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  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited July 2015
    kvet wrote: »
    I don't get it. I can accept it's not a bug if it's not a bug... but I don't see how damage can be HIGHER after resistance is applied. I know that up until some point, if the target has a negative mitigation, your damage would go up by that negative amount, but they patched that so mitigation couldn't be reduced past 0% (which was an appropriate fix, IMO)... so I don't understand how this can be happening now.

    You know how you want your character's RI total from ability score and armor pen to be optimized so that debuffs like Terror, Plaguefire, HV/HP, etc. would become damage buffs, for faster monster-melting? That's exactly how that works, your damage is amplified to *more* than it would be if you weren't already cutting through all the resistance. NPC resistance can't go below 0%, but you can get damage multipliers.

    So that's what it should look like with the same rules applying to NPC vs. players... I guess.

    Now, I don't know what all debuffs mobs have access to... but I do know that everything that spits poison or acid is actively debuffing you, which is why things like assassin drakes must die.
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  • kvetkvet Member, NW M9 Playtest Posts: 2,700 Arc User
    edited July 2015
    asterdahl wrote: »

    I spoke with GentlemanCrush to double verify—damage resistance can indeed still be made negative. In this case, the damage inside the parenthetical will in fact be lower than the amount actually done. Think of the parenthetical as damage before any damage resistance, either positive or negative are taken into account.

    Apologies for any confusion based on my original response.

    Oh! Thanks for the reply - I was under the impression this had been removed some time ago - but I guess not. Awesome, that's really good to know. Thank you!
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