test content
What is the Arc Client?
Install Arc

Unlimited physical arrows and daggers

sudpsudp Member, NW M9 Playtest Posts: 9 Arc User
Rogue and Hunter have unlimited physical projectiles. This was a turnoff for me when I started this game as I started cold without any game previewing and chose Rogue class. The irony is even presented in the opening map when the archers further ahead fighting some wizards need more arrows which you can recover from the battlefield for them.

A resource management mechanism would make more sense (ie. class would have to recover/pick up what they've thrown). Also, although maybe too complicated to implement, special consideration should be given to damage incurred to the projectile as they probably should not be considered invincible/unbreakable weapon that never get dulled. New arrows/daggers could be crafted before going into battle and possibly a repair profession option. There could also be different tiers of weapon so they are sturdier, sharper, etc.

Comments

  • oldbaldyoneoldbaldyone Member Posts: 1,840 Arc User
    Please no. Please please no.

    If something like this is implemented, every class better have a similar mechanic. Just because it makes sense doesn't mean its a good idea, and really what makes sense in a game is up to the people writing it....

    "Oh look, I can spawn a dragon and a vendor out of my pocket, but darn, I need to go to town to get some more arrows!"

    Let's not try and add more grind to a grind intense game. Let's add FUN.
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    sure, swords need durability and wizards need to memorize spells......
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
  • This content has been removed.
  • clericalistclericalist Member, NW M9 Playtest Posts: 595 Arc User
    Lol, that would be lucky for the cleric and wizards, they use their magical powers and would not have to restock/sharpen like the other classes.
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    Bad idea...

    I mean:

    - GF's can dash 50 yards into their opponents... ...totally realistic.
    - Mounts teleport into existence underneath you... ...totally realistic.
    - Archers fire a shot orbit-ward and cause a thunderstorm... ...totally realistic.
    - GWFs can pull their Rocketman stunt... ...totally realistic.
    - Magic per se... ...totally realistic.
    - ...I could go on, but I won't. But I could...

    Much of the charme and flavor of this game comes from its combat system, which is self-ironic, action-centered, auto-targeting, high-speed, newbie-friendly fun. Your idea is the exact opposite.

    TL;DR: No. Simply no.
  • temjiutemjiu Member Posts: 92 Arc User
    Its the aspect of reality - meets fantasy - meets MMO's. in order to enjoy some aspects of fantasy, you need to put rality aside. in order for fantasy to work equitably in an MMO, some aspects of fantasy AND reality need to be put aside. Though there are some players who enjoy the minutia of things such as this, the general playerbase really doesn't. Its the same reason that food is a buff in MMO's, instead of a necessity (i.e. you eat food every 4-6 hours or you start to lose health, as an example). Is it doable? sure. But at the same time, you'll lose 95% of your playerbase.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    "Roll a saving throw or **** in your armor!"
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,424 Arc User
    Do we really not have enough stuff to complain about?
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • darkstarcrashdarkstarcrash Member, NW M9 Playtest Posts: 1,382 Arc User
    This post makes me nostalgic for ianthewizard...
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited August 2015
    In D&D, magic weapons supply their own ammunition. When a ranger draws his bow back, he magically finds an arrow knocked and ready to fire.

    Magical throw weapons automatically return to the hand of the thrower in time for the next attack.

    It's magic. It's the foundation of the D&D world.

    Those archers in the opening of the game aren't heroes. They don't have magic weapons, and are thus reliant on retrieving arrows from the fight...again, we're the heroes here. It's why we can do solo or in small groups tasks that even entire armies of "regular" people couldn't accomplish.

    Embrace it, don't fight it.
    "Meanwhile in the moderator's lounge..."
    i7TZDZK.gif?1
  • kvetkvet Member, NW M9 Playtest Posts: 2,700 Arc User
    TR's used to be limited in the number of daggers they could throw, but that limitation was removed somewhat recently. I think it was a change for the better, though honestly, I think they should reduce the range a bit - I mean an thrown dagger in D&D has a pretty low accurate range, but I don't really think it matters all that much.
  • arabaturarabatur Member, NW M9 Playtest Posts: 778 Arc User
    This post makes me nostalgic for ianthewizard...

    Yeah! I miss that guys unique perspective.

    Definitely not an Arc User.
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    Who let him in? When I have DM'd a P&P game I never stress out about arrows or daggers... before the run. I feel as though the Rangers and Rogues will pick them up on their own... when they need them. Now during the campaign or dungeon I will be counting... until they head to a town.

    But that is just me.
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    drkbodhi wrote: »
    Who let him in? When I have DM'd a P&P game I never stress out about arrows or daggers... before the run. I feel as though the Rangers and Rogues will pick them up on their own... when they need them. Now during the campaign or dungeon I will be counting... until they head to a town.

    But that is just me.

    My group used to just negotiate restocking fees with the DM when they went to town.

    The one aspect which I end up missing due to this mechanic is magic arrows. I think it would be great to have unlimited basic ammunition but be allowed to purchase fire arrows, lightning arrows and such for a fee.

    But having to buy packs full of basic arrows is really frustrating. They are always stupidly cheap so it didn't really serve any balancing aspect, it is always just an annoyance factor both reducing inventory space and causing you to run around to a shop all the time when no other classes really have to as the first thing every D&D game to date has thrown away is the casting supplies for wizards.

    And personally I loath repair costs with a passion so I really don't want that added on to all other classes to justify forcing two classes to pay for their projectiles.
Sign In or Register to comment.