As the title states, the KDF que is officially dead, at least when it comes to que up for Fleet Marks events. I believe the time has come for the fleet marks, which is a very important assest to the fleet starbase to become account wide.
It is a given that Fed Fleet marks are easier to come by than KDF. Cryptic should at least allow for:
A) Fleet Marks only to become account wide
or
revamp some of the fleet marks oriented fleet events to be universal or cross faction.
what say you all?
Comments
The queues are not dead. They are incredibly slow.
Making marks from your fed characters go to your KDF ones will kill the KDF queues as there would be zero need for them.
How about instead they start making some of the less popular STFs, which are cross faction, give a choice of marks? This bumps those numbers and makes grouping for marks easier.
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
This, this and this.
Although I would also appreciate the current queues to become crossfaction. Alll we need to do is change the Gorn, Orion, Klingon etcetera to Rebel Gorn, Rebel Klingon et cetera, and toss in the Terran Empire to replace the Federation. And then the base picking goes similar as it does now, we pick a random base from one of the participants.
That should help out the queues to speed up. Ofcourse, for the Klingon players that don't even think about playing with Feddies, you can always create your private queue.
Join the Deltas today!
I think this is also a good idea. It would allow opposing faction accolades too.
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
Since then, I've honestly only been in a Fleet STF only 2 times. If it wasn't for the KDFDefera channel, my fleet would've ground to a halt months ago.
I was queued up for a STF (The Vortex) the other day for about 15 mins before we had 5 players queued. And, there have been times when the PVEs I queued up for took almost 5 mins to queue. And those were ones that were cross faction missions.
I am not sure if putting things for crafting into the mission rewards will help any. I hope they fix problems with the new crafting system so enough players are going to do it. If so, there will be more players coerced into playing the STFs, and PVEs more.
My PvE/PvP hybrid skill tree
I would say replace the Starfleet enemies with Terran Empire, any progress towards the Starfleet accolades would count towards the Terrans. They already have rival house Klingons, so they would be the excuse for KDF fighting KDF.
As for which starbase you'd end up defending it would be somewhat random with the amount of teammates who are of a certain faction affecting that outcome.
But I do agree we need something that can help KDF side.
Getting Cryptic to devote time and resources to KDF development is a long standing problem.
I typically queue up a handful of STFs when playing KDF. As it goes, I'm accepted into another STF instead of making it into, say, Klingon Fleet Alert first.
Given the FED, ROM and KDF events of "Surface Tension", I agree more cross-factional playing is important.
But for KDF-only STFs, maybe it's time to up the rewards for KDF players to get more interest in KDF-specific STFs. Something. There's plenty of KDF player, imho, to participate. More incentives, please?
On a side note: I really wish Mine Trap would be reworked to include more participants. I get tired of queueing up with only 1-2 others... when 20 players are required.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Not like the Klingon side is interesting anyway. It's the same level grind as Fed.
Captaincy, Excelsior-Class U.S.S. Bianca Beauchamp NCC-99947-F
[SIGPIC][/SIGPIC]
With these STFs, it's a bit of camaraderie. I know I enjoy Klingon Fleet Alert, for example, because I can play alongside other KDF faction players. It's fun to interact, see other KDF ships in action, etc.
Then again, as you smartly suggested, CC is a great alternative for Fleet Marks.
Indeed and finally another C-store ship. It's a difficult thing to ask cryptic to do, though (give an equal amount of content that the FED has), because of one simple thing
NOT AS MANY PEOPLE PLAY THE KDF.
Why? Well one reason is that lack of content but another and probably more serious one (since its a lot harder for cryptic to overcome) is the focus of Star Trek. It is about the Federation. The Klingons have seen quite a bit of development over the years and series BUT just consider how much screen time was spent engaging the audience with the Empire versus the UNFP. With STO's faction system there's hardly any question between what most people will gravitate towards.
So in dealing with the separate populations that bias WILL cause problems for all population dependent aspects of KDF gameplay. Fleet building, content demand, and most pertinently to this thread queued event availability.
Now cryptic could try to address this in a variety of ways. The first is to condense the current offering of KDF-only content to correspondingly condense the queued KDF population (this is the default option to population problems for any playlist based multiplayer system). To some extent this has already been done and its questionable that the improvement to wait times will be worth sacrificing PVE variety. Second, cryptic could create a KDF revamp expansion to provide not only an equivalent amount of content to the FED (which isn't really the problem) but a superior amount which might overcome the natural bias people have for the FED. However with development constraints and the question "is preferring Starfleet in a Star Trek game really a problem that needs to be dealt with?" this MASSIVE undertaking is not a very viable option either.
The solution is simply this, get a time machine and remake STO into a single faction game. Integrate the KDF, ROM, and FED together with ships, crews, and equipment freely interchangable throughout all of them. It would require A. a different plot B. a different setting (probably another +40 years), C. a different art design (unified) and D. a different game entirely, but its the only way to truly avoid the problem of emptier KDF queues.
That being said, the best course of action may simply be to live with it...
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Savik - Vulcan Fed Temporal Sci
Dahar Masters Fleet: Alphal'Fa - Alien KDF Engineer Qun'pau - Rom/KDF Engineer D'nesh - Orion KDF Scientist Ghen'khan - Liberated KDF Tac
Welcome to StarBug Online - to boldly Bug where no bug has been before!
STO player since November 2013
So I am mainly looking at the Fleet defense event that earns 100+ FM per run per toon.
- Judge Aaron Satie
I snortled while reading that.
Well done.
there are plenty of missions i loved playing, but now its impossible to queue up because it doesnt give rewards.. even then it can take 15 to 20 minutes to queue up for something besides a STF.
[12:44] Vessel One of Two Unimatrix 01 deals 1019527 (1157678) Kinetic Damage to you with Plasma Energy Bolt Explosion.
One of the things the company did to help out was to create an "outnumbered faction" buff that would activate when the population balance went beyond a certain percent. When this buff activated the outnumbered faction would get 10% more EXP and a few other things.
In STO, you could maybe provide an xx% buff on EXP, skill points, EC and FM/FC. Something like that might help if FM missions aren't triggering as much as the fed side. It would also reduce the grind to 50 and give a better yield for EC farming, which would encourage more people to play KDF. You could also consider reducing the cooldown on rejoining a queue. As soon as the population goes back to within a certain % of balance, the buff turns off and no one gets an unfair advantage.
Another idea to help the balance would be maybe to allow people to "defect" to the other faction. It's been seen loads of times on Star Trek and could be an interesting mechanic, especially if used in conjunction with the outnumbered faction buff. It shouldn't be easy to do this and it should be limited (so you don't get a flood). But it could be fun.
Cheers!
I did get lost on Qonos once......