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  • Also, does the stack drop if we get out of range? OP contains "while in range" clause, but the stack dropping would be a nuisance, what with all the escort-type ships behaving like ADD squirrels on PCP, these days.
  • Definitely got a point, there - the BoP isn't the choice for the faint of heart or the unskilled and should probably remain that way, being a bit of a bare bones starship. The changes as announced will make me plenty happy and dangerous, don't get me wrong :) It's just that the KDF still can't really field an equivalent to…
  • No, no, don't give them any ideas - that's not an OR situation! :p Still, comparing the BoP's and the Warbirds, after traits and stuff, I'd kinda like to see 1 or 2 of these things happen before changes go live: 1: change 10% hull buff to 15% 2: also add 10% to shields 3: add the ensign 4: add the 3rd aft weapon…
  • *checks hull and shield stats on non-fleet Ha'feh, Dhelan and Mogai* *checks hull and shield stats on fleet KDF BoP's and adds 10% to hull* I see. Ah well. Good update nonetheless, and curious to see them in action. Also, don't get me wrong, I'm happy the KDF BoP's get some love, they need it, but I'd be even happier if…
  • Pretty much yes to the first 7 posts, and a number of the other ones. I've been progressively playing less, not consciously cutting back but definitely finding more time for other things. *shrug* That's ok, that'll benefit me more in the long term, I think. Last time I had this happen was after some 3 years of Guild Wars…
    in The future. Comment by twam March 2014
  • This ^ Furthermore, sci ships tend to have to do some power level juggling in order to do both weapon and sci damage, especially if you want to have some shield and engine power. Having said that, a lot of the ship powers are in the place they are in because of what tac/sci did to them. These days, that same risk is still…
  • I was hesitating whether to include the Blockade Runner, because of that, but I did say I only excluded the 3-packs. Left out the Andorian Light Escort because I figured it's the T1 version of the Kumari. I guess I had a bit of a logic TRIBBLE, there - should've treated both the same way. Incidentally, the T1 Kumari was a…
    in Fleet Gurumba Comment by twam March 2014
  • Ok, I'll bite. On the one hand, I'm on the fence on this one - when given the chance to fully stack, SA isn't too shabby in its current form. On the other hand, in its current form, there's a bunch of things that mess with its effectiveness, which might warrant a change (most notably placate procs in PvP and PvE foes…
  • I've been wondering too. It seems that almost all Fed ships have a fleet version, by now, at a cursory glance. Let's see. First off, the Romulans have all ships in fleet version, which makes sense. Barring the 3-packs, the Feds currently miss: Escorts: Blockade Runner (NX Class Light Escort) Cruisers: Cruiser (&…
    in Fleet Gurumba Comment by twam March 2014
  • Can I vote for option 3, both are silly? I still maintain that a mechanic that increases the effective number of abilities available from 12 to 22 is daft, in a game that is balanced around everybody having a limited number of abilities. However, a doff that pretty much functions as a perma-cleanse over time needs its…
  • To be completely honest, I hop into my Mogh in Dyson space. It's not just the decloaking stuff they got, but also the shield-ignoring damage, which, with the paper thin hull of my B'rel, just started to get to me. Anywhere else, I'm perfectly happy in my BoP's, but over there, I just opt for things with a little more hull.…
  • Except that that person will now not be using A2D resist or RSP duration doffs, for instance, or any AP or Weapon Ability cooldown doffs, leaving them weaker in other areas because of it. I mean, I get what you're saying, VD, but I still think that anyone running 6 team doffs is severely gimping themselves, in many builds.…
  • But that doesn't make sense with what he said: he said that he was forced to A2B or 6xTeam doff, making it so that he couldn't use projectile doffs anymore. That's just nonsense. As for pvp effects, yeah, sure, but someone slotting ST1 might've had TSS or HE before, there, for instance - it's a tradeoff system.
  • Same here. I'd really like to see either the BoP upgrade mentioned around Christmas to coincide with the launch of a C-store Hegh'ta Refit (as the Beefy BoP) or a Raptor with a lt com sci or uni.
  • As a text, it lacks a proper structure. This makes it very ineffective, even though some points are quite valid. It doesn't have one unmarked/unannounced shift of focus, it has like 4 or 5. It has the content for about 4 paragraphs, in terms of topic material, but that content is not organised or linked up properly, nor…
  • Oh, my bad, I shouldn't have gone all reasonable on the OP - I wasn't really awake yet :P
  • Ehm, what? You lost me. So far, I haven't been forced to do either of these things and still do fine. In builds that didn't use the other 2 team abilities, nothing has changed, except for the possibility of including one of the other 2. For some builds that had spare-ensign syndrome this is good. Even then, you did notice…
  • The Raptors are basically your traditional Federation Escort equivalents, but with Cloak. They have more tac consoles than most BoP's (barring the fleet Hoh'sus) and have way more hull/shields, hence live longer. They also have an extra aft weapon and an extra boff slot, compared to BoP's. No C-store version, though, and…
  • Not entirely sure, but the OP might be looking for the Guramba, actually.
  • Speaking from experience: it also does fine in PvP, with DHC's.
  • @Talonxv: I agree on the Lance - though I'd already be content with it being on the level of the Guramba, tbh (shorter cooldown and less [acc] issues. That layout looks excellent, sure, but I still think the Gal-X layout is actually fine, for what it is. It's the Dreadnought for the Feds and as such, imo, can have a…
  • Yep, that'll work :) Should be both effective and very tanky, methinks.
  • No offence, but even before the update I used to break 5k in a non-A2B build, in a regular version, and I'm not a particularly fanatical player, in terms of max dps runs. Like you said, it's an older ship - it might pay off to run builds that actually fit it's layout (hint: because of the limited and low-level tac slots,…
  • Meh, in that case you probably know what you're doing and won't notice the addition of Marion all that much, I don't think. For the same reasons I ended up slotting EWP1 + doffed TBR on my KDF engineer, lately - excellent synergy and I suspect pulling stuff closer probably did more for my DPS through range drop-off…
  • Oh sure, let's have everybody complete STF's within a minute! :P /tease Agree to above points, though - the general focus on DPS has been pretty poisonous to the gameplay enjoyment of those preferring CC, debuff & support styles of play.
  • I say no - just use the weapon efficiency + Omega 2-piece (KCB + Assimilated module) and overcap weapon power some. That way you'll still see way reduced weapon drain, as the Omega Weapon Amplifier will proc lots, but it won't be restricted to a couple of seconds per minute. And it doesn't cost a boff ability and doff…
  • It's also on the general ingame C-store description. Also lists the Gal-X as having just 2 tac consoles, while it has 3 (also lists 4 eng and 2 sci, so totals to 8, in the current description).
  • Missing the most OP one, though. Pre-emptive response to cries of "APO isn't OP!": yes, it is. Just look at the sheer amount of stuff it does, compared to other skills, without needing doffs to add these effects. Find me one other skill that combines hefty DPS boost to all damage, total control immunity, sizeable [def]…
  • There's a typo in the ingame c-store specs for the Dread. It's listed as having 2 tac, 2 sci and 4 eng consoles. It has 3 tac consoles - selling it short, there ;)
  • Do that to all bop's, across the board, and I'll be a happy camper. If they get around to doing that, I might even stop badgering people about a Raptor with the MVAE layout. In fact, I'd expect that to come with a c-store BoP or something, which I'd buy in a heartbeat. If not, I'd get some more fleet BoP's (Hohsus for my…