Hey Richyrich, The way friendly/enemy works is that it's a property of the faction you choose to use. The player is part of the Federation faction which is hostile to the Mirror Universe faction. In order to have the NPC groups as friendly, you need to use a faction that is setup to be friendly to the Federation. In this…
Do you mean to record footage or to edit it? For the former, there's not better tool than Demorecord, STO's built in scene recorder and camera setup tool. It's not the easiest to pick up and it has some quirks, but it can do some amazing camera work. Just note that it has issues recording custom Foundry costumes so you'll…
The building asset limit is 64 while the detail asset limit is 475. There are a few objects that appear in both the building and detail tabs, notably the building blocks and foundation blocks. You can sometimes swap out those for their counterpart to free up some assets in one category vs. the other. As far as telling how…
We need to come up with a set of reproducible steps, otherwise QA isn't going to really get what we're talking about. I'll add it to the list. Yeah, it's going to require someone going through and testing each animation. Would you be willing to compile a list of which factions aren't properly appearing in which groups?
Hey folks, it's been far too long, but with new and more serious Foundry bugs appearing I think this thread is more necessary than ever. This is not a thread to complain to Cryptic, but to help them in identifying these bugs. In this past this has proven a worthwhile tool for Cryptic's QA and keep this list up to date and…
I feel I should point out that we are not allowed to use the likeness of any Star Trek actor per the EULA. You can talk about Captain Picard, but you can create someone who looks like Patrick Stewart.
I would argue that while the import aspect of your proposal isn't viable, a map export tool may still be very useful. Such a tool could take the exported text file, parse out a specified map and create a readable table of each asset along with it's X and Y position, rotation and "Relative to Y" setting. This would allow…
A typical downtime lasts 1 to 2 weeks. Unless and issue arises in which case the downtime can stretch longer. Seasonal downtime is a normal procedure and exists to prevent potential complications.
I will add that the article tries and gives a couple clues (such as the reports of unknown alien vessels,) but these are all unsubstantiated. Meaning that they may not be real. Everything after the ship vanishing from sensors is completely up to you.
I am glad the bug is being looked at. But I hope you'll also look at the balance of these console powers themselves as they are often called very under-powered when they are working. Compared to ships with hangers, they require a console slot, lack any control abilities and are weak offensively and die quickly.
Will you be looking at the console pets at all (i.e. MVAM, saucer sep, areo shuttle, tec.) in this balance pass? It seems their performance in general is woeful and at the moment very broken.
Unfortunately, that only ever existed on Tribble for a couple months, it performed no checks on import data and resulted in the editor crashing a lot. There is a project export command which will basically dump all the data for a Foundry project into a text file, but no corresponding import command exists.
Like the main game, you are interfaced directly with the main servers when you are editing in the Foundry. All of your mission data is kept as part of a central database server-side. There isn't anything on the client. To answer your question more specifically, there's no way to get your character's info into the Foundry.…
To a point. The name of the NPC will appear as the name of the ship on the hull, but things like the registry number can't be customized. That said, in general, the decals on NPC ships are so small and so far away that it's incredibly difficult for a player to read without going to extraordinary lengths to do so. It could…
I once had someone give me a low-star review for one of my In the Shadow of MIDAS missions and told me he would raise it once I got the third part out.
A workaround for this is to start the game in safe mode once. It should reset your graphics and clear it up. You can find it in the options in the STO launcher.
I feel I should point out that this kind of thing has run afoul of the EULA in the past. In that case a user attempted to extract previews of assets from the game files. As far as I'm aware, no disciplinary measures were taken and the user voluntarily pulled the results. I'm not trying to accuse you of anything, just pass…
This is what I've been doing and the results work reasonably well. I tried a while back to create a "frame" for the door with invisible walls, but I could never get it to behave quite right. I suppose the proper solution would be to get the door and door frame as separate objects so we only have to swap the the door itself…
Cool! This is the first time I've actually gotten to see what the beacons look like. I imagine that unlike us, developers can go in and edit any problematic beacons.
Bridge officers, and all other NPCs follow a set of pathing nodes that are automatically created when a Foundry mission is published. This means that prior to publish, NPCs have no pathing data and are likely to get stuck on everything. After publish though, there are a few things that can interfere with this pathing: *…