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PC Patch Notes for 4/12/18

ambassadorkael#6946 ambassadorkael Member, Administrator Posts: 2,675 Community Manager
Greetings Captains!
We will be having a maintenance tomorrow, 4/12 at 6AM Pacific for 3.5 hours. (What time is this for me?)
You can find our patch notes here.

=/\=
We value your feedback and want to help direct it to the right locations. Please check the following link to redirect to the best sub-forums to post your replies.
Experiencing a Gameplay Bug with our latest patch? Please click this link to be taken to our Gameplay Bug Report Section to file your reports.
Thank you for the assistance!
The Star Trek Online Team
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    where2r1where2r1 Member Posts: 6,054 Arc User
    Curious...did Auto Attack on the FE get changed to "Toggle, Target Change Cancel" or is it still on whatever that weird thing is?
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
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    rezkingrezking Member Posts: 1,109 Arc User
    I'm a little...disappointed...that the Voth BZ isn't even acknowledged as being FUBAR.
    Moreso that it will not be fixed with this patch.
    NO to ARC
    RIP KDF and PvP 2014-07-17 Season 9.5 - Death by Dev
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    daviddxxdaviddxx Member Posts: 200 Arc User
    I'm disappointed... Game is full of Bugs.. and you Guys fix more or less nothing again.
    Regarts
    David
    fIDFtkM.gif
    Star Trek Online
    *** Aktiv since 03.06.10 ***
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    avoozuulavoozuul Member Posts: 3,196 Arc User
    "Resolved an issue where Reman shield visuals were bright white in Sol System." This issue seemed to be happening with other visuals as well, including material 7 on ships where any black parts looked more white or light grey.
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    vorwodavorwoda Member Posts: 694 Arc User
    Three changes to cutscenes? The most needed change is to make all cutscenes skippable, at least after first playthrough. Watching them once is fine. But to have to run the same thing four times in a row to get all the rewards (and may the Great Bird help those of us with alts!) and have to sit through them again and again is cruel and unusual punishment. We're here to play Star Trek; we can watch it on DVD/Netflix/etc.

    This is doubly true for those cutscenes which start DURING BATTLE! Being locked out of your viewscreen and controls just to watch Shon and the Enterprise warp in to the rescue while 40,000,000 hostile ships don't stop pounding on you is not cool!
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    startrekfan101#5945 startrekfan101 Member Posts: 31 Arc User
    All shield visuals in space are affected and not just Sol system, other systems as well. Please address the root cause and not just go after one shield visual. This makes it hard to want to play the game and spend money. We care what our ships look like and now all of our visuals are messed up. Space Barbie is extremely important in this game. Plus, we are still having problems with batteries being removed from device slots when beaming down to the ground and up again. This is very frustrating for players who actually do alot of STF's and use batteries on a regular basis.
    s-l1600.jpg
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    szimszim Member Posts: 2,503 Arc User
    Nothing to improve the situation in the Voth ground BZ? Nothing at all? With the dilithium weekend coming up? :/
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    fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,789 Arc User
    rezking wrote: »
    I'm a little...disappointed...that the Voth BZ isn't even acknowledged as being FUBAR.
    Moreso that it will not be fixed with this patch.

    I was in the Voth Battlezone yesterday and while there are bugs, it is far from 'FUBAR'.

    It's playable and while there are some minor issues, overall it shouldn't be too difficult to complete the zone.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
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    fleetcaptain5#1134 fleetcaptain5 Member Posts: 4,789 Arc User
    Regarding the SB 24 change:

    This action makes little sense if you ask me. For low level players, the enemies will be too strong if there are some level 50 or 60 players on the map, for high level players it will still be laughably easy.

    Why not change it back to the way it was a couple of months ago? I don't really get why players of all levels had to be thrown together in the first place? The mission was much better when it was separated in 10 level-brackets, with beginning players separated from those at level 10-20, 20-30 etc.
    [4:46] [Combat {self}] Your Haymaker deals 23337 (9049) Physical Damage(Critical) to Spawnmother

    [3/25 10:41][Combat (Self)]Your Haymaker deals 26187 (10692) Physical Damage(Critical) to Orinoco.
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    ilithynilithyn Member Posts: 903 Arc User
    edited April 2018
    szim wrote: »
    Nothing to improve the situation in the Voth ground BZ? Nothing at all? With the dilithium weekend coming up? :/

    You know, if I were to put my tinfoil hat on I'd say that while breaking the BZ wasn't intentional the lack of fix or just any kind of acknowledgement that it is TRIBBLE almost beyond being playable is 100% deliberate. They've been trying to nerf everything where you can get big amounts of dil during dil weekend for a while in the name of "the economy" and the Dyson BZ is the place most people go during the dil weekend, especially if you have a low end toon or are just new. Nevermind that these economy corrections are hurting new and casual players, which would be the two groups you'd think this game wouldn't want to alienate.
    But then Cryptic and business sense doesn't really seem to be within hailing distance of one another.
    Logic is the beginning of wisdom, not the end of it.
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    sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    I haven't been to the Voth zone in a while, but I ask kindly to fix this rather than removing it. The Voth ground zone remains some of the best content in the game. Rewards aside it's pretty darn fun. And really great for fresh level caps. Also great for trying things out.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

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    zedbrightlander1zedbrightlander1 Member Posts: 14,764 Arc User
    What is a non-standard slipstream drive?
    f5cc65bc8f3b91f963e328314df7c48d.jpg
    Sig? What sig? I don't see any sig.
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    avoozuulavoozuul Member Posts: 3,196 Arc User
    Some ships have special kinds of enhanced slipstream.
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    ilithynilithyn Member Posts: 903 Arc User
    And yet again the servers went down more than 10 minutes before time. Thanks. /s
    Logic is the beginning of wisdom, not the end of it.
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    stormstryke2stormstryke2 Member Posts: 252 Arc User
    ilithyn wrote: »
    And yet again the servers went down more than 10 minutes before time. Thanks. /s

    Got the 10 minute warning in game then it went down. I saw that too.
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    ichaerus1ichaerus1 Member Posts: 986 Arc User
    szim wrote: »
    Nothing to improve the situation in the Voth ground BZ? Nothing at all? With the dilithium weekend coming up? :/

    Add me to the list of those not happy. I have a fleet dilithium boost that i kicked off just before the servers went down, in preparation for the weekend. And seeing all sorts of bugs(coffee break derpy boffs, teleporting or flying enemies/boffs that warp to the top of the artillery generators or the monorail, monorail package shifting in angle/direction while on the rails)...Makes me wonder if Cryptic's magic 8-ball is hinting that the zone is getting ready to be a verminmancer's playground soon.
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    salvation4salvation4 Member Posts: 1,167 Arc User
    UH no acknowledgement of the ROUGUE ON DEMAND PATCHING?! THE TORP TO SCARED TO FIRE BUG?! AND THE ANNOYING OVELAPPING VOICE OVERS?!
    Adrian-Uss Sovereign NCC-73811 (LVL 65 FED ENG) UR/E MKXV Fleet Intel Assault Cruiser (April 2012) (Main)
    Adu-Uss Firefox NCC-93425-F (LVL 65 FED AoY ENG) UR/VR MKXV Fleet Intel Assault Cruiser (July 2016)
    Jean-Uss Seratoga Ravenna (LVL 60 FED Delta ENG) UC/R MKVI Bajoran Escort (April 2018)
    Dubsa-RRW Mnaudh (LVL 50 FED allied ROM Delta ENG) Warbird (May 2018)
    Marop-IKS Orunthi (LVL 50 KNG Delta ENG) BoP (May 2018)
    Kanak'lan-TRIBBLE (LVL 65 DOM Gamma ENG) TRIBBLE (June 2018)
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    cuntiousmaximuscuntiousmaximus Member Posts: 3 Arc User
    Why is it the servers are never up and running when they say they will be after maintanence there already 35 mins past when they said they would be back up
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    salvation4salvation4 Member Posts: 1,167 Arc User
    Uh they are up..For me atleast..
    Adrian-Uss Sovereign NCC-73811 (LVL 65 FED ENG) UR/E MKXV Fleet Intel Assault Cruiser (April 2012) (Main)
    Adu-Uss Firefox NCC-93425-F (LVL 65 FED AoY ENG) UR/VR MKXV Fleet Intel Assault Cruiser (July 2016)
    Jean-Uss Seratoga Ravenna (LVL 60 FED Delta ENG) UC/R MKVI Bajoran Escort (April 2018)
    Dubsa-RRW Mnaudh (LVL 50 FED allied ROM Delta ENG) Warbird (May 2018)
    Marop-IKS Orunthi (LVL 50 KNG Delta ENG) BoP (May 2018)
    Kanak'lan-TRIBBLE (LVL 65 DOM Gamma ENG) TRIBBLE (June 2018)
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    ilithynilithyn Member Posts: 903 Arc User
    edited April 2018
    azrael605 wrote: »
    > @fleetcaptain5#1134 said:
    > rezking wrote: »
    >
    > I'm a little...disappointed...that the Voth BZ isn't even acknowledged as being FUBAR.
    > Moreso that it will not be fixed with this patch.
    >
    >
    >
    >
    > I was in the Voth Battlezone yesterday and while there are bugs, it is far from 'FUBAR'.
    >
    > It's playable and while there are some minor issues, overall it shouldn't be too difficult to complete the zone.

    Just went for a run in the BZ, my Boffs are exceptionally stupid at the moment, but I had no problem solo capping points, and the 3 full instances says I'm not the only person who has no difficulty.

    Congratulations on having a sandwich, doesn't mean no one else is hungry.

    Just went on a tour of the Voth BZ and not only did we have only two zones active - which is unheard of during dil weekend, even on an average Friday afternoon - the sequence went as followed:

    Boffs got stuck on the ramp down to the artillery point in City and refused to move. When I changed instance to unstick them they spawned inside a wall. Decided to truly solo this thing because nah, not effing with that.

    Generator point went spastic, began sliding backwards for no reason at all. No Voth in sight, nor any message that they've successfully pushed back the device. Had Voth Medics spawn on top of the generator track where they're untargetable, but can still shoot you. (Had to give up on capturing that point in the end.)
    Got one shotted by one of the normal Voths - forget the name of them - on my Eng tank who can take 4-5 hits from the Mecha suits.
    When capturing the standing points (Comm Array?) bombs kept hitting me even though I was not in the red zone, almost one shotting me. (At this point I checked that the game hadn't accidentally unslotted my traits, but all was well and good with my build and no different from how it was two weeks ago).
    When we finally, after more than twice as long as this usually takes, got the dinos to spawn, one spawned inside a wall and couldn't be targeted.

    After this I TRIBBLE off to New Romulus. Not going back the Voth BZ until this is fixed. The hyper spawn of Mecha suits and occasional weirdness of the zone I can live with, but not this. I'm glad you have a good and mostly trouble free run, but that doesn't change that this zone has gone from being slightly bugged but doable, to a hot mess since the 4/3 patch.


    Btw, the low number of active zones we both saw - yes only three zones going during dil weekend, even at off hours is low -is indicative that there's a significant problem and that players are either going elsewhere, or just dropping the game entirely.



    Edit: Just went with my sci captain because I'm a stubborn TRIBBLE who don't know when to quit and I can add two more fun bug.
    Enemies spawn ad infinitum after a point is captured: Captured a Comm Array point and as I was calling in reinforcements for the daily quest completion three Voth Specialists spawn right outside the point and try to take it. We get them down but the moment they die another three spawn, which kept on going for a good three minutes after I decided to call it quits and run off.

    Mecha suits can now call in mecha suits: We all know that Voth specialists sometimes upon "dying" call in a mecha suit instead of falling down and then you have to fight that one. And on occassion five or six specialists call them in in success leading to real fun times.
    Well, fun times just got funnier. Now a mecha suit upon "dying" can also call in a new mecha suit. Seriously, seeing the mecha suit rise up into the air and then into the cockpit of the new mecha suit the way Voth specialists usually do was hilarious and I'm sorry I didn't get a vid of that but I was too busy going "wtf!" to think of it.
    Man, imagine that happening five or six times in rapid successions?
    Post edited by ilithyn on
    Logic is the beginning of wisdom, not the end of it.
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    ilithynilithyn Member Posts: 903 Arc User
    azrael605 wrote: »
    And enough with the moronic sandwitch garbage that has nothing to do w8th anything.

    You don't give a TRIBBLE about anyone that isn't you. Thanks, got it. Nothing further to add.
    Logic is the beginning of wisdom, not the end of it.
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    postagepaidpostagepaid Member Posts: 2,899 Arc User
    Lighting is still having issues.

    Time in a bottle mission and with the phase jump the skybox just went black and so did the rest of the map, lit only by the heralds as they wandered about glitching into the ground.

    Good thing that reman shield was fixed.
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    rezkingrezking Member Posts: 1,109 Arc User
    rezking wrote: »
    I'm a little...disappointed...that the Voth BZ isn't even acknowledged as being FUBAR.
    Moreso that it will not be fixed with this patch.

    I was in the Voth Battlezone yesterday and while there are bugs, it is far from 'FUBAR'.

    It's playable and while there are some minor issues, overall it shouldn't be too difficult to complete the zone.

    Then you're in the wrong place.
    Things might be getting worse.
    NO to ARC
    RIP KDF and PvP 2014-07-17 Season 9.5 - Death by Dev
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