Comparing difference of Eidolon
from last year and now.
The Eido run last year.
Eido run today.
We can find out some huge differences from comparing those two videos.
Eidolon use to summon Red 'Shadow Crystals
' / green 'Enervating Crystals
' / yellow 'Shadow Portals
' each type at certain cycle.
But now he is summoning different type of Crystals / Portals at the same or very similar timing, also too much quick for us to cover them all.
If it is difficult to fix the cycle, my personal suggestion is,
1.Please remove Enervating Crystals heal effect to Eidolon when it explode.
2.Please remove 60 minute timer on Eidoln. Just 1 player moving toward Eidolon starts countdown before gathering are done and make it automatic fail.
3.Please fix rewards. Difficulty of Eidolon is not even similar to the other Cosmics giving us same amounts.
After Eidolon health become lower then 1/2, Eido starts to summon 3 Crystals/Portals.
He use to summon each type of Crystals / Portals each time before.
But now he summons several Crystals / Portals at same or similar time, that means 6 Crystals/Portals exists in stage.
Usually we must have defeat them all very quick.
It was able while those were summoned 3 at time but 6, sometimes with one-shot-kill wide AoE Geysers
falling toward us same time.
We are trying to do with avoiding defeat some of red 'Shadow Crystals
' in 'good' position just CCing, but this depends where they spawn and this is totally luck.
But when both of Shadow Crystals
, Enervating Crystals
and Shadow Portals
summoned at same or similar timing at very close position, it is hard for us to defeat/CC all of those 6 Crystals/Portals.
Eidoln get huge amount of heals, or even a automatic team-wipe with Geysers
and Enervating Crystals exploding or Shadow Portals summoning Portal Guardians at same time.
We can automatic fail with just very few players doing wrong. I don't care for this because Eidolon is the final boss in the game and should keep some difficulty.
But even with best players online gathering, Eidolon run is similar as gamble with very low win-rate and poor rewards.
We can't fix new tips because what/where/when totally 'depends on luck'.
Yes players must do this in right way. So I don't say "please make it more easy", but let us able to make 'right way' to succeed. No thanks for the gamble.
Most skilled players whom already have been finished unlocking costumes are avoiding to do Eidolon anymore.
Rewards doesn't make sense because all other Cosmics gives us same amount with just a routine work that never fail. Ape/Kiga are able to do with 6 players (or even less) knowing how-to-do.
If anyone has other suggestion for Eidolon fix, please feel free to post your idea.
If you think we don't need any fix, please come to Eidolon to help defeating him and prove us the 'smart play'.