didn't change any droprates, would anyone here really believe him after all the ... they pulled this far?