A) Stop putting boxes in your bank, that's stupid. Discard them. B) I agree, but it's their primary source of income and they aren't going to stop milking the cash cow any time soon.
The problem is, they make far more money of lockboxes than any other income stream - it's their bread and butter. Feeding off the gambling addictions of people too stupid to know better. Whey for capitalism! (In the interests of balance, I opened 50 lockboxes today out of boredom, but I bought keys off the exchange at a…
Meh, a year ago I might have agreed with you. The main problem with STO is the lack of any even slightly challenging content in it. Everything is laughably easy - there's absolutely nothing challenging, nothing to get your heart rate going - and you go into every single battle knowing you're going to win, and knowing…
The lockbox ship is much closer (but he was quoting Bort who was talking about the lobi ship boff stations) and it looks crazy powerful. Will the loss of a boff station (losing a SO of Infiltrator doff) and lack of a hangar bay put it behind the Scimi? Not sure, guess we'll have to wait and see. Either way, crazy powerful.
Except for the fact it has three tac consoles compared to the FIVE on the scimitar - not to mention the hangar bay. Not a chance this will outperform a Scimi.
P.S the mirror universe event is dead. They will "revamp" it, give it an hourly or half-hourly cooldown, and nobody will be able to use it for levelling anymore.
Yep. I'm sure their data shows that the "hourly" mark event (which was actually 4 hours) was by FAR the most played thing, and it looks like it's now once every 2 months. System is easy to fix. Make it every weekend. Dilithium Other Marks Other Dilithium Other Marks Other .. Repeat until the end of time. There you go…
I don't understand this mindset. ANYONE who has played this game for more than 6-months will have played all of the end-game content to death and will be at a point where they can do basically all of it in their sleep. NWS has gone the same way as STFs. They were supposed to be challenging and take 20-30 minutes each, and…
Hardly, I've logged in for at most 20 minutes at a time to say hello to a few people on my friends list, ran around in circles around ESD and logged off again.
So they've killed the mirror event. Well, there goes anyone who likes lots of characters, or hates rep grinds, or has a small fleet. gg cryptic. I thought 8.5 might bring me back into the game, but it's just killed off any interest I had left. Having spent less than 10 hours in-game over the past month - I think this is…
That reason being 1) They're easy to make high DPS builds with no effort or piloting ability 2) People copy-cat builds and don't think for themselves. The three highest DPS Scimitars I know don't use A2B. There are loads of perks to dropping it. Firstly it frees up three of your active boff slots, and secondly the boff…
Star Trek broke lore all the time, each series had loads of continuity problems with the others (and themselves). The only problem with the show was the Theme Tune, the die-hards never forgave them for it and that was that. Story wise it was far better than most of VOY, I thought. I always put it above Voyager and TOS…
To put it mildly. I would call it "Some of the worst voice acting I've ever heard" - especially those early Fed missions, the Klingon story arc. It's actually painful to listen to, sounds like they got "Jim from the office" to do it, or maybe some physics students they picked up from the local university. It's incredibly…
*shrugs* Honestly? What's the point. With a good team CSE is faster anyway. Either way you're talking a difference of a couple of minutes tops if you're all even semi-competent. Maybe these are right for pug average times, but for a decent premade in terms of length it's CSE->ISE->HSE->KASE ISE also happens to be the most…
Our fleet has also played Tribble Football (not Soccer....) on our Starbase, as for implementing it officially as a minigame? I'll pass. If I want to play Football I'll load up FIFA 13 (prefer it to 14 tbh)
No it hasn't. Price per unit has always worked since its introduction (assuming you weren't searching in "all" or had the rarity set correctly. The overall exchange has been broken for a long time, yes, but it used to work pretty well back in the old days. It was only season... 6? 7? that broke it.
What makes us think it's the same bug as before? Because it's happened several times since the days of Beta. It's happened multiple times before, thus, it's the same bug. Now - it's likely been different chunks of code that made it happen each time, but it's still the same thing.
Hell, even that's not hard anymore with a good team. NWS has gotten to the point of power creep where it's not even tense going into wave 10 any more, and you beat it more often than not when you're in a premade team. It seems the only time you ever fail it now, is when you have one straggler ship who has somehow managed…
S'just one of those things. I sold a D'Kora for 70k instead of 70 million. Suck it up, and don't make the same mistake again (I haven't, that's for sure).
Do you see 300 billion systems on the star map? No? That's because it's not a map of the damn galaxy. It's a map of a tiny part of our local space. Of course we're going to put ourselves in the middle! "The cosmos is also within us, we're made of star stuff. We are away for the cosmos to know itself" - Carl Sagan.
I'm with you on that one, it's pretty irritating. Mind you, 300 billion stars in our galaxy, and (at least) 100 billion galaxies in the observable universe. That means there are at least 30,000,000,000,000,000,000,000 stars in the bit of the universe we're able to see, and probably an infinite number more outside our scope…