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Starship Trait" Kemocite Overload from Xindi Aquatic Carrier

doctorstegidoctorstegi Member Posts: 1,189 Arc User
The starship trait says on beam overload - 10 Damage Resistance for 5 seconds does that stack? I don't have the ship and I don't know anybody who has it so I'm wondering. The new mudd bundle has that ship an well I'm not sure how interested I'm.
C-Store Inc. is still looking for active members on the fed side. If you don't have a fleet feel free to contact me in game @stegi.
Post edited by baddmoonrizin on
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    tom61stotom61sto Member Posts: 3,637 Arc User
    What new Mudd bundle? I'm not seeing it in game (after finally being able to login) and I'm not seeing it on the News page either.

    The trait is from the era that it would actually note if it was stackable, so it very likely doesn't self-stack. It also says 'initial hit', so only the first burst of BO would have it.
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    doctorstegidoctorstegi Member Posts: 1,189 Arc User
    edited June 2022
    tom61sto wrote: »
    What new Mudd bundle? I'm not seeing it in game (after finally being able to login) and I'm not seeing it on the News page either.

    The trait is from the era that it would actually note if it was stackable, so it very likely doesn't self-stack. It also says 'initial hit', so only the first burst of BO would have it.

    https://www.arcgames.com/en/games/xbox/star-trek-online/news/detail/11518853 says xbox on the link so it comes to xbox and playstation first lol? Either way that mean it is the next sale on PC as well at least thats what I read out of that.
    C-Store Inc. is still looking for active members on the fed side. If you don't have a fleet feel free to contact me in game @stegi.
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    tom61stotom61sto Member Posts: 3,637 Arc User
    tom61sto wrote: »
    What new Mudd bundle? I'm not seeing it in game (after finally being able to login) and I'm not seeing it on the News page either.

    The trait is from the era that it would actually note if it was stackable, so it very likely doesn't self-stack. It also says 'initial hit', so only the first burst of BO would have it.

    https://www.arcgames.com/en/games/xbox/star-trek-online/news/detail/11518853 says xbox on the link so it comes to xbox and playstation first lol? Either way that mean it is the next sale on PC as well at least thats what I read out of that.

    Huh. That's a first, usually console is behind on Mudd releases. Consoles have only ever been ahead with the old T6 revamp lockboxes, but those were seemingly abandoned in favor of direct Infinity lockbox releases.

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    tom61stotom61sto Member Posts: 3,637 Arc User
    Consoles still locked to a few specific ships? Check.
    Hangar pets that are locked to a few specific ships? Check.
    No good traits? All but one, so 'check' enough.
    And the ships are kind of mediocre? Check.

    Well, I've seen 'enough' to know I won't be buying this bundle.

    The Jem'hadar consoles have all been un-ship-restricted, and the base Jem fighters and Jem fighter Squadrons can be used on any ship too, though the frigates (pending you can unlock the frigates right now, as at least the Legendary ship isn't from what I've heard) can't be used on any but this dread and the Jem Support Carrier.

    Which trait do you consider the only good one? Dominion Coordination? It does seem nice for carrier builds.

    I did like the T5 Xindi carrier quite a bit when it was newer, and it quite a bit of fun, with it being pretty fast compared to most other carriers. Jem'hadar T5 one was pretty nice back when it was newer too, if slow, and I even used it a bit with my first-run Jem recruit, but moved on even after unlocking the frigates via a Phoenix token (kinda annoying that option got removed). I never used one, but the T5 Tholian used to be the proverbial queen of supported/nannied runs with the frigate pets having Attack Pattern: Beta (doesn't self-stack, but will across entities) and Fire at Will, but it seems to have stopped being a preferred choice for that role some time ago. Flight-deck carriers are usually more desired for their damage output from themselves, potentially even higher than the Dreadnought Carriers (including the ones above), but the Herald Quas is not that great being 4/4 instead of the usual 5/3 and only has 3 Tac consoles. The Quas should claw back a small bit for energy builds with a Universal/Intel Lt. Commander slot, but I'm not sure that's enough to recommend it unless you really like the look.
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    pottsey5gpottsey5g Member Posts: 4,177 Arc User
    The starship trait says on beam overload - 10 Damage Resistance for 5 seconds does that stack? I don't have the ship and I don't know anybody who has it so I'm wondering. The new mudd bundle has that ship an well I'm not sure how interested I'm.
    Its been many years since I used it back then it did not stack. You only got the BeamOverload on the initial hit. Back then it was 1 Kemo Overload per target. I cannot remember if this was before or after the Beam Overload changes.
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    pottsey5gpottsey5g Member Posts: 4,177 Arc User
    Consoles still locked to a few specific ships? Check.
    Hangar pets that are locked to a few specific ships? Check.
    No good traits? All but one, so 'check' enough.
    And the ships are kind of mediocre? Check.

    Well, I've seen 'enough' to know I won't be buying this bundle.
    The ships are not mediocre I have that Xindi Carrier in my top 3 favorite ships. It has a number of uniqure builds and features over other carriers. It can run an interesting mine layer with pets that drop mines. If you have all 3 Xindi ships the set gives Xindi pets haste. All 3 types of Xindi pets are strong one of them has Torpedoe Spread. The ship itself looks great.

    If it wasn't for me already owning the carriers I would have preferred getting them via the Mudd pack.
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    orangenee#2931 orangenee Member Posts: 837 Arc User
    The JHDC is the only thing of interest in that pack for me, maybe the Xindi too.

    Pretty sure the T5 flying shed would do and that would be cheaper than than these joke bundles, even if you factor in I own most of that pack already.
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    husanakxhusanakx Member Posts: 1,593 Arc User
    Trait can't stack.. cause it only hits once on initial hit.

    As for this mudd pack. Yuck. Cryptic is making it easy to not buy these two mudd packs in a row that are horrible.

    Its a choice pack Cryptic... all you have to do is throw one or two good ships into any mudd pack to sell the half size pack all day long. Throwing 4 Infinity box carriers into a pack and see what happens. I guess some people enjoy playing buggy carriers... most players aren't really into carriers. At least not enough to justify buying this pack. Toss one good Infinity or promo ship into the mix and all of a sudden players will be complaining about being forced to select carriers they don't like or keys.

    Wait don't listen to me... continue to release the TRIBBLE ships in one big TRIBBLE pack like these last two. Put all the decent ships into one pack next time. lol
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    tom61stotom61sto Member Posts: 3,637 Arc User
    husanakx wrote: »
    Trait can't stack.. cause it only hits once on initial hit.

    As for this mudd pack. Yuck. Cryptic is making it easy to not buy these two mudd packs in a row that are horrible.

    Its a choice pack Cryptic... all you have to do is throw one or two good ships into any mudd pack to sell the half size pack all day long. Throwing 4 Infinity box carriers into a pack and see what happens. I guess some people enjoy playing buggy carriers... most players aren't really into carriers. At least not enough to justify buying this pack. Toss one good Infinity or promo ship into the mix and all of a sudden players will be complaining about being forced to select carriers they don't like or keys.

    Wait don't listen to me... continue to release the TRIBBLE ships in one big TRIBBLE pack like these last two. Put all the decent ships into one pack next time. lol

    It's even worse than that, there's no key or even Lobi option for this. The only options besides the ships are:
    [2x Pack] T6 Ship Coupon - 100% Off
    [1x] Epic Phoenix Prize Pack Token
    [9x Pack] T6x Upgrade Tokens
    [10x Pack] Ultimate Tech Upgrade

    Other than possibly the Epic Phoenix token, I would expect anyone with the cash or space monies for this bundle to already have those needs filled already.

    It is weird that the most recent releases to new options have not been Promo moves, like this bundle on console, and the Tal Shiar Adapted Destroyer lockbox ship being the draw to the Lobi sale on PC, instead of a Promo ship (last one was the Inquiry).
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    pottsey5gpottsey5g Member Posts: 4,177 Arc User
    edited June 2022
    husanakx wrote: »
    I guess some people enjoy playing buggy carriers... most players aren't really into carriers
    Not sure how accurate that is. Being a carrier pilot I watch out for carriers and its pretty common to see other peoples carrier in lots of event TFO's I do and its not that rare to see 2 or 3 carriers. I wont deny some of the pets have bugs but on the whole there is no bugs with carriers and they seem more popular then ever. There seems to have been a noticeable update in carriers used in the past year or two. Its getting to the point where I see Carriers more then Cruisers while running events TFO's.


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    husanakxhusanakx Member Posts: 1,593 Arc User
    edited June 2022
    pottsey5g wrote: »
    husanakx wrote: »
    I guess some people enjoy playing buggy carriers... most players aren't really into carriers
    Not sure how accurate that is. Being a carrier pilot I watch out for carriers and its pretty common to see other peoples carrier in lots of event TFO's I do and its not that rare to see 2 or 3 carriers. I wont deny some of the pets have bugs but on the whole there is no bugs with carriers and they seem more popular then ever. There seems to have been a noticeable update in carriers used in the past year or two. Its getting to the point where I see Carriers more then Cruisers while running events TFO's.


    Fair. I haven't revisited a carrier in a long time.

    So as someone who does like carriers.... is this a good pack for someone that likes carriers ?

    EDIT... see you did sort of post your take earlier ? :) So your saying the xindi is sort of ok ? That mean the rest are forgettable I assume ? I mean I know all the traits are and the only console that can be used on a non species ship is the Jem console... and its pretty meh.
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    doctorstegidoctorstegi Member Posts: 1,189 Arc User
    I actually think the Jorogumo is a pretty good Carrier. Unfortunately they all fall short to the flight deck carriers who have 2 hangars and 5/3 weapons set up. I also have the Jem Hadar Dreadnought Carrier which is pretty decent in what it does. 4/3 paired with bugs and cannons can do some nice damage.
    C-Store Inc. is still looking for active members on the fed side. If you don't have a fleet feel free to contact me in game @stegi.
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    pottsey5gpottsey5g Member Posts: 4,177 Arc User
    husanakx wrote: »
    pottsey5g wrote: »
    husanakx wrote: »
    I guess some people enjoy playing buggy carriers... most players aren't really into carriers
    Not sure how accurate that is. Being a carrier pilot I watch out for carriers and its pretty common to see other peoples carrier in lots of event TFO's I do and its not that rare to see 2 or 3 carriers. I wont deny some of the pets have bugs but on the whole there is no bugs with carriers and they seem more popular then ever. There seems to have been a noticeable update in carriers used in the past year or two. Its getting to the point where I see Carriers more then Cruisers while running events TFO's.


    Fair. I haven't revisited a carrier in a long time.

    So as someone who does like carriers.... is this a good pack for someone that likes carriers ?

    EDIT... see you did sort of post your take earlier ? :) So your saying the xindi is sort of ok ? That mean the rest are forgettable I assume ? I mean I know all the traits are and the only console that can be used on a non species ship is the Jem console... and its pretty meh.
    To be honest I am not sure this is a good pack for people who like Carriers. It doesnt contain any of the good carrier traits or good carrier consoles and the choice of carriers ships themself are not the best. While I am a big fan of the Xindi carrier without the other ships that are not in this pack there is little reason to use the Xindi carrier.

    The Xindi is pretty good but the problem is to get the most out of it you need all 3 Xindi ships. With the Xindi console set you can give the Xindi pets 20% weapon haste. Then with the new ish carrier consoles like Sensor Burst gives the pets 30% crit chance and then traits like Interface Drones and Scrambled Fighters to boost damage. Along with Feel the Weight of our Presence to debuff the targets resistance via number of pets.

    I wouldn't say the turn rate is amazing but as carriers go the Xindi turns pretty decently and it has 4 forward slots and a good Commander Tac officer slot. Plus visual I find it a nice ship. The trait is useless though I am going to retest it tomorrow as its been many years since I last used it.

    The Jem'Hadar Dreadnought Carrier is decent or average. Visually I like the look of it and a themed build around Bug Ships is not the best but fun and effetive enough. Although only average at best it has perhaps the best trait in this pack. To be honest all the ships traits and consoles seem rather subpar. With Concentrate Firepower 3 it makes a decent torp boat with pets although one could argue there are better options with other carriers outside this pack.

    Despite being a Flight Deck and normally Flight decks beat carriers. The Herald Quas Flight Deck Carrier is by far the worst in the pack. The trait and consoles are near useless. The ship layout is terrible and the ship itself doesnt even work for Space Barbie I really don't understand what this carrier is meant to be about. The Herald Quas Flight could be one of the worst carriers in game.

    Thinking about it, I think he devs have taken the wrong approach here. They should have done something like here is the Xindi Carrier with the Xindi pet consoles for the pet boosts. Or here is the Jem'Hadar Dreadnought with a Bug Frigate unlock and a free Elite Bug pet which if I recall you don't get by owning this carrier. Some sort of Synergy to make the pack worthwhile. It feel s like someone was asked to make a carrier pack without knowing any background on carrier use in game. Some sort of pet bonus even if its just a free Elite pet per ship should have been added. Some sort of incentive and themed carrier bonus.
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    husanakxhusanakx Member Posts: 1,593 Arc User
    pottsey5g wrote: »
    husanakx wrote: »
    pottsey5g wrote: »
    husanakx wrote: »
    I guess some people enjoy playing buggy carriers... most players aren't really into carriers
    Not sure how accurate that is. Being a carrier pilot I watch out for carriers and its pretty common to see other peoples carrier in lots of event TFO's I do and its not that rare to see 2 or 3 carriers. I wont deny some of the pets have bugs but on the whole there is no bugs with carriers and they seem more popular then ever. There seems to have been a noticeable update in carriers used in the past year or two. Its getting to the point where I see Carriers more then Cruisers while running events TFO's.


    Fair. I haven't revisited a carrier in a long time.

    So as someone who does like carriers.... is this a good pack for someone that likes carriers ?

    EDIT... see you did sort of post your take earlier ? :) So your saying the xindi is sort of ok ? That mean the rest are forgettable I assume ? I mean I know all the traits are and the only console that can be used on a non species ship is the Jem console... and its pretty meh.
    To be honest I am not sure this is a good pack for people who like Carriers. It doesnt contain any of the good carrier traits or good carrier consoles and the choice of carriers ships themself are not the best. While I am a big fan of the Xindi carrier without the other ships that are not in this pack there is little reason to use the Xindi carrier.

    The Xindi is pretty good but the problem is to get the most out of it you need all 3 Xindi ships. With the Xindi console set you can give the Xindi pets 20% weapon haste. Then with the new ish carrier consoles like Sensor Burst gives the pets 30% crit chance and then traits like Interface Drones and Scrambled Fighters to boost damage. Along with Feel the Weight of our Presence to debuff the targets resistance via number of pets.

    I wouldn't say the turn rate is amazing but as carriers go the Xindi turns pretty decently and it has 4 forward slots and a good Commander Tac officer slot. Plus visual I find it a nice ship. The trait is useless though I am going to retest it tomorrow as its been many years since I last used it.

    The Jem'Hadar Dreadnought Carrier is decent or average. Visually I like the look of it and a themed build around Bug Ships is not the best but fun and effetive enough. Although only average at best it has perhaps the best trait in this pack. To be honest all the ships traits and consoles seem rather subpar. With Concentrate Firepower 3 it makes a decent torp boat with pets although one could argue there are better options with other carriers outside this pack.

    Despite being a Flight Deck and normally Flight decks beat carriers. The Herald Quas Flight Deck Carrier is by far the worst in the pack. The trait and consoles are near useless. The ship layout is terrible and the ship itself doesnt even work for Space Barbie I really don't understand what this carrier is meant to be about. The Herald Quas Flight could be one of the worst carriers in game.

    Thinking about it, I think he devs have taken the wrong approach here. They should have done something like here is the Xindi Carrier with the Xindi pet consoles for the pet boosts. Or here is the Jem'Hadar Dreadnought with a Bug Frigate unlock and a free Elite Bug pet which if I recall you don't get by owning this carrier. Some sort of Synergy to make the pack worthwhile. It feel s like someone was asked to make a carrier pack without knowing any background on carrier use in game. Some sort of pet bonus even if its just a free Elite pet per ship should have been added. Some sort of incentive and themed carrier bonus.

    If this had been a 'choice pack' that includes the entire ship line and their consoles, this would have been a completely different conversation. A 'xindi' pack, that includes the three 3 xindi ships and consoles. A herald pack. A Jem'hadar pack. And a Tholian pack. Because as you you note, many of these ships are only good *WITH* their full console sets combined, consoles that can't be used by any other vessels (save for the Jem one). One ship, with one console of the set, is a bad joke.

    The Xindi escort was in the faith of the heart pack. The Jem Strike was in the worm hole pack. Tholian Cruiser was in the dread pack.

    I agree since the start they should have thought out how some of the ships where used and packed them together a bit better. I mean we did get one pack that had both the temporal sci and temporal destroyer that was logical. These last few packs really feel like throw togethers where they are just listing off the oldest X or Y type of gamble ship and boxing them.

    I hope they are just trying to get them all into packs they can rotate in sales. Hope they are holding a decent mudd pack for the end of the summer and another decent one for the end of the year. I guess the last two sucking so hard has made it a little less painful keeping up with Legendary packs.
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    pottsey5gpottsey5g Member Posts: 4,177 Arc User
    edited June 2022
    The Xindi Trait is rather a mix bag after a quick and I do mean quick test as I did not run a full TFO. Against single or spread out targets its rather rubbish as even with 6 beams you will only get 1 Kemo hit. With Energy weapons only it did outperform the Bridge Officer power Kemocite as the trait has a 100% trigger chance.

    Where things might get more interesting is if you use the Kemocite trait with Beam Overload into a Gravity well on a build that is stacked up with multiple triggers of BO. For example Preferential Targeting + Kemocite Overload + Field-Modified Overload Support into a group of NPC's. Perhaps with an Energy Weapons Officer: Chance (50%) to reduce the time for any beam special attack to recharge after use by 2.5-10 seconds. It might be worth looking into but I wouldn't go out you way to buy this stuff unless a lot more testing is done.
    Post edited by pottsey5g on
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    tmassxtmassx Member Posts: 826 Arc User
    "On Beam Overload initial hit, to all foes within 2km of target -10 All Damage Resistance Rating for 5 seconds"
    This trait is a garbage. Wtf lol about +3%-5% to hull only dmg on 5 sec?
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    redeyedravenredeyedraven Member Posts: 1,297 Arc User
    Oh damn. The Aquatic Carrier would really tickle my senses, but in itself it's not good enough to make me buy that bundle.
    I couldn't care less about the other ships in that one - I know some folks may buy it because of the Dominion DN alone tho.
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    szerontzurszerontzur Member Posts: 2,723 Arc User
    The starship trait says on beam overload - 10 Damage Resistance for 5 seconds does that stack? I don't have the ship and I don't know anybody who has it so I'm wondering. The new mudd bundle has that ship an well I'm not sure how interested I'm.

    Honestly, just use KLW; it does everything that trait does.. but better and more frequently. The long internal cooldown on the trait just pushes it solidly into the "don't bother" bin.

    The ship itself isn't bad though - I can still remember a short window in time when its little brother, the Narcine, was a 'meta' ship right before the introduction of T6 and the Sheshar. Relatively similar playstyles.
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    pottsey5gpottsey5g Member Posts: 4,177 Arc User
    edited June 2022
    szerontzur wrote: »
    The starship trait says on beam overload - 10 Damage Resistance for 5 seconds does that stack? I don't have the ship and I don't know anybody who has it so I'm wondering. The new mudd bundle has that ship an well I'm not sure how interested I'm.

    Honestly, just use KLW; it does everything that trait does.. but better and more frequently. The long internal cooldown on the trait just pushes it solidly into the "don't bother" bin.
    When I did limited testing with energy weapons only the trait did more DPS then LKW as the trait is 100% proc chance and double the AoE size. KLW is only 10% for energy weapons and being half the AoE size hits less targets. For projectiles its an entirely different story LKW all the way.

    I think with a bit of playing around its possible to get the trait with a similar uptime as LKW at which point the trait should on energy builds pull massively ahead.

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    pottsey5gpottsey5g Member Posts: 4,177 Arc User
    edited June 2022
    Been testing some beams with Over Proc which trigger the trait. Just noticed as well the trait is more then double the base damage of KLW3 yet alone KLW1 or KLW2. Just done a quick test and I had 2.5x more DPS from the trait over LKW. Getting tempted to turn this into a real build based around the trait with KLW alongside the trait. The trait also triggered the same amount of times as single KLW3.

    (This is with zero projectiles fitted)
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    husanakxhusanakx Member Posts: 1,593 Arc User
    edited June 2022
    pottsey5g wrote: »
    Been testing some beams with Over Proc which trigger the trait. Just noticed as well the trait is more then double the base damage of KLW3 yet alone KLW1 or KLW2. Just done a quick test and I had 2.5x more DPS from the trait over LKW. Getting tempted to turn this into a real build based around the trait with KLW alongside the trait. The trait also triggered the same amount of times as single KLW3.

    (This is with zero projectiles fitted)

    That is really going to depend on haste and weapon choice I would think. 10% on ANY weapon hit... vs once per overload cycle.

    I mean 1 hit every 15s.... and if you say it procs on the [over] that is what 2.5% chance per cycle per weapon. So I guess 2.5% chance x (if your insane) 8 beams. (16.75% chance for one hit per weapon cycle)

    KLW... 10% chance per weapon per cycle... don't have to run specific less then crafted beam weapons. 38.26% chance of one proc per firing cycle.

    I don't know exactly how the over proc stacks... I assume if one goes off it can't proc again for whatever amount of time it adds to overload. I assume its not really 16.75% on every cycle as one proc would probably lock out more over procs ? (no idea I don't use over proc stuff) Meaning it would be 16.75% chance to proc and when it does the next 3-6 cycles would have 0% chance to proc it.

    I only concern myself with one proc... cause no one runs Kemo for the dmg. They run it for the free debuff. (which is of course why its so good with Kinetic) I agree on energy its pretty meh... but I sometimes run it cause I have a free tac ensign or something.
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    doctorstegidoctorstegi Member Posts: 1,189 Arc User
    pottsey5g wrote: »
    Been testing some beams with Over Proc which trigger the trait. Just noticed as well the trait is more then double the base damage of KLW3 yet alone KLW1 or KLW2. Just done a quick test and I had 2.5x more DPS from the trait over LKW. Getting tempted to turn this into a real build based around the trait with KLW alongside the trait. The trait also triggered the same amount of times as single KLW3.

    (This is with zero projectiles fitted)

    Do you know if the Duty Officer (Weapons Expert – Chance when activating a rank I or II beam or cannon firing mode to activate the rank II or III version of it instead) can increase the overload 1 from the beam mod to a 2 or 3?
    C-Store Inc. is still looking for active members on the fed side. If you don't have a fleet feel free to contact me in game @stegi.
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    pottsey5gpottsey5g Member Posts: 4,177 Arc User
    edited June 2022
    pottsey5g wrote: »
    Been testing some beams with Over Proc which trigger the trait. Just noticed as well the trait is more then double the base damage of KLW3 yet alone KLW1 or KLW2. Just done a quick test and I had 2.5x more DPS from the trait over LKW. Getting tempted to turn this into a real build based around the trait with KLW alongside the trait. The trait also triggered the same amount of times as single KLW3.

    (This is with zero projectiles fitted)

    Do you know if the Duty Officer (Weapons Expert – Chance when activating a rank I or II beam or cannon firing mode to activate the rank II or III version of it instead) can increase the overload 1 from the beam mod to a 2 or 3?
    Just brought the doff to test with and while its possible I just got really unlucky with the 25% role so far the overload has not been upgraded once. I will do one more test and edit into this post.

    EDIT: No triggers on 2nd run. Plus I fitted Black Alert Trait which triggers on BO or should do. No triggers for that either. It appears as those BO via over Mod only triggers certain BO triggers not all of them. Kemo trait worked.
    Post edited by pottsey5g on
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    doctorstegidoctorstegi Member Posts: 1,189 Arc User
    pottsey5g wrote: »
    pottsey5g wrote: »
    Been testing some beams with Over Proc which trigger the trait. Just noticed as well the trait is more then double the base damage of KLW3 yet alone KLW1 or KLW2. Just done a quick test and I had 2.5x more DPS from the trait over LKW. Getting tempted to turn this into a real build based around the trait with KLW alongside the trait. The trait also triggered the same amount of times as single KLW3.

    (This is with zero projectiles fitted)

    Do you know if the Duty Officer (Weapons Expert – Chance when activating a rank I or II beam or cannon firing mode to activate the rank II or III version of it instead) can increase the overload 1 from the beam mod to a 2 or 3?
    Just brought the doff to test with and while its possible I just got really unlucky with the 25% role so far the overload has not been upgraded once. I will do one more test and edit into this post.

    EDIT: No triggers on 2nd run. Plus I fitted Black Alert Trait which triggers on BO or should do. No triggers for that either. It appears as those BO via over Mod only triggers certain BO triggers not all of them. Kemo trait worked.

    Ok thanks.
    C-Store Inc. is still looking for active members on the fed side. If you don't have a fleet feel free to contact me in game @stegi.
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    doctorstegidoctorstegi Member Posts: 1,189 Arc User
    There we have it now the mudd bundle is coming :/
    C-Store Inc. is still looking for active members on the fed side. If you don't have a fleet feel free to contact me in game @stegi.
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