I believe the reason they gave when the game came out was that when they tested it internally without a maximum angle it was easy for players to get disoriented and lose their sense of direction. The limitation is there for playability only.
"there's no gravity in space" What are they teaching in schools nowadays...even a quick Google search can help you understand gravity is everywhere...it reduces the further from planets/stars you travel from but yes there is indeed gravity in space.
Remember from 'Wrath of Khan' with the two vs. three dimensional thinking. Well what we got was a corkscrew movement up and down the Z Axis. The enemy coming at you vertically is especially annoying in the 'Mirror Incursion' Event
'Firefly' got it right with the lack of sound in space.
Remember one reason they gave for removing the old Exploration Clusters was that people were getting lost and confused there too. I guess we must be pretty poor Starship Captains as we can't find our way out of a paper bag. Vasco da Gamas we're not.
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l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
The thing is that most STO maps don't have that many fixed points you use to navigate in a fully unlocked 3D motion. there's a planet and maybe a moon or 2 and the rest is just empty space where you can't tell where the edges are until you hit them.
We'd need a total overhaul of the map system to even consider fully unlocked 3D motion, as it stands you see only a 2D plane of the system from "above" that tells you where you are in that 2D plane but doesn't tell you "altitude" or how your ship is pointed currently.
As for sound in space it's a Star Trek convention to have sound in space, sure it's not really realistic but it's not suppose to be either. It's been there since the 1960s and even DSC and the Kelvin timeline use that (apart from few times where it's not used for dramatic effect), so it's highly unlikely STO would do it differently.
Just mute your sound and turn your monitor to it's side
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Remember from 'Wrath of Khan' with the two vs. three dimensional thinking. Well what we got was a corkscrew movement up and down the Z Axis. The enemy coming at you vertically is especially annoying in the 'Mirror Incursion' Event
'Firefly' got it right with the lack of sound in space.
Remember one reason they gave for removing the old Exploration Clusters was that people were getting lost and confused there too. I guess we must be pretty poor Starship Captains as we can't find our way out of a paper bag. Vasco da Gamas we're not.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
We'd need a total overhaul of the map system to even consider fully unlocked 3D motion, as it stands you see only a 2D plane of the system from "above" that tells you where you are in that 2D plane but doesn't tell you "altitude" or how your ship is pointed currently.
As for sound in space it's a Star Trek convention to have sound in space, sure it's not really realistic but it's not suppose to be either. It's been there since the 1960s and even DSC and the Kelvin timeline use that (apart from few times where it's not used for dramatic effect), so it's highly unlikely STO would do it differently.
No no.. not you.. sorry.
I was talking to the OP.. it's just a nit picky thing to make a thread about.
My apologies for the confusion.
Yeah, nothing more fun than endless spirals trying to get at anything not on the same plane as you.
Likely but they have outright said that they angle is restricted as to not confuse players.
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No worries, it happens when you don't quote or otherwise indicate what post you're replying to, so no harm done.
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