wen1503 wrote: »
Someone reported that hazard emitters doesn't clear tachyon beam - it does. Doesn't restore any shields but it stops the drain. Then pop shield heals if needed.
I have had zero issues with the improved tachyon beam the borg use. I use the unimatrix shield for Delta rep with 50% shield drain resistance. 6 points in insulators plus the Nukara deflector and zero point console for 125.
jarvisandalfred wrote: »
It doesn't. It could be that by the time you hit HE, the 4 second beam of doom has stopped, but I've had HE, RSF, and TSS simultaneously active while in a Bio-Molecular Shield Generator, and still not had my shields stay up. And that is on a ship with 13k shields and 84 to power insulators. And a Valdore console.
warmaker001b wrote: »
HE works. You must be using something else. And throwing shield heals on top of the effects of Tachyon Beam is pointless unless you clear the hazard.
I've repeatedly used HE to clear the Tachyon Beam issue as well as use is on someone else to save their hide.
reginamala78 wrote: »
I tested Tachyon with a friend, I had the TB, he was hovering over HE and clicked it
gimley41 wrote: »
Regenerative Integrity Field + Brace for Impact = Can tank everything hitting you for about 10secs which gives you enough time to either reposition yourself and/or use HE/TSS/EptS
rodentmaster wrote: »
You can't clear tractor beam with hazard emitters. That's just foolish thinking.
jerichoredoran wrote: »
He was talking about Tachyon Beam of cause :rolleyes: