test content
What is the Arc Client?
Install Arc

stodecker Cryptic Developer

Reactions

Comments

  • 10, iirc. /10 characters
  • Some quick info:* You will need to visit and stabilize a particle in each zone Q gives you (all three). * Multiple people can interact with a partcle at a time. * The particles are large, and glowy (of the color they represent). * Once someone starts to interact with a particle, it will remain clickable for other people…
  • Normal is level 50-60, with enemies and players scaled to level 50 in terms of "sidekicking". Advanced is level 50-60, with enemies and players scaled up to level 60 in terms of "sidekicking", and enemies all use the Advanced difficulty adjustments. Elite is level 60 only, and all enemies use the Elite difficulty…
  • For what it's worth: We are fully cognizant that there will be complaints that it's too hard. We have no intention of going back on Elite and making it easier to achieve. This is the brass ring for you all to aspire to. If anything our worry is that one or two might be too easy compared to the rest. We'll take steps to…
  • I've been alive the whole time. :D
  • I'd love to do the "shields offline while interacting", but it would not be consistent with the rest of the game. I think that interrupting on damage is trying to get across the same flavor. A transporter officer bringing the shields down just long enough to squeeze through the strike team, but when he sees incoming…
  • Hey everyone, I hear you all about the interrupt-on-damage interacts at the shipyards, however changing it would dramatically change the way the event is played. Most of your ships can withstand firepower enough to completely ignore damage while you perform whatever interact needs to happen. For this event, the interact…
  • Glad to see positive feedback for he revamp of these missions. It's great that you took the time to run through these, we knew there would be some lingering bugs from the work we did and that's exactly what Tribble is for! A couple of issues you spotted have already been squashed (like playing as a Vulcan and talking to…
  • The Defiant and Armitage just happened to be in the area on missions completely unrelated to the events at Pollux IV and Vega. Their aid is what kept the Renown alive in Pollux.
  • We considered the Belfast but that would have prompted deeper investigation into Shon's wife (who is lost on Vega) and a longer denouement to the tutorial section of the Federation experience than we were happy with. Glad you liked what you played, sad you encountered some bugs that lead to hiccups.
  • Is this a character that has been stuck there a while? There was a change made to the mission that might not propagate properly to older characters who found themselves stuck at that point.
  • I've made a fix for this. It should be in the next build that gets up to Tribble. Some of these bugs are only showing up when you guys hammer on the tutorial, so kudos for hammering!
  • Hmm? You should get your kit before you activate the pattern enhancer, before the Borg mob rush.
  • Hey everyone, Fantastic feedback so far. It's given me a good idea where to track down the bugs and get everything working smoothly on our end. A few people have asked for tweaks to the story. I will go over some ideas with the leads and see if there is any wiggle room. No promises though, we might be story locked at this…
  • jorumgandr: That bridge will be available "eventually", and yes, it's smexy. I'm not sure why the mission bugged out on you at that point. The Klingon is supposed to "fly by" and take two shots at you. Will look into why this didn't happen to you. jaguarman1234: I noticed this too just a few minutes ago, will be fixing it.…
  • Hey everyone, The new Federation starting experience is my baby; if you have any questions I'll do my best to answer them. Remember, this experience is tailored for players FIRST coming into the game, not die-hard veterans like yourself. Some things may seem "obvious" to you, or slower paced than you are used to. That's…