3% chance: +1% Critical Chance buff to self for 15 sec (stacks up to 3 times)
When you fire that weapon, there is a 3% chance that you will get a buff. If that buff occurs, you get an increase to your critical hit chance. Whatever your critical hit chance normally is, it's increased by 1% for a duration of 15 seconds.
This 3% chance occurs every time you fire the weapon (it might be every hit, not sure here) so the next time you fire you will again have a 3% chance of gaining another 1%.
It stacks up to 3 times, so it's possible to increase your critical hit chance by 3% total, this would require you to get the buff 3 times inside of 15 seconds.
The 2nd one is the same thing just with a 15% chance instead.
3% chance: +1% Critical Chance buff to self for 15 sec (stacks up to 3 times)
When you fire that weapon, there is a 3% chance that you will get a buff. If that buff occurs, you get an increase to your critical hit chance. Whatever your critical hit chance normally is, it's increased by 1% for a duration of 15 seconds.
This 3% chance occurs every time you fire the weapon (it might be every hit, not sure here) so the next time you fire you will again have a 3% chance of gaining another 1%.
It stacks up to 3 times, so it's possible to increase your critical hit chance by 3% total, this would require you to get the buff 3 times inside of 15 seconds.
The 2nd one is the same thing just with a 15% chance instead.
Thank you. I suppose it's not worth to get the chance are too small and it cost about half of a ship price in the exchange.
um.. neither of those weapons are available in the exchange. they are both rep weapons and part of a set
It's not about the weapons but the details.
Quantum Phase Array
Energy Damage
250' targeting arc
to target: ___ Phaser Damage (___ DPS)
to self: -10 Weapon Power when firing other energy weapons
to target: 2.5% Chance: Disable 1 Subsystem for 5 sec
2.5% Chance: Drain 551 from enemy shields to restore your shields
+2% Critical Chance
+20% Critical Severity
This is what the weapons provide.
All other additional buff are from non weapons, set bonus or other weapons bonus. I was just using the Quantum Phase Array as an example.
Comments
When you fire that weapon, there is a 3% chance that you will get a buff. If that buff occurs, you get an increase to your critical hit chance. Whatever your critical hit chance normally is, it's increased by 1% for a duration of 15 seconds.
This 3% chance occurs every time you fire the weapon (it might be every hit, not sure here) so the next time you fire you will again have a 3% chance of gaining another 1%.
It stacks up to 3 times, so it's possible to increase your critical hit chance by 3% total, this would require you to get the buff 3 times inside of 15 seconds.
The 2nd one is the same thing just with a 15% chance instead.
Thank you. I suppose it's not worth to get the chance are too small and it cost about half of a ship price in the exchange.
It's not about the weapons but the details.
Quantum Phase Array
Energy Damage
250' targeting arc
to target: ___ Phaser Damage (___ DPS)
to self: -10 Weapon Power when firing other energy weapons
to target: 2.5% Chance: Disable 1 Subsystem for 5 sec
2.5% Chance: Drain 551 from enemy shields to restore your shields
+2% Critical Chance
+20% Critical Severity
This is what the weapons provide.
All other additional buff are from non weapons, set bonus or other weapons bonus. I was just using the Quantum Phase Array as an example.
I was looking to buy Terenza
https://sto.gamepedia.com/Terenza
now about 199,000,000 ec.
That right, she equipped