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Doff missions no longer grant bonuses on rarity
Original message in
http://www.arcgames.com/en/forums/startrekonline/#/discussion/1206200/far-fewer-current-map-doff-assignmentsA bigger bug I noticed this morning, however, (for which I will file a separate bug report) is the fact that doff assignments are not granting bonuses based on grade % bonuses anymore. I.e. a normal or crit success are now giving the same rewards with full purples as they would with full whites.
*edit* Nevermind, I guess I can't post a separate report about the doff grade bonus bug, because despite having played for years, apparently it considers my account brand new, since this is the first time I've posted. Would someone mind copy/pasting for me to create a separate report?
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*edit* I suppose I should also note that my characters are all KDF or KDF-aligned Romulans, so I can't yet confirm whether this is a factional bug or not.
The ones given at the Fleet Research Lab are designed to behave this way. You must have the proper Traits to increase Crit Chance, and can't simply rely on Quality/Color.
All other Assignments should still behave as previously seen.
Cryptic - Lead Systems Designer
"Play smart!"
> I think they're saying that normally you get a scaling of amount of rewards based on Doff rarity (not crit chance), but that's no longer happening. So a mission success with 4 purple doffs should get slightly more rewards than with 4 white boffs, even with no crits. I can check on this later myself.
Exactly. And as I mentioned, when others check this, make sure to look at your chat log (whichever one you have your mission rewards showing up in), not just the doff assignment interface. In the interface, it's showing the rewards as they should be, scaled up for doff rarity, but when you actually collect the rewards for it, you're getting the baseline "white doffs only" rewards, whether that be normal or critical baseline. As an example, normally the dilithium mine assignments give something like 479 commendation xp for both trade and development schools. A normal success with all purple doffs gives around 750-800. A normal crit would give (this one I don't know for sure, because you can't really do dilithium mine assignments with all whites, as there are no white miners) maybe 1000 or so? Whereas a crit with full purples gives 2500ish.
Also, the skill/specialization point, expertise, and energy credit rewards are not scaling as well. I will admit that I'm not sure if energy credit rewards were *supposed* to scale with doff grade bonuses, but at least before this patch they most certainly did scale for the dilithium mine "rare minerals" assignment (again, I think baseline "white, non-crit" reward is 30k or so, but with full purples I used to get 50k-ish, non-crit, and upward of 150k on a crit, now it's like 30k normal and 60 or 70k on a crit)?
> Which assignments are reflecting this behavior?
All assigments are showing the same behavior. I have been citing the dilithium mine assignments, primarily, as they give larger rewards that are more immediately noticeable. But I can confirm that I have the same problem across all assigments.
Thanks for reporting it!
Cryptic - Lead Systems Designer
"Play smart!"
Is there an update on this? I know there is little momentum for this during am XP event, but it really kinda sucks seeing your XP meter budge a millimeter on your screen on crit...
Yeah, I'm concerned as well. I understand that things take time, but what I found really disconcerting is that neither this issue, nor the missing sector space assignments were listed in this week's "Known Issues." That they're not yet fixed is one thing, but the fact that they're not being acknowledged kinda bugs me
Ahh, thank you for clarifying that. I was really discouraged not to see anything about the doff system in the list yesterday, but now I feel a little bit better.
That's what it did before Season 11 though, getting an R&D school DOFF via that assignment has always been random.
@robothitchhiker Has the issue of way too few and missing assignments on Current Map been brought up on the Bughunter Forum as well? It sucks to get so many KDF prisoners via the new Admiralty System as a Fed while the Negotiate Prisoner Exchange diplomacy CXP assignment (and many others, see the quoted thread at the top) has been gone since the start of the new season.
Edit:
okay so I scrolled up and notice someone had mention this, which is good, was hoping it had but must have missed that one, hoping this will get looked into quickly as I agree with the above poster that we are getting lots of prisoners and colonist but no way of doing missions for them I can somewhat use them on my fleet projects if some of those would reconize then as common doffs which not all the projects do.
If it was on reddit that someone might have been me. Regardless, if this is the reason for it I don't really mind the wait. Yes it's annoying but considering how fubar the system has been since the changes to sector space I'll take the wait if it can do something about the larger issues.
Heck, I'd go a step further: as long as it's actually being worked on at all, I'll take the wait. I'm not impatient, I know things can take time. As long as it's not being ignored, I'm good. (And from what they've said, here and on Reddit, it's not being ignored.)
However, I have been aware of the lack of Doff assignments since they merged sector space into three large zones and I have noticed something that may be helpful for you. What I noticed is that specific sector block assignments only appear breifly while flying through the sector block; for example, I do the Escort Diplomat to DS9 assignments to raise my Diplomacy xp but finding them is a bit tricky. I fly through sector space with my Doff window open to try and get those missions, and I have found that they seem to appear for a moment just as you enter the sector block that they used to be in and then disappear again. You have to stop your ship right as they appear so that they stay in the window to do the assignments. As long as you don't move your ship, those assignments will stay in your assignments window.
It is like a bad taste joke, pure and simple!
Member since Jan 24th 2010 (more or less)
Career Officer
Doffing needs some SERIOUS TLC.
The most annoying part is the missing romulan boff missions.
It is hard enough and time consuming to earn the specialization points to get to have such a bug go unfixed for this duration. To add it as a bonus give away for the starting of the Anniversary event is an insult to the players. This should be a repayment to players for having this bug go as long as it has. Especially considering that it is a purchasable item. There is a benefit to not fixing it, this encourages players to purchase skill points when they become frustrated that they are not earning as fast as they would like to.
I encourage those at STO to issue an apology to their players. How many Specialization points have been denied to the players for the duration this bug has been going? I mean it was reported in October, that doesn't say when it actually started. Been playing this for 3 years now. I love star trek. I guess I am just a bit disappointed at what this looks like.
This isn't the only bug within the doff system. I imagine there's going to be a revamp of some shape or form in the near future to address all the various issues with it.
As the person who originally reported this bug (yes, swamarian posted it for me, but only because my account was flagged as brand new, preventing me from starting threads), I'd say that the far bigger issue is the reduced commendation experience. Dilithium mine assignments used to be a great way to get extra fleet marks due to both the still functional 35 marks on a crit and the (now broken) relatively high commendation xp for both trade and development schools, which essentially allowed at least one extra Commendation Report for each school every week. This bug has essentially halved the rate at which I used to get fleet marks. The skill point issue sucks as well, but I see that as secondary to the fleet marks I've lost as a result of this. There's also the reduced energy credits from the non-dilithium assignment (Motherload of Rare Minerals, or something like that?). Granted, it's entirely possible that the original amount of energy credits awarded was a bug, since to my knowledge no other doff assignments scale EC rewards.