Yeah had 3 romulan (2x eng 1x tac) and 1 reman eng this month (half of them went very rare and none SRO :/) but they work i have them always around 15:00-16:00 GMT+1 (every time they show up on this time dont know why) in new romulus sector
Yes and no, as Pre DR plasma consoles were compleatly different and as long as you have the WCE doff and HE you were immune to its dmg. The new ones not only make lag on procing as currently it seems (what some testers of cryptic said) the game cant handle so more then 2-3 proc'es on 1 weapon shot (and without the…
I didnt used DEM for long time but it felt kinda very weak this week when i used DEM2 (and data on parser showed it also) that it does low dmg even when compared to CRF1 or other lt tier abilities
Yeah well that i an issue but bigger issue is warp shadows not blocking of FBPs dmg while it should as Cryptic testers say it is intended to do... Ppl in pve mostly dont even know what threat generation is as they spam alldmg immunity so its not a big deal. To it even in pvp ppl sometiems mix up the target for a clone…
important are the other consoles i said + ablative shell trait + temp hp from patterns ect ect... its not just res alone to tank but many factors if you dont fly a zombie tank (and most of all map awarness)
Well the thing is alldmg immunity actually makes pvp pointless - as its something that doesnt fit any philosofy of fighitng vs each other when someone is in GOD MODE, so yes ppl using it purposly ruin PVP and not everything allowed is actually designed with intention to serve in PVP - this means not everything has to be…
the thing is cannons have huge delay and you cant stop firing it when bolts fly and he turns on the fbp in that time. mostly its alldmg immunity as FBP3 has ratios for max 150 partgen and not 400 ect and is bugged that most players exploit = deals dmg through abilities that should make you immune to it.
Basicly its noobs exploiting pve noob stuff called alldmg immunity. Its relative easy to survive fights with some res on escorts - only problem is fbp3 that with mini lagspike = insta death (and that it does dmg through abilities that should make you immune to it). In arenas ect there are only pve heroes that cant fight…
Yes there is improvement in pve and on empty maps. In pvp maps like kerrat its the same (exept the map lag seems lower) plasma proc boats with kemo+iconian RDM traits make ppl lag and get huge ping spikes, resonant makes the same with ui lagging out compleatly cannons and torps dont fire if there are more then 5-6 ppl on…
Hiliarous how pve heroes argue about faw and cannons when most of them doesnt even know what cannon is and how it works looking at the specifics and comparision they make. First of all (like i said earlier) Faw is on similar power lvl like CSV, and buffing one or nerfing other ability has no reason or meaning at all. The…
I dont think faw personally needs a nerf, but beams alone, as abilit is ok, the range dmg dropoff is just to low considering cannons and scatter voley. you already have higher arc's so how is it that its dmg is also higher. Its not ability's fault but beam design.
My main ship has a build from 1 year with changed res consoles from fleet to resall sci and eng from RND so it kinda fits the match (and its mostly a build that was used in 2013 also as its a tanky dogfighter with armor consoles and tac ones) and i still kill most ppl on normal or lag builds in 1 on 1 if my cannons dont…
Ok what am i reading in here from bort and guys seems like a joke... and a nasty one :/. Seriously you want us to believe APB makes lags? Wow... Ok ill tell you one thing guys, Even if i support cryptic testers ect by sending them personally images of bugs, of ppl who abuse these bugs to oblivion (and cryptic barely even…
because we get all consant buffs by higher mk gear and actually we breached 100k DPS? that was with the how you say pure nerfs never earlier achieved? damn if they ony nerf then how come the dps rises permanently? wow such ignorance
Overall nice rulesetup. Was thinking about joining in actually, but dont like the no cloak in 1 on 1 as it is clearly biased to warpcore ships and specially romulans on lockbox ships. The no cloak policy in 1 on 1 should be only if 2 ships have cloak aviable, as otherwise for the battle cloak warbirds lose either…
Vex was kinda right... interesting that FBP isnt banned considering it can get - if someone shoots you and has intense focus trait up to 100% shield and armor pen, and after remake (so its old) is bugged that can reflect dmg even through abilities that actually should make you immune to it like warp shadows. The rules seem…
Well currently there is no such thing as meta for ships anymore to be honest... Everyone can make his ship for 40s + alldmg immune per 64s time span, an pilots can reach up to 58s. Current meta is noobs and exploiters who lack any skill flying alldmg immunity online. Sad but yes, the ppl who use alldmg immunity or…
Well then devs are lucky as currently it can be replicated in a 2 on 2 or 3 on 3 match (most beam boats) already practicly through whole match - specially if the users use Reciprocity trait, guardian heal trait, emergency weapon fire cycle, AHOD and few other traits and have more then 2 plasma doping consoles with kemo for…
Well gee im killing most ppl in PVP for over a year and here i didnt know what arc on TURRETS IS!!. The fun part is, that if you go into pvp vs fully trait/plasma doping ect geared ship you wont shoot a single bolt in 10-15s as the weapon gets for no reason 15s reload status :) or just go out gray (even on 360 deg turrets…
They didnt nerfed it because when roms get it and battle cloak (and mostly useless singulary core powers) you get on your neet feddy ship with access to 99,99% stuff (where roms get maybe 30% stuff acces) a nice +45 weapon power on core, WASTLY STRONGER warp core with extra power to further increase the base increase in…
Actually illcadia and kittyflofy your both partly right, Illcadia is right about it affecting cannons weapons (ALL OF THEM), but he is mistaken when it comes to TS part of torps, HY and TS are extreamly affected by it, specially Neutornic Torpedo. Yes the Romulan hyper torpedo ect are immune to it, but sadly over 50% torps…
probably in last 2 patches i think i lost a klingon research lab doff with effect of "chance to plactace when charged particle burst is used" they cost like 4-7mil on ec so its noticable... I noticed it so late as i didnt do in last to patches any R&D upgrades (but it was the only doff i had for it) and bound to account i…
It will have minimal priority to fix, when even cannons and torps dont shoot mostly in the lags/ and lag making abilities (and Cryptic ignores it for 6-7months now)
its easy, the hypercharge needs to fire first a the beam to make hit, if you activate the faw so fast that it cant fire it, then the priority case takes place and faw is first, and hypercharge 2nd... Not a bug bot working as intended (as hypercharge is made to be a 2nd Beam Overload, so you cant active both abilities in…
Why fix it when you can be in this game currently up to 90% of the time alldmg immune :D - Craptic needs to focus on making everyone 100% alldmg immune then there wont be anything broken as ppl wont take any dmg