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  • I'm two days late to the thread so it's a little buried, but great recommendations so far! If anyone likes non-canon but dramatic trailer music, I'll share my STO replacement music playlist; just hit play in a background window while you're shooting all the things: STO muzak replacement…
  • Now you can log back in every 20 minutes to an hour in order to check your projects... look at the number of concurrent players! :rolleyes:
  • Same here, can't do more than one quantity in R&D, it just ignores it. Also, Particles outside ESD STILL don't count, had to use the SFA workaround...although I guess that should be in another thread. Patch your patch, Cryptic! Now it's breaking things that weren't broken before!
  • Stuck as well. Wonder if it's going to be another emergency patch, I imagine more and more people will get stuck here as they roll Bajor on their dailies. I'm in-system now, and that's a lot of ticked off people.
  • I think the problem is they're using metrics from the top players to determine the ceiling. The ones with capped credits, 5 years worth of dilithium refining to do, 50 spec points to play with, and can finish Elites in under 5 minutes. Casuals and average players who don't game the market or have families/jobs or lack 8…
  • Welcome to the club. :) For me, part of the grind is from lack of progress; previously you could do many things to make some bar move, but since the crafting system came in, it's kind of a drop in the bucket now. Part of the problem isn't that there are more choices or activities, but once upon a time I could hop in, do…
  • It took me a few minutes to find them; they're under Traits now, just like your character.
  • I started recording and taking notes on mine, not only did the patch kill my loadout save (as in, I saved it just a couple of days ago...reloading does NOTHING), but my BOff skills were borked as well. First thing I did was figure out my BOff skills. Actually select them or retrain (some were missing); some were chosen but…
  • Seems like the mini-Q game only gives you 5(!) marks of choice or 240 dil now, no Q-mendations. That's reserved for their new borked mini-game. I was wary when it said only 2 would spawn, thought they would have learned by now how much we enjoy scavenger hunts. Also, to be fair to QA since I've known some testers, they're…
  • This loadout system is more trouble than it's worth. I can go for months without swapping out ships, but having cleared out BOffs every couple of days is getting quite annoying. We shouldn't have to incorporate a systems check and workarounds every time we log in. It's your 5th anniversary, STO, can we have a skill bar…
  • I'm sure there is. Some of my friends are in the industry, and the demand can be pretty harsh from both players and the publishers. So as much criticism as I lay out on Cryptic, I am sympathetic to their situation of needing a publisher everywhere they turn. I'm just disappointed that one of my once-favorite games now…
  • What amazed me was that it took a year to fix the Tau Dewa Tholian Red Alert (the only one of its kind, and only in one sector, broken since launch) so you wouldn't warp into a completed/empty map, but they could immediately make a fix for unintended experience point gain within a day or two. Only one affected my…
  • Should rename the thread " Is Advanced too hard? No...if you're being carried." You're basically dealing with pros who know what dps even means. Most of those PuGers won't ever hit that lofty 10k mark. And even if they did, they would still need to surmount their inability to use strategy. Last ISA PuG I was in, first set…
  • That was amazing, +1 Internets to you! Although slightly disappointed 'sully' didn't make it in there. :)
  • Way Back Wednesday? :)
  • Although if their goal was to keep players in the game longer (because standard MMO practice -- longer time played, more money spent)...win? That's pretty much why I'm avoiding the STFs now. When my decently equipped (once upon a time) T5 unleashed some of the largest volleys I could fire and barely make a dent in their…
  • Good thing Handsome Phaser Guy still greets us at the top of the page, who knew he'd end up being the most competent-looking character in their release concepts. I'm not even going to hold being a southpaw against him. ;-)
  • I'm not sure they're really interested in our interaction with other players, just whether we find the 'challenges' hard enough that we put money towards dilithium to gear up. Think I'm breaking from the queues, it's just not worth the time for the crippled rewards. That combination of increased time + increased difficulty…
  • Cutting rewards in half and doubling the time it takes to get them. Nice monetization scheme. :p It's just not worth doing the queues any more, too much time spent for too little, might as well have put up paywalls or attunement requirements.
  • Ugh, listening to the top 1% is always a bad idea. Case in point: Wildstar. Looks like queues are off my menu...it's now DOff Trek Online. Way more relaxing and less costly. Like you guys said, I do feel sorry for the newbies/casuals who don't even read the forums. The people with most profit potential to Cryptic, who…
  • I think they took all the wrong lessons from Star Citizen. They must've seen what SC was selling in virtual ships and decided 'hey, we can do that, too!' With store T5 (originally endgame) ships going for $20-25, they're actually costing more now to be considered (almost) endgame ships for another $5-10 upgrade. Most don't…
  • Yah, I'll have Marvel Heroes and Wasteland 2 on standby. :) I'm not excited. Ship abilities was a neat plus, but the dilithium nerf kind of ruined it for me (I need to see if they reversed that decision). That and the ridiculous number of zen and dilithium sinks coming (or here, like gear) ... kind of destroys immersion…
  • Thanks for the update, mirrorchaos and stoleviathan99! So lockbox ships are generally $200 ships, eh? Wow, didn't realize they were that expensive. I don't play the lockbox game, so I didn't realize the odds were that low!
  • I imagine it's because those ships have a what, 1.8% chance or less of dropping? (from memory, didn't double check) So I guess the average would be $70 for one of those (assuming 125 zen per key), more if the percentage chance is less. I apologize in advance if that was a rhetorical/sarcastic remark. :) It'll be…
  • Star Trek first and foremost, followed by customization and then the combination of space/ground gameplay. I've played every Cryptic game, but am not especially beholden to the company. I'd probably still play this even if it wasn't Star Trek, but wouldn't have invested so heavily and probably would have quit by now with…
  • It definitely worries me that the launch is only days away and we still don't know the pricing on such a major system. Not sure what withholding the information does; one of the last things you want is a firestorm of hate on launch day. If they announced it early, they could at least get a few days out of the way. Of…
  • My main issue isn't that they're using Cryptic designs, it's that they're using terrible designs. If you're going to allocate modeler and texture artist time to ships, why not make good looking ones if the sky's the limit? When the new NPC enemy ships look better than the ones players are supposed to pay money to pilot,…
  • That's the worst part of it: the functionality isn't even close to where it was. If they created something completely different (and MAYBE even better!), we'd adjust, get used to it and move on. What we got instead was much, much worse. At this point, we're wasting more collective time on it, and if we don't, we get things…
  • *tinfoil hat* Maybe it's a stealth nerf to resources? +10% chance of overall failure vs +2% crit means overall everyone is earning less. ;-) ...or the math guy has laser targeting on that crit-above-all-else mentality. Fail. Also, the UI programmer needs more usability training. I've never seen so much work put into a…
  • Sadly, it's making even worse choices than before. The new algorithm is so keen on Critical Successes that it sacrifices regular success and adds in more failure chances. 2% more critical success chance is NOT worth -10% regular success and +10% failure/crit failure! Also, the filter is just useless with all the…