Simple, 7 Step Program for getting Torpedo Spread 3: 1. Copy down name, and bio (where applicable) of Jem'Hadar BOff. 2. Unequip gear from Jem'hadar BOff. 3. Run Facility 4028. 4. Claim new Jem'hadar BOff as mission reward. 5. Rename and add bio info to new Jem'hadar BOff. 6. Equip old gear on new Jem'hadar BOff. 7. Train…
Get rid of BOff/DOff/Loadout swapping in PvP arenas and you'll be on the path to a decent PvP game that doesn't reward folks for buying more BOff/DOff (arguable, you don't really need more DOff slots to cover your combat needs for most classes) and Inventory space with a direct mechanical edge over folks who don't do that.
They're not more rewarding because they're intended to do two things: 1. Funnel people to their associated Battlezones, Voth Ground and Undine Sphere Space, namely, ensuring there is a sufficient population to keep those running more-or-less like clockwork. 2. Serve as a testbed for new mechanics and designs to test on…
There's nothing to think about something that doesn't exist yet. The current system could stand to be much clearer and a bit more forgiving in its implementation in allowing experimentation to learn its ins and outs.
Hold on, people thought the changes to the Rep System were to reduce power creep and not to set clear guidelines and bounds for introducing power creep in a progressive and ordered manner over time while having something of a limit on just how much of that power creep can be dipped into at once to prevent super-powerful…
Unless something's changed (read: radically broken) in the last... while... Green-quality and up won't die randomly on DOff missions. Only missions that explicitly remove the DOff's, usually to give you other DOff's, will eat them.
So, a couple nights ago I was doing the rounds with my Rom toon and popped into an in-progress Crystalline Catastrophe Elite. In-progress, as most folks know, usually means something has gone haywire along the way (often, but hardly always, as a result of folks attempting content that's just beyond their capabilities).…
Y'all are talkin' about the K'put Maneuver with the Bortas'qu's Subspace Snare, well, yeah, it works. Have been on the receiving end of it in Ker'rat once or twice. Humm, dirtiest move in PvP... gosh, only recent one I've got is this: So I popped into a Cap'n'Hold in my lulz PvE Vesta, y'know, super-sized Gravity Well 3…
There is, last I looked, a 5 second lockout between when you fire a Torpedo Power-buffed torpedo (or mine) and when you can activate the next Torpedo Power.
While we (remotely) might get the pants, belt, jacket, boots, and hat, it's guranteed we'd not get any of the emblems as it would make the game illegal to own/operate in Germany.
The other option, OP, is simply having a...button? Tab? Well, call it what you will, but put "PvP" at the top. When you go to it, you can change your skill arrangement, ship, gear, traits, BOff's, and DOff's all without a dime. No hunting for that elusive K'leel doff, no grinding you nose away for a Plasmonic Leech, no…
Thirded. Really noticed an uptake on the pull strength of both my Gravity Well and Gravimetric Aftershocks, the latter regularly grabbing and pinning EPtE buffed Voth frigates like they were shooting tractor beams at 'em, anything that wanders within a KM or two just gets sucked right it... it really is like shooting a…
I'm pretty sure the Atrox does not have, and never had, SA on account of it having two hangars worth of firepower to augment its offense and being, y'know, a Carrier. Only Science Ships have both SA and innate SubSysTgt.
Actually, a 2-piece between the Quads and the Cloak that gave it 10% bonus resistance and Damage (calculated in the same fashion as the Antiproton damage bonus on the Obelisk 2-piece set) would be a fluffy and functional bonus. It gets tougher the longer it's in combat (to slightly offset its naturally limited healing…
That's because all ships in STO come with level 3 piloting upgrade for free. Hell, just because of that I fly around with all my docking hatches open at all times... sadly it doesn't help with plasma fires quite as much as I might like. :(
Yeah, they're all pretty much worth getting to Tier V, so long as the payout at the end, is something you're interested in. What they're not worth doing is killing yourself doing all 5 everyday across every character you have. Just do a few here and there, focus on the ones you really want, then take a break now-and-then…
It's the concept of a "Mission Kill." Basically, it likely took less resources for each Galaxy to split the job of disabling the Galor, than it would for one them to bear the burden of killing it completely, and in a pitched battle, making sure you have the resources to see it through would be pretty damned important.