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How do I deal with Borg Shield Drain

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  • wen1503wen1503 Member Posts: 155 Arc User
    edited March 2015
    Someone reported that hazard emitters doesn't clear tachyon beam - it does. Doesn't restore any shields but it stops the drain. Then pop shield heals if needed.

    I have had zero issues with the improved tachyon beam the borg use. I use the unimatrix shield for Delta rep with 50% shield drain resistance. 6 points in insulators plus the Nukara deflector and zero point console for 125.
  • gradiigradii Member Posts: 2,782 Arc User
    edited March 2015
    On my main, I immediately hit emergency power to shields 3, EPS power transfer and rotate shield frequencies. Normally gets my shields right back up.

    I play an engineering captain with a very sturdy ship though.
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  • ghyudtghyudt Member Posts: 1,112 Arc User
    edited March 2015
    Honestly, I don't really notice. I've just been hull tanking through most Borg encounters, and I get my shields back up fairly quickly when I need them. The best thing to do is to wait until each ship has hit you with its drain, then hit hazard emitters and whatever shield heals you have available. Don't be afraid to take a little damage in those few seconds of shieldlessness, that's what hull heals are for.

    Your other option is to bug out once they use their drain, get out of range, and heal up, then come back and do your damage. If you can, get a cruiser to initiate the fight, they'll be able to take the damage while you hit the borg.
  • jarvisandalfredjarvisandalfred Member Posts: 1,536 Bug Hunter
    edited March 2015
    wen1503 wrote: »
    Someone reported that hazard emitters doesn't clear tachyon beam - it does. Doesn't restore any shields but it stops the drain. Then pop shield heals if needed.

    I have had zero issues with the improved tachyon beam the borg use. I use the unimatrix shield for Delta rep with 50% shield drain resistance. 6 points in insulators plus the Nukara deflector and zero point console for 125.

    It doesn't. It could be that by the time you hit HE, the 4 second beam of doom has stopped, but I've had HE, RSF, and TSS simultaneously active while in a Bio-Molecular Shield Generator, and still not had my shields stay up. And that is on a ship with 13k shields and 84 to power insulators. And a Valdore console.
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  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited March 2015
    It doesn't. It could be that by the time you hit HE, the 4 second beam of doom has stopped, but I've had HE, RSF, and TSS simultaneously active while in a Bio-Molecular Shield Generator, and still not had my shields stay up. And that is on a ship with 13k shields and 84 to power insulators. And a Valdore console.

    I tested Tachyon with a friend, I had the TB, he was hovering over HE and clicked it the instant I tagged him, but I kept right on draining anyways. Ditto when he activated HE preemptively. I'm not sure if people have the power confused with Shield Neutralizer or they think TB is a 10-second drain and so think they cleared it when it 'only' runs 4 or what, but HE is definitely not a hard counter.
  • warmaker001bwarmaker001b Member Posts: 8,977 Arc User
    edited March 2015
    It doesn't. It could be that by the time you hit HE, the 4 second beam of doom has stopped, but I've had HE, RSF, and TSS simultaneously active while in a Bio-Molecular Shield Generator, and still not had my shields stay up. And that is on a ship with 13k shields and 84 to power insulators. And a Valdore console.

    HE works. You must be using something else. And throwing shield heals on top of the effects of Tachyon Beam is pointless unless you clear the hazard.

    I've repeatedly used HE to clear the Tachyon Beam issue as well as use is on someone else to save their hide.
    XzRTofz.gif
  • jarvisandalfredjarvisandalfred Member Posts: 1,536 Bug Hunter
    edited March 2015
    HE works. You must be using something else. And throwing shield heals on top of the effects of Tachyon Beam is pointless unless you clear the hazard.

    I've repeatedly used HE to clear the Tachyon Beam issue as well as use is on someone else to save their hide.

    No, I'm pretty flippin sure I know what power Hazard Emitters is. If you actually read what I said, I had 3 shield heal over time powers active while HE was ticking and the tachyon beams kept draining.

    That was the most absurd point of it, I've had HE active or activated it several other time during tachyon beams and it did nothing, other than clear shield neuralizer, plasma fires, and provide the HoT/dr buff it always does. But it does nothing to TB.
    I think that reginamala78 is right, and you either mixed up between the shield neuralizer and tachyon beam, or didn't realize that TB only lasts 4 seconds.
    SCM - Crystal C. (S) - [00:12] DMG(DPS) - @jarvisandalfred: 8.63M(713.16K) - Fed Sci

    SCM - Hive (S) - [02:31] DMG(DPS) - @jarvisandalfred: 30.62M(204.66K) - Fed Sci

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  • darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    edited March 2015
    It doesn't. It could be that by the time you hit HE, the 4 second beam of doom has stopped, but I've had HE, RSF, and TSS simultaneously active while in a Bio-Molecular Shield Generator, and still not had my shields stay up. And that is on a ship with 13k shields and 84 to power insulators. And a Valdore console.

    This.

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  • rmy1081rmy1081 Member Posts: 2,837 Arc User
    edited March 2015
    It doesn't. It could be that by the time you hit HE, the 4 second beam of doom has stopped, but I've had HE, RSF, and TSS simultaneously active while in a Bio-Molecular Shield Generator, and still not had my shields stay up. And that is on a ship with 13k shields and 84 to power insulators. And a Valdore console.

    You're right HE does not clear Tachyon Beam but also 84 PI isn't much at all.
  • warmaker001bwarmaker001b Member Posts: 8,977 Arc User
    edited March 2015
    Edit: Had something else in mind.
    XzRTofz.gif
  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited March 2015
    I tested Tachyon with a friend, I had the TB, he was hovering over HE and clicked it

    You can't clear tractor beam with hazard emitters. That's just foolish thinking.
  • gimley41gimley41 Member Posts: 8 Arc User
    edited March 2015
    Regenerative Integrity Field + Brace for Impact = Can tank everything hitting you for about 10secs which gives you enough time to either reposition yourself and/or use HE/TSS/EptS
  • reyan01reyan01 Member Posts: 12,316 Arc User
    edited March 2015
    gimley41 wrote: »
    Regenerative Integrity Field + Brace for Impact = Can tank everything hitting you for about 10secs which gives you enough time to either reposition yourself and/or use HE/TSS/EptS

    As has already been noted, HE's do NOT counter tachyon beam.
    3U3C0SJ.jpg

  • jerichoredoranjerichoredoran Member Posts: 195 Arc User
    edited March 2015
    You can't clear tractor beam with hazard emitters. That's just foolish thinking.

    He was talking about Tachyon Beam of cause :rolleyes:
  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited March 2015
    He was talking about Tachyon Beam of cause :rolleyes:

    Well, then he shouldn't confuse it with other powers. He might as well say TT when he means FAW. :rolleyes:
  • focslainfocslain Member Posts: 64 Arc User
    edited March 2015
    As been said on here before, I just use RSP plus TT or just distubute. For the tractor I use Polarize hull. Just have to time the skill uses correctly and you'll be ok.
  • lasoniolasonio Member Posts: 269 Arc User
    edited March 2015
    I use the tried and true method of kill it before it kills you :D

    jking.

    When i do borg missions i just use 3 different skills to keep my shields coming back up. Also i have traits and specializations that help.

    But yeah i wait until they drain my shields nearly to red. Brace for impact, HE, then EPtS, then activate an attack pattern and my shields recover back to max in time for RSP to restore them from the incoming fire correctly and the enemy goes boom.

    Does it work. for me yeah, if it doesn't; I'll prolly never know. Since, you know, the enemy is dead long before I have to worry about it and my shields are repaired long before I attack my next target.

    Will it work for you? who know's maybe. try and see.

    Do they need to fix it? Who know's prolly prolly not. It seems like something borgs would do so i don't really mind one way or another. Though i find it odd they don't try to temporarily assimilate you or something. That would be hilarious. Lose control of your ship for like 15 seconds and it attacks your allies. Ha! Befaw III with torp spread from a pvp player ship on a drained player pve ship ha, would be worth a few laughs from time to time. I support this
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  • lasoniolasonio Member Posts: 269 Arc User
    edited March 2015
    when it comes to the tractor beam just use attack pattern omega for the temporary sheild and hull

    or evasive maneuvers (specially is you have the Risian Drift doff like i do.)

    Or if you're a cruiser and have anchored or something just activate befaw and sit back and watch the light show. Not like it can heavy torp you with a targetable torp under befaw and torp spread.

    Not really sure when borgs became tough but to each their own.
    Even god rested. No work ethic.
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