Yes, this was suggested like a hundred times. Doesn't mean that the need hasn't passed. So either:
1) remove piercing damage from Shocking Execution
2) allow SWs and GWFs to mitigate its damage with Shadow Slip, Sprint, Unstoppable.
I don't know how many times this has to be posted before some appropriate action is taken.
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TRs don't deal low damage at all. If you're hitting low then it's your own problem. I see undergeared TRs hitting SE for 55k and the geared ones hit for 75k+. It would be fine if I could mitigate the damage or avoid it with skill. But I can't do any of that. It goes trough DR, deflect, sprint, shadow slip, unstoppable and you're saying it's fine? If a GF can block it, why can't SWs and GWFs?
And if you're talking about dnd then what about stealth being revealed the moment you attack or get attacked? What about perception? And by the way, GWF is NOT a barbarian.
God, where do they come from these clueless TRs...
Yeah, because I can see SE coming from a mile away? One word: stealth.
Any encounter? As far as I remember shadow strike and bait and switch don't reveal you, the contrary, they refill your stealth.
So you want to talk about DnD stealth huh? What about the fact that you need a perfect cover or to be completely out of sight to re-enter stealth? What about the fact that you need at least a minimal cover to remain hidden when an opponent is close? What about the fact that your movement greatly affects stealth (in NW TRs are sprinting)? What about the fact that the more opponents there are, the higher chance you'll be instantly revealed? What about perception check available to everyone that will reveal you? And etc etc.
So please, implement DnD stealth for all I care. But if you don't, stop comparing them. You're just fooling yourself.
Figher and Berserker are completely different classes. Also, Unstoppable only increases damage on Destroyer spec. So what are you talking about here?
What the <font color="orange">HAMSTER</font> are you talking about? Have you even bothered to check the discussion above? It's the raistlintao tard who thinks this is dnd. So I showed him how stealth functions in dnd 4th edition and why I wouldn't mind it if it actually worked that way.
So stick those cucumbers between your cheeks and stop spouting nonsense if you can't even bother reading a few posts above. Thank you.
Savage advantage can do wonder to.
Remove the piercing if you want but the base damage cant stay at 10k then.
Edit: and don't forget the 15% recharge speed from knifes edge and 10% from shady preparations
Deadpool // HR
Shakur // Tr
SE have pretty slow animation, you can also hear specific sound which makes it easier to dodge or use defensive CD's (either your own or the ones from artifacts). TR can be dpsed and cc'd while flying with SE.
1. Only dumb TRs use SE while visible
2. Only dumb TRs use up SE when it is about to miss
3. Being CCd during SE is a mere delay in the inevitable
4. All the audible warnings don't mean squat for SWs and GWFs
A. The power needs to rever to the older mods where it used to deal damage based on HP left. Leave the max possible damage as it is, but tie it in with enemy HP like in the older mods.
B. Reduce the power range down to 20' from the current, but as compensation increase activation speed by 30%
C. Get rid of the "one free max AP recharge when you kill with SE"
This should make it fine.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
TR press one button and profit. It's with no doubt not balanced and quite cheesy. TRs just press the button when facing a gwf or SW. No need to time it. Skill-less mechanic at its best. Could teach a monkey to hit a button when he sees the daily icon lighting up.
It's a 'free win' button TRs can use when facinga sw or gwf.
But it goes for any piercing damage like a 54k wheel hit i got on my gwf in burning gear and maxed tenacity...
Piercing damage should pierce base DR but respect tenacity. Everything in pvp should get mitigated by tenacity, period. With no exception.
Also, SW/GWF dr from shift should at least be unmitigable/ unpierceable. Considering we have other classes with full immunity dodges that must be used for defense only, while gwfs must use shift for both gap closing and defense, and have slower stamina regeneration too. Would also be a start to balance SW with other classes, giving more proactive survivability.
So at least a TR using SE must time the hit when a gwf/SW is not shifting. Instead of closing his eyes and press the button for a 100% sure outcome.
Mod 12.5 PvP Power/Crit/Arp Optimization
Youtube channel (PvE/PvP)
You say it's okay that a TR can press one button and hit with a full damage SE of sometimes 70-80k with no chance for GWFs and SWs to defend against it, since unstoppable DR, tenacity, shift DR and everything those classes can attempt to use it 100% non-effective vs shocking execution. Good. Nice. I want that too. I want an undodgeable 70k savage advance. It means that you can dodge roll, ITC, all with perfect timing, have 500% tenacity, doesn't matter. You will eat that 70k and all i need to do is press a button.
Can't wait to try it
Anyway, most 'nerf TR' threads I read tend to sound like people just whineing because they lost, but this one actually has a valid point. Shocking exercution simply isn't fair to GWFs and Warlocks since they have no defence against it at all. (Well GWFs actually do, but I'll get to that later.) Making the sprint actually reduce damage on Shocking execution would definitly be a good idea, it still lets the TR have a chance of landing full damage if he's smart and waits for the moment they have no stamina, but allows for some level of counter play.
Just flat out nerfing Shocking execution would be a bad idea, for most classes its fine, it hurts, but its dodgable, removing the piercing effect would likely nerf it back down into uslessness. The simple truth is, people don't like burst damage, not because its unbalanced, but because it makes them FEEL helpless. And its that feeling of helplessness than makes people rage and call for nerfs even if they arn't warrented.
Also Warlocks are in desperate need of some buffs right now, buffing their sprint resistance to be none mitigatable would be a start.
Oh right, and as I mentioned earlier GWFs can actually dodge Shocking executin, both Mighty Leab and Punishing Charge have dodge frames on them that can let you dodge shocking execution.. It is possible for GWFs to dodge, but realistically, who would every use those abilities?
So.. yeah I support the idea of letting Warlock and GWF sprint damage reduction reduce piercing damage.