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Idea for torpedoes...

lianthelialianthelia Member Posts: 7,825 Arc User
So I started watching DS9 again before ViL launched....I finished a while back and I decided to go over Voyager again (Since it was the other Trek series I haven't seen at all in years.)

Most torpedo wielding ships had forward and rear torpedo launchers (So far the only one I recall that can't was the Defiant, which was a forward firepower nimble ship)...and they used the same stock of torpedoes for the entire ship.

What if torpedoes were made so they can launch from 90 degrees forward and rear? Not sure what would be done about wide angles though unless they devs didn't care that a few torps (None really overwhelming) were 360 degree.
Post edited by baddmoonrizin on

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    echattyechatty Member Posts: 5,914 Arc User
    Torpedoes already have a 90 degree arc whether they're mounted fore or rear.

    Or are you saying you want them to have a 360 arc like an omnibeam?

    Genuine question here as I'm not sure what you're asking for.
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    davefenestratordavefenestrator Member Posts: 10,512 Arc User
    That's a nice idea since most builds give up some DPS for the flavor of using canon weapons. (And/or cannon weapons ;) )
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    peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited October 2018
    echatty wrote: »
    Torpedoes already have a 90 degree arc whether they're mounted fore or rear.

    Or are you saying you want them to have a 360 arc like an omnibeam?

    Genuine question here as I'm not sure what you're asking for.

    Neither do I.

    OP, what do you mean? Please explain a bit more in detail. :)
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    asuran14asuran14 Member Posts: 2,335 Arc User
    I think they mean that regardless if you slot the torp in the rear slot, or forward slot you ca fire the torpedo out the forward or rear. As right now if you slot a torpedo in the front slots it will fire only from the forward arc, while if you slot it in the rear slot it will fire from the rear slot only, but with this it would give torpedoes a effective 180 degree firing arc (since they could fire 90 degrees in both the forward an rear arcs regardless of where they are slotted.).
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    casualstocasualsto Member Posts: 672 Arc User
    I'd suggest adding a special slot for torpedoes both fore and aft. Would make everyone happy. You don't want a torp, you don't slot it. You want it for the set bonus, you slot it. Simple, without hindrance.
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    asuran14asuran14 Member Posts: 2,335 Arc User
    I can see the appeal of that making it that regardless if you slot a torpedo in the rear, or forward slots it will fire on target/s in a 90 degree arc of the rear an forward of the ship, making it that if you wanted that right now I believe you would need to slot a torpedo in both a forward an rear slot. It would also make it that you would slot a torpedo in the rear slot instead of a omni-array or turret allowing you to slot more forward only weapons like beam banks or cannons in your forward slots. This would also mean that the value of what you gain for switching out that turret/omni-array for a torpedo might make slotting torpedoes more appealing compared to slotting a torpedo instead of another cannon or dual beam bank.
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    peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited October 2018
    asuran14 wrote: »
    I think they mean that regardless if you slot the torp in the rear slot, or forward slot you ca fire the torpedo out the forward or rear. As right now if you slot a torpedo in the front slots it will fire only from the forward arc, while if you slot it in the rear slot it will fire from the rear slot only, but with this it would give torpedoes a effective 180 degree firing arc (since they could fire 90 degrees in both the forward an rear arcs regardless of where they are slotted.).

    Ah, thanks for elaborating. Fascinating idea.

    My experience with torpedoes is somewhat limited but put to the extreme we could have 8 torpedoes firing in front and aft then. No idea how much this would break stuff. Torps could certainly use a buff but we just saw how easily even a set of little changes shot cannons to the top DPS choice over beams.
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    asuran14asuran14 Member Posts: 2,335 Arc User
    asuran14 wrote: »
    I think they mean that regardless if you slot the torp in the rear slot, or forward slot you ca fire the torpedo out the forward or rear. As right now if you slot a torpedo in the front slots it will fire only from the forward arc, while if you slot it in the rear slot it will fire from the rear slot only, but with this it would give torpedoes a effective 180 degree firing arc (since they could fire 90 degrees in both the forward an rear arcs regardless of where they are slotted.).

    Ah, thanks for elaborating. Fascinating idea.

    My experience with torpedoes is somewhat limited but put to the extreme we could have 8 torpedoes firing in front and aft then. No idea how much this would break stuff. Torps could certainly use a buff but we just saw how easily even a set of little changes shot cannons to the top DPS choice over beams.

    Well not sure you would have them firing from both forward and rear unless you were parked over top the target , as i would think the torpedo would fire from either the forward or rear arc hard point based on which arc they were located in. It would make sense though with torpedo spread as you would have some fo the spread fire from the rear and some from the forward based on if your spread's target max allowed you to fire the spread on targets located in both arcs. Not sure though if it would be a bad thing to allow torpedoes to get abit of the spot light for awhile,a nd this would be abit less of a buff like the cannons got as the firing arc is not actually being widened just allowing them to fire on targets in both firing arcs.
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    lianthelialianthelia Member Posts: 7,825 Arc User
    echatty wrote: »
    Torpedoes already have a 90 degree arc whether they're mounted fore or rear.

    Or are you saying you want them to have a 360 arc like an omnibeam?

    Genuine question here as I'm not sure what you're asking for.

    I mean that torpedoes have a 90 degree arc forward and rear no matter where you slot them. At least standard torps...as a escort you could say put one in the rear instead of a turret and still have it forward firing.

    Lets face it...torpedoes still suck...unless they get buffed in some way you're just going to see people still go all out energy weapons in most cases.
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    rattler2rattler2 Member Posts: 58,020 Community Moderator
    I don't know... there are torpedo boat builds out there. And the upcoming Swarm Lockbox looks like its going to have something that will be a nice addition to said torp boats.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
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    lianthelialianthelia Member Posts: 7,825 Arc User
    edited October 2018
    rattler2 wrote: »
    I don't know... there are torpedo boat builds out there. And the upcoming Swarm Lockbox looks like its going to have something that will be a nice addition to said torp boats.

    Well it wouldn't really change them...if you play a escort and go full on torpedoes then you have no dps if you have to turn away...

    Or maybe all ships get a special torpedo slot where only this torpedo gets the bonus? Will make everyone a little more powerful but nothing earth shattering? They've shown then can add special slots with the likes of experimental weapons...and even special console slots with the miracle worker ships.
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    rattler2rattler2 Member Posts: 58,020 Community Moderator
    I think most Torp Builds lean more towards spike damage rather than sustained. So think of it more like a bomber. You want that big strike, then fly away to reposition for the next big strike.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
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    lianthelialianthelia Member Posts: 7,825 Arc User
    rattler2 wrote: »
    I think most Torp Builds lean more towards spike damage rather than sustained. So think of it more like a bomber. You want that big strike, then fly away to reposition for the next big strike.

    Well I like torps but I haven't built dedicated torp boat in a while...do people not use the cooldown doffs and go for the damage doffs now? Would figure staying on target would be better for cooldown ones.
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    rattler2rattler2 Member Posts: 58,020 Community Moderator
    Cooldown DOffs would work better with the Romulan Hyper Plasma Torp. For others... it might be more damage. You're not gonna get the sustained damage of energy weapons with Torps.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    questeriusquesterius Member Posts: 8,320 Arc User
    It's not the same, but with this you can fire a 360 high yield torpedo.
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    brian334brian334 Member Posts: 2,214 Arc User
    The ships which fire forward and aft in the show have forward and aft torpedo launchers. If you want the extra launcher install it, but you shouldn't get the equivalent of two weapons in one slot. My BoP needs aft firing cannons, after all...

    Torpedoes are indeed spike damage unless you are in CCA, in which case they rule. A torp boat is a specialist build best used in team play, but when you monitor your escorts and stick to the facing they are attacking, you can do overwhelming damge. Often in random PUG matches I watch the escorts and when I see an alpha strike buff pattern I fire a spread on his target. The torps sometimes get there before the shield facing drops, but when I time it just right the explosions are glorious.

    The DPS guys say I'm wasting time, but the torp boat philosophy is, beams are for DPS, torps are for killing ships.
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    bobs1111bobs1111 Member Posts: 471 Arc User
    Honestly its a silly power creep idea.

    Perhaps if they had made this change 6 or 7 years ago when torpedos still had long global cool downs it might have been balanced. As it stands it would completely destroy the game.

    5 Fore Cannons... and 2 aft forward firing torpedos. Sure why not.... I mean that wouldn't quickly become uber meta or anything. Such a change would turn every 5 fore weapon escort and destoryer into a 7-8 forward weapon firing DPS monster.

    As I say it would have been a cool idea years ago before all the torpedo power creep. These days with torp doffs, consoles that drop the torpedo global to 0.5s and much stronger special rep/mission/event (and engery torps) with very strong set bonuses. It would be a ton of power creep.
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    lianthelialianthelia Member Posts: 7,825 Arc User
    edited October 2018
    Yeah...because the meta isn't already a joke now? People able to solo cubes in 2 seconds...do you think those people are going to take the time to split up their focus?

    Think about it...pure energy builds rule...what does that take? Stacking of energy consoles and attributes...do you think anyone is going to take the time to stack cooldown or damage doffs in their already full doff lineup...change some of those energy consoles to projectile?

    People aren't going to have room to go full on energy while also stacking a significant amount of projectile consoles...if you're so worried about that then how about a stipulation that they can only be placed in the forward weapons slots so they aren't abused? (Mines are only allowed in rear slots like dual cannons aren't...so it's not like it isn't possible to program in.)
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    rattler2rattler2 Member Posts: 58,020 Community Moderator
    lianthelia wrote: »
    People aren't going to have room to go full on energy while also stacking a significant amount of projectile consoles...if you're so worried about that then how about a stipulation that they can only be placed in the forward weapons slots so they aren't abused? (Mines are only allowed in rear slots like dual cannons aren't...so it's not like it isn't possible to program in.)

    Because it is canon that ships can be armed with both forward and rear torpedo launchers.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
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    pottsey5gpottsey5g Member Posts: 4,177 Arc User
    edited October 2018
    lianthelia wrote: »
    Well I like torps but I haven't built dedicated torp boat in a while...do people not use the cooldown doffs and go for the damage doffs now? Would figure staying on target would be better for cooldown ones.
    It depends on the ship you are in. A lot of people skip cooldown doffs and use Con Firepower to reset cooldowns. I swapped to mine cooldown doffs and use mines along side torpedoes with con firepower.

    Half joking here. Technically soloing a cube in 2 seconds is canon based on Voyager :)

    rattler2 wrote: »
    Cooldown DOffs would work better with the Romulan Hyper Plasma Torp. For others... it might be more damage. You're not gonna get the sustained damage of energy weapons with Torps.
    My Torpedo boat does sustained damage. Not up to extreme levels but it does a mostly constant 6 shots every 2 seconds from torpedoes. Add in mines and the constant damage goes up even more.

    EDIT: I agree most torpedo boats are about spike damage. Just wanted to point out you can build sustained. This isn't how I run but you can take the Romulan Hyper Plasma Torp with Subspace warheads and Con Firepower. This gives you a long constant stream of torpedoes in space that all create subspace tears when they hit and each tear does AoE damage and lasts a while.
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