there really needs to be some constructive form of action to press to PWE that they have <edited> the game and we want things fixed now and not next mod etc etc and Fixed not nerfed!
Then do so in a constructive manner. Use of ranting, edited profanity, and just raging is not helpful to anyone and only incites more of the same.
Instead of focusing solely on what you're upset with, offer some workable solutions.
ROLL TIDE ROLL
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
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instynctiveMember, NW M9 PlaytestPosts: 1,885Arc User
Maybe a little less "us vs. them" and a little more "let's work together as a community".
"...I grab my wiener and charge!" - ironzerg79
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juleadreamMember, NW M9 PlaytestPosts: 372Arc User
Constructive, as in, ideas that are specific and aimed at improving people's experience in this game. For example:
1) Reduce XP needed from 60 - 70 by 1/3. Finishing all 4 EE zones at level 67 - 68 with roughly one million XP left to grind is not really conducive to a pleasant gaming experience.
2) Reduce mob hit points. The reduction in damage was nice, but giving them 50% more hit points amounted to a 33% nerf to all characters across the board.
3) Reinstate at least the levelling tasks for Leadership on the Gateway. Understandable that you wish to combat AD botting, but it would be nice to at least be able to reset tasks like War Games Training when not in-game.
4) Add a small AD reward to each quest. Nothing major, perhaps 150 AD for simple "go here, get this" quests up to 500 for "go beat this major Heroic Encounter". To prevent this from being exploited, make each quest only offer the AD reward once per day.
From what I have seen in these forums has been a LOT of constructive criticism that has gone completely UN-heard. I am sure all the ranting is a result of that. If we the people have a voice that isn't heard then ranting is all that is left. I agree that ranting gets us no where but neither has the constructive criticism!
The games reputation is what it is because of this! Someone somewhere needs to open their eyes if there will ever be a turn around in player base attitude. We are all here because we want to play this game and want to enjoy ourselves doing so.
Most of the past offer of workable solutions by the player base has gone totally un-heard so I don't see the ranting going away anytime soon. It is what Cryptic has made it to be, plain and simple!!!!!!
Take the extra time to do the job right and it will never come back to bite you in the A**
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drkbodhiMember, NW M9 PlaytestPosts: 2,378Arc User
From what I have seen in these forums has been a LOT of constructive criticism that has gone completely UN-heard. I am sure all the ranting is a result of that. If we the people have a voice that isn't heard then ranting is all that is left. I agree that ranting gets us no where but neither has the constructive criticism!
The games reputation is what it is because of this! Someone somewhere needs to open their eyes if there will ever be a turn around in player base attitude. We are all here because we want to play this game and want to enjoy ourselves doing so.
Most of the past offer of workable solutions by the player base has gone totally un-heard so I don't see the ranting going away anytime soon. It is what Cryptic has made it to be, plain and simple!!!!!!
Well stated... and clearly on the money.
Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
From what I have seen in these forums has been a LOT of constructive criticism that has gone completely UN-heard. I am sure all the ranting is a result of that. If we the people have a voice that isn't heard then ranting is all that is left. I agree that ranting gets us no where but neither has the constructive criticism!
The games reputation is what it is because of this! Someone somewhere needs to open their eyes if there will ever be a turn around in player base attitude. We are all here because we want to play this game and want to enjoy ourselves doing so.
Most of the past offer of workable solutions by the player base has gone totally un-heard so I don't see the ranting going away anytime soon. It is what Cryptic has made it to be, plain and simple!!!!!!
Well stated... and clearly on the money.
Well, ranting has never done anything more in the past in other games then cause more of the same. It helps to vent frustration, but you have to realize that if you are going to rant -- especially at mods, devs, and community types -- then be prepared to be marginalized. All of us who have raged, responded harshly, or harshly criticized PWE/Cryptic people are on short lists of the devs, mods, and community managers and will routinely be ignored, brushed off, or just plainly rendered non-persons even when we post relevant commentary. It is just human nature and the people we inadvertently or deliberately attack are people too. They will get their pound of flesh, revenge, or take out their frustrations as well. So be prepared to burn your bridges permanently if you want to rant or "shoot the messenger".
i honestly fail to understand where they are heading with this game now, with the anger over mod6's instant retirement of all current artifacts, to the 61-70 difficulty, to the "change" to that difficulty that well.. didn't do much to help, and then suddenly making 61-70 even MORE grindy than it already was (with the cheaply copied zones with cut and paste, rinse and repeat quests).. now after all that, they suddenly fix a RNG bug that has been around forever, and some question if it was done because it was made public on a certain site.. to suddenly deciding after a year + that maybe leadership is too easy to do on gateway with scripts and instead of fixing it, they simply cut the finger off to stop the splinter from hurting..
If the game was suddenly getting a new "influx" of players i would understand, you could afford to <font color="orange">HAMSTER</font> off some of your older existing ones, however looking at only steam neverwinter players it is clear this is a larger "drop off" after mod 6 than they have had previously, (% wise, not raw # wise) yet they seem to week after week be pissing off the PC players more rather than less.. *shrug*
I have no idea what is going through the minds of the developers, or more likely the management in charge..
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theycallmetomuMember, NW M9 PlaytestPosts: 1,861Arc User
Hmmmmm...
What if there were, like, leadership tasks. Doable through the gateway. That grant RP stones but, and hear me out on this, they're bound to character, and when you refine an item with them, they're bound to character as well.
Hmmmmmmmm...
Really, you could make ANY item that's bound to character, that then ends up binding anything that refines with it bound to character.
This would only be important to avoid, say, putting a bunch of BtA or BtC items into enchants and then selling ultra high level enchants. Honestly, that part probably isn't that important anyway, since GMOPs and the like are the main price point anyway.
Anyway, idea is, if the problem is bots, why not just let us do something that isn't problematic if the bots can do it? Who cares if every bot has their own bound to character legendary artifact, they're a bot. They can't sell it. It'd be nice if the leadership tasks can advance to plays personally, without having to worry about the proceeds being sold.
Really, you could get rid of the bot problem by just getting rid of all forms of trade. What do you think, comrades?
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
Get rid of GMoPs and Cubes of Augmentation and I can probably muddle along without Leadership AD. I mean seriously, nuke them from orbit.
Well, maybe not. If I'm going to be bankrolling a Stronghold out of a sense of duty to a very small but dedicated guild, I *still* need AD. I very rarely buy RP, so substituting it isn't a good solution *for me*.
Well, ranting has never done anything more in the past in other games then cause more of the same. It helps to vent frustration, but you have to realize that if you are going to rant -- especially at mods, devs, and community types -- then be prepared to be marginalized. All of us who have raged, responded harshly, or harshly criticized PWE/Cryptic people are on short lists of the devs, mods, and community managers and will routinely be ignored, brushed off, or just plainly rendered non-persons even when we post relevant commentary. It is just human nature and the people we inadvertently or deliberately attack are people too. They will get their pound of flesh, revenge, or take out their frustrations as well. So be prepared to burn your bridges permanently if you want to rant or "shoot the messenger".
We all reap what we sow. To ignore the importance of the squeakiest wheel's issues is to eventually watch everything fall apart.
How many people have thought to themselves... I know what I need to do... yet they do the same thing over and over again. A fresh perspective and an out of the box thinker will have more value than someone who has tried everything that they know and still had the same results.
Trust me when I say this... to pinpoint their disconnect. Andy even stated after watching a ECC run... "that he had no idea that he was that difficult."
Just because we may lose patience and hold them to task... does not mean we are wrong.
I am a Personal Trainer... and I forgotten more about a great many things than all of my clients have ever learned about health and fitness. Many times... because someone is SO CLOSE to the problem... they cannot see the solution.
Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
I am still wondering where the backlog went. Was it that everyone pulled orders, or did they sell?
People who were holding Zen were selling because they predicted the Zen price would drop. Sell high and buy back low later.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
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theycallmetomuMember, NW M9 PlaytestPosts: 1,861Arc User
Yeah. I actually still kept a reserve of zen myself, because I didn't expect a catastrophic price (and have yet to see one), and because having zen liquidity is good for coupon purchases, but I definitely sold about 4000 zen when the backlog was dropping.
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
I am still wondering where the backlog went. Was it that everyone pulled orders, or did they sell?
Both. Cancelling outstanding orders and panic selling of Zen stockpiles in anticipation of market collapse ("you'll be able to buy it back for less later"). My outstanding order to buy Zen at 498AD came through yesterday.
From what I have seen in these forums has been a LOT of constructive criticism that has gone completely UN-heard. I am sure all the ranting is a result of that. If we the people have a voice that isn't heard then ranting is all that is left. I agree that ranting gets us no where but neither has the constructive criticism!
The games reputation is what it is because of this! Someone somewhere needs to open their eyes if there will ever be a turn around in player base attitude. We are all here because we want to play this game and want to enjoy ourselves doing so.
Most of the past offer of workable solutions by the player base has gone totally un-heard so I don't see the ranting going away anytime soon. It is what Cryptic has made it to be, plain and simple!!!!!!
Doing a bit of devil's advocacy I do not think the suggestions or criticism are unheard, they simply didn't make it into the game. Cryptic/PWE have an agenda and a vision for the game, they do what they want the game to be, some ideas suggested by the players get implemented, most don't. Basically the final decision will always be theirs so when a player provides new ideas or a change or suggestion on how the game should be that seems very cool to you, don't feel unheard if it wasn't implemented, you most likely got read and taken into consideration.
theycallmetomuMember, NW M9 PlaytestPosts: 1,861Arc User
Hmmm. I don't run dungeons so this is irrelevant to me, but what about a daily reward of a special refining stone worth a lot of RP that's BtC on pickup? The idea being "okay, you want to level up? Expect to run X dungeons."
The RP wouldn't be totalRPCostOfLegendary/X of course, because there are other ways of getting RP other than just the direct dungeon drops. But it should be part of the basic formula. I personally think that with the way the AH has been, getting artifacts to legendary is STILL way too expensive, even when goldspammers are selling refining stones. It's just way too time consuming and way too pricey. But, then again, I don't run dungeons, so who cares.
theycallmetomuMember, NW M9 PlaytestPosts: 1,861Arc User
Honestly, I wouldn't be opposed to making all leadership and invoking results bind to account.
Get rid of AD rewards from leadership, instead crank up the RP rewards. Add NON-LEADERSHIP NON-INVOKE ways to get AD, obviously ('cause otherwise NO ONE has AD), and you reward people for playing the game.
And for those of us who mostly just run professions, we can use our bind to account stuff to boost our characters incrementally. Win win.
I could go into detail as to how it was done however that would be breaking tos rules so I won't. However suffice to say if you do an hour or two of research on google I am sure you can come up with the same results I did.
In the end "yes" botters can in fact bot dungeons.
Sorry, but yes you can bot a dungeon. I was watching youtube video's on it earlier today.
you cannot set a machine to bot the last chest in a dungeon, because there are some mobs that one shot you until you get to the final chest. what you watched is something problably from old modules.
Bots can indeed open chest, drink potions, heal by fire and do quest. Just go to youtube. It is simple to simulate key strokes on a pc less than 10 lines of code in c#. Then all you need to do is tap into the public methods of the application and your application can monitor what is happening in game as well.
I must say however that i see this as stealing and it is wrong and should not be allowed. The problem is how do you know if the keystroke comes from an app or a user. On a web app it is more simple to monitor and block certain scripting. You can even prevent a page from opening if popup blocker is enabled.
There are more than BIS players in this game RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ???? FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
Comments
Instead of focusing solely on what you're upset with, offer some workable solutions.
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
"...I grab my wiener and charge!" - ironzerg79
1) Reduce XP needed from 60 - 70 by 1/3. Finishing all 4 EE zones at level 67 - 68 with roughly one million XP left to grind is not really conducive to a pleasant gaming experience.
2) Reduce mob hit points. The reduction in damage was nice, but giving them 50% more hit points amounted to a 33% nerf to all characters across the board.
3) Reinstate at least the levelling tasks for Leadership on the Gateway. Understandable that you wish to combat AD botting, but it would be nice to at least be able to reset tasks like War Games Training when not in-game.
4) Add a small AD reward to each quest. Nothing major, perhaps 150 AD for simple "go here, get this" quests up to 500 for "go beat this major Heroic Encounter". To prevent this from being exploited, make each quest only offer the AD reward once per day.
Just a few ideas
The games reputation is what it is because of this! Someone somewhere needs to open their eyes if there will ever be a turn around in player base attitude. We are all here because we want to play this game and want to enjoy ourselves doing so.
Most of the past offer of workable solutions by the player base has gone totally un-heard so I don't see the ranting going away anytime soon. It is what Cryptic has made it to be, plain and simple!!!!!!
Well stated... and clearly on the money.
Well, ranting has never done anything more in the past in other games then cause more of the same. It helps to vent frustration, but you have to realize that if you are going to rant -- especially at mods, devs, and community types -- then be prepared to be marginalized. All of us who have raged, responded harshly, or harshly criticized PWE/Cryptic people are on short lists of the devs, mods, and community managers and will routinely be ignored, brushed off, or just plainly rendered non-persons even when we post relevant commentary. It is just human nature and the people we inadvertently or deliberately attack are people too. They will get their pound of flesh, revenge, or take out their frustrations as well. So be prepared to burn your bridges permanently if you want to rant or "shoot the messenger".
glassdoor.com - Cryptic Studios Review
If the game was suddenly getting a new "influx" of players i would understand, you could afford to <font color="orange">HAMSTER</font> off some of your older existing ones, however looking at only steam neverwinter players it is clear this is a larger "drop off" after mod 6 than they have had previously, (% wise, not raw # wise) yet they seem to week after week be pissing off the PC players more rather than less.. *shrug*
I have no idea what is going through the minds of the developers, or more likely the management in charge..
What if there were, like, leadership tasks. Doable through the gateway. That grant RP stones but, and hear me out on this, they're bound to character, and when you refine an item with them, they're bound to character as well.
Hmmmmmmmm...
Really, you could make ANY item that's bound to character, that then ends up binding anything that refines with it bound to character.
This would only be important to avoid, say, putting a bunch of BtA or BtC items into enchants and then selling ultra high level enchants. Honestly, that part probably isn't that important anyway, since GMOPs and the like are the main price point anyway.
Anyway, idea is, if the problem is bots, why not just let us do something that isn't problematic if the bots can do it? Who cares if every bot has their own bound to character legendary artifact, they're a bot. They can't sell it. It'd be nice if the leadership tasks can advance to plays personally, without having to worry about the proceeds being sold.
Really, you could get rid of the bot problem by just getting rid of all forms of trade. What do you think, comrades?
Well, maybe not. If I'm going to be bankrolling a Stronghold out of a sense of duty to a very small but dedicated guild, I *still* need AD. I very rarely buy RP, so substituting it isn't a good solution *for me*.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
We all reap what we sow. To ignore the importance of the squeakiest wheel's issues is to eventually watch everything fall apart.
How many people have thought to themselves... I know what I need to do... yet they do the same thing over and over again. A fresh perspective and an out of the box thinker will have more value than someone who has tried everything that they know and still had the same results.
Trust me when I say this... to pinpoint their disconnect. Andy even stated after watching a ECC run... "that he had no idea that he was that difficult."
Just because we may lose patience and hold them to task... does not mean we are wrong.
I am a Personal Trainer... and I forgotten more about a great many things than all of my clients have ever learned about health and fitness. Many times... because someone is SO CLOSE to the problem... they cannot see the solution.
People who were holding Zen were selling because they predicted the Zen price would drop. Sell high and buy back low later.
Both. Cancelling outstanding orders and panic selling of Zen stockpiles in anticipation of market collapse ("you'll be able to buy it back for less later"). My outstanding order to buy Zen at 498AD came through yesterday.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Doing a bit of devil's advocacy I do not think the suggestions or criticism are unheard, they simply didn't make it into the game. Cryptic/PWE have an agenda and a vision for the game, they do what they want the game to be, some ideas suggested by the players get implemented, most don't. Basically the final decision will always be theirs so when a player provides new ideas or a change or suggestion on how the game should be that seems very cool to you, don't feel unheard if it wasn't implemented, you most likely got read and taken into consideration.
If it's "this is not intended to be a game that caters to the casual crowd" then the casuals can decide to leave.
Part of the issue is that no one is willing to own up to what they actually expect the game to be
The RP wouldn't be totalRPCostOfLegendary/X of course, because there are other ways of getting RP other than just the direct dungeon drops. But it should be part of the basic formula. I personally think that with the way the AH has been, getting artifacts to legendary is STILL way too expensive, even when goldspammers are selling refining stones. It's just way too time consuming and way too pricey. But, then again, I don't run dungeons, so who cares.
Get rid of AD rewards from leadership, instead crank up the RP rewards. Add NON-LEADERSHIP NON-INVOKE ways to get AD, obviously ('cause otherwise NO ONE has AD), and you reward people for playing the game.
And for those of us who mostly just run professions, we can use our bind to account stuff to boost our characters incrementally. Win win.
In the end "yes" botters can in fact bot dungeons.
Bots can indeed open chest, drink potions, heal by fire and do quest. Just go to youtube. It is simple to simulate key strokes on a pc less than 10 lines of code in c#. Then all you need to do is tap into the public methods of the application and your application can monitor what is happening in game as well.
I must say however that i see this as stealing and it is wrong and should not be allowed. The problem is how do you know if the keystroke comes from an app or a user. On a web app it is more simple to monitor and block certain scripting. You can even prevent a page from opening if popup blocker is enabled.
RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)