Love the new emotes for Attention and Ponder. Many of the emotes in the list seem to do nothing right now, I guess not all of them are implemented yet? The speaking animation seems to just move the mouth, while the teeth don't move. The Lips of some characters with mouth protrusion at a low number vanish behind the teeth.
... Same here. :( Microsoft Windows [Version 6.1.7601] Copyright (c) 2009 Microsoft Corporation. Alle Rechte vorbehalten. C:\>tracert patchserver.crypticstudios.com Routenverfolgung zu patchserver.crypticstudios.com [208.95.185.41] über maximal 30 Abschnitte: 1 4 ms 3 ms 3 ms speedport.ip [192.168.2.1] 2 21 ms 21 ms 21 ms…
It is strange... I have the same problem. I published a mission, checked it, but it still had the previous version. When I tried to get back into the Project I get kicked out of the Foundry Editor with "Gameserver not found". Pretty irretating. The Game itself is running smoothly.
I think the idea is great. And for the problem with the homeworld system... maybe Cryptic can hook the mechanic onto an NPC on ESD; New Romulus Command or at Qo'noS. Possibly the guys who hands out the "Tour of the Universe" Mission. They seem to get around a lot.
I'd like to see some of the Foundry Emotes ported over. - Console Typing - Talking - Talk while sitting - Typing on a padd (with a padd in hand) - Phaser at the ready (with a phaser in hand) - some of the mood emotes Also: - Talk with drink in hand - Standing with arms cross in front of the chest. - Lean on wall - standing…
Guys... the thing with the Spacebar... keep cool. You can still skip Cutscenes by hitting the Escape Key. It was removed from the Spacebar so you don't accidentaly skip a cutscene.
Same here. Just two maps, for rp. Publish instantly fails. Tried to rebuild the project from scratch, force veryfied all files. Still nothing. Maybe next year... ;)
Played that mission. It is awesome. Seeing the size of the Borg Cube compared to the Voth Ship, it looks like something they wipe from their windshields, while transwarping through space. :D
Well... I guess the next Lockbox will be a Voth Ship, as they will be our next big Bad. As this Lockbox thing started I expected we would get pirated ships of the other faction, which would have made at least a little sense in war time (thinking back to Kirks or Gul Dukats Klingon Bird of Preys).
Hello Farktoid! Thanks for the patchnotes. One thing... Uhm? I'm not quite sure what some of this means. Is just a random fleetmember elevated to Leader if the old one is flagged as Inactive? The first who logs in? And is he then provisional or not? And to wich kick is this refering? Kicked from the leader position, oder…
My whish would be that - if it's returns it is still a complete Taskforce with it's story intact. I don't like the remains of the old borg stfs, they have are scraps of story, but they do not make sense. They legacy Taskforces were actually the end of the Fed storyline. Into the hive is fine, but how did we get to the…
I don't know what to rage about... it is the same thing with the console clickies - if a game mechanic can be used as an exploit it will be taken away. It was a bad design decision in the first place and every one with a bit of common sense could have seen it coming that it would be taken out sooner or later. Don't blame…
Thank you for the update. Could you please add the interior Map of the U.S.S. DeWitt interior from the KDF Mission. "Second Star to the Right, and Straight on Till Morning" to the wishlist? It has a large Shuttlebay, a great starfleet ship interior with corridors, rooms, engineering room and two connected decks.
A fleetmate showed us the bridge a few nights ago. I really like the design, the lighting and the animated interactable Consoles. Beautiful work tacofangs. :)