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Multiple omni-directional set pieces

odstparker#7820 odstparker Member Posts: 466 Arc User
I've been building my Jupiter class carrier again, and I decided to go with a phaser beam build. I went with the standard fore weapons, Terran Task Force T6 phaser and the Prolonged Engagement beam, along with one of my best crafted ones. In the aft slots, I had my Trilithium-Enhanced omni-beam and two crafted phasers. I decided to grind out the Gamma reputation a bit more and get myself the T6 phaser omni-beam as well, so I can combine it with the console once I get it.

Unfortunately, it appears I'm unable to do that, since we're still restricted to having one set piece omni-directional beam array on the entire ship, fore or aft. I can't replace one of my fore weapons to have both, and I can't simply put it in my aft weapons to have both. I'm stuck having to choose between two amazing set bonuses and two great weapons, just because the developers haven't figured out that adding tons of set piece omni-beams requires a rework of the restriction.

On the flip side, this is not a problem for cannon-armed ships. I have a Tier 6 Fleet Arbiter battlecruiser, and she's fitted with set pieces in almost every slot. Terran, Quad, Prolonged Engagement, and Quantum Phase in the fore slots, and Gamma and Trilithium in the aft slots. If I swapped out my last crafted turret, I could put in the Bio-Molecular heavy turret and have a ship with nothing but set pieces for weapons!

So, I ask you, why are beams restricted to one set piece omni-directional when cannons can have as many set pieces as possible?! I don't see any big deal with allowing beam builds to incorporate multiple omni-directional beams, especially since you already can with crafted ones, just not set pieces. This needs to change, or you need to stop making so many weapon sets with omni-directional beams, because it's a very annoying restriction.
Post edited by baddmoonrizin on

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    rattler2rattler2 Member Posts: 58,020 Community Moderator
    Probably because having more than a setpiece and crafted would be OP for beam builds. With Cannon, you still have limited firing arcs. Omni Beams have 360 arcs. Imagine having a full cruiser loadout of 8 omni beams. Why run anything else? You can Broadside from ANY angle.

    Turrets aren't as powerful as the other weapons so I guess its a balancing factor.

    Also we can only have 1 set and one crafted/mission reward equipped at a time. If you count the Kinetic Cutting Beam we can have 3 Omnis total. Personally I don't count the Kinetic Cutting Beam because its pure kinetic and not any energy type.
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    asuran14asuran14 Member Posts: 2,335 Arc User
    Yeah the fact of the large arcs the omni array have is atleast part of the reason the restriction is in place, and I would say is still quite appropriate. Though i guess it might be okay if they made it that you can have a max of two omni-arrays, but that would be any mixtue of omni-arrays (like two set piece ones or two crafted or two lobi/lockbox ones), but in the end we might see the devs instead buff the rep/heavy turret type an give them the same restriction as the omni-arrays have (only two of them slotted on a ship at a time).
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    warpangelwarpangel Member Posts: 9,427 Arc User
    They are restricted because if they weren't, there would be no point ever using any other beams for anything.

    The only way omni-beams could work unrestricted like turrets, would be to make them do turret DPS instead of beam array DPS.
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    davefenestratordavefenestrator Member Posts: 10,512 Arc User
    This isn't on the FCT yet but it does come up every month or so. See the older threads for long discussions about "real world" firing arcs, overpowered-ness, etc.

    I'd prefer them to treat omnis like turrets and let us use at least enough of them for our rear slots (so 4). Unlike turrets you give up an extra CrtD or Dmg mod to get the Arc firing angle.
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    warpangelwarpangel Member Posts: 9,427 Arc User
    I'd prefer them to treat omnis like turrets and let us use at least enough of them for our rear slots (so 4). Unlike turrets you give up an extra CrtD or Dmg mod to get the Arc firing angle.
    Which doesn't mean much when the base damage difference is somewhere in the range of 10-15 extra Dmg mods.

    Yes, I'd prefer them to treat omnis like turrets, too. Meaning give them turret damage and normal mods. Then there'd be no need for an equip restriction.
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    salazarrazesalazarraze Member Posts: 3,794 Arc User
    enoemg wrote: »
    I'm stuck having to choose between two amazing set bonuses and two great weapons,
    It's not at all a choice between 2 "amazing" set bonuses. The trilithium 2 piece set is considered powerful and probably meta at this point so you could consider that one to be "amazing." The other set bonus is a measly 10% cat 1 damage increase and 10% turn increase. That just screams "meh."
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
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    seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    enoemg wrote: »
    I'm stuck having to choose between two amazing set bonuses and two great weapons,
    It's not at all a choice between 2 "amazing" set bonuses. The trilithium 2 piece set is considered powerful and probably meta at this point so you could consider that one to be "amazing." The other set bonus is a measly 10% cat 1 damage increase and 10% turn increase. That just screams "meh."

    The Inhibiting Phaser when combined with the Ordnance Accelerator console gives phaser builds a 30% Cat 1 (20% from the console, 10% from the bonus) and the turn bonus. It may be Cat 1 but it's one of the better overall set bonuses for Phasers. I agree that I prefer the Trilithium for the 'Speed Tweaks' buff.. but they're both very good sets bonuses.
    Insert witty signature line here.
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    odstparker#7820 odstparker Member Posts: 466 Arc User
    To clarify, I'm not talking about having a cruiser with eight omni-beams, or my Jupiter with six omni-beams. I'm specifically talking about having more than one set piece. You'd still be restricted to having one of each unique item, meaning one of each omni-beam. I would have my standard fore weapons, including one crafted beam array, and two omni-beams in the aft slots, plus another crafted beam array. I wouldn't put a crafted omni-beam in the back, for a very simple reason. Omni-beams are already weaker than standard beam arrays. That's how they were balanced initially. They're not equivalent to a turret, but they're still weaker, which is why I would still use a crafted array instead. Not only that, but having the [Arc] mod takes up a mod slot, making it even weaker than a "god roll" phaser beam.

    I really don't see what would be "overpowered" about it since, once again, cannons don't have that problem. I'm stacking set bonuses on top of stat bonuses on my Arbiter, because I use all but one weapon slot (I could even add that last one, as I previously said) to equip set pieces. If it was overly powerful to have that many bonuses on a cannon build, then no one would use beam builds, and they're clearly still powerful too. In fact, I'd go so far as to say it'd be more balanced to give beam boats the ability to get as many set bonuses as other ship builds.
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    lianthelialianthelia Member Posts: 7,825 Arc User
    rattler2 wrote: »
    Probably because having more than a setpiece and crafted would be OP for beam builds. With Cannon, you still have limited firing arcs. Omni Beams have 360 arcs. Imagine having a full cruiser loadout of 8 omni beams. Why run anything else? You can Broadside from ANY angle.

    Turrets aren't as powerful as the other weapons so I guess its a balancing factor.

    Also we can only have 1 set and one crafted/mission reward equipped at a time. If you count the Kinetic Cutting Beam we can have 3 Omnis total. Personally I don't count the Kinetic Cutting Beam because its pure kinetic and not any energy type.

    ^ this in a nutshell...would be no point in running anything else but omnis if it were possible...and would still put out decent dps unlike a turret ship.
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    odstparker#7820 odstparker Member Posts: 466 Arc User
    As someone who consistently flies cannon builds, I can tell you it's not rocket science keeping everything in your forward arc. If you have any experience with escorts, especially if you have any builds that allow constant use of evasive maneuvers or the two-piece bonus from the Competitive space set, it is extremely easy to hold the full force of your frontal firepower on any target. Not to mention cruisers, carriers, and dreadnaughts are typically much slower to move and turn, so it's easier to run beams because of their arcs. That's not the point. The point is, having one extra omni-beam wouldn't make my build overpowered, not even in the slightest. In fact, I can't see any build being overpowered simply because you can equip more than one set piece omni-beam.

    As I've said from the beginning, all I'm trying to do is replace a crafted phaser beam array with a Trilithium omni-beam, which does less damage than the crafted phaser, and I'm going to be firing broadside anyway to get my third aft weapon on target. I am not suggesting they let us equip nothing but omni-beams, I am not suggesting multiple copies of a single type of omni-beam, I am simply suggesting that the "one unique item" restriction should not be the same restriction across ALL set piece omni-beams. Show me one instance of this being overpowered, especially in comparison with a cannon build with the same set bonuses, and I'll consider that it might not be a good change to make.
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    leemwatsonleemwatson Member Posts: 5,345 Arc User
    enoemg wrote: »
    As someone who consistently flies cannon builds, I can tell you it's not rocket science keeping everything in your forward arc. If you have any experience with escorts, especially if you have any builds that allow constant use of evasive maneuvers or the two-piece bonus from the Competitive space set, it is extremely easy to hold the full force of your frontal firepower on any target. Not to mention cruisers, carriers, and dreadnaughts are typically much slower to move and turn, so it's easier to run beams because of their arcs. That's not the point. The point is, having one extra omni-beam wouldn't make my build overpowered, not even in the slightest. In fact, I can't see any build being overpowered simply because you can equip more than one set piece omni-beam.

    As I've said from the beginning, all I'm trying to do is replace a crafted phaser beam array with a Trilithium omni-beam, which does less damage than the crafted phaser, and I'm going to be firing broadside anyway to get my third aft weapon on target. I am not suggesting they let us equip nothing but omni-beams, I am not suggesting multiple copies of a single type of omni-beam, I am simply suggesting that the "one unique item" restriction should not be the same restriction across ALL set piece omni-beams. Show me one instance of this being overpowered, especially in comparison with a cannon build with the same set bonuses, and I'll consider that it might not be a good change to make.

    You can have one crafted as well as your Trilithium, for 2 Phaser Omni's. The only other Omni allowed is the Cutting Beam from Omega.

    The rule is one crafted/lockbox omni, one Rep/mission Omni.

    However, combat is already lazy as it is with it's non-sensical arcs and hardpoints, why make it worse??
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
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    salazarrazesalazarraze Member Posts: 3,794 Arc User
    edited December 2018
    enoemg wrote: »
    I'm stuck having to choose between two amazing set bonuses and two great weapons,
    It's not at all a choice between 2 "amazing" set bonuses. The trilithium 2 piece set is considered powerful and probably meta at this point so you could consider that one to be "amazing." The other set bonus is a measly 10% cat 1 damage increase and 10% turn increase. That just screams "meh."

    The Inhibiting Phaser when combined with the Ordnance Accelerator console gives phaser builds a 30% Cat 1 (20% from the console, 10% from the bonus) and the turn bonus. It may be Cat 1 but it's one of the better overall set bonuses for Phasers. I agree that I prefer the Trilithium for the 'Speed Tweaks' buff.. but they're both very good sets bonuses.
    That seems like a fair point but your thinking is a bit flawed. The OP can still run the console by itself with no restriction giving them a 20% cat 1 increase. 26.3% at Mk XV epic. The only restricted item is the omni and by not using it, the only thing that the OP loses is the measly 10% cat 1 boost and turn rate boost so my point remains 100% intact.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
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    discojerdiscojer Member Posts: 533 Arc User
    edited December 2018
    Let me just point out that we still don't have a 2nd Plasma omni.

    Anyway, AFAIK, you are giving up one modifier for [ARC], so an 8 omni ship would do less damage an an 8 beam array ship broadsiding. (At least I think).
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    warpangelwarpangel Member Posts: 9,427 Arc User
    discojer wrote: »
    Anyway, AFAIK, you are giving up one modifier for [ARC], so an 8 omni ship would do less damage an an 8 beam array ship broadsiding. (At least I think).
    A little bit less damage to the side...almost twice the damage forward and back.
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    lianthelialianthelia Member Posts: 7,825 Arc User
    discojer wrote: »
    Let me just point out that we still don't have a 2nd Plasma omni.

    Anyway, AFAIK, you are giving up one modifier for [ARC], so an 8 omni ship would do less damage an an 8 beam array ship broadsiding. (At least I think).

    Little less damage for having 100% uptime is a pretty good tradeoff.
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    ltminnsltminns Member Posts: 12,569 Arc User
    Please don't give them any more ideas for topics to be included in the Frequently Closed Thread Thread. The first page of this Forum is littered with enough Closed Threads as it is.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
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    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
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    baddmoonrizinbaddmoonrizin Member Posts: 10,326 Community Moderator
    ltminns wrote: »
    Please don't give them any more ideas for topics to be included in the Frequently Closed Thread Thread. The first page of this Forum is littered with enough Closed Threads as it is.

    Thank you for the suggestion and bringing it to our attention. :smirk:
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