No, I did activate csml in wine (one can only do that in staging). But that's all I'm aware of. In my case, the game does see the dx11. Basically, when it crashed, I uninstalled it, reinstalled through POL copied the compiler to 47.dll and changed the wine version to 2.0rc5-staging. Haven't tested 2.0rc6 and 2.0.
wine 2.0rc5 (downloaded from POL, i.e. not running with the wine version installed by POL and wine set to windows 8) works with directx 11 in my hands (nvidia gtx960m), providing the *42.dll compiler is copied to 47.dll as described above. It's sluggish, close zoom on ships shows hashed structures, but it is definitely…