Klingon Sashes T05 01 - T05 03 do not fully adjust to bust size. After a certain point, bust goes right through the sashes, making the accessory not viable for use
I'm having this issue as well, but on all maps. Toggling between Bloom on and Bloom off, back and forth, temporarily resolves the issue. Same with resetting the graphics to default settings, only on a temporary basis. Is there a more permanent fix or recommended settings for the graphics card driver itself (GTX 750 TI)? Is…
Might even be possible that the equipment that Gearbox is using was inferior to begin with, post-transition? Either that, different ISPs playing throttling games with us? I dunno what date the transition occurred relative to the patch release. Wasn't paying attention to that.
I too have run into a similar issue with this on Female humanoid 6, but along the lower part of the neck, essentially decapitating her. I'm seeing this issue mainly on the Federation side for Human and Aliens. KDF looked okay, at least on the character creation screen, for now. Sometimes I see this on humanoid 3. I'd like…
Yes. I'm encountering this too now with the new explosions. Seems to happen whenever the explosions occur if you're closer to them. They don't happen if I'm far away, but they're still really bright Updating graphics driver to see if that helps. I was hoping by adjusting the anti-aliasing would help, but it didn't. Update:…
Ambushing, yes as I practically main with ships with cloaking capability. However, with Concealed Repairs not working, it's a bit discouraging to continue using ships with cloak until it gets fixed. Melee, I can see continuing just for fun. A little skeptical of its viability in TFOs.
As a player that uses stealth-based classes and plays assassin roles, I personally can live with the nerf in duration. What's making stealth completely useless on ground is being visible with it active from long distance and it doesn't de-aggro the NPC opponents anymore, upon activation, so you can run to safety without…
Okay maybe I'm just "too close"... I dunno. Still getting shot and followed at even after running away in PvE, when it previously de-aggroed at activation and got away without taking additional shots... As it stands, stealth on ground is completely useless. It might as well be deleted from the game.