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What is the Arc Client?
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vaithh Arc User

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  • I was thinking about this the other day as well. Been playing since Beta, and have seen this topic come up countless times. Devs stated the model wasn't complete (or something of that nature) years ago. Seems like an easy fix, but still. I still like the look of that ship, and would LOVE to play one as my engineer. I don't…
  • Similar situation here, but was unable to play due to work travel and other obligations. Sorry to hear you had issues at the time and hope you are better. Have asked ARC / Cryptic in the past why these types of bundles aren't always available to LTS members. It would be a simple and valuable perk for those of us who are…
  • Using simple artwork they already possess and coding from the start linking to the existing DB shouldn't be that difficult. It all depends on how complex / broken the current game DB is. We are talking forks and links to existing tables. If they opt out of doing advanced 3D, we are talking relatively simple HTML5 type…
  • There is a big reason for the thousands of medium to heavy graphics games already out in the wild. Development on such platforms is not as difficult as many expect, and there is a huge support network out there for both iOS and Android. And as @leemwatson had stated, they wouldn't really need to tap deep into the graphics…
  • STO is an MMO right? So naturally that means it has a social aspect to it which also needs to be used alongside other tools. When was the last time one of you responded to new player questions in open chat, joined them for a mission, or something else to assist them? I too have seen people blow the objective in STF…
  • This issue still exists. Attempting to purchase an Intel officer with EMP Probe, and when I view the trainable skills he / she has, It is NOT available. The Trait / Spec list given before you purchase an Intel officer, does NOT match what you actually get after the purchase. Amazed this hasn't been fixed yet.
  • Awesome Thanks, RL keeps me away from those podcasts. I would have expected a tooltip or otherwise to tell me that fact.
  • Prices would be FAR more tollerable if we (Lifetime / Monthly) players could refine more than the trivial 8K dilithium per day. That said, I think all costs should be reduced as I already Have the gear, and I doubt (using a bit of Role Play) Star Fleet would charge an admiral for equipment upgrades to support the…
  • Resolved my own question. Exploring the world of damage using the CombatLogReader application.
  • Great points and breakdown. I am aware of the lower cost options, however to gain Advanced and Superior tech upgrades, there are other costs / components involved that also take time to acquire. Either way, You are either Grinding for Dilithium, or for the Components needed to get the higher quality tech upgrades which…
  • Noob (well Far from new to this game) Question, but how are people calculating this magic DPS number? Average per minute damage as calculated by adding up from Logs, or is there some Formula out there on the interwebs. :confused:
  • The cost of 17,500 Dilithium to upgrade a simple ground weapon from MK XII to XIII is a good indication of how much work the PWE / Cryptic want us to put into our gameplay. With a Subscribed / lifetime cap of 8K dilithium per day, it will take 3 days worth of grinding to refine enough dilithium just to upgrade a simple…
  • More wasted space? Yes please! The Current ESD feels tiny inside. I am fine with keeping the current main level as it is, however I wish there was more depth to the overall station like we have at the fleet starbases, or even our ships! Would be awesome if there was a level full of meeting rooms, holodecks, cargo bays,…
  • Finally found time to use the little build site that others have been linking to. This is my usual PVE build for fighting Voth and Borg space. For me, it works well, and as an Engineer I seem to be able to deal descent DPS and find the little Nova to be a nice little diet tank ship. One of the other builds I use replaces…
  • My Fleet Nova uses mostly all Fleet gear for engines, shields, deflectors and such, and I run a hybrid mess of weapons depending on what type of Battle I am in. Forward - Dual Beam Banks (type depends on foe) - Gravemetric Photon Torpedo - Fleet MK 12 Photon Torpedo Aft - Borg Cutting Beam or Turret - Turret - Turret…
  • Devs, This please! The current mechanics don't make any sense to me, and I want my Engineers to fly a proper powerful Galaxy class ship as seen on TV and movies.
  • FWIW I am not too bent out of shape over the ordeal, however I feel Resolution is simple. You aren't in the Area when it is captured, or when a V-Rex is killed, you don't get dilithium credit, or the stacking bonus. The theory that people usually help at their 3rd rex isn't true for everyone. In a day of boredom, I have…
  • I have actually noticed more players bopping in to help me, and move to the next zone without taking any of the cotton candy. I usually solo quiet sections, or move to instances with few players when I need to complete those missions. That said, I can easily see how this feature could be gamed, and see countless arguments…
  • - Self Important, greedy, pretentious players.
  • Had a great time, some of the best missions / Cinematic setups of the entire game. Reminds me of the early Matrix Online gameplay, with the integrated videos, voice acting and other features of the mission. Really makes playing the new faction a bit more fun.
  • The flashlight works, but it may be a texture / feature that isn't supported by your graphics card. I can't recall exactly what feature it uses, all I know one of my systems show no difference with it on or off, while the other gives a great flashlight effect.
  • Per my earlier post, I too ran this mission solo, sadly I was not aware of this thread or the great tips at the time :( The post you commented on, I was responding to he effect that the mission is much easier with multiple players.
  • Played this mission again with a fleet mate, went much more smoothly taking into consideration some of my earlier learned strategy, and some I read here. Focused on the command ship only, and firing heavily after the cone weapon attempted to hit us (when it's shields are down) paid huge dividends, and sped up the process…
  • I completed the 1st two waves without issue in a Mogi running Captian level gear, the only issue I ran into was the 3rd wave, died 5 times but came to the following conclusions. Final Wave with multiple escorts and 3 - 4 Dreadnaughts (Romulan equivalent) is a bit much to solo with the current provided NPC ships for those…
  • I remember one of the given reasons for removing Emblems, and exploration related credits, was to reduce the complexity of the currency system. It is just silly complicated right now. Additionally, your list excludes many of the other portions of the unnecessarily complicated Borg reward system that is in place. Why can't…
  • It's sad that one needs to read the forums to figure out 'why' something appears to have been broken, as opposed to a good digest being available (in game) to view release notes, or otherwise. I can say that I am 100% not a fan of this recent change. The devs should have worked harder to make the MACO and other new Borg…